1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        platdetails.h
3 // Purpose:     Platform details page of the Doxygen manual
4 // Author:      wxWidgets team
5 // Licence:     wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7 
8 
9 /**
10 
11 @page page_port Platform Details
12 
13 @tableofcontents
14 
15 wxWidgets defines a common API across platforms, but uses the native graphical
16 user interface (GUI) on each platform, so your program will take on the native
17 look and feel that users are familiar with. Unfortunately native toolkits and
18 hardware do not always support the functionality that the wxWidgets API
19 requires. This chapter collects notes about differences among supported
20 platforms and ports.
21 
22 
23 
24 @section page_port_wxgtk wxGTK
25 
26 wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
27 native widgets wherever possible and uses wxWidgets' generic controls when
28 needed. GTK+ itself has been ported to a number of systems, but so far only the
29 original X11 version is supported. Support for other GTK+ backends is planned,
30 such as the new DirectFB backend.
31 
32 All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
33 be deprecated in a later release.
34 
35 You will need GTK+ 2.6 or higher which is available from:
36 
37 http://www.gtk.org
38 
39 The newer version of GTK+ you use, the more native widgets and features will be
40 utilized. We have gone to great lengths to allow compiling wxWidgets
41 applications with the latest version of GTK+, with the resulting binary working
42 on systems even with a much earlier version of GTK+. You will have to ensure
43 that the application is launched with lazy symbol binding for that.
44 
45 In order to configure wxWidgets to compile wxGTK you will need use the
46 @c --with-gtk argument to the @c configure script. This is the default for many
47 systems.
48 
49 GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
50 @c --with-gtk=1 to the @c configure script.
51 
52 Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
53 option @c --with-gtk=3 to enable it.
54 
55 For further information, please see the files in @c docs/gtk in the
56 distribution.
57 
58 
59 
60 @section page_port_wxosx wxOSX
61 
62 @subsection page_port_wxosx_carbon wxOSX/Carbon
63 
64 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
65 OS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
66 Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
67 supports both the Intel and PowerPC architectures and can be used to produce
68 "universal binaries" in order create application which can run both
69 architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
70 architecture since Apple decided not to port its Carbon API entirely to 64-bit.
71 
72 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
73 removed entirely in a future OS version. It's recommended you look into
74 switching your app over to wxOSX/Cocoa as soon as possible.
75 
76 For further information, please see the files in @c docs/osx in the
77 distribution.
78 
79 
80 
81 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
82 
83 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
84 Currently OS X 10.5 or higher are supported.  In contrast to wxOSX/Carbon,
85 it uses the Cocoa API  in place of Carbon. Much work has gone into this port
86 and many  controls are functional, but the port has not reached the maturity of
87 the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
88 architectures.
89 
90 In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
91 
92 @verbatim configure --with-osx_cocoa @endverbatim
93 
94 For further information, please see the files in @c docs/osx in the
95 distribution.
96 
97 @note There was a previous effort towards a Cocoa port called  wxCocoa, which
98 was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
99 X C APIs to share code, and while it is no longer being actively  developed,
100 docs for it are available in @c docs/cocoa in the distribution.
101 
102 
103 
104 @section page_port_wxos2 wxOS2
105 
106 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
107 This port is currently under construction and in beta phase.
108 
109 For further information, please see the files in @c docs/os2
110 in the distribution.
111 
112 
113 
114 @section page_port_wxx11 wxX11
115 
116 wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
117 graphics backend. wxX11 draws its widgets using the wxUniversal widget set
118 which is now part of wxWidgets. wxX11 is well-suited for a number of special
119 applications such as those running on systems with few resources (PDAs) or for
120 applications which need to use a special themed look.
121 
122 In order to configure wxWidgets to compile wxX11 you will need to type:
123 
124 @verbatim configure --with-x11 --with-universal @endverbatim
125 
126 For further information, please see the files in @c docs/x11 in the
127 distribution. There is also a page on the use of wxWidgets for embedded
128 applications on the wxWidgets web site.
