1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        wx/dynlib.h
3 // Purpose:     Dynamic library loading classes
4 // Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5 // Modified by:
6 // Created:     20/07/98
7 // RCS-ID:      $Id: dynlib.h 61872 2009-09-09 22:37:05Z VZ $
8 // Copyright:   (c) 1998 Guilhem Lavaux
9 // Licence:     wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11 
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14 
15 #include "wx/defs.h"
16 
17 #if wxUSE_DYNLIB_CLASS
18 
19 #include "wx/string.h"
20 #include "wx/dynarray.h"
21 
22 #if defined(__OS2__) || defined(__EMX__)
23 #include "wx/os2/private.h"
24 #endif
25 
26 #ifdef __WXMSW__
27 #include "wx/msw/private.h"
28 #endif
29 
30 // note that we have our own dlerror() implementation under Darwin
31 #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
32     #define wxHAVE_DYNLIB_ERROR
33 #endif
34 
35 class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
36 
37 // ----------------------------------------------------------------------------
38 // conditional compilation
39 // ----------------------------------------------------------------------------
40 
41 // Note: __OS2__/EMX has to be tested first, since we want to use
42 // native version, even if configure detected presence of DLOPEN.
43 #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
44     typedef HMODULE             wxDllType;
45 #elif defined(__DARWIN__)
46     // Don't include dlfcn.h on Darwin, we may be using our own replacements.
47     typedef void               *wxDllType;
48 #elif defined(HAVE_DLOPEN)
49     #include <dlfcn.h>
50     typedef void               *wxDllType;
51 #elif defined(HAVE_SHL_LOAD)
52     #include <dl.h>
53     typedef shl_t               wxDllType;
54 #elif defined(__WXMAC__)
55     #include <CodeFragments.h>
56     typedef CFragConnectionID   wxDllType;
57 #else
58     #error "Dynamic Loading classes can't be compiled on this platform, sorry."
59 #endif
60 
61 // ----------------------------------------------------------------------------
62 // constants
63 // ----------------------------------------------------------------------------
64 
65 enum wxDLFlags
66 {
67     wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
68                                     // (only works on some Unix versions)
69     wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
70                                     // (default, always the case under Win32)
71     wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
72                                     // loaded libs.
73     wxDL_VERBATIM   = 0x00000008,   // attempt to load the supplied library
74                                     // name without appending the usual dll
75                                     // filename extension.
76     wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
77                                     // (only for wxPluginManager)
78 
79     wxDL_QUIET      = 0x00000020,   // don't log an error if failed to load
80 
81 #if wxABI_VERSION >= 20810
82     // this flag is dangerous, for internal use of wxMSW only, don't use at all
83     // and especially don't use directly, use wxLoadedDLL instead if you really
84     // do need it
85     wxDL_GET_LOADED = 0x00000040,   // Win32 only: return handle of already
86                                     // loaded DLL or NULL otherwise; Unload()
87                                     // should not be called so don't forget to
88                                     // Detach() if you use this function
89 #endif // wx 2.8.10+
90 
91     wxDL_DEFAULT    = wxDL_NOW      // default flags correspond to Win32
92 };
93 
94 enum wxDynamicLibraryCategory
95 {
96     wxDL_LIBRARY,       // standard library
97     wxDL_MODULE         // loadable module/plugin
98 };
99 
100 enum wxPluginCategory
101 {
102     wxDL_PLUGIN_GUI,    // plugin that uses GUI classes
103     wxDL_PLUGIN_BASE    // wxBase-only plugin
104 };
105 
106 // ----------------------------------------------------------------------------
107 // macros
108 // ----------------------------------------------------------------------------
109 
110 // when loading a function from a DLL you always have to cast the returned
111 // "void *" pointer to the correct type and, even more annoyingly, you have to
112 // repeat this type twice if you want to declare and define a function pointer
113 // all in one line
114 //
115 // this macro makes this slightly less painful by allowing you to specify the
116 // type only once, as the first parameter, and creating a variable of this type
117 // called "pfn<name>" initialized with the "name" from the "dynlib"
118 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
119     type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
120 
