1 /*
2  * freeglut_teapot.c
3  *
4  * Teapot(tm) rendering code.
5  *
6  * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7  * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8  * Creation date: Fri Dec 24 1999
9  *
10  * Permission is hereby granted, free of charge, to any person obtaining a
11  * copy of this software and associated documentation files (the "Software"),
12  * to deal in the Software without restriction, including without limitation
13  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14  * and/or sell copies of the Software, and to permit persons to whom the
15  * Software is furnished to do so, subject to the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be included
18  * in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
23  * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24  * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  */
27 
28 /*
29  * Original teapot code copyright follows:
30  */
31 
32 /*
33  * (c) Copyright 1993, Silicon Graphics, Inc.
34  *
35  * ALL RIGHTS RESERVED
36  *
37  * Permission to use, copy, modify, and distribute this software
38  * for any purpose and without fee is hereby granted, provided
39  * that the above copyright notice appear in all copies and that
40  * both the copyright notice and this permission notice appear in
41  * supporting documentation, and that the name of Silicon
42  * Graphics, Inc. not be used in advertising or publicity
43  * pertaining to distribution of the software without specific,
44  * written prior permission.
45  *
46  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
47  * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
48  * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
49  * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
50  * EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
51  * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
52  * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
53  * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
54  * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
55  * NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
56  * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
57  * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
58  * PERFORMANCE OF THIS SOFTWARE.
59  *
60  * US Government Users Restricted Rights
61  *
62  * Use, duplication, or disclosure by the Government is subject to
63  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
64  * (c)(1)(ii) of the Rights in Technical Data and Computer
65  * Software clause at DFARS 252.227-7013 and/or in similar or
66  * successor clauses in the FAR or the DOD or NASA FAR
67  * Supplement.  Unpublished-- rights reserved under the copyright
68  * laws of the United States.  Contractor/manufacturer is Silicon
69  * Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
70  * 94039-7311.
71  *
72  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
73  */
74 
75 #include <FL/glut.H>
76 #include "freeglut_teapot_data.h"
77 
78 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
79 
80 
fghTeapot(GLint grid,GLdouble scale,GLenum type)81 static void fghTeapot( GLint grid, GLdouble scale, GLenum type )
82 {
83     double p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
84     long i, j, k, l;
85 
86     glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT );
87     glEnable( GL_AUTO_NORMAL );
88     glEnable( GL_NORMALIZE );
89     glEnable( GL_MAP2_VERTEX_3 );
90     glEnable( GL_MAP2_TEXTURE_COORD_2 );
91 
92     glPushMatrix();
93     glRotated( 270.0, 1.0, 0.0, 0.0 );
94     glScaled( 0.5 * scale, 0.5 * scale, 0.5 * scale );
95     glTranslated( 0.0, 0.0, -1.5 );
96 
97     for (i = 0; i < 10; i++) {
98       for (j = 0; j < 4; j++) {
99         for (k = 0; k < 4; k++) {
100           for (l = 0; l < 3; l++) {
101             p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
102             q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
103             if (l == 1)
104               q[j][k][l] *= -1.0;
105             if (i < 6) {
106               r[j][k][l] =
107                 cpdata[patchdata[i][j * 4 + (3 - k)]][l];
108               if (l == 0)
109                 r[j][k][l] *= -1.0;
110               s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
111               if (l == 0)
112                 s[j][k][l] *= -1.0;
113               if (l == 1)
114                 s[j][k][l] *= -1.0;
115             }
116           }
117         }
118       }
119 
120       glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2, 0.0, 1.0, 4, 2,
121         &tex[0][0][0]);
122       glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
123         &p[0][0][0]);
124       glMapGrid2d(grid, 0.0, 1.0, grid, 0.0, 1.0);
125       glEvalMesh2(type, 0, grid, 0, grid);
126       glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
127         &q[0][0][0]);
128       glEvalMesh2(type, 0, grid, 0, grid);
129       if (i < 6) {
130         glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
131           &r[0][0][0]);
132         glEvalMesh2(type, 0, grid, 0, grid);
133         glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
134           &s[0][0][0]);
135         glEvalMesh2(type, 0, grid, 0, grid);
136       }
137     }
138 
139     glPopMatrix();
140     glPopAttrib();
141 }
142 
143 
144 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
145 
146 /*
147  * Renders a beautiful wired teapot...
148  */
glutWireTeapot(GLdouble size)149 void glutWireTeapot( GLdouble size )
150 {
151     /* We will use the general teapot rendering code */
152     fghTeapot( 10, size, GL_LINE );
153 }
154 
155 /*
156  * Renders a beautiful filled teapot...
157  */
glutSolidTeapot(GLdouble size)158 void glutSolidTeapot( GLdouble size )
159 {
160     /* We will use the general teapot rendering code */
161     fghTeapot( 7, size, GL_FILL );
162 }
163 
164 /*** END OF FILE ***/
165