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39
40 #include "qeglplatformcontext_p.h"
41 #include "qeglconvenience_p.h"
42 #include "qeglpbuffer_p.h"
43 #include <qpa/qplatformwindow.h>
44 #include <QOpenGLContext>
45 #include <QtPlatformHeaders/QEGLNativeContext>
46 #include <QDebug>
47
48 #if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
49 #include <QtCore/private/qjnihelpers_p.h>
50 #endif
51 #ifndef Q_OS_WIN
52 #include <dlfcn.h>
53 #endif
54
55 QT_BEGIN_NAMESPACE
56
57 /*!
58 \class QEGLPlatformContext
59 \brief An EGL context implementation.
60 \since 5.2
61 \internal
62 \ingroup qpa
63
64 Implement QPlatformOpenGLContext using EGL. To use it in platform
65 plugins a subclass must be created since
66 eglSurfaceForPlatformSurface() has to be reimplemented. This
67 function is used for mapping platform surfaces (windows) to EGL
68 surfaces and is necessary since different platform plugins may
69 have different ways of handling native windows (for example, a
70 plugin may choose not to back every platform window by a real EGL
71 surface). Other than that, no further customization is necessary.
72 */
73
74 // Constants from EGL_KHR_create_context
75 #ifndef EGL_CONTEXT_MINOR_VERSION_KHR
76 #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
77 #endif
78 #ifndef EGL_CONTEXT_FLAGS_KHR
79 #define EGL_CONTEXT_FLAGS_KHR 0x30FC
80 #endif
81 #ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR
82 #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
83 #endif
84 #ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
85 #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
86 #endif
87 #ifndef EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR
88 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
89 #endif
90 #ifndef EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR
91 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
92 #endif
93 #ifndef EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR
94 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
95 #endif
96
97 // Constants for OpenGL which are not available in the ES headers.
98 #ifndef GL_CONTEXT_FLAGS
99 #define GL_CONTEXT_FLAGS 0x821E
100 #endif
101 #ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
102 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
103 #endif
104 #ifndef GL_CONTEXT_FLAG_DEBUG_BIT
105 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
106 #endif
107 #ifndef GL_CONTEXT_PROFILE_MASK
108 #define GL_CONTEXT_PROFILE_MASK 0x9126
109 #endif
110 #ifndef GL_CONTEXT_CORE_PROFILE_BIT
111 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
112 #endif
113 #ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
114 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
115 #endif
116
QEGLPlatformContext(const QSurfaceFormat & format,QPlatformOpenGLContext * share,EGLDisplay display,EGLConfig * config,const QVariant & nativeHandle,Flags flags)117 QEGLPlatformContext::QEGLPlatformContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display,
118 EGLConfig *config, const QVariant &nativeHandle, Flags flags)
119 : m_eglDisplay(display)
120 , m_swapInterval(-1)
121 , m_swapIntervalEnvChecked(false)
122 , m_swapIntervalFromEnv(-1)
123 , m_flags(flags)
124 {
125 if (nativeHandle.isNull()) {
126 m_eglConfig = config ? *config : q_configFromGLFormat(display, format);
127 m_ownsContext = true;
128 init(format, share);
129 } else {
130 m_ownsContext = false;
131 adopt(nativeHandle, share);
132 }
133 }
134
init(const QSurfaceFormat & format,QPlatformOpenGLContext * share)135 void QEGLPlatformContext::init(const QSurfaceFormat &format, QPlatformOpenGLContext *share)
136 {
137 m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig, format);
138 // m_format now has the renderableType() resolved (it cannot be Default anymore)
139 // but does not yet contain version, profile, options.
140 m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr;
141
142 QVector<EGLint> contextAttrs;
143 contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
144 contextAttrs.append(format.majorVersion());
145 const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context");
146 if (hasKHRCreateContext) {
147 contextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR);
148 contextAttrs.append(format.minorVersion());
149 int flags = 0;
150 // The debug bit is supported both for OpenGL and OpenGL ES.
151 if (format.testOption(QSurfaceFormat::DebugContext))
152 flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
153 // The fwdcompat bit is only for OpenGL 3.0+.
154 if (m_format.renderableType() == QSurfaceFormat::OpenGL
155 && format.majorVersion() >= 3
156 && !format.testOption(QSurfaceFormat::DeprecatedFunctions))
157 flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
158 if (flags) {
159 contextAttrs.append(EGL_CONTEXT_FLAGS_KHR);
160 contextAttrs.append(flags);
161 }
162 // Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2.
163 if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
164 contextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR);
165 contextAttrs.append(format.profile() == QSurfaceFormat::CoreProfile
166 ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR
167 : EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR);
168 }
169 }
170
171 // Special Options for OpenVG surfaces
172 if (m_format.renderableType() == QSurfaceFormat::OpenVG) {
173 contextAttrs.append(EGL_ALPHA_MASK_SIZE);
174 contextAttrs.append(8);
175 }
176
177 contextAttrs.append(EGL_NONE);
178 m_contextAttrs = contextAttrs;
179
180 switch (m_format.renderableType()) {
181 case QSurfaceFormat::OpenVG:
182 m_api = EGL_OPENVG_API;
183 break;
184 #ifdef EGL_VERSION_1_4
185 case QSurfaceFormat::OpenGL:
186 m_api = EGL_OPENGL_API;
187 break;
188 #endif // EGL_VERSION_1_4
189 default:
190 m_api = EGL_OPENGL_ES_API;
191 break;
192 }
193
194 eglBindAPI(m_api);
195 m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, m_shareContext, contextAttrs.constData());
196 if (m_eglContext == EGL_NO_CONTEXT && m_shareContext != EGL_NO_CONTEXT) {
197 m_shareContext = nullptr;
198 m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, nullptr, contextAttrs.constData());
199 }
200
201 if (m_eglContext == EGL_NO_CONTEXT) {
202 qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError());
203 return;
204 }
205
206 static const bool printConfig = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DEBUG");
207 if (printConfig) {
208 qDebug() << "Created context for format" << format << "with config:";
209 q_printEglConfig(m_eglDisplay, m_eglConfig);
210 }
211
212 // Cannot just call updateFormatFromGL() since it relies on virtuals. Defer it to initialize().
213 }
214
adopt(const QVariant & nativeHandle,QPlatformOpenGLContext * share)215 void QEGLPlatformContext::adopt(const QVariant &nativeHandle, QPlatformOpenGLContext *share)
216 {
217 if (!nativeHandle.canConvert<QEGLNativeContext>()) {
218 qWarning("QEGLPlatformContext: Requires a QEGLNativeContext");
219 return;
220 }
221 QEGLNativeContext handle = qvariant_cast<QEGLNativeContext>(nativeHandle);
222 EGLContext context = handle.context();
223 if (!context) {
224 qWarning("QEGLPlatformContext: No EGLContext given");
225 return;
226 }
227
228 // A context belonging to a given EGLDisplay cannot be used with another one.
