1 /* GStreamer
2  * Copyright (C) 2018 Matthew Waters <matthew@centricular.com>
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public
15  * License along with this library; if not, write to the
16  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 /*
20  * This file was modified from the alpha element and converted to OpenGL
21  */
22 
23 /**
24  * SECTION:element-glalpha
25  * @title: glalpha
26  *
27  * The glalpha element adds an alpha channel to a video stream. The values
28  * of the alpha channel can be either be set to a constant or can be
29  * dynamically calculated via chroma keying, e.g. blue can be set as
30  * the transparent color.
31  *
32  * Sample pipeline:
33  * |[
34  * gst-launch-1.0 gltestsrc pattern=snow ! mixer.sink_0 \
35  *   gltestsrc pattern=smpte ! glalpha method=green ! mixer.sink_1 \
36  *   glvideomixer name=mixer sink_0::zorder=0 sink_1::zorder=1 ! \
37  *   glimagesink
38  * ]| This pipeline adds a alpha channel to the SMPTE color bars
39  * with green as the transparent color and overlays the output on
40  * top of a snow video stream.
41  *
42  */
43 
44 #ifdef HAVE_CONFIG_H
45 #include "config.h"
46 #endif
47 
48 #include "gstglalpha.h"
49 #include <string.h>
50 #include <math.h>
51 #include <gst/gl/gstglfuncs.h>
52 
53 #ifndef M_PI
54 #define M_PI  3.14159265358979323846
55 #endif
56 
57 GST_DEBUG_CATEGORY_STATIC (glalpha_debug);
58 #define GST_CAT_DEFAULT glalpha_debug
59 
60 #define GST_TYPE_GL_ALPHA_METHOD (gst_gl_alpha_method_get_type())
61 static GType
gst_gl_alpha_method_get_type(void)62 gst_gl_alpha_method_get_type (void)
63 {
64   static GType alpha_method_type = 0;
65   static const GEnumValue alpha_method[] = {
66     {ALPHA_METHOD_SET, "Set/adjust alpha channel", "set"},
67     {ALPHA_METHOD_GREEN, "Chroma Key on pure green", "green"},
68     {ALPHA_METHOD_BLUE, "Chroma Key on pure blue", "blue"},
69     {ALPHA_METHOD_CUSTOM, "Chroma Key on custom RGB values", "custom"},
70     {0, NULL, NULL},
71   };
72 
73   if (!alpha_method_type) {
74     alpha_method_type =
75         g_enum_register_static ("GstGLAlphaMethod", alpha_method);
76   }
77   return alpha_method_type;
78 }
79 
80 /* GstGLAlpha properties */
81 #define DEFAULT_METHOD ALPHA_METHOD_SET
82 #define DEFAULT_ALPHA 1.0
83 #define DEFAULT_TARGET_R 0
84 #define DEFAULT_TARGET_G 255
85 #define DEFAULT_TARGET_B 0
86 #define DEFAULT_ANGLE 20.0
87 #define DEFAULT_NOISE_LEVEL 2.0
88 #define DEFAULT_BLACK_SENSITIVITY 100
89 #define DEFAULT_WHITE_SENSITIVITY 100
90 
91 enum
92 {
93   PROP_0,
94   PROP_METHOD,
95   PROP_ALPHA,
96   PROP_TARGET_R,
97   PROP_TARGET_G,
98   PROP_TARGET_B,
99   PROP_ANGLE,
100   PROP_NOISE_LEVEL,
101   PROP_BLACK_SENSITIVITY,
102   PROP_WHITE_SENSITIVITY,
103 };
104 
105 /* *INDENT-OFF* */
106 static const gchar *alpha_frag =
107   "varying vec2 v_texcoord;\n"
108   "uniform sampler2D tex;\n"
109   "uniform float alpha;\n"
110   "void main () {\n"
111   "  vec4 rgba = texture2D (tex, v_texcoord);\n"
112   "  rgba.a = alpha;\n"
113   "  gl_FragColor = rgba;\n"
114   "}\n";
115 
116 static const gchar *chroma_key_frag =
117   "varying vec2 v_texcoord;\n"
118   "uniform sampler2D tex;\n"
119   "uniform float cb;\n"
120   "uniform float cr;\n"
121   "uniform float kg;\n"
122   "uniform float accept_angle_tg;\n"
123   "uniform float accept_angle_ctg;\n"
124   "uniform float one_over_kc;\n"
125   "uniform float kfgy_scale;\n"
126   "uniform float noise_level2;\n"
127   "uniform float smin;\n"
128   "uniform float smax;\n"
129   /* these values are taken from the alpha element and divided by 256 to
130    * get the floating point numbers below.
