1 // 2 // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // HLSLCompiler: Wrapper for the D3DCompiler DLL. 7 // 8 9 #ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ 10 #define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ 11 12 #include "libANGLE/Error.h" 13 14 #include "common/angleutils.h" 15 #include "common/platform.h" 16 17 #include <vector> 18 #include <string> 19 20 namespace gl 21 { 22 class InfoLog; 23 } 24 25 namespace rx 26 { 27 28 struct CompileConfig 29 { 30 UINT flags; 31 std::string name; 32 33 CompileConfig(); 34 CompileConfig(UINT flags, const std::string &name); 35 }; 36 37 class HLSLCompiler : angle::NonCopyable 38 { 39 public: 40 HLSLCompiler(); 41 ~HLSLCompiler(); 42 43 void release(); 44 45 // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob 46 // even if no GL errors are returned. 47 gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile, 48 const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros, 49 ID3DBlob **outCompiledBlob, std::string *outDebugInfo); 50 51 gl::Error disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut); 52 gl::Error ensureInitialized(); 53 54 private: 55 56 bool mInitialized; 57 HMODULE mD3DCompilerModule; 58 pD3DCompile mD3DCompileFunc; 59 pD3DDisassemble mD3DDisassembleFunc; 60 }; 61 62 } 63 64 #endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ 65