1# Makefile for Irrlicht Examples
2# It's usually sufficient to change just the target name and source file list
3# and be sure that CXX is set to a valid compiler
4Target = 12.TerrainRendering
5Sources = main.cpp
6
7# general compiler settings
8CPPFLAGS = -I../../include -I/usr/X11R6/include
9CXXFLAGS = -O3 -ffast-math
10#CXXFLAGS = -g -Wall
11
12#default target is Linux
13all: all_linux
14
15ifeq ($(HOSTTYPE), x86_64)
16LIBSELECT=64
17endif
18
19# target specific settings
20all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
21all_linux clean_linux: SYSTEM=Linux
22all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
23all_win32 clean_win32: SYSTEM=Win32-gcc
24all_win32 clean_win32: SUF=.exe
25# name of the binary - only valid for targets which set SYSTEM
26DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
27
28all_linux all_win32:
29	$(warning Building...)
30	$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
31
32clean: clean_linux clean_win32
33	$(warning Cleaning...)
34
35clean_linux clean_win32:
36	@$(RM) $(DESTPATH)
37
38.PHONY: all all_win32 clean clean_linux clean_win32
39