1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        server.cpp
3 // Purpose:     Server for wxSocket demo
4 // Author:      Guillermo Rodriguez Garcia <guille@iies.es>
5 // Created:     1999/09/19
6 // Copyright:   (c) 1999 Guillermo Rodriguez Garcia
7 //              (c) 2009 Vadim Zeitlin
8 // Licence:     wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10 
11 // ==========================================================================
12 // declarations
13 // ==========================================================================
14 
15 // --------------------------------------------------------------------------
16 // headers
17 // --------------------------------------------------------------------------
18 
19 // For compilers that support precompilation, includes "wx/wx.h".
20 #include "wx/wxprec.h"
21 
22 #ifdef __BORLANDC__
23 #  pragma hdrstop
24 #endif
25 
26 // for all others, include the necessary headers
27 #ifndef WX_PRECOMP
28 #  include "wx/wx.h"
29 #endif
30 
31 #include "wx/busyinfo.h"
32 #include "wx/socket.h"
33 
34 // this example is currently written to use only IP or only IPv6 sockets, it
35 // should be extended to allow using either in the future
36 #if wxUSE_IPV6
37     typedef wxIPV6address IPaddress;
38 #else
39     typedef wxIPV4address IPaddress;
40 #endif
41 
42 // --------------------------------------------------------------------------
43 // resources
44 // --------------------------------------------------------------------------
45 
46 // the application icon
47 #ifndef wxHAS_IMAGES_IN_RESOURCES
48     #include "../sample.xpm"
49 #endif
50 
51 // --------------------------------------------------------------------------
52 // classes
53 // --------------------------------------------------------------------------
54 
55 // Define a new application type
56 class MyApp : public wxApp
57 {
58 public:
59   virtual bool OnInit();
60 };
61 
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame : public wxFrame
64 {
65 public:
66   MyFrame();
67   ~MyFrame();
68 
69   // event handlers (these functions should _not_ be virtual)
70   void OnUDPTest(wxCommandEvent& event);
71   void OnWaitForAccept(wxCommandEvent& event);
72   void OnQuit(wxCommandEvent& event);
73   void OnAbout(wxCommandEvent& event);
74   void OnServerEvent(wxSocketEvent& event);
75   void OnSocketEvent(wxSocketEvent& event);
76 
77   void Test1(wxSocketBase *sock);
78   void Test2(wxSocketBase *sock);
79   void Test3(wxSocketBase *sock);
80 
81   // convenience functions
82   void UpdateStatusBar();
83 
84 private:
85   wxSocketServer *m_server;
86   wxTextCtrl     *m_text;
87   wxMenu         *m_menuFile;
88   wxMenuBar      *m_menuBar;
89   bool            m_busy;
90   int             m_numClients;
91 
92   // any class wishing to process wxWidgets events must use this macro
93   wxDECLARE_EVENT_TABLE();
94 };
95 
96 // simple helper class to log start and end of each test
97 class TestLogger
98 {
99 public:
TestLogger(const wxString & name)100     TestLogger(const wxString& name) : m_name(name)
101     {
102         wxLogMessage("=== %s begins ===", m_name);
103     }
104 
~TestLogger()105     ~TestLogger()
106     {
107         wxLogMessage("=== %s ends ===", m_name);
108     }
109 
110 private:
111     const wxString m_name;
112 };
113 
114 // --------------------------------------------------------------------------
115 // constants
116 // --------------------------------------------------------------------------
117 
118 // IDs for the controls and the menu commands
119 enum
120 {
121   // menu items
122   SERVER_UDPTEST = 10,
123   SERVER_WAITFORACCEPT,
124   SERVER_QUIT = wxID_EXIT,
125   SERVER_ABOUT = wxID_ABOUT,
126 
127   // id for sockets
128   SERVER_ID = 100,
129   SOCKET_ID
130 };
131 
132 // --------------------------------------------------------------------------
133 // event tables and other macros for wxWidgets
134 // --------------------------------------------------------------------------
135 
wxBEGIN_EVENT_TABLE(MyFrame,wxFrame)136 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
137   EVT_MENU(SERVER_QUIT,  MyFrame::OnQuit)
138   EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
139   EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest)
140   EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept)
141   EVT_SOCKET(SERVER_ID,  MyFrame::OnServerEvent)
142   EVT_SOCKET(SOCKET_ID,  MyFrame::OnSocketEvent)
143 wxEND_EVENT_TABLE()
144 
145 IMPLEMENT_APP(MyApp)
146 
147 
148 // ==========================================================================
149 // implementation
150 // ==========================================================================
151 
152 // --------------------------------------------------------------------------
153 // the application class
154 // --------------------------------------------------------------------------
155 
156 bool MyApp::OnInit()
157 {
158   if ( !wxApp::OnInit() )
159       return false;
160 
161   // Create the main application window
162   MyFrame *frame = new MyFrame();
163 
164   // Show it
165   frame->Show(true);
166 
167   // Success
168   return true;
169 }
170 
