1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        src/msw/button.cpp
3 // Purpose:     wxButton
4 // Author:      Julian Smart
5 // Modified by:
6 // Created:     04/01/98
7 // Copyright:   (c) Julian Smart
8 // Licence:     wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10 
11 // ============================================================================
12 // declarations
13 // ============================================================================
14 
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18 
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21 
22 #ifdef __BORLANDC__
23     #pragma hdrstop
24 #endif
25 
26 #if wxUSE_BUTTON
27 
28 #include "wx/button.h"
29 
30 #ifndef WX_PRECOMP
31     #include "wx/app.h"
32     #include "wx/brush.h"
33     #include "wx/panel.h"
34     #include "wx/bmpbuttn.h"
35     #include "wx/settings.h"
36     #include "wx/dcscreen.h"
37     #include "wx/dcclient.h"
38     #include "wx/toplevel.h"
39     #include "wx/msw/wrapcctl.h"
40     #include "wx/msw/private.h"
41     #include "wx/msw/missing.h"
42 #endif
43 
44 #include "wx/imaglist.h"
45 #include "wx/stockitem.h"
46 #include "wx/msw/private/button.h"
47 #include "wx/msw/private/dc.h"
48 #include "wx/private/window.h"
49 
50 #if wxUSE_MARKUP
51     #include "wx/generic/private/markuptext.h"
52 #endif // wxUSE_MARKUP
53 
54 // set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
55 // the header
56 #ifndef BCM_SETSHIELD
57     #define BCM_SETSHIELD       0x160c
58 #endif
59 
60 // ----------------------------------------------------------------------------
61 // macros
62 // ----------------------------------------------------------------------------
63 
BEGIN_EVENT_TABLE(wxButton,wxButtonBase)64 BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
65     EVT_CHAR_HOOK(wxButton::OnCharHook)
66 END_EVENT_TABLE()
67 
68 // ============================================================================
69 // implementation
70 // ============================================================================
71 
72 // ----------------------------------------------------------------------------
73 // creation/destruction
74 // ----------------------------------------------------------------------------
75 
76 bool wxButton::Create(wxWindow *parent,
77                       wxWindowID id,
78                       const wxString& lbl,
79                       const wxPoint& pos,
80                       const wxSize& size,
81                       long style,
82                       const wxValidator& validator,
83                       const wxString& name)
84 {
85     wxString label(lbl);
86     if (label.empty() && wxIsStockID(id))
87     {
88         // On Windows, some buttons aren't supposed to have mnemonics
89         label = wxGetStockLabel
90                 (
91                     id,
92                     id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
93                         ? wxSTOCK_NOFLAGS
94                         : wxSTOCK_WITH_MNEMONIC
95                 );
96     }
97 
98     if ( !CreateControl(parent, id, pos, size, style, validator, name) )
99         return false;
100 
101     WXDWORD exstyle;
102     WXDWORD msStyle = MSWGetStyle(style, &exstyle);
103 
104     // if the label contains several lines we must explicitly tell the button
105     // about it or it wouldn't draw it correctly ("\n"s would just appear as
106     // black boxes)
107     //
108     // NB: we do it here and not in MSWGetStyle() because we need the label
109     //     value and the label is not set yet when MSWGetStyle() is called
110     msStyle |= wxMSWButton::GetMultilineStyle(label);
111 
112     return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
113 }
114 
~wxButton()115 wxButton::~wxButton()
116 {
117     wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
118     if ( tlw && tlw->GetTmpDefaultItem() == this )
119     {
120         UnsetTmpDefault();
121     }
122 }
123 
124 // ----------------------------------------------------------------------------
125 // flags
126 // ----------------------------------------------------------------------------
127 
MSWGetStyle(long style,WXDWORD * exstyle) const128 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
129 {
130     // buttons never have an external border, they draw their own one
131     WXDWORD msStyle = wxControl::MSWGetStyle
132                       (
133                         (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
134                       );
135 
136     // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
137     // each other in any resizable dialog which has more than one button in
138     // the bottom
139     msStyle |= WS_CLIPSIBLINGS;
140 
141     // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
142     // and wxBU_RIGHT to get BS_CENTER!
143     if ( style & wxBU_LEFT )
144         msStyle |= BS_LEFT;
145     if ( style & wxBU_RIGHT )
146         msStyle |= BS_RIGHT;
147     if ( style & wxBU_TOP )
148         msStyle |= BS_TOP;
149     if ( style & wxBU_BOTTOM )
150         msStyle |= BS_BOTTOM;
151 #ifndef __WXWINCE__
152     // flat 2d buttons
153     if ( style & wxNO_BORDER )
154         msStyle |= BS_FLAT;
155 #endif // __WXWINCE__
156 
157     return msStyle;
158 }
159 
160 /* static */
GetDefaultSize()161 wxSize wxButtonBase::GetDefaultSize()
162 {
163     static wxSize s_sizeBtn;
164 
165     if ( s_sizeBtn.x == 0 )
166     {
167         wxScreenDC dc;
168         dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
169 
170         // The size of a standard button in the dialog units is 50x14,
171         // translate this to pixels.
