1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
10 ** Commercial License Usage
11 ** Licensees holding valid commercial Qt licenses may use this file in
12 ** accordance with the commercial license agreement provided with the
13 ** Software or, alternatively, in accordance with the terms contained in
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15 ** and conditions see https://www.qt.io/terms-conditions. For further
16 ** information use the contact form at https://www.qt.io/contact-us.
17 **
18 ** GNU Lesser General Public License Usage
19 ** Alternatively, this file may be used under the terms of the GNU Lesser
20 ** General Public License version 3 as published by the Free Software
21 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
22 ** packaging of this file. Please review the following information to
23 ** ensure the GNU Lesser General Public License version 3 requirements
24 ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
25 **
26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
29 ** Public license version 3 or any later version approved by the KDE Free
30 ** Qt Foundation. The licenses are as published by the Free Software
31 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32 ** included in the packaging of this file. Please review the following
33 ** information to ensure the GNU General Public License requirements will
34 ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
35 ** https://www.gnu.org/licenses/gpl-3.0.html.
36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
47 **
48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
51 #define QOPENGLVERSIONFUNCTIONS_1_0_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_1_0();
66 ~QOpenGLFunctions_1_0();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.0 deprecated functions
121 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
122 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
123 void glScalef(GLfloat x, GLfloat y, GLfloat z);
124 void glScaled(GLdouble x, GLdouble y, GLdouble z);
125 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
126 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
127 void glPushMatrix();
128 void glPopMatrix();
129 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
130 void glMultMatrixd(const GLdouble *m);
131 void glMultMatrixf(const GLfloat *m);
132 void glMatrixMode(GLenum mode);
133 void glLoadMatrixd(const GLdouble *m);
134 void glLoadMatrixf(const GLfloat *m);
135 void glLoadIdentity();
136 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
137 GLboolean glIsList(GLuint list);
138 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
139 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
140 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
141 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
142 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
143 void glGetPolygonStipple(GLubyte *mask);
144 void glGetPixelMapusv(GLenum map, GLushort *values);
145 void glGetPixelMapuiv(GLenum map, GLuint *values);
146 void glGetPixelMapfv(GLenum map, GLfloat *values);
147 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
148 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
149 void glGetMapiv(GLenum target, GLenum query, GLint *v);
150 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
151 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
152 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
153 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
154 void glGetClipPlane(GLenum plane, GLdouble *equation);
155 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
156 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
157 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
158 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
159 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
160 void glPixelTransferi(GLenum pname, GLint param);
161 void glPixelTransferf(GLenum pname, GLfloat param);
162 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
163 void glAlphaFunc(GLenum func, GLfloat ref);
164 void glEvalPoint2(GLint i, GLint j);
165 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
166 void glEvalPoint1(GLint i);
167 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
168 void glEvalCoord2fv(const GLfloat *u);
169 void glEvalCoord2f(GLfloat u, GLfloat v);
170 void glEvalCoord2dv(const GLdouble *u);
171 void glEvalCoord2d(GLdouble u, GLdouble v);
172 void glEvalCoord1fv(const GLfloat *u);
173 void glEvalCoord1f(GLfloat u);
174 void glEvalCoord1dv(const GLdouble *u);
175 void glEvalCoord1d(GLdouble u);
176 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
177 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
178 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
179 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
180 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
181 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
182 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
183 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
184 void glPushAttrib(GLbitfield mask);
185 void glPopAttrib();
186 void glAccum(GLenum op, GLfloat value);
187 void glIndexMask(GLuint mask);
188 void glClearIndex(GLfloat c);
189 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
190 void glPushName(GLuint name);
191 void glPopName();
192 void glPassThrough(GLfloat token);
193 void glLoadName(GLuint name);
194 void glInitNames();
195 GLint glRenderMode(GLenum mode);
196 void glSelectBuffer(GLsizei size, GLuint *buffer);
197 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
198 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
199 void glTexGeni(GLenum coord, GLenum pname, GLint param);
200 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
201 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
202 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
203 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
204 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
205 void glTexEnvi(GLenum target, GLenum pname, GLint param);
206 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
207 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
208 void glShadeModel(GLenum mode);
209 void glPolygonStipple(const GLubyte *mask);
210 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
211 void glMateriali(GLenum face, GLenum pname, GLint param);
212 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
213 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
214 void glLineStipple(GLint factor, GLushort pattern);
215 void glLightModeliv(GLenum pname, const GLint *params);
216 void glLightModeli(GLenum pname, GLint param);
217 void glLightModelfv(GLenum pname, const GLfloat *params);
218 void glLightModelf(GLenum pname, GLfloat param);
219 void glLightiv(GLenum light, GLenum pname, const GLint *params);
220 void glLighti(GLenum light, GLenum pname, GLint param);
221 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
222 void glLightf(GLenum light, GLenum pname, GLfloat param);
223 void glFogiv(GLenum pname, const GLint *params);
224 void glFogi(GLenum pname, GLint param);
225 void glFogfv(GLenum pname, const GLfloat *params);
226 void glFogf(GLenum pname, GLfloat param);
227 void glColorMaterial(GLenum face, GLenum mode);
228 void glClipPlane(GLenum plane, const GLdouble *equation);
229 void glVertex4sv(const GLshort *v);
230 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
231 void glVertex4iv(const GLint *v);
232 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
233 void glVertex4fv(const GLfloat *v);
234 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
235 void glVertex4dv(const GLdouble *v);
236 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
237 void glVertex3sv(const GLshort *v);
238 void glVertex3s(GLshort x, GLshort y, GLshort z);
239 void glVertex3iv(const GLint *v);
240 void glVertex3i(GLint x, GLint y, GLint z);
241 void glVertex3fv(const GLfloat *v);
242 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
243 void glVertex3dv(const GLdouble *v);
244 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
245 void glVertex2sv(const GLshort *v);