229 if (handle.display() != m_eglDisplay) {
230 qWarning("QEGLPlatformContext: Cannot adopt context from different display");
231 return;
232 }
233
234 // Figure out the EGLConfig.
235 EGLint value = 0;
236 eglQueryContext(m_eglDisplay, context, EGL_CONFIG_ID, &value);
237 EGLint n = 0;
238 EGLConfig cfg;
239 const EGLint attribs[] = { EGL_CONFIG_ID, value, EGL_NONE };
240 if (eglChooseConfig(m_eglDisplay, attribs, &cfg, 1, &n) && n == 1) {
241 m_eglConfig = cfg;
242 m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig);
243 } else {
244 qWarning("QEGLPlatformContext: Failed to get framebuffer configuration for context");
245 }
246
247 // Fetch client API type.
248 value = 0;
249 eglQueryContext(m_eglDisplay, context, EGL_CONTEXT_CLIENT_TYPE, &value);
250 if (value == EGL_OPENGL_API || value == EGL_OPENGL_ES_API) {
251 // if EGL config supports both OpenGL and OpenGL ES render type,
252 // q_glFormatFromConfig() with the default "referenceFormat" parameter
253 // will always figure it out as OpenGL render type.
254 // We can override it to match user's real render type.
255 if (value == EGL_OPENGL_ES_API)
256 m_format.setRenderableType(QSurfaceFormat::OpenGLES);
257 m_api = value;
258 eglBindAPI(m_api);
259 } else {
260 qWarning("QEGLPlatformContext: Failed to get client API type");
261 m_api = EGL_OPENGL_ES_API;
262 }
263
264 m_eglContext = context;
265 m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr;
266 updateFormatFromGL();
267 }
268
initialize()269 void QEGLPlatformContext::initialize()
270 {
271 if (m_eglContext != EGL_NO_CONTEXT)
272 updateFormatFromGL();
273 }
274
275 // Base implementation for pbuffers. Subclasses will handle the specialized cases for
276 // platforms without pbuffers.
createTemporaryOffscreenSurface()277 EGLSurface QEGLPlatformContext::createTemporaryOffscreenSurface()
278 {
279 // Make the context current to ensure the GL version query works. This needs a surface too.
280 const EGLint pbufferAttributes[] = {
281 EGL_WIDTH, 1,
282 EGL_HEIGHT, 1,
283 EGL_LARGEST_PBUFFER, EGL_FALSE,
284 EGL_NONE
285 };
286
287 // Cannot just pass m_eglConfig because it may not be suitable for pbuffers. Instead,
288 // do what QEGLPbuffer would do: request a config with the same attributes but with
289 // PBUFFER_BIT set.
290 EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT);
291
292 return eglCreatePbufferSurface(m_eglDisplay, config, pbufferAttributes);
293 }
294
destroyTemporaryOffscreenSurface(EGLSurface surface)295 void QEGLPlatformContext::destroyTemporaryOffscreenSurface(EGLSurface surface)
296 {
297 eglDestroySurface(m_eglDisplay, surface);
298 }
299
runGLChecks()300 void QEGLPlatformContext::runGLChecks()
301 {
302 // Nothing to do here, subclasses may override in order to perform OpenGL
303 // queries needing a context.
304 }
305
updateFormatFromGL()306 void QEGLPlatformContext::updateFormatFromGL()
307 {
308 #ifndef QT_NO_OPENGL
309 // Have to save & restore to prevent QOpenGLContext::currentContext() from becoming
310 // inconsistent after QOpenGLContext::create().
311 EGLDisplay prevDisplay = eglGetCurrentDisplay();
312 if (prevDisplay == EGL_NO_DISPLAY) // when no context is current
313 prevDisplay = m_eglDisplay;
314 EGLContext prevContext = eglGetCurrentContext();
315 EGLSurface prevSurfaceDraw = eglGetCurrentSurface(EGL_DRAW);
316 EGLSurface prevSurfaceRead = eglGetCurrentSurface(EGL_READ);
317
318 // Rely on the surfaceless extension, if available. This is beneficial since we can
319 // avoid creating an extra pbuffer surface which is apparently troublesome with some
320 // drivers (Mesa) when certain attributes are present (multisampling).
321 EGLSurface tempSurface = EGL_NO_SURFACE;
322 EGLContext tempContext = EGL_NO_CONTEXT;
323 if (m_flags.testFlag(NoSurfaceless) || !q_hasEglExtension(m_eglDisplay, "EGL_KHR_surfaceless_context"))
324 tempSurface = createTemporaryOffscreenSurface();
325
326 EGLBoolean ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, m_eglContext);
327 if (!ok) {
328 EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT);
329 tempContext = eglCreateContext(m_eglDisplay, config, nullptr, m_contextAttrs.constData());
330 if (tempContext != EGL_NO_CONTEXT)
331 ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, tempContext);
332 }
333 if (ok) {
334 if (m_format.renderableType() == QSurfaceFormat::OpenGL
335 || m_format.renderableType() == QSurfaceFormat::OpenGLES) {
336 const GLubyte *s = glGetString(GL_VERSION);
337 if (s) {
338 QByteArray version = QByteArray(reinterpret_cast<const char *>(s));
339 int major, minor;
340 if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) {
341 m_format.setMajorVersion(major);
342 m_format.setMinorVersion(minor);
343 }
344 }
345 m_format.setProfile(QSurfaceFormat::NoProfile);
346 m_format.setOptions(QSurfaceFormat::FormatOptions());
347 if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
348 // Check profile and options.