121 // ----------------------------------------------------------------------------
122 // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
123 // ----------------------------------------------------------------------------
124 
125 class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
126 {
127 public:
128     // ctor, normally never used as these objects are only created by
129     // wxDynamicLibrary::ListLoaded()
wxDynamicLibraryDetails()130     wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
131 
132     // get the (base) name
GetName()133     wxString GetName() const { return m_name; }
134 
135     // get the full path of this object
GetPath()136     wxString GetPath() const { return m_path; }
137 
138     // get the load address and the extent, return true if this information is
139     // available
GetAddress(void ** addr,size_t * len)140     bool GetAddress(void **addr, size_t *len) const
141     {
142         if ( !m_address )
143             return false;
144 
145         if ( addr )
146             *addr = m_address;
147         if ( len )
148             *len = m_length;
149 
150         return true;
151     }
152 
153     // return the version of the DLL (may be empty if no version info)
GetVersion()154     wxString GetVersion() const
155     {
156         return m_version;
157     }
158 
159 private:
160     wxString m_name,
161              m_path,
162              m_version;
163 
164     void *m_address;
165     size_t m_length;
166 
167     friend class wxDynamicLibraryDetailsCreator;
168 };
169 
170 WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
171                                   wxDynamicLibraryDetailsArray,
172                                   WXDLLIMPEXP_BASE);
173 
174 // ----------------------------------------------------------------------------
175 // wxDynamicLibrary: represents a handle to a DLL/shared object
176 // ----------------------------------------------------------------------------
177 
178 class WXDLLIMPEXP_BASE wxDynamicLibrary
179 {
180 public:
181     // return a valid handle for the main program itself or NULL if back
182     // linking is not supported by the current platform (e.g. Win32)
183     static wxDllType         GetProgramHandle();
184 
185     // return the platform standard DLL extension (with leading dot)
GetDllExt()186     static const wxChar *GetDllExt() { return ms_dllext; }
187 
wxDynamicLibrary()188     wxDynamicLibrary() : m_handle(0) { }
189     wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
190         : m_handle(0)
191     {
192         Load(libname, flags);
193     }
194 
195     // NOTE: this class is (deliberately) not virtual, do not attempt
196     //       to use it polymorphically.
~wxDynamicLibrary()197     ~wxDynamicLibrary() { Unload(); }
198 
199     // return true if the library was loaded successfully
IsLoaded()200     bool IsLoaded() const { return m_handle != 0; }
201 
202     // load the library with the given name (full or not), return true if ok
203     bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
204 
205     // raw function for loading dynamic libs: always behaves as if
206     // wxDL_VERBATIM were specified and doesn't log error message if the
207     // library couldn't be loaded but simply returns NULL
208     static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
209 
210     // detach the library object from its handle, i.e. prevent the object from
211     // unloading the library in its dtor -- the caller is now responsible for
212     // doing this
Detach()213     wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
214 
215     // unload the given library handle (presumably returned by Detach() before)
216     static void Unload(wxDllType handle);
217 
218     // unload the library, also done automatically in dtor
Unload()219     void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
220 
221     // Return the raw handle from dlopen and friends.
GetLibHandle()222     wxDllType GetLibHandle() const { return m_handle; }
223 
224     // check if the given symbol is present in the library, useful to verify if
225     // a loadable module is our plugin, for example, without provoking error
226     // messages from GetSymbol()
HasSymbol(const wxString & name)227     bool HasSymbol(const wxString& name) const
228     {
229         bool ok;
230         DoGetSymbol(name, &ok);
231         return ok;
232     }
233 
234     // resolve a symbol in a loaded DLL, such as a variable or function name.
235     // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
236     // export unmangled names)
237     //
238     // Since it is perfectly valid for the returned symbol to actually be NULL,
239     // that is not always indication of an error.  Pass and test the parameter
240     // 'success' for a true indication of success or failure to load the
241     // symbol.
