1 // Scintilla source code edit control
2 /** @file LexCsound.cxx
3 ** Lexer for Csound (Orchestra & Score)
4 ** Written by Georg Ritter - <ritterfuture A T gmail D O T com>
5 **/
6 // Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org>
7 // The License.txt file describes the conditions under which this software may be distributed.
8
9 #include <stdlib.h>
10 #include <string.h>
11 #include <ctype.h>
12 #include <stdio.h>
13 #include <stdarg.h>
14 #include "Platform.h"
15
16 #include "PropSet.h"
17 #include "Accessor.h"
18 #include "StyleContext.h"
19 #include "KeyWords.h"
20 #include "Scintilla.h"
21 #include "SciLexer.h"
22
23
IsAWordChar(const int ch)24 static inline bool IsAWordChar(const int ch) {
25 return (ch < 0x80) && (isalnum(ch) || ch == '.' ||
26 ch == '_' || ch == '?');
27 }
28
IsAWordStart(const int ch)29 static inline bool IsAWordStart(const int ch) {
30 return (ch < 0x80) && (isalnum(ch) || ch == '_' || ch == '.' ||
31 ch == '%' || ch == '@' || ch == '$' || ch == '?');
32 }
33
IsCsoundOperator(char ch)34 static inline bool IsCsoundOperator(char ch) {
35 if (isalnum(ch))
36 return false;
37 // '.' left out as it is used to make up numbers
38 if (ch == '*' || ch == '/' || ch == '-' || ch == '+' ||
39 ch == '(' || ch == ')' || ch == '=' || ch == '^' ||
40 ch == '[' || ch == ']' || ch == '<' || ch == '&' ||
41 ch == '>' || ch == ',' || ch == '|' || ch == '~' ||
42 ch == '%' || ch == ':')
43 return true;
44 return false;
45 }
46
ColouriseCsoundDoc(unsigned int startPos,int length,int initStyle,WordList * keywordlists[],Accessor & styler)47 static void ColouriseCsoundDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[],
48 Accessor &styler) {
49
50 WordList &opcode = *keywordlists[0];
51 WordList &headerStmt = *keywordlists[1];
52 WordList &otherKeyword = *keywordlists[2];
53
54 // Do not leak onto next line
55 if (initStyle == SCE_CSOUND_STRINGEOL)
56 initStyle = SCE_CSOUND_DEFAULT;
57
58 StyleContext sc(startPos, length, initStyle, styler);
59
60 for (; sc.More(); sc.Forward())
61 {
62 // Handle line continuation generically.
63 if (sc.ch == '\\') {
64 if (sc.chNext == '\n' || sc.chNext == '\r') {
65 sc.Forward();
66 if (sc.ch == '\r' && sc.chNext == '\n') {
67 sc.Forward();
68 }
69 continue;
70 }
71 }
72
73 // Determine if the current state should terminate.
74 if (sc.state == SCE_CSOUND_OPERATOR) {
75 if (!IsCsoundOperator(static_cast<char>(sc.ch))) {
76 sc.SetState(SCE_CSOUND_DEFAULT);
77 }
78 }else if (sc.state == SCE_CSOUND_NUMBER) {
79 if (!IsAWordChar(sc.ch)) {
80 sc.SetState(SCE_CSOUND_DEFAULT);
81 }
82 } else if (sc.state == SCE_CSOUND_IDENTIFIER) {
83 if (!IsAWordChar(sc.ch) ) {
84 char s[100];
85 sc.GetCurrent(s, sizeof(s));
86
87 if (opcode.InList(s)) {
88 sc.ChangeState(SCE_CSOUND_OPCODE);
89 } else if (headerStmt.InList(s)) {
90 sc.ChangeState(SCE_CSOUND_HEADERSTMT);
91 } else if (otherKeyword.InList(s)) {
92 sc.ChangeState(SCE_CSOUND_USERKEYWORD);
93 } else if (s[0] == 'p') {
94 sc.ChangeState(SCE_CSOUND_PARAM);
95 } else if (s[0] == 'a') {
96 sc.ChangeState(SCE_CSOUND_ARATE_VAR);
97 } else if (s[0] == 'k') {
98 sc.ChangeState(SCE_CSOUND_KRATE_VAR);
99 } else if (s[0] == 'i') { // covers both i-rate variables and i-statements
100 sc.ChangeState(SCE_CSOUND_IRATE_VAR);
101 } else if (s[0] == 'g') {
102 sc.ChangeState(SCE_CSOUND_GLOBAL_VAR);
103 }
104 sc.SetState(SCE_CSOUND_DEFAULT);
105 }
106 }
107 else if (sc.state == SCE_CSOUND_COMMENT ) {
108 if (sc.atLineEnd) {
109 sc.SetState(SCE_CSOUND_DEFAULT);
110 }
111 }
112 else if ((sc.state == SCE_CSOUND_ARATE_VAR) ||
113 (sc.state == SCE_CSOUND_KRATE_VAR) ||
114 (sc.state == SCE_CSOUND_IRATE_VAR)) {
115 if (!IsAWordChar(sc.ch)) {
116 sc.SetState(SCE_CSOUND_DEFAULT);
117 }
118 }
119
120 // Determine if a new state should be entered.