349 if (m_format.majorVersion() < 3) {
350 m_format.setOption(QSurfaceFormat::DeprecatedFunctions);
351 } else {
352 GLint value = 0;
353 glGetIntegerv(GL_CONTEXT_FLAGS, &value);
354 if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT))
355 m_format.setOption(QSurfaceFormat::DeprecatedFunctions);
356 if (value & GL_CONTEXT_FLAG_DEBUG_BIT)
357 m_format.setOption(QSurfaceFormat::DebugContext);
358 if (m_format.version() >= qMakePair(3, 2)) {
359 value = 0;
360 glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value);
361 if (value & GL_CONTEXT_CORE_PROFILE_BIT)
362 m_format.setProfile(QSurfaceFormat::CoreProfile);
363 else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
364 m_format.setProfile(QSurfaceFormat::CompatibilityProfile);
365 }
366 }
367 }
368 }
369 runGLChecks();
370 eglMakeCurrent(prevDisplay, prevSurfaceDraw, prevSurfaceRead, prevContext);
371 } else {
372 qWarning("QEGLPlatformContext: Failed to make temporary surface current, format not updated (%x)", eglGetError());
373 }
374 if (tempSurface != EGL_NO_SURFACE)
375 destroyTemporaryOffscreenSurface(tempSurface);
376 if (tempContext != EGL_NO_CONTEXT)
377 eglDestroyContext(m_eglDisplay, tempContext);
378 #endif // QT_NO_OPENGL
379 }
380
makeCurrent(QPlatformSurface * surface)381 bool QEGLPlatformContext::makeCurrent(QPlatformSurface *surface)
382 {
383 Q_ASSERT(surface->surface()->supportsOpenGL());
384
385 eglBindAPI(m_api);
386
387 EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface);
388
389 // shortcut: on some GPUs, eglMakeCurrent is not a cheap operation
390 if (eglGetCurrentContext() == m_eglContext &&
391 eglGetCurrentDisplay() == m_eglDisplay &&
392 eglGetCurrentSurface(EGL_READ) == eglSurface &&
393 eglGetCurrentSurface(EGL_DRAW) == eglSurface) {
394 return true;
395 }
396
397 const bool ok = eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext);
398 if (ok) {
399 if (!m_swapIntervalEnvChecked) {
400 m_swapIntervalEnvChecked = true;
401 if (qEnvironmentVariableIsSet("QT_QPA_EGLFS_SWAPINTERVAL")) {
402 QByteArray swapIntervalString = qgetenv("QT_QPA_EGLFS_SWAPINTERVAL");
403 bool intervalOk;
404 const int swapInterval = swapIntervalString.toInt(&intervalOk);
405 if (intervalOk)
406 m_swapIntervalFromEnv = swapInterval;
407 }
408 }
409 const int requestedSwapInterval = m_swapIntervalFromEnv >= 0
410 ? m_swapIntervalFromEnv
411 : surface->format().swapInterval();
412 if (requestedSwapInterval >= 0 && m_swapInterval != requestedSwapInterval) {
413 m_swapInterval = requestedSwapInterval;
414 if (eglSurface != EGL_NO_SURFACE) // skip if using surfaceless context
415 eglSwapInterval(eglDisplay(), m_swapInterval);
416 }
417 } else {
418 qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError());
419 }
420
421 return ok;
422 }
423
~QEGLPlatformContext()424 QEGLPlatformContext::~QEGLPlatformContext()
425 {
426 if (m_ownsContext && m_eglContext != EGL_NO_CONTEXT)
427 eglDestroyContext(m_eglDisplay, m_eglContext);
428
429 m_eglContext = EGL_NO_CONTEXT;
430 }
431
doneCurrent()432 void QEGLPlatformContext::doneCurrent()
433 {
434 eglBindAPI(m_api);
435 bool ok = eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
436 if (!ok)
437 qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError());
438 }
439
swapBuffers(QPlatformSurface * surface)440 void QEGLPlatformContext::swapBuffers(QPlatformSurface *surface)
441 {
442 eglBindAPI(m_api);
443 EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface);
444 if (eglSurface != EGL_NO_SURFACE) { // skip if using surfaceless context
445 bool ok = eglSwapBuffers(m_eglDisplay, eglSurface);
446 if (!ok)
447 qWarning("QEGLPlatformContext: eglSwapBuffers failed: %x", eglGetError());
448 }
449 }
450
getProcAddress(const char * procName)451 QFunctionPointer QEGLPlatformContext::getProcAddress(const char *procName)
452 {
453 eglBindAPI(m_api);
454 QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName);
455 #if !defined(Q_OS_WIN) && !defined(Q_OS_INTEGRITY)
456 if (!proc)
457 proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName);
458 #elif !defined(QT_OPENGL_DYNAMIC)
459 // On systems without KHR_get_all_proc_addresses and without
460 // dynamic linking there still has to be a way to access the
461 // standard GLES functions. QOpenGL(Extra)Functions never makes
462 // direct GL API calls since Qt 5.7, so all such workarounds are
463 // expected to be handled in the platform plugin.
464 if (!proc) {
465 static struct StdFunc {
466 const char *name;
467 QFunctionPointer func;
468 } standardFuncs[] = {
469 #ifdef QT_OPENGL_ES_2
470 { "glBindTexture", (QFunctionPointer) ::glBindTexture },
471 { "glBlendFunc", (QFunctionPointer) ::glBlendFunc },
472 { "glClear", (QFunctionPointer) ::glClear },
473 { "glClearColor", (QFunctionPointer) ::glClearColor },
474 { "glClearStencil", (QFunctionPointer) ::glClearStencil },
475 { "glColorMask", (QFunctionPointer) ::glColorMask },
476 { "glCopyTexImage2D", (QFunctionPointer) ::glCopyTexImage2D },
477 { "glCopyTexSubImage2D", (QFunctionPointer) ::glCopyTexSubImage2D },
478 { "glCullFace", (QFunctionPointer) ::glCullFace },