246 void glVertex2s(GLshort x, GLshort y);
247 void glVertex2iv(const GLint *v);
248 void glVertex2i(GLint x, GLint y);
249 void glVertex2fv(const GLfloat *v);
250 void glVertex2f(GLfloat x, GLfloat y);
251 void glVertex2dv(const GLdouble *v);
252 void glVertex2d(GLdouble x, GLdouble y);
253 void glTexCoord4sv(const GLshort *v);
254 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
255 void glTexCoord4iv(const GLint *v);
256 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
257 void glTexCoord4fv(const GLfloat *v);
258 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
259 void glTexCoord4dv(const GLdouble *v);
260 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
261 void glTexCoord3sv(const GLshort *v);
262 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
263 void glTexCoord3iv(const GLint *v);
264 void glTexCoord3i(GLint s, GLint t, GLint r);
265 void glTexCoord3fv(const GLfloat *v);
266 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
267 void glTexCoord3dv(const GLdouble *v);
268 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
269 void glTexCoord2sv(const GLshort *v);
270 void glTexCoord2s(GLshort s, GLshort t);
271 void glTexCoord2iv(const GLint *v);
272 void glTexCoord2i(GLint s, GLint t);
273 void glTexCoord2fv(const GLfloat *v);
274 void glTexCoord2f(GLfloat s, GLfloat t);
275 void glTexCoord2dv(const GLdouble *v);
276 void glTexCoord2d(GLdouble s, GLdouble t);
277 void glTexCoord1sv(const GLshort *v);
278 void glTexCoord1s(GLshort s);
279 void glTexCoord1iv(const GLint *v);
280 void glTexCoord1i(GLint s);
281 void glTexCoord1fv(const GLfloat *v);
282 void glTexCoord1f(GLfloat s);
283 void glTexCoord1dv(const GLdouble *v);
284 void glTexCoord1d(GLdouble s);
285 void glRectsv(const GLshort *v1, const GLshort *v2);
286 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
287 void glRectiv(const GLint *v1, const GLint *v2);
288 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
289 void glRectfv(const GLfloat *v1, const GLfloat *v2);
290 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
291 void glRectdv(const GLdouble *v1, const GLdouble *v2);
292 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
293 void glRasterPos4sv(const GLshort *v);
294 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
295 void glRasterPos4iv(const GLint *v);
296 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
297 void glRasterPos4fv(const GLfloat *v);
298 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
299 void glRasterPos4dv(const GLdouble *v);
300 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
301 void glRasterPos3sv(const GLshort *v);
302 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
303 void glRasterPos3iv(const GLint *v);
304 void glRasterPos3i(GLint x, GLint y, GLint z);
305 void glRasterPos3fv(const GLfloat *v);
306 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
307 void glRasterPos3dv(const GLdouble *v);
308 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
309 void glRasterPos2sv(const GLshort *v);
310 void glRasterPos2s(GLshort x, GLshort y);
311 void glRasterPos2iv(const GLint *v);
312 void glRasterPos2i(GLint x, GLint y);
313 void glRasterPos2fv(const GLfloat *v);
314 void glRasterPos2f(GLfloat x, GLfloat y);
315 void glRasterPos2dv(const GLdouble *v);
316 void glRasterPos2d(GLdouble x, GLdouble y);
317 void glNormal3sv(const GLshort *v);
318 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
319 void glNormal3iv(const GLint *v);
320 void glNormal3i(GLint nx, GLint ny, GLint nz);
321 void glNormal3fv(const GLfloat *v);
322 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
323 void glNormal3dv(const GLdouble *v);
324 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
325 void glNormal3bv(const GLbyte *v);
326 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
327 void glIndexsv(const GLshort *c);
328 void glIndexs(GLshort c);
329 void glIndexiv(const GLint *c);
330 void glIndexi(GLint c);
331 void glIndexfv(const GLfloat *c);
332 void glIndexf(GLfloat c);
333 void glIndexdv(const GLdouble *c);
334 void glIndexd(GLdouble c);
335 void glEnd();
336 void glEdgeFlagv(const GLboolean *flag);
337 void glEdgeFlag(GLboolean flag);
338 void glColor4usv(const GLushort *v);
339 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
340 void glColor4uiv(const GLuint *v);
341 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
342 void glColor4ubv(const GLubyte *v);
343 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
344 void glColor4sv(const GLshort *v);
345 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
346 void glColor4iv(const GLint *v);
347 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
348 void glColor4fv(const GLfloat *v);
349 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
350 void glColor4dv(const GLdouble *v);
351 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
352 void glColor4bv(const GLbyte *v);
353 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
354 void glColor3usv(const GLushort *v);
355 void glColor3us(GLushort red, GLushort green, GLushort blue);
356 void glColor3uiv(const GLuint *v);
357 void glColor3ui(GLuint red, GLuint green, GLuint blue);
358 void glColor3ubv(const GLubyte *v);
359 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
360 void glColor3sv(const GLshort *v);
361 void glColor3s(GLshort red, GLshort green, GLshort blue);
362 void glColor3iv(const GLint *v);
363 void glColor3i(GLint red, GLint green, GLint blue);
364 void glColor3fv(const GLfloat *v);
365 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
366 void glColor3dv(const GLdouble *v);
367 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
368 void glColor3bv(const GLbyte *v);
369 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
370 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
371 void glBegin(GLenum mode);
372 void glListBase(GLuint base);
373 GLuint glGenLists(GLsizei range);
374 void glDeleteLists(GLuint list, GLsizei range);
375 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
376 void glCallList(GLuint list);
377 void glEndList();
378 void glNewList(GLuint list, GLenum mode);
379
380 private:
381 friend class QOpenGLContext;
382
383 static bool isContextCompatible(QOpenGLContext *context);
384 static QOpenGLVersionProfile versionProfile();
385
386 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
387 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
388 };
389
390 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)391 inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
392 {
393 d_1_0_Core->f.Viewport(x, y, width, height);
394 }
395
glDepthRange(GLdouble nearVal,GLdouble farVal)396 inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
397 {
398 d_1_0_Core->f.DepthRange(nearVal, farVal);
399 }
400
glIsEnabled(GLenum cap)401 inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
402 {
403 return d_1_0_Core->f.IsEnabled(cap);
404 }
405
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)406 inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
407 {
408 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
409 }
410
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)411 inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
412 {
413 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
414 }
415
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)416 inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
417 {
418 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
419 }
420
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)421 inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
422 {
423 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
424 }
425
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)426 inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
427 {
428 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
429 }
430
glGetString(GLenum name)431 inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
432 {
433 return d_1_0_Core->f.GetString(name);
434 }
435
glGetIntegerv(GLenum pname,GLint * params)436 inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
437 {
