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39 
40 #ifndef QSGD3D12RENDERCONTEXT_P_H
41 #define QSGD3D12RENDERCONTEXT_P_H
42 
43 //
44 //  W A R N I N G
45 //  -------------
46 //
47 // This file is not part of the Qt API.  It exists purely as an
48 // implementation detail.  This header file may change from version to
49 // version without notice, or even be removed.
50 //
51 // We mean it.
52 //
53 
54 #include <private/qsgcontext_p.h>
55 #include <qsgrendererinterface.h>
56 
57 QT_BEGIN_NAMESPACE
58 
59 class QSGD3D12Engine;
60 
61 class QSGD3D12RenderContext : public QSGRenderContext, public QSGRendererInterface
62 {
63 public:
64     QSGD3D12RenderContext(QSGContext *ctx);
65     bool isValid() const override;
66     void initialize(const InitParams *params) override;
67     void invalidate() override;
68     void renderNextFrame(QSGRenderer *renderer, uint fbo) override;
69     QSGTexture *createTexture(const QImage &image, uint flags) const override;
70     QSGRenderer *createRenderer() override;
71     int maxTextureSize() const override;
72 
73     void setEngine(QSGD3D12Engine *engine);
engine()74     QSGD3D12Engine *engine() { return m_engine; }
75 
76     // QSGRendererInterface
77     GraphicsApi graphicsApi() const override;
78     void *getResource(QQuickWindow *window, Resource resource) const override;
79     ShaderType shaderType() const override;
80     ShaderCompilationTypes shaderCompilationType() const override;
81     ShaderSourceTypes shaderSourceType() const override;
82 
83 private:
84     QSGD3D12Engine *m_engine = nullptr;
85     bool m_initialized = false;
86 };
87 
88 QT_END_NAMESPACE
89 
90 #endif // QSGD3D12RENDERCONTEXT_P_H
91