1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef GLAMOR_CONTEXT_H
25 #define GLAMOR_CONTEXT_H
26 
27 #include <epoxy/egl.h>
28 
29 /**
30  * @file glamor_context.h
31  *
32  * This is the struct of state required for context switching in
33  * glamor. Initially this was abstracted away from EGL, and
34  * presumably it would need to be again if someone wanted to use
35  * glamor with WGL/CGL.
36  */
37 
38 struct glamor_context {
39     EGLDisplay display;
40     EGLContext ctx;
41     EGLSurface surface;
42 
43     void (*make_current)(struct glamor_context *glamor_ctx);
44 };
45 
46 #endif
47