438 d_1_0_Core->f.GetIntegerv(pname, params);
439 }
440
glGetFloatv(GLenum pname,GLfloat * params)441 inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
442 {
443 d_1_0_Core->f.GetFloatv(pname, params);
444 }
445
glGetError()446 inline GLenum QOpenGLFunctions_1_0::glGetError()
447 {
448 return d_1_0_Core->f.GetError();
449 }
450
glGetDoublev(GLenum pname,GLdouble * params)451 inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
452 {
453 d_1_0_Core->f.GetDoublev(pname, params);
454 }
455
glGetBooleanv(GLenum pname,GLboolean * params)456 inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
457 {
458 d_1_0_Core->f.GetBooleanv(pname, params);
459 }
460
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)461 inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
462 {
463 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
464 }
465
glReadBuffer(GLenum mode)466 inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
467 {
468 d_1_0_Core->f.ReadBuffer(mode);
469 }
470
glPixelStorei(GLenum pname,GLint param)471 inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
472 {
473 d_1_0_Core->f.PixelStorei(pname, param);
474 }
475
glPixelStoref(GLenum pname,GLfloat param)476 inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
477 {
478 d_1_0_Core->f.PixelStoref(pname, param);
479 }
480
glDepthFunc(GLenum func)481 inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
482 {
483 d_1_0_Core->f.DepthFunc(func);
484 }
485
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)486 inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
487 {
488 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
489 }
490
glStencilFunc(GLenum func,GLint ref,GLuint mask)491 inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
492 {
493 d_1_0_Core->f.StencilFunc(func, ref, mask);
494 }
495
glLogicOp(GLenum opcode)496 inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
497 {
498 d_1_0_Core->f.LogicOp(opcode);
499 }
500
glBlendFunc(GLenum sfactor,GLenum dfactor)501 inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
502 {
503 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
504 }
505
glFlush()506 inline void QOpenGLFunctions_1_0::glFlush()
507 {
508 d_1_0_Core->f.Flush();
509 }
510
glFinish()511 inline void QOpenGLFunctions_1_0::glFinish()
512 {
513 d_1_0_Core->f.Finish();
514 }
515
glEnable(GLenum cap)516 inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
517 {
518 d_1_0_Core->f.Enable(cap);
519 }
520
glDisable(GLenum cap)521 inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
522 {
523 d_1_0_Core->f.Disable(cap);
524 }
525
glDepthMask(GLboolean flag)526 inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
527 {
528 d_1_0_Core->f.DepthMask(flag);
529 }
530
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)531 inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
532 {
533 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
534 }
535
glStencilMask(GLuint mask)536 inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
537 {
538 d_1_0_Core->f.StencilMask(mask);
539 }
540
glClearDepth(GLdouble depth)541 inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
542 {
543 d_1_0_Core->f.ClearDepth(depth);
544 }
545
glClearStencil(GLint s)546 inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
547 {
548 d_1_0_Core->f.ClearStencil(s);
549 }
550
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)551 inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
552 {
553 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
554 }
555
glClear(GLbitfield mask)556 inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
557 {
558 d_1_0_Core->f.Clear(mask);
559 }
560
glDrawBuffer(GLenum mode)561 inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
562 {
563 d_1_0_Core->f.DrawBuffer(mode);
564 }
565
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)566 inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
567 {
568 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
569 }
570
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)571 inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
572 {
573 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
574 }
575
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)576 inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
577 {
578 d_1_0_Core->f.TexParameteriv(target, pname, params);
579 }
580
glTexParameteri(GLenum target,GLenum pname,GLint param)581 inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
582 {
583 d_1_0_Core->f.TexParameteri(target, pname, param);
584 }
585
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)586 inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
587 {
588 d_1_0_Core->f.TexParameterfv(target, pname, params);
589 }
590
glTexParameterf(GLenum target,GLenum pname,GLfloat param)591 inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
592 {
593 d_1_0_Core->f.TexParameterf(target, pname, param);
594 }
595
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)596 inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
597 {
598 d_1_0_Core->f.Scissor(x, y, width, height);
599 }
600
glPolygonMode(GLenum face,GLenum mode)601 inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
602 {
603 d_1_0_Core->f.PolygonMode(face, mode);
604 }
605
glPointSize(GLfloat size)606 inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
607 {
608 d_1_0_Core->f.PointSize(size);
609 }
610
glLineWidth(GLfloat width)611 inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
612 {
613 d_1_0_Core->f.LineWidth(width);
614 }
615
glHint(GLenum target,GLenum mode)616 inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
617 {
618 d_1_0_Core->f.Hint(target, mode);
619 }
620
glFrontFace(GLenum mode)621 inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
622 {
623 d_1_0_Core->f.FrontFace(mode);
624 }
625
glCullFace(GLenum mode)626 inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
627 {
628 d_1_0_Core->f.CullFace(mode);
629 }
630
631
632 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)633 inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
634 {
635 d_1_0_Deprecated->f.Translatef(x, y, z);
636 }
637
glTranslated(GLdouble x,GLdouble y,GLdouble z)638 inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
639 {
640 d_1_0_Deprecated->f.Translated(x, y, z);
641 }
642
glScalef(GLfloat x,GLfloat y,GLfloat z)643 inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
644 {
645 d_1_0_Deprecated->f.Scalef(x, y, z);
646 }
647
glScaled(GLdouble x,GLdouble y,GLdouble z)648 inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
649 {
650 d_1_0_Deprecated->f.Scaled(x, y, z);
651 }
652
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)653 inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
654 {
655 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
656 }
657
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)658 inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
659 {
660 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
661 }
662
glPushMatrix()663 inline void QOpenGLFunctions_1_0::glPushMatrix()
664 {
665 d_1_0_Deprecated->f.PushMatrix();
666 }
667
glPopMatrix()668 inline void QOpenGLFunctions_1_0::glPopMatrix()
669 {
670 d_1_0_Deprecated->f.PopMatrix();
671 }
672
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)673 inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
674 {
675 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
676 }
677
glMultMatrixd(const GLdouble * m)678 inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
679 {
680 d_1_0_Deprecated->f.MultMatrixd(m);
681 }
682
glMultMatrixf(const GLfloat * m)683 inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
684 {
685 d_1_0_Deprecated->f.MultMatrixf(m);
686 }
687
glMatrixMode(GLenum mode)688 inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
689 {
690 d_1_0_Deprecated->f.MatrixMode(mode);
691 }
692
glLoadMatrixd(const GLdouble * m)693 inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
694 {
695 d_1_0_Deprecated->f.LoadMatrixd(m);
696 }
697
glLoadMatrixf(const GLfloat * m)698 inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
699 {
700 d_1_0_Deprecated->f.LoadMatrixf(m);
701 }
702