131    * XXX: They are different from the values produced by videoconvert and used
132    * by glcolorconvert
133   298, 0, 409, -57068,
134   298, -100, -208, 34707,
135   298, 516, 0, -70870,
136   */
137   "#define from_yuv_bt601_offset vec3(-0.0625, -0.5, -0.5)\n"
138   "#define from_yuv_bt601_rcoeff vec3(1.1640625, 0.000, 1.787)\n"
139   "#define from_yuv_bt601_gcoeff vec3(1.1640625,-0.213,-0.531)\n"
140   "#define from_yuv_bt601_bcoeff vec3(1.1640625, 2.112, 0.000)\n"
141   /* these values are taken from the alpha element and divided by 256 to
142    * get the floating point numbers below
143    * XXX: They are different from the values produced by videoconvert and used
144    * by glcolorconvert
145   66, 129, 25, 4096,
146   -38, -74, 112, 32768,
147   112, -94, -18, 32768,
148   */
149   "#define from_rgb_bt601_offset vec3(0.0625, 0.5, 0.5)\n"
150   "#define from_rgb_bt601_ycoeff vec3( 0.2578125, 0.50390625, 0.09765625)\n"
151   "#define from_rgb_bt601_ucoeff vec3(-0.1484375,-0.28906250, 0.43750000)\n"
152   "#define from_rgb_bt601_vcoeff vec3( 0.4375000,-0.36718750,-0.07031250)\n"
153   "#define PI 3.14159265\n"
154   "\n"
155   "vec3 yuv_to_rgb (vec3 val) {\n"
156   "  vec3 rgb;\n"
157   "  val += from_yuv_bt601_offset;\n"
158   "  rgb.r = dot(val, from_yuv_bt601_rcoeff);\n"
159   "  rgb.g = dot(val, from_yuv_bt601_gcoeff);\n"
160   "  rgb.b = dot(val, from_yuv_bt601_bcoeff);\n"
161   "  return rgb;\n"
162   "}\n"
163   "vec3 rgb_to_yuv (vec3 val) {\n"
164   "  vec3 yuv;\n"
165   "  yuv.r = dot(val.rgb, from_rgb_bt601_ycoeff);\n"
166   "  yuv.g = dot(val.rgb, from_rgb_bt601_ucoeff);\n"
167   "  yuv.b = dot(val.rgb, from_rgb_bt601_vcoeff);\n"
168   "  yuv += from_rgb_bt601_offset;\n"
169   "  return yuv;\n"
170   "}\n"
171   "vec4 chroma_keying_yuv (vec4 yuva) {\n"
172   "  float y, u, v;\n"
173   "  y = yuva.x;\n"
174   "  u = yuva.y-0.5;\n"
175   "  v = yuva.z-0.5;\n"
176   "  if (y < smin || y > smax) {\n"
177   "    return yuva;\n"
178   "  }\n"
179   "  vec4 new;\n"
180   "  float tmp, tmp1;\n"
181   "  float x = clamp ((u * cb + v * cr) * 2.0, -0.5, 0.5);\n"
182   "  float z = clamp ((v * cb - u * cr) * 2.0, -0.5, 0.5);\n"
183   "  if (abs(z) > min (0.5, x * accept_angle_tg * 0.0625)) {\n"
184   "    return yuva;\n"
185   "  }\n"
186   "  float x1 = min (0.5, abs(z * accept_angle_ctg * 0.0625));\n"
187   "  float y1 = z;\n"
188   "  tmp1 = max (0.0, x-x1);\n"
189   "  float b_alpha = yuva.a * (1.0 - clamp (tmp1 * one_over_kc, 0.0, 1.0));\n"
190   "  tmp = min (1.0, tmp1 * kfgy_scale * 0.0625);\n"
191   "  new.x = max (y-tmp, 0.0);//y < tmp ? 0.0 : y - tmp;\n"
192   "  new.y = clamp ((x1 * cb - y1 * cr) * 2.0, -0.5, 0.5)+0.5;\n"
193   "  new.z = clamp ((y1 * cb + x1 * cr) * 2.0, -0.5, 0.5)+0.5;\n"
194   "  new.a = z * z + (x - kg) * (x - kg) < noise_level2 ? 0.0 : b_alpha;\n"
195   "  return new;\n"
196   "}\n"
197   "void main () {\n"
198   "  vec4 yuva;\n"
199   /* operations translated from alpha and tested with glvideomixer
200    * with one pad's paremeters blend-equation-rgb={subtract,reverse-subtract},
201    * blend-function-src-rgb=src-color and blend-function-dst-rgb=dst-color */
202   "  vec4 rgba = texture2D (tex, v_texcoord);\n"
203   "  yuva.xyz = rgb_to_yuv (rgba.rgb);\n"
204   "  yuva.a = rgba.a;\n"
205   "  yuva = chroma_keying_yuv (yuva);\n"
206   "  rgba.rgb = yuv_to_rgb (yuva.xyz);\n"
207   "  rgba.a = yuva.a;\n"
208   "  gl_FragColor = rgba;\n"
209   "}\n";