172         //
173         // Windows' computes dialog units using average character width over
174         // upper- and lower-case ASCII alphabet and not using the average
175         // character width metadata stored in the font; see
176         // http://support.microsoft.com/default.aspx/kb/145994 for detailed
177         // discussion.
178         //
179         // NB: wxMulDivInt32() is used, because it correctly rounds the result
180 
181         const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
182         s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
183         s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
184     }
185 
186     return s_sizeBtn;
187 }
188 
189 // ----------------------------------------------------------------------------
190 // default button handling
191 // ----------------------------------------------------------------------------
192 
193 /*
194    In normal Windows programs there is no need to handle default button
195    manually because this is taken care by the system provided you use
196    WM_NEXTDLGCTL and not just SetFocus() to switch focus betweeh the controls
197    (see http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for
198    the full explanation why just calling SetFocus() is not enough).
199 
200    However this only works if the window is a dialog, i.e. uses DefDlgProc(),
201    but not with plain windows using DefWindowProc() and we do want to have
202    default buttons inside frames as well, so we're forced to reimplement all
203    this logic ourselves. It would be great to avoid having to do this but using
204    DefDlgProc() for all the windows would almost certainly result in more
205    problems, we'd need to carefully filter messages and pass some of them to
206    DefWindowProc() and some of them to DefDlgProc() which looks dangerous (what
207    if the handling of some message changes in some Windows version?), so doing
208    this ourselves is probably a lesser evil.
209 
210    Read the rest to learn everything you ever wanted to know about the default
211    buttons but were afraid to ask.
212 
213 
214    In MSW the default button should be activated when the user presses Enter
215    and the current control doesn't process Enter itself somehow. This is
216    handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
217    Another aspect of "defaultness" is that the default button has different
218    appearance: this is due to BS_DEFPUSHBUTTON style which is completely
219    separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
220    be unset if our parent window is not active so it should be unset whenever
221    we lose activation and set back when we regain it.
222 
223    Final complication is that when a button is active, it should be the default
224    one, i.e. pressing Enter on a button always activates it and not another
225    one.
226 
227    We handle this by maintaining a permanent and a temporary default items in
228    wxControlContainer (both may be NULL). When a button becomes the current
229    control (i.e. gets focus) it sets itself as the temporary default which
230    ensures that it has the right appearance and that Enter will be redirected
231    to it. When the button loses focus, it unsets the temporary default and so
232    the default item will be the permanent default -- that is the default button
233    if any had been set or none otherwise, which is just what we want.
234  */
235 
236 // set this button as the (permanently) default one in its panel
SetDefault()237 wxWindow *wxButton::SetDefault()
238 {
239     // set this one as the default button both for wxWidgets ...
240     wxWindow *winOldDefault = wxButtonBase::SetDefault();
241 
242     // ... and Windows
243     SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
244     SetDefaultStyle(this, true);
245 
246     return winOldDefault;
247 }
248 
249 // return the top level parent window if it's not being deleted yet, otherwise
250 // return NULL
GetTLWParentIfNotBeingDeleted(wxWindow * win)251 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
252 {
253     for ( ;; )
254     {
255         // IsTopLevel() will return false for a wxTLW being deleted, so we also
256         // need the parent test for this case
257         wxWindow * const parent = win->GetParent();
258         if ( !parent || win->IsTopLevel() )
259         {
260             if ( win->IsBeingDeleted() )
261                 return NULL;
262 
263             break;
264         }
265 
266         win = parent;
267     }
268 
269     wxASSERT_MSG( win, wxT("button without top level parent?") );
270 
271     wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
272     wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
273 
274     return tlw;
275 }
276 
277 // set this button as being currently default
SetTmpDefault()278 void wxButton::SetTmpDefault()
279 {
280     wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
281     if ( !tlw )
282         return;
283 
284     wxWindow *winOldDefault = tlw->GetDefaultItem();
285     tlw->SetTmpDefaultItem(this);
286 
287     // Notice that the order of these statements is important, the old button
288     // is not reset if we do it the other way round, probably because of
289     // something done by the default DM_SETDEFID handler.
290     SetDefaultStyle(this, true);
291     SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
292 }
293 
294 // unset this button as currently default, it may still stay permanent default
UnsetTmpDefault()295 void wxButton::UnsetTmpDefault()
296 {
297     wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
298     if ( !tlw )
299         return;
300 
301     tlw->SetTmpDefaultItem(NULL);
302 
303     wxWindow *winOldDefault = tlw->GetDefaultItem();
304 
305     // Just as in SetTmpDefault() above, the order is important here.