glLoadIdentity()703 inline void QOpenGLFunctions_1_0::glLoadIdentity()
704 {
705 d_1_0_Deprecated->f.LoadIdentity();
706 }
707
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)708 inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
709 {
710 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
711 }
712
glIsList(GLuint list)713 inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
714 {
715 return d_1_0_Deprecated->f.IsList(list);
716 }
717
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)718 inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
719 {
720 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
721 }
722
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)723 inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
724 {
725 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
726 }
727
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)728 inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
729 {
730 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
731 }
732
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)733 inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
734 {
735 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
736 }
737
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)738 inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
739 {
740 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
741 }
742
glGetPolygonStipple(GLubyte * mask)743 inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
744 {
745 d_1_0_Deprecated->f.GetPolygonStipple(mask);
746 }
747
glGetPixelMapusv(GLenum map,GLushort * values)748 inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
749 {
750 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
751 }
752
glGetPixelMapuiv(GLenum map,GLuint * values)753 inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
754 {
755 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
756 }
757
glGetPixelMapfv(GLenum map,GLfloat * values)758 inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
759 {
760 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
761 }
762
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)763 inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
764 {
765 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
766 }
767
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)768 inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
769 {
770 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
771 }
772
glGetMapiv(GLenum target,GLenum query,GLint * v)773 inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
774 {
775 d_1_0_Deprecated->f.GetMapiv(target, query, v);
776 }
777
glGetMapfv(GLenum target,GLenum query,GLfloat * v)778 inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
779 {
780 d_1_0_Deprecated->f.GetMapfv(target, query, v);
781 }
782
glGetMapdv(GLenum target,GLenum query,GLdouble * v)783 inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
784 {
785 d_1_0_Deprecated->f.GetMapdv(target, query, v);
786 }
787
glGetLightiv(GLenum light,GLenum pname,GLint * params)788 inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
789 {
790 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
791 }
792
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)793 inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
794 {
795 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
796 }
797
glGetClipPlane(GLenum plane,GLdouble * equation)798 inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
799 {
800 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
801 }
802
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)803 inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
804 {
805 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
806 }
807
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)808 inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
809 {
810 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
811 }
812
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)813 inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
814 {
815 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
816 }
817
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)818 inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
819 {
820 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
821 }
822
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)823 inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
824 {
825 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
826 }
827
glPixelTransferi(GLenum pname,GLint param)828 inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
829 {
830 d_1_0_Deprecated->f.PixelTransferi(pname, param);
831 }
832
glPixelTransferf(GLenum pname,GLfloat param)833 inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
834 {
835 d_1_0_Deprecated->f.PixelTransferf(pname, param);
836 }
837
glPixelZoom(GLfloat xfactor,GLfloat yfactor)838 inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
839 {
840 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
841 }
842
glAlphaFunc(GLenum func,GLfloat ref)843 inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
844 {
845 d_1_0_Deprecated->f.AlphaFunc(func, ref);
846 }
847
glEvalPoint2(GLint i,GLint j)848 inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
849 {
850 d_1_0_Deprecated->f.EvalPoint2(i, j);
851 }
852
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)853 inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
854 {
855 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
856 }
857
glEvalPoint1(GLint i)858 inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
859 {
860 d_1_0_Deprecated->f.EvalPoint1(i);
861 }
862
glEvalMesh1(GLenum mode,GLint i1,GLint i2)863 inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
864 {
865 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
866 }
867
glEvalCoord2fv(const GLfloat * u)868 inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
869 {
870 d_1_0_Deprecated->f.EvalCoord2fv(u);
871 }
872
glEvalCoord2f(GLfloat u,GLfloat v)873 inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
874 {
875 d_1_0_Deprecated->f.EvalCoord2f(u, v);
876 }
877
glEvalCoord2dv(const GLdouble * u)878 inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
879 {
880 d_1_0_Deprecated->f.EvalCoord2dv(u);
881 }
882
glEvalCoord2d(GLdouble u,GLdouble v)883 inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
884 {
885 d_1_0_Deprecated->f.EvalCoord2d(u, v);
886 }
887
glEvalCoord1fv(const GLfloat * u)888 inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
889 {
890 d_1_0_Deprecated->f.EvalCoord1fv(u);
891 }
892
glEvalCoord1f(GLfloat u)893 inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
894 {
895 d_1_0_Deprecated->f.EvalCoord1f(u);
896 }
897
glEvalCoord1dv(const GLdouble * u)898 inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
899 {
900 d_1_0_Deprecated->f.EvalCoord1dv(u);
901 }
902
glEvalCoord1d(GLdouble u)903 inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
904 {
905 d_1_0_Deprecated->f.EvalCoord1d(u);
906 }
907
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)908 inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
909 {
910 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
911 }
912
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)913 inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
914 {
915 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
916 }
917
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)918 inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
919 {
920 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
921 }
922
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)923 inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
924 {
925 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
926 }
927
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)928 inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
929 {
930 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
931 }
932
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)933 inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
934 {
935 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
936 }
937