129 
130 
131 
132 @section page_port_wxmotif wxMotif
133 
134 wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
135 libraries provide a clean and fast user interface at the expense of the beauty
136 and candy of newer interfaces like GTK.
137 
138 For further information, please see the files in @c docs/motif in the
139 distribution.
140 
141 
142 
143 @section page_port_wxmsw wxMSW
144 
145 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
146 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
147 through the MSLU extension library). wxMSW ensures native look and feel for XP
148 when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
149 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
150 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
151 MinGW32 tool chain.
152 
153 For further information, please see the files in docs/msw in the distribution.
154 
155 @subsection page_port_wxmsw_themedborders Themed Borders
156 
157 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
158 have wxWidgets use a themed border. Using the default XP theme, this is a thin
159 1-pixel blue border, with an extra 1-pixel border in the window client
160 background colour (usually white) to separate the client area's scrollbars from
161 the border.
162 
163 If you don't specify a border style for a wxTextCtrl in rich edit mode,
164 wxWidgets now gives the control themed borders automatically, where previously
165 they would take the Windows 95-style sunken border. Other native controls such
166 as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
167 borders where appropriate. To use themed borders on other windows, such as
168 wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
169 border style.
170 
171 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
172 used, chosen by the platform and control class. To leave the border decision
173 entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
174 with specifying @c wxBORDER_NONE, which says that there should definitely be
175 @e no border.
176 
177 @subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
178 
179 The way that wxMSW decides whether to apply a themed border is as follows. The
180 theming code calls wxWindow::GetBorder() to obtain a border. If no border style
181 has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
182 for this window. If wxBORDER_THEME was passed to the window constructor,
183 GetBorder() calls GetDefaultBorderForControl().
184 
185 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
186 wxWindow::CanApplyThemeBorder() which is a virtual function that tells
187 wxWidgets whether a control can have a theme applied explicitly (some native
188 controls already paint a theme in which case we should not apply it ourselves).
189 Note that wxPanel is an exception to this rule because in many cases we wish to
190 create a window with no border (for example, notebook pages). So wxPanel
191 overrides GetDefaultBorder() in order to call the generic
192 wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
193 
194 @subsection page_port_wxmsw_wince wxWinCE
195 
196 wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
197 wxMSW is common to Win32 and Windows CE but there are some simplifications,
198 enhancements, and differences in behaviour.
199 
200 For building instructions, see docs/msw/wince in the distribution, also the
201 section about Visual Studio 2005 project files below. The rest of this section
202 documents issues you need to be aware of when programming for Windows CE
203 devices.
204 
205 @subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
206 
207 Mobile applications generally have fewer features and simpler user interfaces.
208 Simply omit whole sizers, static lines and controls in your dialogs, and use
209 comboboxes instead of listboxes where appropriate. You also need to reduce the
210 amount of spacing used by sizers, for which you can use a macro such as this:
211 
212 @code
213 #if defined(__WXWINCE__)
214     #define wxLARGESMALL(large,small) small
215 #else
216     #define wxLARGESMALL(large,small) large
217 #endif
218 
219 // Usage
220 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
221 @endcode
222 
223 There is only ever one instance of a Windows CE application running, and
224 wxWidgets will take care of showing the current instance and shutting down the
225 second instance if necessary.
226 
227 You can test the return value of wxSystemSettings::GetScreenType() for a
228 qualitative assessment of what kind of display is available, or use
229 wxGetDisplaySize() if you need more information.
230 
231 You can also use wxGetOsVersion to test for a version of Windows CE at run-time
232 (see the next section). However, because different builds are currently
233 required to target different kinds of device, these values are hard-wired
234 according to the build, and you cannot dynamically adapt the same executable
235 for different major Windows CE platforms. This would require a different
236 approach to the way wxWidgets adapts its behaviour (such as for menubars) to
237 suit the style of device.
238 
239 See the "Life!" example (demos/life) for an example of an application that has
240 been tailored for PocketPC and Smartphone use.