479 { "glDeleteTextures", (QFunctionPointer) ::glDeleteTextures },
480 { "glDepthFunc", (QFunctionPointer) ::glDepthFunc },
481 { "glDepthMask", (QFunctionPointer) ::glDepthMask },
482 { "glDisable", (QFunctionPointer) ::glDisable },
483 { "glDrawArrays", (QFunctionPointer) ::glDrawArrays },
484 { "glDrawElements", (QFunctionPointer) ::glDrawElements },
485 { "glEnable", (QFunctionPointer) ::glEnable },
486 { "glFinish", (QFunctionPointer) ::glFinish },
487 { "glFlush", (QFunctionPointer) ::glFlush },
488 { "glFrontFace", (QFunctionPointer) ::glFrontFace },
489 { "glGenTextures", (QFunctionPointer) ::glGenTextures },
490 { "glGetBooleanv", (QFunctionPointer) ::glGetBooleanv },
491 { "glGetError", (QFunctionPointer) ::glGetError },
492 { "glGetFloatv", (QFunctionPointer) ::glGetFloatv },
493 { "glGetIntegerv", (QFunctionPointer) ::glGetIntegerv },
494 { "glGetString", (QFunctionPointer) ::glGetString },
495 { "glGetTexParameterfv", (QFunctionPointer) ::glGetTexParameterfv },
496 { "glGetTexParameteriv", (QFunctionPointer) ::glGetTexParameteriv },
497 { "glHint", (QFunctionPointer) ::glHint },
498 { "glIsEnabled", (QFunctionPointer) ::glIsEnabled },
499 { "glIsTexture", (QFunctionPointer) ::glIsTexture },
500 { "glLineWidth", (QFunctionPointer) ::glLineWidth },
501 { "glPixelStorei", (QFunctionPointer) ::glPixelStorei },
502 { "glPolygonOffset", (QFunctionPointer) ::glPolygonOffset },
503 { "glReadPixels", (QFunctionPointer) ::glReadPixels },
504 { "glScissor", (QFunctionPointer) ::glScissor },
505 { "glStencilFunc", (QFunctionPointer) ::glStencilFunc },
506 { "glStencilMask", (QFunctionPointer) ::glStencilMask },
507 { "glStencilOp", (QFunctionPointer) ::glStencilOp },
508 { "glTexImage2D", (QFunctionPointer) ::glTexImage2D },
509 { "glTexParameterf", (QFunctionPointer) ::glTexParameterf },
510 { "glTexParameterfv", (QFunctionPointer) ::glTexParameterfv },
511 { "glTexParameteri", (QFunctionPointer) ::glTexParameteri },
512 { "glTexParameteriv", (QFunctionPointer) ::glTexParameteriv },
513 { "glTexSubImage2D", (QFunctionPointer) ::glTexSubImage2D },
514 { "glViewport", (QFunctionPointer) ::glViewport },
515
516 { "glActiveTexture", (QFunctionPointer) ::glActiveTexture },
517 { "glAttachShader", (QFunctionPointer) ::glAttachShader },
518 { "glBindAttribLocation", (QFunctionPointer) ::glBindAttribLocation },
519 { "glBindBuffer", (QFunctionPointer) ::glBindBuffer },
520 { "glBindFramebuffer", (QFunctionPointer) ::glBindFramebuffer },
521 { "glBindRenderbuffer", (QFunctionPointer) ::glBindRenderbuffer },
522 { "glBlendColor", (QFunctionPointer) ::glBlendColor },
523 { "glBlendEquation", (QFunctionPointer) ::glBlendEquation },
524 { "glBlendEquationSeparate", (QFunctionPointer) ::glBlendEquationSeparate },
525 { "glBlendFuncSeparate", (QFunctionPointer) ::glBlendFuncSeparate },
526 { "glBufferData", (QFunctionPointer) ::glBufferData },
527 { "glBufferSubData", (QFunctionPointer) ::glBufferSubData },
528 { "glCheckFramebufferStatus", (QFunctionPointer) ::glCheckFramebufferStatus },
529 { "glCompileShader", (QFunctionPointer) ::glCompileShader },
530 { "glCompressedTexImage2D", (QFunctionPointer) ::glCompressedTexImage2D },
531 { "glCompressedTexSubImage2D", (QFunctionPointer) ::glCompressedTexSubImage2D },
532 { "glCreateProgram", (QFunctionPointer) ::glCreateProgram },
533 { "glCreateShader", (QFunctionPointer) ::glCreateShader },
534 { "glDeleteBuffers", (QFunctionPointer) ::glDeleteBuffers },
535 { "glDeleteFramebuffers", (QFunctionPointer) ::glDeleteFramebuffers },
536 { "glDeleteProgram", (QFunctionPointer) ::glDeleteProgram },
537 { "glDeleteRenderbuffers", (QFunctionPointer) ::glDeleteRenderbuffers },
538 { "glDeleteShader", (QFunctionPointer) ::glDeleteShader },
539 { "glDetachShader", (QFunctionPointer) ::glDetachShader },
540 { "glDisableVertexAttribArray", (QFunctionPointer) ::glDisableVertexAttribArray },
541 { "glEnableVertexAttribArray", (QFunctionPointer) ::glEnableVertexAttribArray },
542 { "glFramebufferRenderbuffer", (QFunctionPointer) ::glFramebufferRenderbuffer },
543 { "glFramebufferTexture2D", (QFunctionPointer) ::glFramebufferTexture2D },
544 { "glGenBuffers", (QFunctionPointer) ::glGenBuffers },
545 { "glGenerateMipmap", (QFunctionPointer) ::glGenerateMipmap },
546 { "glGenFramebuffers", (QFunctionPointer) ::glGenFramebuffers },
547 { "glGenRenderbuffers", (QFunctionPointer) ::glGenRenderbuffers },
548 { "glGetActiveAttrib", (QFunctionPointer) ::glGetActiveAttrib },
549 { "glGetActiveUniform", (QFunctionPointer) ::glGetActiveUniform },
550 { "glGetAttachedShaders", (QFunctionPointer) ::glGetAttachedShaders },
551 { "glGetAttribLocation", (QFunctionPointer) ::glGetAttribLocation },
552 { "glGetBufferParameteriv", (QFunctionPointer) ::glGetBufferParameteriv },
553 { "glGetFramebufferAttachmentParameteriv", (QFunctionPointer) ::glGetFramebufferAttachmentParameteriv },
554 { "glGetProgramiv", (QFunctionPointer) ::glGetProgramiv },
555 { "glGetProgramInfoLog", (QFunctionPointer) ::glGetProgramInfoLog },
556 { "glGetRenderbufferParameteriv", (QFunctionPointer) ::glGetRenderbufferParameteriv },