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)938 inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
939 {
940 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
941 }
942
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)943 inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
944 {
945 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
946 }
947
glPushAttrib(GLbitfield mask)948 inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
949 {
950 d_1_0_Deprecated->f.PushAttrib(mask);
951 }
952
glPopAttrib()953 inline void QOpenGLFunctions_1_0::glPopAttrib()
954 {
955 d_1_0_Deprecated->f.PopAttrib();
956 }
957
glAccum(GLenum op,GLfloat value)958 inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
959 {
960 d_1_0_Deprecated->f.Accum(op, value);
961 }
962
glIndexMask(GLuint mask)963 inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
964 {
965 d_1_0_Deprecated->f.IndexMask(mask);
966 }
967
glClearIndex(GLfloat c)968 inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
969 {
970 d_1_0_Deprecated->f.ClearIndex(c);
971 }
972
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)973 inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
974 {
975 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
976 }
977
glPushName(GLuint name)978 inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
979 {
980 d_1_0_Deprecated->f.PushName(name);
981 }
982
glPopName()983 inline void QOpenGLFunctions_1_0::glPopName()
984 {
985 d_1_0_Deprecated->f.PopName();
986 }
987
glPassThrough(GLfloat token)988 inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
989 {
990 d_1_0_Deprecated->f.PassThrough(token);
991 }
992
glLoadName(GLuint name)993 inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
994 {
995 d_1_0_Deprecated->f.LoadName(name);
996 }
997
glInitNames()998 inline void QOpenGLFunctions_1_0::glInitNames()
999 {
1000 d_1_0_Deprecated->f.InitNames();
1001 }
1002
glRenderMode(GLenum mode)1003 inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
1004 {
1005 return d_1_0_Deprecated->f.RenderMode(mode);
1006 }
1007
glSelectBuffer(GLsizei size,GLuint * buffer)1008 inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1009 {
1010 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1011 }
1012
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1013 inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1014 {
1015 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1016 }
1017
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1018 inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1019 {
1020 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1021 }
1022
glTexGeni(GLenum coord,GLenum pname,GLint param)1023 inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1024 {
1025 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1026 }
1027
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1028 inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1029 {
1030 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1031 }
1032
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1033 inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1034 {
1035 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1036 }
1037
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1038 inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1039 {
1040 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1041 }
1042
glTexGend(GLenum coord,GLenum pname,GLdouble param)1043 inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1044 {
1045 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1046 }
1047
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1048 inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1049 {
1050 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1051 }
1052
glTexEnvi(GLenum target,GLenum pname,GLint param)1053 inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1054 {
1055 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1056 }
1057
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1058 inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1059 {
1060 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1061 }
1062
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1063 inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1064 {
1065 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1066 }
1067
glShadeModel(GLenum mode)1068 inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
1069 {
1070 d_1_0_Deprecated->f.ShadeModel(mode);
1071 }
1072
glPolygonStipple(const GLubyte * mask)1073 inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
1074 {
1075 d_1_0_Deprecated->f.PolygonStipple(mask);
1076 }
1077
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1078 inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1079 {
1080 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1081 }
1082
glMateriali(GLenum face,GLenum pname,GLint param)1083 inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
1084 {
1085 d_1_0_Deprecated->f.Materiali(face, pname, param);
1086 }
1087
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1088 inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1089 {
1090 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1091 }
1092
glMaterialf(GLenum face,GLenum pname,GLfloat param)1093 inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1094 {
1095 d_1_0_Deprecated->f.Materialf(face, pname, param);
1096 }
1097
glLineStipple(GLint factor,GLushort pattern)1098 inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
1099 {
1100 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1101 }
1102
glLightModeliv(GLenum pname,const GLint * params)1103 inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
1104 {
1105 d_1_0_Deprecated->f.LightModeliv(pname, params);
1106 }
1107
glLightModeli(GLenum pname,GLint param)1108 inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
1109 {
1110 d_1_0_Deprecated->f.LightModeli(pname, param);
1111 }
1112
glLightModelfv(GLenum pname,const GLfloat * params)1113 inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
1114 {
1115 d_1_0_Deprecated->f.LightModelfv(pname, params);
1116 }
1117
glLightModelf(GLenum pname,GLfloat param)1118 inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
1119 {
1120 d_1_0_Deprecated->f.LightModelf(pname, param);
1121 }
1122
glLightiv(GLenum light,GLenum pname,const GLint * params)1123 inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1124 {
1125 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1126 }
1127
glLighti(GLenum light,GLenum pname,GLint param)1128 inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
1129 {
1130 d_1_0_Deprecated->f.Lighti(light, pname, param);
1131 }
1132
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1133 inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1134 {
1135 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1136 }
1137
glLightf(GLenum light,GLenum pname,GLfloat param)1138 inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1139 {
1140 d_1_0_Deprecated->f.Lightf(light, pname, param);
1141 }
1142
glFogiv(GLenum pname,const GLint * params)1143 inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
1144 {
1145 d_1_0_Deprecated->f.Fogiv(pname, params);
1146 }
1147
glFogi(GLenum pname,GLint param)1148 inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
1149 {
1150 d_1_0_Deprecated->f.Fogi(pname, param);
1151 }
1152
glFogfv(GLenum pname,const GLfloat * params)1153 inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
1154 {
1155 d_1_0_Deprecated->f.Fogfv(pname, params);
1156 }
1157
glFogf(GLenum pname,GLfloat param)1158 inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
1159 {
1160 d_1_0_Deprecated->f.Fogf(pname, param);
1161 }
1162
glColorMaterial(GLenum face,GLenum mode)1163 inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
1164 {
1165 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1166 }
1167
glClipPlane(GLenum plane,const GLdouble * equation)1168 inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
1169 {
1170 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1171 }
1172
glVertex4sv(const GLshort * v)1173 inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
