1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        widget.cpp
3 // Purpose:     wxHtml testing example
4 //              Demonstrates embedded controls
5 /////////////////////////////////////////////////////////////////////////////
6 
7 // For compilers that support precompilation, includes "wx/wx.h".
8 #include "wx/wxprec.h"
9 
10 #ifdef __BORLANDC__
11     #pragma hdrstop
12 #endif
13 
14 // for all others, include the necessary headers (this file is usually all you
15 // need because it includes almost all "standard" wxWidgets headers
16 #ifndef WX_PRECOMP
17     #include "wx/wx.h"
18 #endif
19 
20 
21 #include "wx/html/htmlwin.h"
22 
23 #include "../../sample.xpm"
24 
25 
26 /*
27 
28 
29 TAG HANDER FOR 'MYBIND' TAG
30 
31 
32 */
33 
34 #include "wx/html/m_templ.h"
35 
36 
37 TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
38 
TAG_HANDLER_PROC(tag)39 TAG_HANDLER_PROC(tag)
40 {
41     wxWindow *wnd;
42     int ax, ay;
43     int fl = 0;
44 
45     tag.ScanParam(wxT("X"), wxT("%i"), &ax);
46     tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
47 
48     if (tag.HasParam(wxT("FLOAT"))) fl = ax;
49 
50     wnd = new wxTextCtrl
51               (
52                 m_WParser->GetWindowInterface()->GetHTMLWindow(),
53                 wxID_ANY,
54                 tag.GetParam(wxT("NAME")),
55                 wxPoint(0,0),
56                 wxSize(ax, ay),
57                 wxTE_MULTILINE
58               );
59 
60     wnd->Show(true);
61 
62     m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
63 
64     return false;
65 }
66 
67 TAG_HANDLER_END(MYBIND)
68 
69 
70 
71 TAGS_MODULE_BEGIN(MyBind)
72 
73     TAGS_MODULE_ADD(MYBIND)
74 
75 TAGS_MODULE_END(MyBind)
76 
77 
78 // ----------------------------------------------------------------------------
79 // private classes
80 // ----------------------------------------------------------------------------
81 
82 // Define a new application type, each program should derive a class from wxApp
83 class MyApp : public wxApp
84 {
85 public:
86     // override base class virtuals
87     // ----------------------------
88 
89     // this one is called on application startup and is a good place for the app
90     // initialization (doing it here and not in the ctor allows to have an error
91     // return: if OnInit() returns false, the application terminates)
92     virtual bool OnInit();
93 };
94 
95 // Define a new frame type: this is going to be our main frame
96 class MyFrame : public wxFrame
97 {
98 public:
99     // ctor(s)
100     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
101 
102     // event handlers (these functions should _not_ be virtual)
103     void OnQuit(wxCommandEvent& event);
104     void OnBack(wxCommandEvent& event);
105     void OnForward(wxCommandEvent& event);
106 
107 private:
108     // any class wishing to process wxWidgets events must use this macro
109     DECLARE_EVENT_TABLE()
110 };
111 
112 // ----------------------------------------------------------------------------
113 // constants
114 // ----------------------------------------------------------------------------
115 
116 // IDs for the controls and the menu commands
117 enum
118 {
119     // menu items
120     Minimal_Quit = 1,
121     Minimal_Back,
122     Minimal_Forward,
123 
124     // controls start here (the numbers are, of course, arbitrary)
125     Minimal_Text = 1000
126 };
127 
128 // ----------------------------------------------------------------------------
129 // event tables and other macros for wxWidgets
130 // ----------------------------------------------------------------------------
131 
132 // the event tables connect the wxWidgets events with the functions (event
133 // handlers) which process them. It can be also done at run-time, but for the
134 // simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame,wxFrame)135 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
136     EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
137     EVT_MENU(Minimal_Back, MyFrame::OnBack)
138     EVT_MENU(Minimal_Forward, MyFrame::OnForward)
139 END_EVENT_TABLE()
140 
141 // Create a new application object: this macro will allow wxWidgets to create
142 // the application object during program execution (it's better than using a
143 // static object for many reasons) and also declares the accessor function
144 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
145 // not wxApp)
146 IMPLEMENT_APP(MyApp)
147 
148 // ============================================================================
149 // implementation
150 // ============================================================================
151 
152 // ----------------------------------------------------------------------------
153 // the application class
154 // ----------------------------------------------------------------------------
155 
156 // `Main program' equivalent: the program execution "starts" here
157 bool MyApp::OnInit()
158 {
159     // Create the main application window
160     MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"),
161         wxDefaultPosition, wxSize(640, 480) );
162 
163     // Show it and tell the application that it's our main window
164     // @@@ what does it do exactly, in fact? is it necessary here?
165     frame->Show(true);
166     SetTopWindow(frame);
167 
168     // success: wxApp::OnRun() will be called which will enter the main message
169     // loop and the application will run. If we returned false here, the
170     // application would exit immediately.
171     return true;
172 }
173 
174 // ----------------------------------------------------------------------------
175 // main frame
176 // ----------------------------------------------------------------------------
177 
178 wxHtmlWindow *html;
179 
180 // frame constructor
MyFrame(const wxString & title,const wxPoint & pos,const wxSize & size)181 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
182 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
183 {
184     // create a menu bar
185     wxMenu *menuFile = new wxMenu;
186     wxMenu *menuNav = new wxMenu;
187 
188     menuFile->Append(Minimal_Quit, _("E&xit"));
189     menuNav->Append(Minimal_Back, _("Go &BACK"));
190     menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
191 
192     // now append the freshly created menu to the menu bar...
193     wxMenuBar *menuBar = new wxMenuBar;
194     menuBar->Append(menuFile, _("&File"));
195     menuBar->Append(menuNav, _("&Navigate"));
196 
197     // ... and attach this menu bar to the frame
198     SetMenuBar(menuBar);
199 
200     SetIcon(wxIcon(sample_xpm));
201 
202 #if wxUSE_STATUSBAR
203     CreateStatusBar(2);
204 #endif // wxUSE_STATUSBAR
205 
206     html = new wxHtmlWindow(this);
207     html -> SetRelatedFrame(this, _("wxHTML Demo: '%s'"));
208 #if wxUSE_STATUSBAR
209     html -> SetRelatedStatusBar(1);
210 #endif // wxUSE_STATUSBAR
211     html -> LoadPage(wxT("start.htm"));
212 
213 }
214 
215 
216 // event handlers
217 
OnQuit(wxCommandEvent & WXUNUSED (event))218 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
219 {
220     // true is to force the frame to close
221     Close(true);
222 }
223 
OnBack(wxCommandEvent & WXUNUSED (event))224 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
225 {
226     if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
227 }
228 
229 
OnForward(wxCommandEvent & WXUNUSED (event))230 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
231 {
232     if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
233 }
234