557 { "glGetShaderiv", (QFunctionPointer) ::glGetShaderiv },
558 { "glGetShaderInfoLog", (QFunctionPointer) ::glGetShaderInfoLog },
559 { "glGetShaderPrecisionFormat", (QFunctionPointer) ::glGetShaderPrecisionFormat },
560 { "glGetShaderSource", (QFunctionPointer) ::glGetShaderSource },
561 { "glGetUniformfv", (QFunctionPointer) ::glGetUniformfv },
562 { "glGetUniformiv", (QFunctionPointer) ::glGetUniformiv },
563 { "glGetUniformLocation", (QFunctionPointer) ::glGetUniformLocation },
564 { "glGetVertexAttribfv", (QFunctionPointer) ::glGetVertexAttribfv },
565 { "glGetVertexAttribiv", (QFunctionPointer) ::glGetVertexAttribiv },
566 { "glGetVertexAttribPointerv", (QFunctionPointer) ::glGetVertexAttribPointerv },
567 { "glIsBuffer", (QFunctionPointer) ::glIsBuffer },
568 { "glIsFramebuffer", (QFunctionPointer) ::glIsFramebuffer },
569 { "glIsProgram", (QFunctionPointer) ::glIsProgram },
570 { "glIsRenderbuffer", (QFunctionPointer) ::glIsRenderbuffer },
571 { "glIsShader", (QFunctionPointer) ::glIsShader },
572 { "glLinkProgram", (QFunctionPointer) ::glLinkProgram },
573 { "glReleaseShaderCompiler", (QFunctionPointer) ::glReleaseShaderCompiler },
574 { "glRenderbufferStorage", (QFunctionPointer) ::glRenderbufferStorage },
575 { "glSampleCoverage", (QFunctionPointer) ::glSampleCoverage },
576 { "glShaderBinary", (QFunctionPointer) ::glShaderBinary },
577 { "glShaderSource", (QFunctionPointer) ::glShaderSource },
578 { "glStencilFuncSeparate", (QFunctionPointer) ::glStencilFuncSeparate },
579 { "glStencilMaskSeparate", (QFunctionPointer) ::glStencilMaskSeparate },
580 { "glStencilOpSeparate", (QFunctionPointer) ::glStencilOpSeparate },
581 { "glUniform1f", (QFunctionPointer) ::glUniform1f },
582 { "glUniform1fv", (QFunctionPointer) ::glUniform1fv },
583 { "glUniform1i", (QFunctionPointer) ::glUniform1i },
584 { "glUniform1iv", (QFunctionPointer) ::glUniform1iv },
585 { "glUniform2f", (QFunctionPointer) ::glUniform2f },
586 { "glUniform2fv", (QFunctionPointer) ::glUniform2fv },
587 { "glUniform2i", (QFunctionPointer) ::glUniform2i },
588 { "glUniform2iv", (QFunctionPointer) ::glUniform2iv },
589 { "glUniform3f", (QFunctionPointer) ::glUniform3f },
590 { "glUniform3fv", (QFunctionPointer) ::glUniform3fv },
591 { "glUniform3i", (QFunctionPointer) ::glUniform3i },
592 { "glUniform3iv", (QFunctionPointer) ::glUniform3iv },
593 { "glUniform4f", (QFunctionPointer) ::glUniform4f },
594 { "glUniform4fv", (QFunctionPointer) ::glUniform4fv },
595 { "glUniform4i", (QFunctionPointer) ::glUniform4i },
596 { "glUniform4iv", (QFunctionPointer) ::glUniform4iv },
597 { "glUniformMatrix2fv", (QFunctionPointer) ::glUniformMatrix2fv },
598 { "glUniformMatrix3fv", (QFunctionPointer) ::glUniformMatrix3fv },
599 { "glUniformMatrix4fv", (QFunctionPointer) ::glUniformMatrix4fv },
600 { "glUseProgram", (QFunctionPointer) ::glUseProgram },
601 { "glValidateProgram", (QFunctionPointer) ::glValidateProgram },
602 { "glVertexAttrib1f", (QFunctionPointer) ::glVertexAttrib1f },
603 { "glVertexAttrib1fv", (QFunctionPointer) ::glVertexAttrib1fv },
604 { "glVertexAttrib2f", (QFunctionPointer) ::glVertexAttrib2f },
605 { "glVertexAttrib2fv", (QFunctionPointer) ::glVertexAttrib2fv },
606 { "glVertexAttrib3f", (QFunctionPointer) ::glVertexAttrib3f },
607 { "glVertexAttrib3fv", (QFunctionPointer) ::glVertexAttrib3fv },
608 { "glVertexAttrib4f", (QFunctionPointer) ::glVertexAttrib4f },
609 { "glVertexAttrib4fv", (QFunctionPointer) ::glVertexAttrib4fv },
610 { "glVertexAttribPointer", (QFunctionPointer) ::glVertexAttribPointer },
611
612 { "glClearDepthf", (QFunctionPointer) ::glClearDepthf },
613 { "glDepthRangef", (QFunctionPointer) ::glDepthRangef },
614 #endif // QT_OPENGL_ES_2
615
616 #ifdef QT_OPENGL_ES_3
617 { "glBeginQuery", (QFunctionPointer) ::glBeginQuery },
618 { "glBeginTransformFeedback", (QFunctionPointer) ::glBeginTransformFeedback },
619 { "glBindBufferBase", (QFunctionPointer) ::glBindBufferBase },
620 { "glBindBufferRange", (QFunctionPointer) ::glBindBufferRange },
621 { "glBindSampler", (QFunctionPointer) ::glBindSampler },
622 { "glBindTransformFeedback", (QFunctionPointer) ::glBindTransformFeedback },
623 { "glBindVertexArray", (QFunctionPointer) ::glBindVertexArray },
624 { "glBlitFramebuffer", (QFunctionPointer) ::glBlitFramebuffer },
625 { "glClearBufferfi", (QFunctionPointer) ::glClearBufferfi },
626 { "glClearBufferfv", (QFunctionPointer) ::glClearBufferfv },
627 { "glClearBufferiv", (QFunctionPointer) ::glClearBufferiv },
628 { "glClearBufferuiv", (QFunctionPointer) ::glClearBufferuiv },
629 { "glClientWaitSync", (QFunctionPointer) ::glClientWaitSync },
630 { "glCompressedTexImage3D", (QFunctionPointer) ::glCompressedTexImage3D },
631 { "glCompressedTexSubImage3D", (QFunctionPointer) ::glCompressedTexSubImage3D },
632 { "glCopyBufferSubData", (QFunctionPointer) ::glCopyBufferSubData },
633 { "glCopyTexSubImage3D", (QFunctionPointer) ::glCopyTexSubImage3D },
634 { "glDeleteQueries", (QFunctionPointer) ::glDeleteQueries },
635 { "glDeleteSamplers", (QFunctionPointer) ::glDeleteSamplers },
636 { "glDeleteSync", (QFunctionPointer) ::glDeleteSync },