171 // --------------------------------------------------------------------------
172 // main frame
173 // --------------------------------------------------------------------------
174 
175 // frame constructor
176 
MyFrame()177 MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
178                              _("wxSocket demo: Server"),
179                              wxDefaultPosition, wxSize(300, 200))
180 {
181   // Give the frame an icon
182   SetIcon(wxICON(sample));
183 
184   // Make menus
185   m_menuFile = new wxMenu();
186   m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W");
187   m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U");
188   m_menuFile->AppendSeparator();
189   m_menuFile->Append(SERVER_ABOUT, _("&About\tCtrl-A"), _("Show about dialog"));
190   m_menuFile->AppendSeparator();
191   m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
192 
193   // Append menus to the menubar
194   m_menuBar = new wxMenuBar();
195   m_menuBar->Append(m_menuFile, _("&File"));
196   SetMenuBar(m_menuBar);
197 
198 #if wxUSE_STATUSBAR
199   // Status bar
200   CreateStatusBar(2);
201 #endif // wxUSE_STATUSBAR
202 
203   // Make a textctrl for logging
204   m_text  = new wxTextCtrl(this, wxID_ANY,
205                            _("Welcome to wxSocket demo: Server\n"),
206                            wxDefaultPosition, wxDefaultSize,
207                            wxTE_MULTILINE | wxTE_READONLY);
208   delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
209 
210   // Create the address - defaults to localhost:0 initially
211   IPaddress addr;
212   addr.Service(3000);
213 
214   wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service());
215 
216   // Create the socket
217   m_server = new wxSocketServer(addr);
218 
219   // We use IsOk() here to see if the server is really listening
220   if (! m_server->IsOk())
221   {
222     wxLogMessage("Could not listen at the specified port !");
223     return;
224   }
225 
226   IPaddress addrReal;
227   if ( !m_server->GetLocal(addrReal) )
228   {
229     wxLogMessage("ERROR: couldn't get the address we bound to");
230   }
231   else
232   {
233     wxLogMessage("Server listening at %s:%u",
234                  addrReal.IPAddress(), addrReal.Service());
235   }
236 
237   // Setup the event handler and subscribe to connection events
238   m_server->SetEventHandler(*this, SERVER_ID);
239   m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
240   m_server->Notify(true);
241 
242   m_busy = false;
243   m_numClients = 0;
244   UpdateStatusBar();
245 }
246 
~MyFrame()247 MyFrame::~MyFrame()
248 {
249   // No delayed deletion here, as the frame is dying anyway
250   delete m_server;
251 }
252 
253 // event handlers
254 
OnQuit(wxCommandEvent & WXUNUSED (event))255 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
256 {
257   // true is to force the frame to close
258   Close(true);
259 }
260 
OnAbout(wxCommandEvent & WXUNUSED (event))261 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
262 {
263   wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
264                _("About Server"),
265                wxOK | wxICON_INFORMATION, this);
266 }
267 
OnUDPTest(wxCommandEvent & WXUNUSED (event))268 void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event))
269 {
270     TestLogger logtest("UDP test");
271 
272     IPaddress addr;
273     addr.Service(3000);
274     wxDatagramSocket sock(addr);
275 
276     char buf[1024];
277     size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount();
278     if ( !n )
279     {
280         wxLogMessage("ERROR: failed to receive data");
281         return;
282     }
283 
284     wxLogMessage("Received \"%s\" from %s:%u.",
285                  wxString::From8BitData(buf, n),
286                  addr.IPAddress(), addr.Service());
287 
288     for ( size_t i = 0; i < n; i++ )
289     {
290         char& c = buf[i];
291         if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') )
292             c += 13;
293         else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') )
294             c -= 13;
295     }
296 
297     if ( sock.SendTo(addr, buf, n).LastCount() != n )
298     {
299         wxLogMessage("ERROR: failed to send data");
300         return;
301     }
302 }
303 
OnWaitForAccept(wxCommandEvent & WXUNUSED (event))304 void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event))
305 {
306     TestLogger logtest("WaitForAccept() test");
307 
308     wxBusyInfo("Waiting for connection for 10 seconds...", this);
309     if ( m_server->WaitForAccept(10) )
310         wxLogMessage("Accepted client connection.");
311     else
312         wxLogMessage("Connection error or timeout expired.");
313 }
314 
Test1(wxSocketBase * sock)315 void MyFrame::Test1(wxSocketBase *sock)
316 {
317   TestLogger logtest("Test 1");
318 
319   // Receive data from socket and send it back. We will first
320   // get a byte with the buffer size, so we can specify the
321   // exact size and use the wxSOCKET_WAITALL flag. Also, we
322   // disabled input events so we won't have unwanted reentrance.
323   // This way we can avoid the infamous wxSOCKET_BLOCK flag.