241 
242 @note Don't forget to have this line in your .rc file,
243       as for desktop Windows applications:
244 
245 @verbatim #include "wx/msw/wx.rc" @endverbatim
246 
247 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
248 
249 Use these preprocessor symbols to test for the different types of devices:
250 
251 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
252 @li @b __PDA__ Generic mobile devices with no phone
253 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
254 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
255 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
256 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
257 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
258 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
259 
260 wxGetOsVersion() will return these values:
261 
262 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
263 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
264 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
265 
266 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
267 
268 Top level windows (dialogs, frames) are created always full-screen. Fit() of
269 sizers will not rescale top level windows but instead will scale window
270 content.
271 
272 If the screen orientation changes, the windows will automatically be resized so
273 no further action needs to be taken (unless you want to change the layout
274 according to the orientation, which you could detect in idle time, for
275 example). When input panel (SIP) is shown, top level windows (frames and
276 dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
277 
278 @subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
279 
280 You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
281 Smartphone and PocketPC; the window is simply hidden instead. However the
282 system may send the event to force the application to close down.
283 
284 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
285 
286 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
287 object in low memory conditions. Your application should release memory and
288 close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
289 @c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
290 whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
291 since these platforms do not support @c WM_ACTIVATEAPP.)
292 
293 @subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
294 
295 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
296 under Smartphone and PocketPC. You should first register each required button
297 with wxWindow::RegisterHotKey(), and unregister the button when you're done
298 with it. For example:
299 
300 @code
301 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
302 win->UnregisterHotKey(0);
303 @endcode
304 
305 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
306 other applications will grab the buttons.
307 
308 There is currently no method of finding out the names of the special buttons or
309 how many there are.
310 
311 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
312 
313 PocketPC dialogs have an OK button on the caption, and so you should generally
314 not repeat an OK button on the dialog. You can add a Cancel button if
315 necessary, but some dialogs simply don't offer you the choice (the guidelines
316 recommend you offer an Undo facility to make up for it). When the user clicks
317 on the OK button, your dialog will receive a @c wxID_OK event by default. If
318 you wish to change this, call wxDialog::SetAffirmativeId() with the required
319 identifier to be used. Or, override wxDialog::DoOK() (return @false to have
320 wxWidgets simply call Close to dismiss the dialog).
321 
322 Smartphone dialogs do @e not have an OK button on the caption, and are closed
323 using one of the two menu buttons. You need to assign these using
324 wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
325 example:
326 
327 @code
328 #ifdef __SMARTPHONE__
329     SetLeftMenu(wxID_OK);
330     SetRightMenu(wxID_CANCEL, _("Cancel"));
331 #elif defined(__POCKETPC__)
332     // No OK/Cancel buttons on PocketPC, OK on caption will close
333 #else
334     topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
335 #endif
336 @endcode
337 
338 For implementing property sheets (flat tabs), use a wxNotebook with
339 @c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
340 overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
341 this by using a negative spacing in your sizer Add() call. The cross-platform
342 property sheet dialog wxPropertySheetDialog is provided, to show settings in
343 the correct style on PocketPC and on other platforms.
344 
345 Notifications (bubble HTML text with optional buttons and links) will also be
346 implemented in the future for PocketPC.
347 
348 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
349 frames and dialogs are normally full-screen, and a modeless dialog is normally
350 intended to co-exist with the main application frame.
351 
352 @subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
353 
354 On PocketPC, a frame must always have a menubar, even if it's empty. An empty
355 menubar/toolbar is automatically provided for dialogs, to hide any existing
356 menubar for the duration of the dialog.
357 
358 Menubars and toolbars are implemented using a combined control, but you can use
359 essentially the usual wxWidgets API; wxWidgets will combine the menubar and
360 toolbar. However, there are some restrictions:
361 
362 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
363     because this uses the special wxToolMenuBar class (derived from wxToolBar)
364     to implement the combined toolbar and menubar. Otherwise, you can create
365     and manage toolbars using the wxToolBar class as usual, for example to
366     implement an optional formatting toolbar above the menubar as Pocket Word
367     does. But don't assign a wxToolBar to a frame using SetToolBar - you should
368     always use CreateToolBar for the main frame toolbar.