637 { "glDeleteTransformFeedbacks", (QFunctionPointer) ::glDeleteTransformFeedbacks },
638 { "glDeleteVertexArrays", (QFunctionPointer) ::glDeleteVertexArrays },
639 { "glDrawArraysInstanced", (QFunctionPointer) ::glDrawArraysInstanced },
640 { "glDrawBuffers", (QFunctionPointer) ::glDrawBuffers },
641 { "glDrawElementsInstanced", (QFunctionPointer) ::glDrawElementsInstanced },
642 { "glDrawRangeElements", (QFunctionPointer) ::glDrawRangeElements },
643 { "glEndQuery", (QFunctionPointer) ::glEndQuery },
644 { "glEndTransformFeedback", (QFunctionPointer) ::glEndTransformFeedback },
645 { "glFenceSync", (QFunctionPointer) ::glFenceSync },
646 { "glFlushMappedBufferRange", (QFunctionPointer) ::glFlushMappedBufferRange },
647 { "glFramebufferTextureLayer", (QFunctionPointer) ::glFramebufferTextureLayer },
648 { "glGenQueries", (QFunctionPointer) ::glGenQueries },
649 { "glGenSamplers", (QFunctionPointer) ::glGenSamplers },
650 { "glGenTransformFeedbacks", (QFunctionPointer) ::glGenTransformFeedbacks },
651 { "glGenVertexArrays", (QFunctionPointer) ::glGenVertexArrays },
652 { "glGetActiveUniformBlockName", (QFunctionPointer) ::glGetActiveUniformBlockName },
653 { "glGetActiveUniformBlockiv", (QFunctionPointer) ::glGetActiveUniformBlockiv },
654 { "glGetActiveUniformsiv", (QFunctionPointer) ::glGetActiveUniformsiv },
655 { "glGetBufferParameteri64v", (QFunctionPointer) ::glGetBufferParameteri64v },
656 { "glGetBufferPointerv", (QFunctionPointer) ::glGetBufferPointerv },
657 { "glGetFragDataLocation", (QFunctionPointer) ::glGetFragDataLocation },
658 { "glGetInteger64i_v", (QFunctionPointer) ::glGetInteger64i_v },
659 { "glGetInteger64v", (QFunctionPointer) ::glGetInteger64v },
660 { "glGetIntegeri_v", (QFunctionPointer) ::glGetIntegeri_v },
661 { "glGetInternalformativ", (QFunctionPointer) ::glGetInternalformativ },
662 { "glGetProgramBinary", (QFunctionPointer) ::glGetProgramBinary },
663 { "glGetQueryObjectuiv", (QFunctionPointer) ::glGetQueryObjectuiv },
664 { "glGetQueryiv", (QFunctionPointer) ::glGetQueryiv },
665 { "glGetSamplerParameterfv", (QFunctionPointer) ::glGetSamplerParameterfv },
666 { "glGetSamplerParameteriv", (QFunctionPointer) ::glGetSamplerParameteriv },
667 { "glGetStringi", (QFunctionPointer) ::glGetStringi },
668 { "glGetSynciv", (QFunctionPointer) ::glGetSynciv },
669 { "glGetTransformFeedbackVarying", (QFunctionPointer) ::glGetTransformFeedbackVarying },
670 { "glGetUniformBlockIndex", (QFunctionPointer) ::glGetUniformBlockIndex },
671 { "glGetUniformIndices", (QFunctionPointer) ::glGetUniformIndices },
672 { "glGetUniformuiv", (QFunctionPointer) ::glGetUniformuiv },
673 { "glGetVertexAttribIiv", (QFunctionPointer) ::glGetVertexAttribIiv },
674 { "glGetVertexAttribIuiv", (QFunctionPointer) ::glGetVertexAttribIuiv },
675 { "glInvalidateFramebuffer", (QFunctionPointer) ::glInvalidateFramebuffer },
676 { "glInvalidateSubFramebuffer", (QFunctionPointer) ::glInvalidateSubFramebuffer },
677 { "glIsQuery", (QFunctionPointer) ::glIsQuery },
678 { "glIsSampler", (QFunctionPointer) ::glIsSampler },
679 { "glIsSync", (QFunctionPointer) ::glIsSync },
680 { "glIsTransformFeedback", (QFunctionPointer) ::glIsTransformFeedback },
681 { "glIsVertexArray", (QFunctionPointer) ::glIsVertexArray },
682 { "glMapBufferRange", (QFunctionPointer) ::glMapBufferRange },
683 { "glPauseTransformFeedback", (QFunctionPointer) ::glPauseTransformFeedback },
684 { "glProgramBinary", (QFunctionPointer) ::glProgramBinary },
685 { "glProgramParameteri", (QFunctionPointer) ::glProgramParameteri },
686 { "glReadBuffer", (QFunctionPointer) ::glReadBuffer },
687 { "glRenderbufferStorageMultisample", (QFunctionPointer) ::glRenderbufferStorageMultisample },
688 { "glResumeTransformFeedback", (QFunctionPointer) ::glResumeTransformFeedback },
689 { "glSamplerParameterf", (QFunctionPointer) ::glSamplerParameterf },
690 { "glSamplerParameterfv", (QFunctionPointer) ::glSamplerParameterfv },
691 { "glSamplerParameteri", (QFunctionPointer) ::glSamplerParameteri },
692 { "glSamplerParameteriv", (QFunctionPointer) ::glSamplerParameteriv },
693 { "glTexImage3D", (QFunctionPointer) ::glTexImage3D },
694 { "glTexStorage2D", (QFunctionPointer) ::glTexStorage2D },
695 { "glTexStorage3D", (QFunctionPointer) ::glTexStorage3D },
696 { "glTexSubImage3D", (QFunctionPointer) ::glTexSubImage3D },
697 { "glTransformFeedbackVaryings", (QFunctionPointer) ::glTransformFeedbackVaryings },
698 { "glUniform1ui", (QFunctionPointer) ::glUniform1ui },
699 { "glUniform1uiv", (QFunctionPointer) ::glUniform1uiv },
700 { "glUniform2ui", (QFunctionPointer) ::glUniform2ui },
701 { "glUniform2uiv", (QFunctionPointer) ::glUniform2uiv },
702 { "glUniform3ui", (QFunctionPointer) ::glUniform3ui },
703 { "glUniform3uiv", (QFunctionPointer) ::glUniform3uiv },
704 { "glUniform4ui", (QFunctionPointer) ::glUniform4ui },
705 { "glUniform4uiv", (QFunctionPointer) ::glUniform4uiv },
706 { "glUniformBlockBinding", (QFunctionPointer) ::glUniformBlockBinding },
707 { "glUniformMatrix2x3fv", (QFunctionPointer) ::glUniformMatrix2x3fv },