1174 {
1175 d_1_0_Deprecated->f.Vertex4sv(v);
1176 }
1177
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1178 inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1179 {
1180 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1181 }
1182
glVertex4iv(const GLint * v)1183 inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
1184 {
1185 d_1_0_Deprecated->f.Vertex4iv(v);
1186 }
1187
glVertex4i(GLint x,GLint y,GLint z,GLint w)1188 inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1189 {
1190 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1191 }
1192
glVertex4fv(const GLfloat * v)1193 inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
1194 {
1195 d_1_0_Deprecated->f.Vertex4fv(v);
1196 }
1197
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1198 inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1199 {
1200 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1201 }
1202
glVertex4dv(const GLdouble * v)1203 inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
1204 {
1205 d_1_0_Deprecated->f.Vertex4dv(v);
1206 }
1207
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1208 inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1209 {
1210 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1211 }
1212
glVertex3sv(const GLshort * v)1213 inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
1214 {
1215 d_1_0_Deprecated->f.Vertex3sv(v);
1216 }
1217
glVertex3s(GLshort x,GLshort y,GLshort z)1218 inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
1219 {
1220 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1221 }
1222
glVertex3iv(const GLint * v)1223 inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
1224 {
1225 d_1_0_Deprecated->f.Vertex3iv(v);
1226 }
1227
glVertex3i(GLint x,GLint y,GLint z)1228 inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
1229 {
1230 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1231 }
1232
glVertex3fv(const GLfloat * v)1233 inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
1234 {
1235 d_1_0_Deprecated->f.Vertex3fv(v);
1236 }
1237
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1238 inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1239 {
1240 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1241 }
1242
glVertex3dv(const GLdouble * v)1243 inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
1244 {
1245 d_1_0_Deprecated->f.Vertex3dv(v);
1246 }
1247
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1248 inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1249 {
1250 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1251 }
1252
glVertex2sv(const GLshort * v)1253 inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
1254 {
1255 d_1_0_Deprecated->f.Vertex2sv(v);
1256 }
1257
glVertex2s(GLshort x,GLshort y)1258 inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
1259 {
1260 d_1_0_Deprecated->f.Vertex2s(x, y);
1261 }
1262
glVertex2iv(const GLint * v)1263 inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
1264 {
1265 d_1_0_Deprecated->f.Vertex2iv(v);
1266 }
1267
glVertex2i(GLint x,GLint y)1268 inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
1269 {
1270 d_1_0_Deprecated->f.Vertex2i(x, y);
1271 }
1272
glVertex2fv(const GLfloat * v)1273 inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
1274 {
1275 d_1_0_Deprecated->f.Vertex2fv(v);
1276 }
1277
glVertex2f(GLfloat x,GLfloat y)1278 inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
1279 {
1280 d_1_0_Deprecated->f.Vertex2f(x, y);
1281 }
1282
glVertex2dv(const GLdouble * v)1283 inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
1284 {
1285 d_1_0_Deprecated->f.Vertex2dv(v);
1286 }
1287
glVertex2d(GLdouble x,GLdouble y)1288 inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
1289 {
1290 d_1_0_Deprecated->f.Vertex2d(x, y);
1291 }
1292
glTexCoord4sv(const GLshort * v)1293 inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
1294 {
1295 d_1_0_Deprecated->f.TexCoord4sv(v);
1296 }
1297
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1298 inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1299 {
1300 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1301 }
1302
glTexCoord4iv(const GLint * v)1303 inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
1304 {
1305 d_1_0_Deprecated->f.TexCoord4iv(v);
1306 }
1307
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1308 inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1309 {
1310 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1311 }
1312
glTexCoord4fv(const GLfloat * v)1313 inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
1314 {
1315 d_1_0_Deprecated->f.TexCoord4fv(v);
1316 }
1317
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1318 inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1319 {
1320 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1321 }
1322
glTexCoord4dv(const GLdouble * v)1323 inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
1324 {
1325 d_1_0_Deprecated->f.TexCoord4dv(v);
1326 }
1327
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1328 inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1329 {
1330 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1331 }
1332
glTexCoord3sv(const GLshort * v)1333 inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
1334 {
1335 d_1_0_Deprecated->f.TexCoord3sv(v);
1336 }
1337
glTexCoord3s(GLshort s,GLshort t,GLshort r)1338 inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1339 {
1340 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1341 }
1342
glTexCoord3iv(const GLint * v)1343 inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
1344 {
1345 d_1_0_Deprecated->f.TexCoord3iv(v);
1346 }
1347
glTexCoord3i(GLint s,GLint t,GLint r)1348 inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
1349 {
1350 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1351 }
1352
glTexCoord3fv(const GLfloat * v)1353 inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
1354 {
1355 d_1_0_Deprecated->f.TexCoord3fv(v);
1356 }
1357
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1358 inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1359 {
1360 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1361 }
1362
glTexCoord3dv(const GLdouble * v)1363 inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
1364 {
1365 d_1_0_Deprecated->f.TexCoord3dv(v);
1366 }
1367
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1368 inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1369 {
1370 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1371 }
1372
glTexCoord2sv(const GLshort * v)1373 inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
1374 {
1375 d_1_0_Deprecated->f.TexCoord2sv(v);
1376 }
1377
glTexCoord2s(GLshort s,GLshort t)1378 inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
1379 {
1380 d_1_0_Deprecated->f.TexCoord2s(s, t);
1381 }
1382
glTexCoord2iv(const GLint * v)1383 inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
1384 {
1385 d_1_0_Deprecated->f.TexCoord2iv(v);
1386 }
1387
glTexCoord2i(GLint s,GLint t)1388 inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
1389 {
1390 d_1_0_Deprecated->f.TexCoord2i(s, t);
1391 }
1392
glTexCoord2fv(const GLfloat * v)1393 inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
1394 {
1395 d_1_0_Deprecated->f.TexCoord2fv(v);
1396 }
1397
glTexCoord2f(GLfloat s,GLfloat t)1398 inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
1399 {
1400 d_1_0_Deprecated->f.TexCoord2f(s, t);
1401 }
1402
glTexCoord2dv(const GLdouble * v)1403 inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
1404 {
1405 d_1_0_Deprecated->f.TexCoord2dv(v);
1406 }
1407
glTexCoord2d(GLdouble s,GLdouble t)1408 inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
1409 {
1410 d_1_0_Deprecated->f.TexCoord2d(s, t);
1411 }
1412
glTexCoord1sv(const GLshort * v)1413 inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
1414 {
1415 d_1_0_Deprecated->f.TexCoord1sv(v);
1416 }
1417
glTexCoord1s(GLshort s)1418 inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
1419 {
1420 d_1_0_Deprecated->f.TexCoord1s(s);
1421 }
1422
glTexCoord1iv(const GLint * v)1423 inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
1424 {