210 /* *INDENT-ON* */
211 
212 static const gfloat cog_rgb_to_ycbcr_matrix_8bit_sdtv[] = {
213   0.2578125, 0.50390625, 0.09765625, 0.0625f,
214   -0.1484375, -0.28906250, 0.43750000, 0.5f,
215   0.4375000, -0.36718750, -0.07031250, 0.5f
216 };
217 
218 static void gst_gl_alpha_set_property (GObject * object, guint prop_id,
219     const GValue * value, GParamSpec * pspec);
220 static void gst_gl_alpha_get_property (GObject * object, guint prop_id,
221     GValue * value, GParamSpec * pspec);
222 
223 #define gst_gl_alpha_parent_class parent_class
224 G_DEFINE_TYPE (GstGLAlpha, gst_gl_alpha, GST_TYPE_GL_FILTER);
225 
226 static gboolean
gst_gl_alpha_is_passthrough(GstGLAlpha * glalpha)227 gst_gl_alpha_is_passthrough (GstGLAlpha * glalpha)
228 {
229   return glalpha->method == ALPHA_METHOD_SET && glalpha->alpha == 1.0;
230 }
231 
232 /* move v to be inside [from, to] by some multiple of (to-from) */
233 static float
wrap(float v,float from,float to)234 wrap (float v, float from, float to)
235 {
236   float diff;
237 
238   if (from > to) {
239     float t = to;
240     to = from;
241     from = t;
242   }
243 
244   if (!isfinite (to) || !isfinite (from) || !isfinite (v))
245     return v;
246 
247   diff = to - from;
248 
249   while (v < from)
250     v += diff;
251   while (v > to)
252     v -= diff;
253 
254   return v;
255 }
256 
257 static void
gst_gl_alpha_update_properties(GstGLAlpha * glalpha)258 gst_gl_alpha_update_properties (GstGLAlpha * glalpha)
259 {
260   GstBaseTransform *base = GST_BASE_TRANSFORM (glalpha);
261   gboolean current_passthrough, passthrough;
262   gfloat kgl;
263   gfloat tmp;
264   gfloat target_r, target_g, target_b;
265   gfloat target_y, target_u, target_v;
266   const float *matrix = cog_rgb_to_ycbcr_matrix_8bit_sdtv;
267 
268   GST_OBJECT_LOCK (glalpha);
269   switch (glalpha->method) {
270     case ALPHA_METHOD_GREEN:
271       target_r = 0.0;
272       target_g = 1.0;
273       target_b = 0.0;
274       break;
275     case ALPHA_METHOD_BLUE:
276       target_r = 0.0;
277       target_g = 0.0;
278       target_b = 1.0;
279       break;
280     default:
281       target_r = (gfloat) glalpha->target_r / 255.0;
282       target_g = (gfloat) glalpha->target_g / 255.0;
283       target_b = (gfloat) glalpha->target_b / 255.0;
284       break;
285   }
286 
287   target_y =
288       matrix[0] * target_r + matrix[1] * target_g + matrix[2] * target_b +
289       matrix[3];
290   /* Cb,Cr without offset here because the chroma keying
291    * works with them being in range [-128,127]
292    */
293   target_u = matrix[4] * target_r + matrix[5] * target_g + matrix[6] * target_b;
294   target_v =
295       matrix[8] * target_r + matrix[9] * target_g + matrix[10] * target_b;
296 
297   tmp = target_u * target_u + target_v * target_v;
298   kgl = sqrt (tmp);
299   glalpha->cb = target_u / kgl * 0.5;
300   glalpha->cr = target_v / kgl * 0.5;
301 
302   tmp = 15 * tan (M_PI * glalpha->angle / 180);
303   tmp = MIN (tmp, 255);
304   glalpha->accept_angle_tg = tmp;
305   tmp = 15 / tan (M_PI * glalpha->angle / 180);
306   tmp = MIN (tmp, 255);
307   glalpha->accept_angle_ctg = tmp;
308   glalpha->one_over_kc = wrap (2 / kgl - 255, 0, 256);
309   tmp = 15 * target_y / kgl;
310   tmp = MIN (tmp, 255);
311   glalpha->kfgy_scale = tmp;
312   glalpha->kg = MIN (kgl, 0.5);
313 
314   glalpha->noise_level2 =
315       glalpha->noise_level / 256.0 * glalpha->noise_level / 256.0;
316 
