1 /*
2  * button.c - button managing
3  *
4  * Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  *
20  */
21 
22 /** awesome button API
23  *
24  * Furthermore to the classes described here, one can also use signals as
25  * described in @{signals}.
26  *
27  * Some signal names are starting with a dot. These dots are artefacts from
28  * the documentation generation, you get the real signal name by
29  * removing the starting dot.
30  *
31  * @author Julien Danjou &lt;julien@danjou.info&gt;
32  * @copyright 2008-2009 Julien Danjou
33  * @classmod button
34  */
35 
36 #include "button.h"
37 
38 lua_class_t button_class;
39 
40 /** Button object.
41  *
42  * @tfield int button The mouse button number, or 0 for any button.
43  * @tfield table modifiers The modifier key table that should be pressed while the
44  *   button is pressed.
45  * @table button
46  */
47 
48 /** Get the number of instances.
49  * @treturn int The number of button objects alive.
50  * @function instances
51  */
52 
53 /** Set a __index metamethod for all button instances.
54  * @tparam function cb The meta-method
55  * @function set_index_miss_handler
56  */
57 
58 /** Set a __newindex metamethod for all button instances.
59  * @tparam function cb The meta-method
60  * @function set_newindex_miss_handler
61  */
62 
63 /** When bound mouse button + modifiers are pressed.
64  * @param ... One or more arguments are possible
65  * @signal press
66  */
67 
68 /** When property changes.
69  * @signal property::button
70  */
71 
72 /** When property changes.
73  * @signal property::modifiers
74  */
75 
76 /** When bound mouse button + modifiers are pressed.
77  * @param ... One or more arguments are possible
78  * @signal release
79  */
80 
81 /** Create a new mouse button bindings.
82  * \param L The Lua VM state.
83  * \return The number of elements pushed on stack.
84  */
85 static int
luaA_button_new(lua_State * L)86 luaA_button_new(lua_State *L)
87 {
88     return luaA_class_new(L, &button_class);
89 }
90 
91 /** Set a button array with a Lua table.
92  * \param L The Lua VM state.
93  * \param oidx The index of the object to store items into.
94  * \param idx The index of the Lua table.
95  * \param buttons The array button to fill.
96  */
97 void
luaA_button_array_set(lua_State * L,int oidx,int idx,button_array_t * buttons)98 luaA_button_array_set(lua_State *L, int oidx, int idx, button_array_t *buttons)
99 {
100     luaA_checktable(L, idx);
101 
102     foreach(button, *buttons)
103         luaA_object_unref_item(L, oidx, *button);
104 
105     button_array_wipe(buttons);
106     button_array_init(buttons);
107 
108     lua_pushnil(L);
109     while(lua_next(L, idx))
110         if(luaA_toudata(L, -1, &button_class))
111             button_array_append(buttons, luaA_object_ref_item(L, oidx, -1));
112         else
113             lua_pop(L, 1);
114 }
115 
116 /** Push an array of button as an Lua table onto the stack.
117  * \param L The Lua VM state.
118  * \param oidx The index of the object to get items from.
119  * \param buttons The button array to push.
120  * \return The number of elements pushed on stack.
121  */
122 int
luaA_button_array_get(lua_State * L,int oidx,button_array_t * buttons)123 luaA_button_array_get(lua_State *L, int oidx, button_array_t *buttons)
124 {
125     lua_createtable(L, buttons->len, 0);
126     for(int i = 0; i < buttons->len; i++)
127     {
128         luaA_object_push_item(L, oidx, buttons->tab[i]);
129         lua_rawseti(L, -2, i + 1);
130     }
131     return 1;
132 }
133 
134 LUA_OBJECT_EXPORT_PROPERTY(button, button_t, button, lua_pushinteger);
135 LUA_OBJECT_EXPORT_PROPERTY(button, button_t, modifiers, luaA_pushmodifiers);
136 
137 static int
luaA_button_set_modifiers(lua_State * L,button_t * b)138 luaA_button_set_modifiers(lua_State *L, button_t *b)
139 {
140     b->modifiers = luaA_tomodifiers(L, -1);
141     luaA_object_emit_signal(L, -3, "property::modifiers", 0);
142     return 0;
143 }
144 
145 static int
luaA_button_set_button(lua_State * L,button_t * b)146 luaA_button_set_button(lua_State *L, button_t *b)
147 {
148     b->button = luaL_checkinteger(L, -1);
149     luaA_object_emit_signal(L, -3, "property::button", 0);
150     return 0;
151 }
152 
153 void
button_class_setup(lua_State * L)154 button_class_setup(lua_State *L)
155 {
156     static const struct luaL_Reg button_methods[] =
157     {
158         LUA_CLASS_METHODS(button)
159         { "__call", luaA_button_new },
160         { NULL, NULL }
161     };
162 
163     static const struct luaL_Reg button_meta[] =
164     {
165         LUA_OBJECT_META(button)
166         LUA_CLASS_META
167         { NULL, NULL }
168     };
169 
170     luaA_class_setup(L, &button_class, "button", NULL,
171                      (lua_class_allocator_t) button_new, NULL, NULL,
172                      luaA_class_index_miss_property, luaA_class_newindex_miss_property,
173                      button_methods, button_meta);
174     luaA_class_add_property(&button_class, "button",
175                             (lua_class_propfunc_t) luaA_button_set_button,
176                             (lua_class_propfunc_t) luaA_button_get_button,
177                             (lua_class_propfunc_t) luaA_button_set_button);
178     luaA_class_add_property(&button_class, "modifiers",
179                             (lua_class_propfunc_t) luaA_button_set_modifiers,
180                             (lua_class_propfunc_t) luaA_button_get_modifiers,
181                             (lua_class_propfunc_t) luaA_button_set_modifiers);
182 }
183 
184 /* @DOC_cobject_COMMON@ */
185 
186 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
187