1 // 2 // Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the 8 // renderer-specific classes which will define the interface to the underlying 9 // surfaces or resources. 10 11 #ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_ 12 #define LIBANGLE_RENDERER_D3D_IMAGED3D_H_ 13 14 #include "common/debug.h" 15 16 #include "libANGLE/Error.h" 17 18 namespace gl 19 { 20 class Context; 21 class Framebuffer; 22 struct ImageIndex; 23 struct Box; 24 struct Extents; 25 struct Offset; 26 struct Rectangle; 27 struct PixelUnpackState; 28 } 29 30 namespace rx 31 { 32 class TextureStorage; 33 class RendererD3D; 34 class RenderTargetD3D; 35 36 class ImageD3D : angle::NonCopyable 37 { 38 public: 39 ImageD3D(); ~ImageD3D()40 virtual ~ImageD3D() {}; 41 getWidth()42 GLsizei getWidth() const { return mWidth; } getHeight()43 GLsizei getHeight() const { return mHeight; } getDepth()44 GLsizei getDepth() const { return mDepth; } getInternalFormat()45 GLenum getInternalFormat() const { return mInternalFormat; } getTarget()46 GLenum getTarget() const { return mTarget; } isRenderableFormat()47 bool isRenderableFormat() const { return mRenderable; } 48 markDirty()49 void markDirty() { mDirty = true; } markClean()50 void markClean() { mDirty = false; } 51 virtual bool isDirty() const = 0; 52 53 virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0; 54 55 virtual gl::Error loadData(const gl::Context *context, 56 const gl::Box &area, 57 const gl::PixelUnpackState &unpack, 58 GLenum type, 59 const void *input, 60 bool applySkipImages) = 0; 61 virtual gl::Error loadCompressedData(const gl::Context *context, 62 const gl::Box &area, 63 const void *input) = 0; 64 65 virtual gl::Error setManagedSurface2D(const gl::Context *context, 66 TextureStorage *storage, 67 int level); 68 virtual gl::Error setManagedSurfaceCube(const gl::Context *context, 69 TextureStorage *storage, 70 int face, 71 int level); 72 virtual gl::Error setManagedSurface3D(const gl::Context *context, 73 TextureStorage *storage, 74 int level); 75 virtual gl::Error setManagedSurface2DArray(const gl::Context *context, 76 TextureStorage *storage, 77 int layer, 78 int level); 79 virtual gl::Error copyToStorage(const gl::Context *context, 80 TextureStorage *storage, 81 const gl::ImageIndex &index, 82 const gl::Box ®ion) = 0; 83 84 virtual gl::Error copyFromTexStorage(const gl::Context *context, 85 const gl::ImageIndex &imageIndex, 86 TextureStorage *source) = 0; 87 virtual gl::Error copyFromFramebuffer(const gl::Context *context, 88 const gl::Offset &destOffset, 89 const gl::Rectangle &sourceArea, 90 const gl::Framebuffer *source) = 0; 91 92 protected: 93 GLsizei mWidth; 94 GLsizei mHeight; 95 GLsizei mDepth; 96 GLenum mInternalFormat; 97 bool mRenderable; 98 GLenum mTarget; 99 100 bool mDirty; 101 }; 102 103 } 104 105 #endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_ 106