242     //
243     // Returns a pointer to the symbol on success, or NULL if an error occurred
244     // or the symbol wasn't found.
245     void *GetSymbol(const wxString& name, bool *success = NULL) const;
246 
247     // low-level version of GetSymbol()
248     static void *RawGetSymbol(wxDllType handle, const wxString& name);
RawGetSymbol(const wxString & name)249     void *RawGetSymbol(const wxString& name) const
250     {
251 #if defined (__WXPM__) || defined(__EMX__)
252         return GetSymbol(name);
253 #else
254         return RawGetSymbol(m_handle, name);
255 #endif
256     }
257 
258 #ifdef __WXMSW__
259     // this function is useful for loading functions from the standard Windows
260     // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
261     // wide character build) suffix if they take string parameters
RawGetSymbolAorW(wxDllType handle,const wxString & name)262     static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
263     {
264         return RawGetSymbol
265                (
266                 handle,
267                 name +
268 #if wxUSE_UNICODE
269                 L'W'
270 #else
271                 'A'
272 #endif
273                );
274     }
275 
GetSymbolAorW(const wxString & name)276     void *GetSymbolAorW(const wxString& name) const
277     {
278         return RawGetSymbolAorW(m_handle, name);
279     }
280 #endif // __WXMSW__
281 
282     // return all modules/shared libraries in the address space of this process
283     //
284     // returns an empty array if not implemented or an error occurred
285     static wxDynamicLibraryDetailsArray ListLoaded();
286 
287     // return platform-specific name of dynamic library with proper extension
288     // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
289     static wxString CanonicalizeName(const wxString& name,
290                                      wxDynamicLibraryCategory cat = wxDL_LIBRARY);
291 
292     // return name of wxWidgets plugin (adds compiler and version info
293     // to the filename):
294     static wxString
295     CanonicalizePluginName(const wxString& name,
296                            wxPluginCategory cat = wxDL_PLUGIN_GUI);
297 
298     // return plugin directory on platforms where it makes sense and empty
299     // string on others:
300     static wxString GetPluginsDirectory();
301 
302 
303 protected:
304     // common part of GetSymbol() and HasSymbol()
305     void *DoGetSymbol(const wxString& name, bool *success = 0) const;
306 
307 #ifdef wxHAVE_DYNLIB_ERROR
308     // log the error after a dlxxx() function failure
309     static void Error();
310 #endif // wxHAVE_DYNLIB_ERROR
311 
312 
313     // platform specific shared lib suffix.
314     static const wxChar *ms_dllext;
315 
316     // the handle to DLL or NULL
317     wxDllType m_handle;
318 
319     // no copy ctor/assignment operators (or we'd try to unload the library
320     // twice)
321     DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
322 };
323 
324 #if defined(__WXMSW__) && wxABI_VERSION >= 20810
325 
326 // ----------------------------------------------------------------------------
327 // wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
328 // to a DLL already loaded into the project address space
329 // ----------------------------------------------------------------------------
330 
331 class wxLoadedDLL : public wxDynamicLibrary
332 {
333 public:
wxLoadedDLL(const wxString & dllname)334     wxLoadedDLL(const wxString& dllname)
335         : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
336     {
337     }
338 
~wxLoadedDLL()339     ~wxLoadedDLL()
340     {
341         Detach();
342     }
343 };
344 
345 #endif // __WXMSW__
346 
347 // ----------------------------------------------------------------------------
348 // Interesting defines
349 // ----------------------------------------------------------------------------
350 
351 #define WXDLL_ENTRY_FUNCTION() \
352 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
353 const wxClassInfo *wxGetClassFirst() { \
354   return wxClassInfo::GetFirst(); \
355 }
356 
357 #endif // wxUSE_DYNLIB_CLASS
358 
359 #endif // _WX_DYNLIB_H__
360