708 { "glUniformMatrix2x4fv", (QFunctionPointer) ::glUniformMatrix2x4fv },
709 { "glUniformMatrix3x2fv", (QFunctionPointer) ::glUniformMatrix3x2fv },
710 { "glUniformMatrix3x4fv", (QFunctionPointer) ::glUniformMatrix3x4fv },
711 { "glUniformMatrix4x2fv", (QFunctionPointer) ::glUniformMatrix4x2fv },
712 { "glUniformMatrix4x3fv", (QFunctionPointer) ::glUniformMatrix4x3fv },
713 { "glUnmapBuffer", (QFunctionPointer) ::glUnmapBuffer },
714 { "glVertexAttribDivisor", (QFunctionPointer) ::glVertexAttribDivisor },
715 { "glVertexAttribI4i", (QFunctionPointer) ::glVertexAttribI4i },
716 { "glVertexAttribI4iv", (QFunctionPointer) ::glVertexAttribI4iv },
717 { "glVertexAttribI4ui", (QFunctionPointer) ::glVertexAttribI4ui },
718 { "glVertexAttribI4uiv", (QFunctionPointer) ::glVertexAttribI4uiv },
719 { "glVertexAttribIPointer", (QFunctionPointer) ::glVertexAttribIPointer },
720 { "glWaitSync", (QFunctionPointer) ::glWaitSync },
721 #endif // QT_OPENGL_ES_3
722
723 #ifdef QT_OPENGL_ES_3_1
724 { "glActiveShaderProgram", (QFunctionPointer) ::glActiveShaderProgram },
725 { "glBindImageTexture", (QFunctionPointer) ::glBindImageTexture },
726 { "glBindProgramPipeline", (QFunctionPointer) ::glBindProgramPipeline },
727 { "glBindVertexBuffer", (QFunctionPointer) ::glBindVertexBuffer },
728 { "glCreateShaderProgramv", (QFunctionPointer) ::glCreateShaderProgramv },
729 { "glDeleteProgramPipelines", (QFunctionPointer) ::glDeleteProgramPipelines },
730 { "glDispatchCompute", (QFunctionPointer) ::glDispatchCompute },
731 { "glDispatchComputeIndirect", (QFunctionPointer) ::glDispatchComputeIndirect },
732 { "glDrawArraysIndirect", (QFunctionPointer) ::glDrawArraysIndirect },
733 { "glDrawElementsIndirect", (QFunctionPointer) ::glDrawElementsIndirect },
734 { "glFramebufferParameteri", (QFunctionPointer) ::glFramebufferParameteri },
735 { "glGenProgramPipelines", (QFunctionPointer) ::glGenProgramPipelines },
736 { "glGetBooleani_v", (QFunctionPointer) ::glGetBooleani_v },
737 { "glGetFramebufferParameteriv", (QFunctionPointer) ::glGetFramebufferParameteriv },
738 { "glGetMultisamplefv", (QFunctionPointer) ::glGetMultisamplefv },
739 { "glGetProgramInterfaceiv", (QFunctionPointer) ::glGetProgramInterfaceiv },
740 { "glGetProgramPipelineInfoLog", (QFunctionPointer) ::glGetProgramPipelineInfoLog },
741 { "glGetProgramPipelineiv", (QFunctionPointer) ::glGetProgramPipelineiv },
742 { "glGetProgramResourceIndex", (QFunctionPointer) ::glGetProgramResourceIndex },
743 { "glGetProgramResourceLocation", (QFunctionPointer) ::glGetProgramResourceLocation },
744 { "glGetProgramResourceName", (QFunctionPointer) ::glGetProgramResourceName },
745 { "glGetProgramResourceiv", (QFunctionPointer) ::glGetProgramResourceiv },
746 { "glGetTexLevelParameterfv", (QFunctionPointer) ::glGetTexLevelParameterfv },
747 { "glGetTexLevelParameteriv", (QFunctionPointer) ::glGetTexLevelParameteriv },
748 { "glIsProgramPipeline", (QFunctionPointer) ::glIsProgramPipeline },
749 { "glMemoryBarrier", (QFunctionPointer) ::glMemoryBarrier },
750 { "glMemoryBarrierByRegion", (QFunctionPointer) ::glMemoryBarrierByRegion },
751 { "glProgramUniform1f", (QFunctionPointer) ::glProgramUniform1f },
752 { "glProgramUniform1fv", (QFunctionPointer) ::glProgramUniform1fv },
753 { "glProgramUniform1i", (QFunctionPointer) ::glProgramUniform1i },
754 { "glProgramUniform1iv", (QFunctionPointer) ::glProgramUniform1iv },
755 { "glProgramUniform1ui", (QFunctionPointer) ::glProgramUniform1ui },
756 { "glProgramUniform1uiv", (QFunctionPointer) ::glProgramUniform1uiv },
757 { "glProgramUniform2f", (QFunctionPointer) ::glProgramUniform2f },
758 { "glProgramUniform2fv", (QFunctionPointer) ::glProgramUniform2fv },
759 { "glProgramUniform2i", (QFunctionPointer) ::glProgramUniform2i },
760 { "glProgramUniform2iv", (QFunctionPointer) ::glProgramUniform2iv },
761 { "glProgramUniform2ui", (QFunctionPointer) ::glProgramUniform2ui },
762 { "glProgramUniform2uiv", (QFunctionPointer) ::glProgramUniform2uiv },
763 { "glProgramUniform3f", (QFunctionPointer) ::glProgramUniform3f },
764 { "glProgramUniform3fv", (QFunctionPointer) ::glProgramUniform3fv },
765 { "glProgramUniform3i", (QFunctionPointer) ::glProgramUniform3i },
766 { "glProgramUniform3iv", (QFunctionPointer) ::glProgramUniform3iv },
767 { "glProgramUniform3ui", (QFunctionPointer) ::glProgramUniform3ui },
768 { "glProgramUniform3uiv", (QFunctionPointer) ::glProgramUniform3uiv },
769 { "glProgramUniform4f", (QFunctionPointer) ::glProgramUniform4f },
770 { "glProgramUniform4fv", (QFunctionPointer) ::glProgramUniform4fv },
771 { "glProgramUniform4i", (QFunctionPointer) ::glProgramUniform4i },
772 { "glProgramUniform4iv", (QFunctionPointer) ::glProgramUniform4iv },
773 { "glProgramUniform4ui", (QFunctionPointer) ::glProgramUniform4ui },
774 { "glProgramUniform4uiv", (QFunctionPointer) ::glProgramUniform4uiv },
775 { "glProgramUniformMatrix2fv", (QFunctionPointer) ::glProgramUniformMatrix2fv },
776 { "glProgramUniformMatrix2x3fv", (QFunctionPointer) ::glProgramUniformMatrix2x3fv },
777 { "glProgramUniformMatrix2x4fv", (QFunctionPointer) ::glProgramUniformMatrix2x4fv },
