1///////////////////////////////////////////////////////////////////////////// 2// Name: src/cocoa/region.mm 3// Purpose: wxRegion class 4// Author: David Elliott 5// Modified by: 6// Created: 2004/04/12 7// Copyright: (c) 2004 David Elliott 8// Licence: wxWindows licence 9///////////////////////////////////////////////////////////////////////////// 10 11// ============================================================================ 12// declarations 13// ============================================================================ 14 15// ---------------------------------------------------------------------------- 16// headers 17// ---------------------------------------------------------------------------- 18 19// For compilers that support precompilation, includes "wx.h". 20#include "wx/wxprec.h" 21 22#include "wx/region.h" 23 24#import <Foundation/NSGeometry.h> 25 26IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject); 27 28inline wxRect NSRectToWxRect(const NSRect& rect) 29{ 30 return wxRect((wxCoord)rect.origin.x, (wxCoord)rect.origin.y, 31 (wxCoord)rect.size.width, (wxCoord)rect.size.height); 32} 33 34wxRegion::wxRegion(const NSRect& rect) 35{ 36 Union(NSRectToWxRect(rect)); 37} 38 39wxRegion::wxRegion(const NSRect *rects, int count) 40{ 41 for(int i=0; i<count; i++) 42 { 43 Union(NSRectToWxRect(rects[i])); 44 } 45} 46