121 if (sc.state == SCE_CSOUND_DEFAULT) {
122 if (sc.ch == ';'){
123 sc.SetState(SCE_CSOUND_COMMENT);
124 } else if (isdigit(sc.ch) || (sc.ch == '.' && isdigit(sc.chNext))) {
125 sc.SetState(SCE_CSOUND_NUMBER);
126 } else if (IsAWordStart(sc.ch)) {
127 sc.SetState(SCE_CSOUND_IDENTIFIER);
128 } else if (IsCsoundOperator(static_cast<char>(sc.ch))) {
129 sc.SetState(SCE_CSOUND_OPERATOR);
130 } else if (sc.ch == 'p') {
131 sc.SetState(SCE_CSOUND_PARAM);
132 } else if (sc.ch == 'a') {
133 sc.SetState(SCE_CSOUND_ARATE_VAR);
134 } else if (sc.ch == 'k') {
135 sc.SetState(SCE_CSOUND_KRATE_VAR);
136 } else if (sc.ch == 'i') { // covers both i-rate variables and i-statements
137 sc.SetState(SCE_CSOUND_IRATE_VAR);
138 } else if (sc.ch == 'g') {
139 sc.SetState(SCE_CSOUND_GLOBAL_VAR);
140 }
141 }
142 }
143 sc.Complete();
144 }
145
FoldCsoundInstruments(unsigned int startPos,int length,int,WordList * [],Accessor & styler)146 static void FoldCsoundInstruments(unsigned int startPos, int length, int /* initStyle */, WordList *[],
147 Accessor &styler) {
148 unsigned int lengthDoc = startPos + length;
149 int visibleChars = 0;
150 int lineCurrent = styler.GetLine(startPos);
151 int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;
152 int levelCurrent = levelPrev;
153 char chNext = styler[startPos];
154 int stylePrev = 0;
155 int styleNext = styler.StyleAt(startPos);
156 for (unsigned int i = startPos; i < lengthDoc; i++) {
157 char ch = chNext;
158 chNext = styler.SafeGetCharAt(i + 1);
159 int style = styleNext;
160 styleNext = styler.StyleAt(i + 1);
161 bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
162 if ((stylePrev != SCE_CSOUND_OPCODE) && (style == SCE_CSOUND_OPCODE)) {
163 char s[20];
164 unsigned int j = 0;
165 while ((j < (sizeof(s) - 1)) && (iswordchar(styler[i + j]))) {
166 s[j] = styler[i + j];
167 j++;
168 }
169 s[j] = '\0';
170
171 if (strcmp(s, "instr") == 0)
172 levelCurrent++;
173 if (strcmp(s, "endin") == 0)
174 levelCurrent--;
175 }
176
177 if (atEOL) {
178 int lev = levelPrev;
179 if (visibleChars == 0)
180 lev |= SC_FOLDLEVELWHITEFLAG;
181 if ((levelCurrent > levelPrev) && (visibleChars > 0))
182 lev |= SC_FOLDLEVELHEADERFLAG;
183 if (lev != styler.LevelAt(lineCurrent)) {
184 styler.SetLevel(lineCurrent, lev);
185 }
186 lineCurrent++;
187 levelPrev = levelCurrent;
188 visibleChars = 0;
189 }
190 if (!isspacechar(ch))
191 visibleChars++;
192 stylePrev = style;
193 }
194 // Fill in the real level of the next line, keeping the current flags as they will be filled in later
195 int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;
196 styler.SetLevel(lineCurrent, levelPrev | flagsNext);
197 }
198
199
200 static const char * const csoundWordListDesc[] = {
201 "Opcodes",
202 "Header Statements",
203 "User keywords",
204 0
205 };
206
207 LexerModule lmCsound(SCLEX_CSOUND, ColouriseCsoundDoc, "csound", FoldCsoundInstruments, csoundWordListDesc);
208