369 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not
370     supported.
371 @li For speed, colours are not remapped to the system colours as they are in
372     wxMSW. Provide the tool bitmaps either with the correct system button
373     background, or with transparency (for example, using XPMs).
374 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
375     supports controls.
376 
377 Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
378 you. You may either leave it blank, or access it with wxDialog::GetToolBar()
379 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
380 the toolbar.
381 
382 @subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
383 
384 On Smartphone, there are only two menu buttons, so a menubar is simulated using
385 a nested menu on the right menu button. Any toolbars are simply ignored on
386 Smartphone.
387 
388 @subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
389 
390 The guidelines state that applications should not have a Quit menu item, since
391 the user should not have to know whether an application is in memory or not.
392 The close button on a window does not call the window's close handler; it
393 simply hides the window. However, the guidelines say that the Ctrl+Q
394 accelerator can be used to quit the application, so wxWidgets defines this
395 accelerator by default and if your application handles wxID_EXIT, it will do
396 the right thing.
397 
398 @subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
399 
400 To enable context menus in PocketPC, you currently need to call
401 wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
402 menu event (wxContextMenuEvent) will never be sent. This API is subject to
403 change.
404 
405 Context menus are not supported in Smartphone.
406 
407 @subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
408 
409 These controls and styles are specific to wxWinCE:
410 
411 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
412 created, which capitalizes the first letter.
413 
414 These controls are missing from wxWinCE:
415 
416 @li MDI classes MDI is not supported under Windows CE.
417 @li wxMiniFrame Not supported under Windows CE.
418 
419 Tooltips are not currently supported for controls, since on PocketPC controls
420 with tooltips are distinct controls, and it will be hard to add dynamic tooltip
421 support.
422 
423 Control borders on PocketPC and Smartphone should normally be specified with
424 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
425 appropriately by virtue of their GetDefaultBorder() function, but if you wish
426 to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
427 will give a simple border on PocketPC and Smartphone, and the sunken border on
428 other platforms.
429 
430 @subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
431 
432 You can use the help controller wxWinceHelpController which controls simple
433 @c .htm files, usually installed in the Windows directory. See the Windows CE
434 reference for how to format the HTML files.
435 
436 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
437 
438 To install your application, you need to build a CAB file using the parameters
439 defined in a special .inf file. The CabWiz program in your SDK will compile the
440 CAB file from the .inf file and files that it specifies.
441 
442 For delivery, you can simply ask the user to copy the CAB file to the device
443 and execute the CAB file using File Explorer. Or, you can write a program for
444 the desktop PC that will find the ActiveSync Application Manager and install
445 the CAB file on the device, which is obviously much easier for the user.
446 
447 Here are some links that may help.
448 
449 @li A setup builder that takes CABs and builds a setup program is at
450     http://www.eskimo.com/~scottlu/win/index.html.
451 @li Sample installation files can be found in
452     <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
453 @li An installer generator using wxPython can be found at
454     http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
455 @li Miscellaneous Windows CE resources can be found at
456     http://www.orbworks.com/pcce/resources.html.
457 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
458     http://www.pocketpcdn.com/articles/creatingsetup.html.
459 @li Microsoft instructions are at
460     http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
461 @li Troubleshooting WinCE application installations:
462     http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
463 
464 You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
465 to create a PocketPC installation for ARM-based devices. In particular,
466 @c build.bat builds the distribution and copies it to a directory called
467 @c Deliver.
468 
469 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
470 
471 Allowing the user to access files on memory cards, or on arbitrary parts of the
472 filesystem, is a pain; the standard file dialog only shows folders under My
473 Documents or folders on memory cards (not the system or card root directory,
474 for example). This is a known problem for PocketPC developers.