317   GST_INFO_OBJECT (glalpha, "target yuv: %f, %f, %f, "
318       "kgl: %f, cb: %f, cr: %f, accept_angle_tg: %f, accept_angle_ctg: %f, "
319       "one_over_kc: %f, kgfy_scale: %f, kg: %f, noise level: %f",
320       (float) target_y, (float) target_u, (float) target_v, (float) kgl,
321       (float) glalpha->cb, (float) glalpha->cr,
322       (float) glalpha->accept_angle_tg, (float) glalpha->accept_angle_ctg,
323       (float) glalpha->one_over_kc, (float) glalpha->kfgy_scale,
324       (float) glalpha->kg, (float) glalpha->noise_level2);
325 
326   passthrough = gst_gl_alpha_is_passthrough (glalpha);
327   GST_OBJECT_UNLOCK (glalpha);
328   current_passthrough = gst_base_transform_is_passthrough (base);
329 
330   gst_base_transform_set_passthrough (base, passthrough);
331   if (current_passthrough != passthrough)
332     gst_base_transform_reconfigure_src (base);
333 }
334 
335 static gboolean
_create_shader(GstGLAlpha * alpha)336 _create_shader (GstGLAlpha * alpha)
337 {
338   GstGLBaseFilter *base_filter = GST_GL_BASE_FILTER (alpha);
339   GstGLFilter *filter = GST_GL_FILTER (alpha);
340   GError *error = NULL;
341   const gchar *frags[2];
342 
343   if (alpha->alpha_shader)
344     gst_object_unref (alpha->alpha_shader);
345 
346   frags[0] =
347       gst_gl_shader_string_get_highest_precision (base_filter->context,
348       GST_GLSL_VERSION_NONE,
349       GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
350   frags[1] = alpha_frag;
351 
352   if (!(alpha->alpha_shader =
353           gst_gl_shader_new_link_with_stages (base_filter->context, &error,
354               gst_glsl_stage_new_default_vertex (base_filter->context),
355               gst_glsl_stage_new_with_strings (base_filter->context,
356                   GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
357                   GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, 2,
358                   frags), NULL))) {
359     GST_ELEMENT_ERROR (alpha, RESOURCE, NOT_FOUND, ("%s",
360             "Failed to initialize alpha shader"), ("%s",
361             error ? error->message : "Unknown error"));
362     return FALSE;
363   }
364 
365   if (alpha->chroma_key_shader)
366     gst_object_unref (alpha->chroma_key_shader);
367 
368   frags[1] = chroma_key_frag;
369 
370   if (!(alpha->chroma_key_shader =
371           gst_gl_shader_new_link_with_stages (base_filter->context, &error,
372               gst_glsl_stage_new_default_vertex (base_filter->context),
373               gst_glsl_stage_new_with_strings (base_filter->context,
374                   GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
375                   GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, 2,
376                   frags), NULL))) {
377     GST_ELEMENT_ERROR (alpha, RESOURCE, NOT_FOUND, ("%s",
378             "Failed to initialize chroma key shader"), ("%s",
379             error ? error->message : "Unknown error"));
380     return FALSE;
381   }
382 
383   filter->draw_attr_position_loc =
384       gst_gl_shader_get_attribute_location (alpha->alpha_shader, "a_position");
385   filter->draw_attr_texture_loc =
386       gst_gl_shader_get_attribute_location (alpha->alpha_shader, "a_texcoord");
387 
388   return TRUE;
389 }
390 
391 static gboolean
gst_gl_alpha_gl_start(GstGLBaseFilter * base_filter)392 gst_gl_alpha_gl_start (GstGLBaseFilter * base_filter)
393 {
394   GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);