1425 d_1_0_Deprecated->f.TexCoord1iv(v);
1426 }
1427
glTexCoord1i(GLint s)1428 inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
1429 {
1430 d_1_0_Deprecated->f.TexCoord1i(s);
1431 }
1432
glTexCoord1fv(const GLfloat * v)1433 inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
1434 {
1435 d_1_0_Deprecated->f.TexCoord1fv(v);
1436 }
1437
glTexCoord1f(GLfloat s)1438 inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
1439 {
1440 d_1_0_Deprecated->f.TexCoord1f(s);
1441 }
1442
glTexCoord1dv(const GLdouble * v)1443 inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
1444 {
1445 d_1_0_Deprecated->f.TexCoord1dv(v);
1446 }
1447
glTexCoord1d(GLdouble s)1448 inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
1449 {
1450 d_1_0_Deprecated->f.TexCoord1d(s);
1451 }
1452
glRectsv(const GLshort * v1,const GLshort * v2)1453 inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
1454 {
1455 d_1_0_Deprecated->f.Rectsv(v1, v2);
1456 }
1457
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1458 inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1459 {
1460 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1461 }
1462
glRectiv(const GLint * v1,const GLint * v2)1463 inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
1464 {
1465 d_1_0_Deprecated->f.Rectiv(v1, v2);
1466 }
1467
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1468 inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1469 {
1470 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1471 }
1472
glRectfv(const GLfloat * v1,const GLfloat * v2)1473 inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
1474 {
1475 d_1_0_Deprecated->f.Rectfv(v1, v2);
1476 }
1477
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1478 inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1479 {
1480 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1481 }
1482
glRectdv(const GLdouble * v1,const GLdouble * v2)1483 inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
1484 {
1485 d_1_0_Deprecated->f.Rectdv(v1, v2);
1486 }
1487
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1488 inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1489 {
1490 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1491 }
1492
glRasterPos4sv(const GLshort * v)1493 inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
1494 {
1495 d_1_0_Deprecated->f.RasterPos4sv(v);
1496 }
1497
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1498 inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1499 {
1500 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1501 }
1502
glRasterPos4iv(const GLint * v)1503 inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
1504 {
1505 d_1_0_Deprecated->f.RasterPos4iv(v);
1506 }
1507
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)1508 inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1509 {
1510 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1511 }
1512
glRasterPos4fv(const GLfloat * v)1513 inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
1514 {
1515 d_1_0_Deprecated->f.RasterPos4fv(v);
1516 }
1517
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1518 inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1519 {
1520 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1521 }
1522
glRasterPos4dv(const GLdouble * v)1523 inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
1524 {
1525 d_1_0_Deprecated->f.RasterPos4dv(v);
1526 }
1527
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1528 inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1529 {
1530 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1531 }
1532
glRasterPos3sv(const GLshort * v)1533 inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
1534 {
1535 d_1_0_Deprecated->f.RasterPos3sv(v);
1536 }
1537
glRasterPos3s(GLshort x,GLshort y,GLshort z)1538 inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1539 {
1540 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1541 }
1542
glRasterPos3iv(const GLint * v)1543 inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
1544 {
1545 d_1_0_Deprecated->f.RasterPos3iv(v);
1546 }
1547
glRasterPos3i(GLint x,GLint y,GLint z)1548 inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
1549 {
1550 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1551 }
1552
glRasterPos3fv(const GLfloat * v)1553 inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
1554 {
1555 d_1_0_Deprecated->f.RasterPos3fv(v);
1556 }
1557
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)1558 inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1559 {
1560 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1561 }
1562
glRasterPos3dv(const GLdouble * v)1563 inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
1564 {
1565 d_1_0_Deprecated->f.RasterPos3dv(v);
1566 }
1567
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)1568 inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1569 {
1570 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1571 }
1572
glRasterPos2sv(const GLshort * v)1573 inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
1574 {
1575 d_1_0_Deprecated->f.RasterPos2sv(v);
1576 }
1577
glRasterPos2s(GLshort x,GLshort y)1578 inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
1579 {
1580 d_1_0_Deprecated->f.RasterPos2s(x, y);
1581 }
1582
glRasterPos2iv(const GLint * v)1583 inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
1584 {
1585 d_1_0_Deprecated->f.RasterPos2iv(v);
1586 }
1587
glRasterPos2i(GLint x,GLint y)1588 inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
1589 {
1590 d_1_0_Deprecated->f.RasterPos2i(x, y);
1591 }
1592
glRasterPos2fv(const GLfloat * v)1593 inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
1594 {
1595 d_1_0_Deprecated->f.RasterPos2fv(v);
1596 }
1597
glRasterPos2f(GLfloat x,GLfloat y)1598 inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
1599 {
1600 d_1_0_Deprecated->f.RasterPos2f(x, y);
1601 }
1602
glRasterPos2dv(const GLdouble * v)1603 inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
1604 {
1605 d_1_0_Deprecated->f.RasterPos2dv(v);
1606 }
1607
glRasterPos2d(GLdouble x,GLdouble y)1608 inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
1609 {
1610 d_1_0_Deprecated->f.RasterPos2d(x, y);
1611 }
1612
glNormal3sv(const GLshort * v)1613 inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
1614 {
1615 d_1_0_Deprecated->f.Normal3sv(v);
1616 }
1617
glNormal3s(GLshort nx,GLshort ny,GLshort nz)1618 inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1619 {
1620 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1621 }
1622
glNormal3iv(const GLint * v)1623 inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
1624 {
1625 d_1_0_Deprecated->f.Normal3iv(v);
1626 }
1627
glNormal3i(GLint nx,GLint ny,GLint nz)1628 inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
1629 {
1630 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1631 }
1632
glNormal3fv(const GLfloat * v)1633 inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
1634 {
1635 d_1_0_Deprecated->f.Normal3fv(v);
1636 }
1637
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)1638 inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1639 {
1640 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1641 }
1642
glNormal3dv(const GLdouble * v)1643 inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
1644 {
1645 d_1_0_Deprecated->f.Normal3dv(v);
1646 }
1647
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)1648 inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1649 {
1650 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1651 }
1652
glNormal3bv(const GLbyte * v)1653 inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
1654 {
1655 d_1_0_Deprecated->f.Normal3bv(v);
1656 }
1657
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)1658 inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1659 {
1660 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1661 }
1662
glIndexsv(const GLshort * c)1663 inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
1664 {
1665 d_1_0_Deprecated->f.Indexsv(c);
1666 }
1667
glIndexs(GLshort c)1668 inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
1669 {
1670 d_1_0_Deprecated->f.Indexs(c);