306     SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
307     SetDefaultStyle(this, false);
308 }
309 
310 /* static */
311 void
SetDefaultStyle(wxButton * btn,bool on)312 wxButton::SetDefaultStyle(wxButton *btn, bool on)
313 {
314     // we may be called with NULL pointer -- simpler to do the check here than
315     // in the caller which does wxDynamicCast()
316     if ( !btn )
317         return;
318 
319     // first, let DefDlgProc() know about the new default button
320     if ( on )
321     {
322         // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
323         // focus at all any more
324         if ( !wxTheApp->IsActive() )
325             return;
326 
327         wxWindow * const tlw = wxGetTopLevelParent(btn);
328         wxCHECK_RET( tlw, wxT("button without top level window?") );
329 
330         ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
331 
332         // sending DM_SETDEFID also changes the button style to
333         // BS_DEFPUSHBUTTON so there is nothing more to do
334     }
335 
336     // then also change the style as needed
337     long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
338     if ( !(style & BS_DEFPUSHBUTTON) == on )
339     {
340         // don't do it with the owner drawn buttons because it will
341         // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
342         // BS_DEFPUSHBUTTON != 0)!
343         if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
344         {
345             ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
346                           on ? style | BS_DEFPUSHBUTTON
347                              : style & ~BS_DEFPUSHBUTTON,
348                           1L /* redraw */);
349         }
350         else // owner drawn
351         {
352             // redraw the button - it will notice itself that it's
353             // [not] the default one [any longer]
354             btn->Refresh();
355         }
356     }
357     //else: already has correct style
358 }
359 
360 // ----------------------------------------------------------------------------
361 // helpers
362 // ----------------------------------------------------------------------------
363 
SendClickEvent()364 bool wxButton::SendClickEvent()
365 {
366     wxCommandEvent event(wxEVT_BUTTON, GetId());
367     event.SetEventObject(this);
368 
369     return ProcessCommand(event);
370 }
371 
Command(wxCommandEvent & event)372 void wxButton::Command(wxCommandEvent & event)
373 {
374     ProcessCommand(event);
375 }
376 
377 // ----------------------------------------------------------------------------
378 // event/message handlers
379 // ----------------------------------------------------------------------------
380 
OnCharHook(wxKeyEvent & event)381 void wxButton::OnCharHook(wxKeyEvent& event)
382 {
383     // We want to ensure that the button always processes Enter key events
384     // itself, even if it's inside some control that normally takes over them
385     // (this happens when the button is part of an in-place editor control for
386     // example).
387     if ( event.GetKeyCode() == WXK_RETURN )
388     {
389         // We should ensure that subsequent key events are still generated even
390         // if we did handle EVT_CHAR_HOOK (normally this would suppress their
391         // generation).
392         event.DoAllowNextEvent();
393     }
394     else
395     {
396         event.Skip();
397     }
398 }
399 
MSWCommand(WXUINT param,WXWORD WXUNUSED (id))400 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
401 {
402     bool processed = false;
403     switch ( param )
404     {
405         // NOTE: Apparently older versions (NT 4?) of the common controls send
406         //       BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
407         //       buttons, so in order to send two EVT_BUTTON events we should
408         //       catch both types.  Currently (Feb 2003) up-to-date versions of
409         //       win98, win2k and winXP all send two BN_CLICKED messages for
410         //       all button types, so we don't catch BN_DOUBLECLICKED anymore
411         //       in order to not get 3 EVT_BUTTON events.  If this is a problem
412         //       then we need to figure out which version of the comctl32 changed
413         //       this behaviour and test for it.
414 
415         case 1:                     // message came from an accelerator
416         case BN_CLICKED:            // normal buttons send this
417             processed = SendClickEvent();
418             break;
419     }
420 
421     return processed;
422 }
423 
MSWWindowProc(WXUINT nMsg,WXWPARAM wParam,WXLPARAM lParam)424 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
425 {
426     // when we receive focus, we want to temporarily become the default button in
427     // our parent panel so that pressing "Enter" would activate us -- and when
428     // losing it we should restore the previous default button as well
429     if ( nMsg == WM_SETFOCUS )
430     {
431         SetTmpDefault();
432 
433         // let the default processing take place too
434     }
435     else if ( nMsg == WM_KILLFOCUS )
436     {
437         UnsetTmpDefault();
438     }
439 
440     // let the base class do all real processing
441     return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
442 }
443 
444 // ----------------------------------------------------------------------------
445 // authentication needed handling
446 // ----------------------------------------------------------------------------
447 
DoGetAuthNeeded() const448 bool wxButton::DoGetAuthNeeded() const
449 {
450     return m_authNeeded;
451 }
452 
DoSetAuthNeeded(bool show)453 void wxButton::DoSetAuthNeeded(bool show)
454 {
455     // show/hide UAC symbol on Windows Vista and later
456     if ( wxGetWinVersion() >= wxWinVersion_6 )
457     {
458         m_authNeeded = show;
459         ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
460         InvalidateBestSize();
461     }
462 }
463 
464 #endif // wxUSE_BUTTON
465 
466