395 
396   if (!_create_shader (alpha))
397     return FALSE;
398 
399   return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
400 }
401 
402 static void
gst_gl_alpha_gl_stop(GstGLBaseFilter * base_filter)403 gst_gl_alpha_gl_stop (GstGLBaseFilter * base_filter)
404 {
405   GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);
406 
407   if (alpha->alpha_shader)
408     gst_object_unref (alpha->alpha_shader);
409   alpha->alpha_shader = NULL;
410 
411   if (alpha->chroma_key_shader)
412     gst_object_unref (alpha->chroma_key_shader);
413   alpha->chroma_key_shader = NULL;
414 
415   GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
416 }
417 
418 static void
gst_gl_alpha_before_transform(GstBaseTransform * base,GstBuffer * buf)419 gst_gl_alpha_before_transform (GstBaseTransform * base, GstBuffer * buf)
420 {
421   GstGLAlpha *alpha = GST_GL_ALPHA (base);
422   GstClockTime timestamp, stream_time;
423 
424   timestamp = GST_BUFFER_TIMESTAMP (buf);
425   stream_time =
426       gst_segment_to_stream_time (&base->segment, GST_FORMAT_TIME, timestamp);
427 
428   GST_DEBUG_OBJECT (alpha, "sync to %" GST_TIME_FORMAT,
429       GST_TIME_ARGS (timestamp));
430 
431   if (GST_CLOCK_TIME_IS_VALID (stream_time))
432     gst_object_sync_values (GST_OBJECT (alpha), stream_time);
433 }
434 
435 static gboolean
gst_gl_alpha_filter_texture(GstGLFilter * filter,GstGLMemory * in_tex,GstGLMemory * out_tex)436 gst_gl_alpha_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
437     GstGLMemory * out_tex)
438 {
439   GstGLAlpha *alpha = GST_GL_ALPHA (filter);
440   GstGLShader *shader;
441 
442   if (!alpha->alpha_shader)
443     _create_shader (alpha);
444 
445   GST_OBJECT_LOCK (alpha);
446   if (alpha->method == ALPHA_METHOD_SET) {
447     shader = alpha->alpha_shader;
448     gst_gl_shader_use (shader);
449     gst_gl_shader_set_uniform_1f (shader, "alpha", alpha->alpha);
450   } else {
451     shader = alpha->chroma_key_shader;
452     gst_gl_shader_use (shader);
453 
454     gst_gl_shader_set_uniform_1f (shader, "cb", alpha->cb);
455     gst_gl_shader_set_uniform_1f (shader, "cr", alpha->cr);
456     gst_gl_shader_set_uniform_1f (shader, "kg", alpha->kg);
457     gst_gl_shader_set_uniform_1f (shader, "accept_angle_tg",
458         alpha->accept_angle_tg);
459     gst_gl_shader_set_uniform_1f (shader, "accept_angle_ctg",
460         alpha->accept_angle_ctg);
461     gst_gl_shader_set_uniform_1f (shader, "one_over_kc", alpha->one_over_kc);
462     gst_gl_shader_set_uniform_1f (shader, "kfgy_scale", alpha->kfgy_scale);
463     gst_gl_shader_set_uniform_1f (shader, "noise_level2", alpha->noise_level2);
464     gst_gl_shader_set_uniform_1f (shader, "smin",
465         0.5 - alpha->black_sensitivity / 255.0);
466     gst_gl_shader_set_uniform_1f (shader, "smax",
467         0.5 + alpha->white_sensitivity / 255.0);
468   }
469   GST_OBJECT_UNLOCK (alpha);
470 
471   gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, shader);
472 
473   return TRUE;
474 }
475 
476 static void
gst_gl_alpha_class_init(GstGLAlphaClass * klass)477 gst_gl_alpha_class_init (GstGLAlphaClass * klass)
478 {
479   GObjectClass *gobject_class = (GObjectClass *) klass;
480   GstElementClass *gstelement_class = (GstElementClass *) klass;
481   GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass;
482   GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass;
483   GstGLFilterClass *filter_class = (GstGLFilterClass *) klass;