324 
325   sock->SetFlags(wxSOCKET_WAITALL);
326 
327   // Read the size
328   unsigned char len;
329   sock->Read(&len, 1);
330   wxCharBuffer buf(len);
331 
332   // Read the data
333   sock->Read(buf.data(), len);
334   wxLogMessage("Got the data, sending it back");
335 
336   // Write it back
337   sock->Write(buf, len);
338 }
339 
Test2(wxSocketBase * sock)340 void MyFrame::Test2(wxSocketBase *sock)
341 {
342   char buf[4096];
343 
344   TestLogger logtest("Test 2");
345 
346   // We don't need to set flags because ReadMsg and WriteMsg
347   // are not affected by them anyway.
348 
349   // Read the message
350   wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
351   if ( !len )
352   {
353       wxLogError("Failed to read message.");
354       return;
355   }
356 
357   wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
358   wxLogMessage("Sending the data back");
359 
360   // Write it back
361   sock->WriteMsg(buf, len);
362 }
363 
Test3(wxSocketBase * sock)364 void MyFrame::Test3(wxSocketBase *sock)
365 {
366   TestLogger logtest("Test 3");
367 
368   // This test is similar to the first one, but the len is
369   // expressed in kbytes - this tests large data transfers.
370 
371   sock->SetFlags(wxSOCKET_WAITALL);
372 
373   // Read the size
374   unsigned char len;
375   sock->Read(&len, 1);
376   wxCharBuffer buf(len*1024);
377 
378   // Read the data
379   sock->Read(buf.data(), len * 1024);
380   wxLogMessage("Got the data, sending it back");
381 
382   // Write it back
383   sock->Write(buf, len * 1024);
384 }
385 
OnServerEvent(wxSocketEvent & event)386 void MyFrame::OnServerEvent(wxSocketEvent& event)
387 {
388   wxString s = _("OnServerEvent: ");
389   wxSocketBase *sock;
390 
391   switch(event.GetSocketEvent())
392   {
393     case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
394     default                  : s.Append(_("Unexpected event !\n")); break;
395   }
396 
397   m_text->AppendText(s);
398 
399   // Accept new connection if there is one in the pending
400   // connections queue, else exit. We use Accept(false) for
401   // non-blocking accept (although if we got here, there
402   // should ALWAYS be a pending connection).
403 
404   sock = m_server->Accept(false);
405 
406   if (sock)
407   {
408     IPaddress addr;
409     if ( !sock->GetPeer(addr) )
410     {
411       wxLogMessage("New connection from unknown client accepted.");
412     }
413     else
414     {
415       wxLogMessage("New client connection from %s:%u accepted",
416                    addr.IPAddress(), addr.Service());
417     }
418   }
419   else
420   {
421     wxLogMessage("Error: couldn't accept a new connection");
422     return;
423   }
424 
425   sock->SetEventHandler(*this, SOCKET_ID);
426   sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
427   sock->Notify(true);
428 
429   m_numClients++;
430   UpdateStatusBar();
431 }
432 
OnSocketEvent(wxSocketEvent & event)433 void MyFrame::OnSocketEvent(wxSocketEvent& event)
434 {
435   wxString s = _("OnSocketEvent: ");
436   wxSocketBase *sock = event.GetSocket();
437 
438   // First, print a message
439   switch(event.GetSocketEvent())
440   {
441     case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
442     case wxSOCKET_LOST  : s.Append(_("wxSOCKET_LOST\n")); break;
443     default             : s.Append(_("Unexpected event !\n")); break;
444   }
445 
446   m_text->AppendText(s);
447 
448   // Now we process the event
449   switch(event.GetSocketEvent())
450   {
451     case wxSOCKET_INPUT:
452     {
453       // We disable input events, so that the test doesn't trigger
454       // wxSocketEvent again.
455       sock->SetNotify(wxSOCKET_LOST_FLAG);
456 
457       // Which test are we going to run?
458       unsigned char c;
459       sock->Read(&c, 1);
460 
461       switch (c)
462       {
463         case 0xBE: Test1(sock); break;
464         case 0xCE: Test2(sock); break;
465         case 0xDE: Test3(sock); break;
466         default:
467           wxLogMessage("Unknown test id received from client");
468       }
469 
470       // Enable input events again.
471       sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
472       break;
473     }
474     case wxSOCKET_LOST:
475     {
476       m_numClients--;
477 
478       // Destroy() should be used instead of delete wherever possible,
479       // due to the fact that wxSocket uses 'delayed events' (see the
480       // documentation for wxPostEvent) and we don't want an event to
481       // arrive to the event handler (the frame, here) after the socket
482       // has been deleted. Also, we might be doing some other thing with
483       // the socket at the same time; for example, we might be in the
484       // middle of a test or something. Destroy() takes care of all
485       // this for us.
486 
487       wxLogMessage("Deleting socket.");
488       sock->Destroy();
489       break;
490     }
491     default: ;
492   }
493 
494   UpdateStatusBar();
495 }
496 
497 // convenience functions
498 
UpdateStatusBar()499 void MyFrame::UpdateStatusBar()
500 {
501 #if wxUSE_STATUSBAR
502   wxString s;
503   s.Printf(_("%d clients connected"), m_numClients);
504   SetStatusText(s, 1);
505 #endif // wxUSE_STATUSBAR
506 }
507