778 { "glProgramUniformMatrix3fv", (QFunctionPointer) ::glProgramUniformMatrix3fv },
779 { "glProgramUniformMatrix3x2fv", (QFunctionPointer) ::glProgramUniformMatrix3x2fv },
780 { "glProgramUniformMatrix3x4fv", (QFunctionPointer) ::glProgramUniformMatrix3x4fv },
781 { "glProgramUniformMatrix4fv", (QFunctionPointer) ::glProgramUniformMatrix4fv },
782 { "glProgramUniformMatrix4x2fv", (QFunctionPointer) ::glProgramUniformMatrix4x2fv },
783 { "glProgramUniformMatrix4x3fv", (QFunctionPointer) ::glProgramUniformMatrix4x3fv },
784 { "glSampleMaski", (QFunctionPointer) ::glSampleMaski },
785 { "glTexStorage2DMultisample", (QFunctionPointer) ::glTexStorage2DMultisample },
786 { "glUseProgramStages", (QFunctionPointer) ::glUseProgramStages },
787 { "glValidateProgramPipeline", (QFunctionPointer) ::glValidateProgramPipeline },
788 { "glVertexAttribBinding", (QFunctionPointer) ::glVertexAttribBinding },
789 { "glVertexAttribFormat", (QFunctionPointer) ::glVertexAttribFormat },
790 { "glVertexAttribIFormat", (QFunctionPointer) ::glVertexAttribIFormat },
791 { "glVertexBindingDivisor", (QFunctionPointer) ::glVertexBindingDivisor },
792 #endif // QT_OPENGL_ES_3_1
793
794 #ifdef QT_OPENGL_ES_3_2
795 { "glBlendBarrier", (QFunctionPointer) ::glBlendBarrier },
796 { "glCopyImageSubData", (QFunctionPointer) ::glCopyImageSubData },
797 { "glDebugMessageControl", (QFunctionPointer) ::glDebugMessageControl },
798 { "glDebugMessageInsert", (QFunctionPointer) ::glDebugMessageInsert },
799 { "glDebugMessageCallback", (QFunctionPointer) ::glDebugMessageCallback },
800 { "glGetDebugMessageLog", (QFunctionPointer) ::glGetDebugMessageLog },
801 { "glPushDebugGroup", (QFunctionPointer) ::glPushDebugGroup },
802 { "glPopDebugGroup", (QFunctionPointer) ::glPopDebugGroup },
803 { "glObjectLabel", (QFunctionPointer) ::glObjectLabel },
804 { "glGetObjectLabel", (QFunctionPointer) ::glGetObjectLabel },
805 { "glObjectPtrLabel", (QFunctionPointer) ::glObjectPtrLabel },
806 { "glGetObjectPtrLabel", (QFunctionPointer) ::glGetObjectPtrLabel },
807 { "glGetPointerv", (QFunctionPointer) ::glGetPointerv },
808 { "glEnablei", (QFunctionPointer) ::glEnablei },
809 { "glDisablei", (QFunctionPointer) ::glDisablei },
810 { "glBlendEquationi", (QFunctionPointer) ::glBlendEquationi },
811 { "glBlendEquationSeparatei", (QFunctionPointer) ::glBlendEquationSeparatei },
812 { "glBlendFunci", (QFunctionPointer) ::glBlendFunci },
813 { "glBlendFuncSeparatei", (QFunctionPointer) ::glBlendFuncSeparatei },
814 { "glColorMaski", (QFunctionPointer) ::glColorMaski },
815 { "glIsEnabledi", (QFunctionPointer) ::glIsEnabledi },
816 { "glDrawElementsBaseVertex", (QFunctionPointer) ::glDrawElementsBaseVertex },
817 { "glDrawRangeElementsBaseVertex", (QFunctionPointer) ::glDrawRangeElementsBaseVertex },
818 { "glDrawElementsInstancedBaseVertex", (QFunctionPointer) ::glDrawElementsInstancedBaseVertex },
819 { "glFramebufferTexture", (QFunctionPointer) ::glFramebufferTexture },
820 { "glPrimitiveBoundingBox", (QFunctionPointer) ::glPrimitiveBoundingBox },
821 { "glGetGraphicsResetStatus", (QFunctionPointer) ::glGetGraphicsResetStatus },
822 { "glReadnPixels", (QFunctionPointer) ::glReadnPixels },
823 { "glGetnUniformfv", (QFunctionPointer) ::glGetnUniformfv },
824 { "glGetnUniformiv", (QFunctionPointer) ::glGetnUniformiv },
825 { "glGetnUniformuiv", (QFunctionPointer) ::glGetnUniformuiv },
826 { "glMinSampleShading", (QFunctionPointer) ::glMinSampleShading },
827 { "glPatchParameteri", (QFunctionPointer) ::glPatchParameteri },
828 { "glTexParameterIiv", (QFunctionPointer) ::glTexParameterIiv },
829 { "glTexParameterIuiv", (QFunctionPointer) ::glTexParameterIuiv },
830 { "glGetTexParameterIiv", (QFunctionPointer) ::glGetTexParameterIiv },
831 { "glGetTexParameterIuiv", (QFunctionPointer) ::glGetTexParameterIuiv },
832 { "glSamplerParameterIiv", (QFunctionPointer) ::glSamplerParameterIiv },
833 { "glSamplerParameterIuiv", (QFunctionPointer) ::glSamplerParameterIuiv },
834 { "glGetSamplerParameterIiv", (QFunctionPointer) ::glGetSamplerParameterIiv },
835 { "glGetSamplerParameterIuiv", (QFunctionPointer) ::glGetSamplerParameterIuiv },
836 { "glTexBuffer", (QFunctionPointer) ::glTexBuffer },
837 { "glTexBufferRange", (QFunctionPointer) ::glTexBufferRange },
838 { "glTexStorage3DMultisample", (QFunctionPointer) ::glTexStorage3DMultisample },
839 #endif // QT_OPENGL_ES_3_2
840 };
841
842 for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i) {
843 if (!qstrcmp(procName, standardFuncs[i].name)) {
844 proc = standardFuncs[i].func;
845 break;
846 }
847 }
848 }
849 #endif
850
851 return proc;
852 }
853
format() const854 QSurfaceFormat QEGLPlatformContext::format() const
855 {
856 return m_format;
857 }
858
eglContext() const859 EGLContext QEGLPlatformContext::eglContext() const
860 {
861 return m_eglContext;
862 }
863
eglDisplay() const864 EGLDisplay QEGLPlatformContext::eglDisplay() const
865 {
866 return m_eglDisplay;
867 }
868
eglConfig() const869 EGLConfig QEGLPlatformContext::eglConfig() const
870 {
871 return m_eglConfig;
872 }
873
874 QT_END_NAMESPACE
875