484 
485   GST_DEBUG_CATEGORY_INIT (glalpha_debug, "glalpha", 0, "glalpha");
486 
487   gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
488 
489   gobject_class->set_property = gst_gl_alpha_set_property;
490   gobject_class->get_property = gst_gl_alpha_get_property;
491 
492   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_METHOD,
493       g_param_spec_enum ("method", "Method",
494           "How the alpha channels should be created", GST_TYPE_GL_ALPHA_METHOD,
495           DEFAULT_METHOD, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
496   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ALPHA,
497       g_param_spec_double ("alpha", "Alpha", "The value for the alpha channel",
498           0.0, 1.0, DEFAULT_ALPHA,
499           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
500   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_R,
501       g_param_spec_uint ("target-r", "Target Red",
502           "The red color value for custom RGB chroma keying", 0, 255,
503           DEFAULT_TARGET_R,
504           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
505   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_G,
506       g_param_spec_uint ("target-g", "Target Green",
507           "The green color value for custom RGB chroma keying", 0, 255,
508           DEFAULT_TARGET_G,
509           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
510   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_B,
511       g_param_spec_uint ("target-b", "Target Blue",
512           "The blue color value for custom RGB chroma keying", 0, 255,
513           DEFAULT_TARGET_B,
514           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
515   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ANGLE,
516       g_param_spec_float ("angle", "Angle", "Size of the colorcube to change",
517           0.0, 90.0, DEFAULT_ANGLE,
518           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
519   g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_NOISE_LEVEL,
520       g_param_spec_float ("noise-level", "Noise Level", "Size of noise radius",
521           0.0, 64.0, DEFAULT_NOISE_LEVEL,
522           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
523   g_object_class_install_property (G_OBJECT_CLASS (klass),
524       PROP_BLACK_SENSITIVITY, g_param_spec_uint ("black-sensitivity",
525           "Black Sensitivity", "Sensitivity to dark colors", 0, 128,
526           DEFAULT_BLACK_SENSITIVITY,
527           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
528   g_object_class_install_property (G_OBJECT_CLASS (klass),
529       PROP_WHITE_SENSITIVITY, g_param_spec_uint ("white-sensitivity",
530           "White Sensitivity", "Sensitivity to bright colors", 0, 128,
531           DEFAULT_WHITE_SENSITIVITY,
532           G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
533 
534   gst_element_class_set_static_metadata (gstelement_class,
535       "OpenGL Alpha Filter", "Filter/Effect/Video",
536       "Adds an alpha channel to video using OpenGL - uniform or chroma-keying",
537       "Matthew Waters <matthew@centricular.com>");
538 
539   trans_class->before_transform =
540       GST_DEBUG_FUNCPTR (gst_gl_alpha_before_transform);
541   trans_class->transform_ip_on_passthrough = FALSE;
542 
543   base_filter_class->gl_start = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_start);
544   base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_stop);
