1 /* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef GLAMOR_CONTEXT_H 25 #define GLAMOR_CONTEXT_H 26 27 #include <epoxy/egl.h> 28 29 /** 30 * @file glamor_context.h 31 * 32 * This is the struct of state required for context switching in 33 * glamor. Initially this was abstracted away from EGL, and 34 * presumably it would need to be again if someone wanted to use 35 * glamor with WGL/CGL. 36 */ 37 38 struct glamor_context { 39 EGLDisplay display; 40 EGLContext ctx; 41 EGLSurface surface; 42 43 void (*make_current)(struct glamor_context *glamor_ctx); 44 }; 45 46 #endif 47