475 
476 If you need a file dialog that allows access to all folders, you can use
477 wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
478 
479 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
480 
481 <b>Run-time type information</b>
482 
483 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
484 download an extra library, @c ccrtrtti.lib, and link with it. At the time of
485 writing you can get it from here:
486 
487 @verbatim
488 http://support.microsoft.com/kb/830482/en-us
489 @endverbatim
490 
491 Otherwise you will get linker errors similar to this:
492 
493 @verbatim
494 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
495 @endverbatim
496 
497 <b>Windows Mobile 5.0 emulator</b>
498 
499 Note that there is no separate emulator configuration for Windows Mobile 5.0:
500 the emulator runs the ARM code directly.
501 
502 <b>Visual Studio 2005 project files</b>
503 
504 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
505 applications, doesn't do a perfect job of converting the project files from
506 eVC++ format.
507 
508 When you have converted the wxWidgets workspace, edit the configuration
509 properties for each configuration and in the Librarian, add a relative path
510 
511 @verbatim ..\..\lib @endverbatim
512 
513 to each library path. For example:
514 
515 @verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
516 
517 Then, for a sample you want to compile, edit the configuration properties
518 and make sure
519 
520 @verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
521 
522 is in the Linker/General/Additional Library Directories property. Also change
523 the Linker/Input/Additional Dependencies property to something like
524 
525 @verbatim
526 coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
527 @endverbatim
528 
529 since the library names in the wxWidgets workspace were changed by VS 2005.
530 
531 Alternately, you could edit all the names to be identical to the original eVC++
532 names, but this will probably be more fiddly.
533 
534 @subsubsection page_port_wxmsw_wince_issues Remaining Issues
535 
536 These are some of the remaining problems to be sorted out, and features
537 to be supported.
538 
539 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
540 the command bar on Mobile 5, so the menubar functions need to be rewritten
541 to get the individual menus without use of a menubar handle. Also the
542 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
543 considered.
544 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
545 layout seems slow. Some analysis is required.
546 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
547 icons, should be implemented. This will be quite straightforward.
548 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
549 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
550 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
551 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
552 show the SIP automatically using the @c WC_SIPREF control.
553 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
554 the correct size on the emulator, but too small on a VGA Pocket Loox device.
555 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
556 missing styles are implemented with @c WM_PAINT.
557 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
558 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
559 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
560 to wxHtmlWindow.
561 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
562 tooltips, with the tooltip separated from the label with a double tilde. We need to support
563 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
564 so an extra style may be required.)
565 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
566 between controls. The focus handling in wxWidgets needs investigation. See in particular
567 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
568 sets the focus to the first child of the dialog.
569 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
570 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
571 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
572 than preprocessor tests, so that the same WinCE application can run on different
573 versions of the operating system.
574 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
575 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
576 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
577 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
578 on deactivation and activation.
579 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
580 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
581 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
582 a generic plugin that takes registry information from a given application, with
583 options to display information in a particular way using icons and text from
584 a specified location.
585 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
586 between desktop and mobile applications, in particular for sizer layout.
587 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
588 should be catered for, either by hard-wiring the capability into all dialogs and panels,
589 or by providing a standard component and sizer.
590 
591 
592 
593 @section page_port_nativedocs Native Toolkit Documentation
594 
595 It's sometimes useful to interface directly with the underlying toolkit
596 used by wxWidgets to e.g. use toolkit-specific features.
597 In such case (or when you want to e.g. write a port-specific patch) it can be
598 necessary to use the underlying toolkit API directly:
599 
600 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
601 - wxGTK port uses GTK+ and other lower-level libraries; see
602   - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
603   - GDK docs at http://library.gnome.org/devel/gdk/unstable/
604   - GLib docs at http://library.gnome.org/devel/glib/unstable/
605   - GObject docs at http://library.gnome.org/devel/gobject/unstable/
606   - Pango docs at http://library.gnome.org/devel/pango/unstable/
607 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
608 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
609 
610 */
611