545 
546   filter_class->filter_texture =
547       GST_DEBUG_FUNCPTR (gst_gl_alpha_filter_texture);
548 }
549 
550 static void
gst_gl_alpha_init(GstGLAlpha * alpha)551 gst_gl_alpha_init (GstGLAlpha * alpha)
552 {
553   alpha->alpha = DEFAULT_ALPHA;
554   alpha->method = DEFAULT_METHOD;
555   alpha->target_r = DEFAULT_TARGET_R;
556   alpha->target_g = DEFAULT_TARGET_G;
557   alpha->target_b = DEFAULT_TARGET_B;
558   alpha->angle = DEFAULT_ANGLE;
559   alpha->noise_level = DEFAULT_NOISE_LEVEL;
560   alpha->black_sensitivity = DEFAULT_BLACK_SENSITIVITY;
561   alpha->white_sensitivity = DEFAULT_WHITE_SENSITIVITY;
562 
563   gst_gl_alpha_update_properties (alpha);
564 }
565 
566 static void
gst_gl_alpha_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)567 gst_gl_alpha_set_property (GObject * object, guint prop_id,
568     const GValue * value, GParamSpec * pspec)
569 {
570   GstGLAlpha *alpha = GST_GL_ALPHA (object);
571 
572   GST_OBJECT_LOCK (alpha);
573   switch (prop_id) {
574     case PROP_METHOD:{
575       alpha->method = g_value_get_enum (value);
576       break;
577     }
578     case PROP_ALPHA:{
579       alpha->alpha = g_value_get_double (value);
580       break;
581     }
582     case PROP_TARGET_R:
583       alpha->target_r = g_value_get_uint (value);
584       break;
585     case PROP_TARGET_G:
586       alpha->target_g = g_value_get_uint (value);
587       break;
588     case PROP_TARGET_B:
589       alpha->target_b = g_value_get_uint (value);
590       break;
591     case PROP_ANGLE:
592       alpha->angle = g_value_get_float (value);
593       break;
594     case PROP_NOISE_LEVEL:
595       alpha->noise_level = g_value_get_float (value);
596       break;
597     case PROP_BLACK_SENSITIVITY:
598       alpha->black_sensitivity = g_value_get_uint (value);
599       break;
600     case PROP_WHITE_SENSITIVITY:
601       alpha->white_sensitivity = g_value_get_uint (value);
602       break;
603     default:
604       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
605       break;
606   }
607   GST_OBJECT_UNLOCK (alpha);
608   gst_gl_alpha_update_properties (alpha);
609 }
610 
611 static void
gst_gl_alpha_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)612 gst_gl_alpha_get_property (GObject * object, guint prop_id,
613     GValue * value, GParamSpec * pspec)
614 {
615   GstGLAlpha *alpha = GST_GL_ALPHA (object);
616 
617   switch (prop_id) {
618     case PROP_METHOD:
619       g_value_set_enum (value, alpha->method);
620       break;
621     case PROP_ALPHA:
622       g_value_set_double (value, alpha->alpha);
623       break;
624     case PROP_TARGET_R:
625       g_value_set_uint (value, alpha->target_r);
626       break;
627     case PROP_TARGET_G:
628       g_value_set_uint (value, alpha->target_g);
629       break;
630     case PROP_TARGET_B:
631       g_value_set_uint (value, alpha->target_b);
632       break;
633     case PROP_ANGLE:
634       g_value_set_float (value, alpha->angle);
635       break;
636     case PROP_NOISE_LEVEL:
637       g_value_set_float (value, alpha->noise_level);
638       break;
639     case PROP_BLACK_SENSITIVITY:
640       g_value_set_uint (value, alpha->black_sensitivity);
641       break;
642     case PROP_WHITE_SENSITIVITY:
643       g_value_set_uint (value, alpha->white_sensitivity);
644       break;
645     default:
646       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
647       break;
648   }
649 }
650