1671 }
1672
glIndexiv(const GLint * c)1673 inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
1674 {
1675 d_1_0_Deprecated->f.Indexiv(c);
1676 }
1677
glIndexi(GLint c)1678 inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
1679 {
1680 d_1_0_Deprecated->f.Indexi(c);
1681 }
1682
glIndexfv(const GLfloat * c)1683 inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
1684 {
1685 d_1_0_Deprecated->f.Indexfv(c);
1686 }
1687
glIndexf(GLfloat c)1688 inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
1689 {
1690 d_1_0_Deprecated->f.Indexf(c);
1691 }
1692
glIndexdv(const GLdouble * c)1693 inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
1694 {
1695 d_1_0_Deprecated->f.Indexdv(c);
1696 }
1697
glIndexd(GLdouble c)1698 inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
1699 {
1700 d_1_0_Deprecated->f.Indexd(c);
1701 }
1702
glEnd()1703 inline void QOpenGLFunctions_1_0::glEnd()
1704 {
1705 d_1_0_Deprecated->f.End();
1706 }
1707
glEdgeFlagv(const GLboolean * flag)1708 inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
1709 {
1710 d_1_0_Deprecated->f.EdgeFlagv(flag);
1711 }
1712
glEdgeFlag(GLboolean flag)1713 inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
1714 {
1715 d_1_0_Deprecated->f.EdgeFlag(flag);
1716 }
1717
glColor4usv(const GLushort * v)1718 inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
1719 {
1720 d_1_0_Deprecated->f.Color4usv(v);
1721 }
1722
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)1723 inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1724 {
1725 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1726 }
1727
glColor4uiv(const GLuint * v)1728 inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
1729 {
1730 d_1_0_Deprecated->f.Color4uiv(v);
1731 }
1732
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)1733 inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1734 {
1735 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1736 }
1737
glColor4ubv(const GLubyte * v)1738 inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
1739 {
1740 d_1_0_Deprecated->f.Color4ubv(v);
1741 }
1742
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)1743 inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1744 {
1745 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1746 }
1747
glColor4sv(const GLshort * v)1748 inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
1749 {
1750 d_1_0_Deprecated->f.Color4sv(v);
1751 }
1752
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)1753 inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1754 {
1755 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1756 }
1757
glColor4iv(const GLint * v)1758 inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
1759 {
1760 d_1_0_Deprecated->f.Color4iv(v);
1761 }
1762
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)1763 inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1764 {
1765 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1766 }
1767
glColor4fv(const GLfloat * v)1768 inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
1769 {
1770 d_1_0_Deprecated->f.Color4fv(v);
1771 }
1772
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1773 inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1774 {
1775 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1776 }
1777
glColor4dv(const GLdouble * v)1778 inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
1779 {
1780 d_1_0_Deprecated->f.Color4dv(v);
1781 }
1782
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)1783 inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1784 {
1785 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1786 }
1787
glColor4bv(const GLbyte * v)1788 inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
1789 {
1790 d_1_0_Deprecated->f.Color4bv(v);
1791 }
1792
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)1793 inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1794 {
1795 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1796 }
1797
glColor3usv(const GLushort * v)1798 inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
1799 {
1800 d_1_0_Deprecated->f.Color3usv(v);
1801 }
1802
glColor3us(GLushort red,GLushort green,GLushort blue)1803 inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
1804 {
1805 d_1_0_Deprecated->f.Color3us(red, green, blue);
1806 }
1807
glColor3uiv(const GLuint * v)1808 inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
1809 {
1810 d_1_0_Deprecated->f.Color3uiv(v);
1811 }
1812
glColor3ui(GLuint red,GLuint green,GLuint blue)1813 inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
1814 {
1815 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1816 }
1817
glColor3ubv(const GLubyte * v)1818 inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
1819 {
1820 d_1_0_Deprecated->f.Color3ubv(v);
1821 }
1822
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)1823 inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1824 {
1825 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1826 }
1827
glColor3sv(const GLshort * v)1828 inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
1829 {
1830 d_1_0_Deprecated->f.Color3sv(v);
1831 }
1832
glColor3s(GLshort red,GLshort green,GLshort blue)1833 inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
1834 {
1835 d_1_0_Deprecated->f.Color3s(red, green, blue);
1836 }
1837
glColor3iv(const GLint * v)1838 inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
1839 {
1840 d_1_0_Deprecated->f.Color3iv(v);
1841 }
1842
glColor3i(GLint red,GLint green,GLint blue)1843 inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
1844 {
1845 d_1_0_Deprecated->f.Color3i(red, green, blue);
1846 }
1847
glColor3fv(const GLfloat * v)1848 inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
1849 {
1850 d_1_0_Deprecated->f.Color3fv(v);
1851 }
1852
glColor3f(GLfloat red,GLfloat green,GLfloat blue)1853 inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1854 {
1855 d_1_0_Deprecated->f.Color3f(red, green, blue);
1856 }
1857
glColor3dv(const GLdouble * v)1858 inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
1859 {
1860 d_1_0_Deprecated->f.Color3dv(v);
1861 }
1862
glColor3d(GLdouble red,GLdouble green,GLdouble blue)1863 inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1864 {
1865 d_1_0_Deprecated->f.Color3d(red, green, blue);
1866 }
1867
glColor3bv(const GLbyte * v)1868 inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
1869 {
1870 d_1_0_Deprecated->f.Color3bv(v);
1871 }
1872
glColor3b(GLbyte red,GLbyte green,GLbyte blue)1873 inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1874 {
1875 d_1_0_Deprecated->f.Color3b(red, green, blue);
1876 }
1877
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)1878 inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1879 {
1880 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1881 }
1882
glBegin(GLenum mode)1883 inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
1884 {
1885 d_1_0_Deprecated->f.Begin(mode);
1886 }
1887
glListBase(GLuint base)1888 inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
1889 {
1890 d_1_0_Deprecated->f.ListBase(base);
1891 }
1892
glGenLists(GLsizei range)1893 inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
1894 {
1895 return d_1_0_Deprecated->f.GenLists(range);
1896 }
1897
glDeleteLists(GLuint list,GLsizei range)1898 inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
1899 {
1900 d_1_0_Deprecated->f.DeleteLists(list, range);
1901 }
1902
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)1903 inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1904 {
1905 d_1_0_Deprecated->f.CallLists(n, type, lists);
1906 }
1907
glCallList(GLuint list)1908 inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
1909 {
1910 d_1_0_Deprecated->f.CallList(list);
1911 }
1912
glEndList()1913 inline void QOpenGLFunctions_1_0::glEndList()
1914 {
1915 d_1_0_Deprecated->f.EndList();
1916 }
1917
glNewList(GLuint list,GLenum mode)1918 inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
1919 {
1920 d_1_0_Deprecated->f.NewList(list, mode);
1921 }
1922
1923
1924
1925 QT_END_NAMESPACE
1926
1927 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
1928
1929 #endif
1930