1 //===========================================
2 //  Lumina-DE source code
3 //  Copyright (c) 2016, Ken Moore
4 //  Available under the 3-clause BSD license
5 //  See the LICENSE file for full details
6 //===========================================
7 #include "NativeWindowSystem.h"
screenUnderMouse()8 inline QScreen* screenUnderMouse(){
9   QPoint pos = QCursor::pos();
10   QList<QScreen*> scrns = QGuiApplication::screens();
11   for(int i=0; i<scrns.length(); i++){
12     if(scrns[i]->geometry().contains(pos)){ return scrns[i]; }
13   }
14   return 0;
15 }
16 
17 
18 //Primary/private  function
arrangeWindows(NativeWindowObject * primary,QString type,bool primaryonly)19 void NativeWindowSystem::arrangeWindows(NativeWindowObject *primary, QString type, bool primaryonly){
20   if(type.isEmpty()){ type = "center"; }
21   if(primary==0){
22     //Get the currently active window and treat that as the primary
23     for(int i=0; i<NWindows.length(); i++){
24       if(NWindows[i]->property(NativeWindowObject::Active).toBool()){ primary = NWindows[i]; }
25     }
26     if(primary==0 && !NWindows.isEmpty()){ primary = NWindows[0]; } //just use the first one in the list
27   }
28   //Now get the current screen that the mouse cursor is over (and valid area)
29   QScreen *screen = screenUnderMouse();
30   if(screen==0){ return; } //should never happen (theoretically)
31   QRect desktopArea = screen->availableGeometry();
32   //qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea;
33   //Now start filtering out all the windows that need to be ignored
34   int wkspace = primary->property(NativeWindowObject::Workspace).toInt();
35   QList<NativeWindowObject*> winlist = NWindows;
36   for(int i=0; i<winlist.length(); i++){
37     if(winlist[i]->property(NativeWindowObject::Workspace).toInt()!=wkspace
38 	|| !winlist[i]->property(NativeWindowObject::Visible).toBool()
39 	|| desktopArea.intersected(winlist[i]->geometry()).isNull() ){
40       //window is outside of the desired area or invisible - ignore it
41       winlist.removeAt(i);
42       i--;
43     }
44   }
45   if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown
46   else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last
47   //QRegion used;
48   for(int i=0; i<winlist.length(); i++){
49     if(primaryonly && winlist[i]!=primary){ continue; } //skip this window
50     //Now loop over the windows and arrange them as needed
51     QRect geom = winlist[i]->geometry();
52     //verify that the window is contained by the desktop area
53     if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); }
54     if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); }
55     //Now apply the proper placement routine
56     if(type=="center"){
57       QPoint ct = desktopArea.center();
58       winlist[i]->setGeometryNow( QRect( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height()) );
59     }else if(type=="snap"){
60 
61     }else if(type=="single_max"){
62       winlist[i]->setGeometryNow( QRect( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height()) );
63     }else if(type=="under-mouse"){
64       QPoint ct = QCursor::pos();
65       geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() );
66       //Now verify that the top of the window is still contained within the desktop area
67       if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); }
68       winlist[i]->setGeometryNow(geom);
69 
70     }
71     //qDebug() << " - New Geometry:" << winlist[i]->geometry();
72   } //end loop over winlist
73 }
74 
75 // ================
76 // Public slots for starting the arrangement routine(s) above
77 // ================
ArrangeWindows(WId primary,QString type)78 void NativeWindowSystem::ArrangeWindows(WId primary, QString type){
79   NativeWindowObject* win = findWindow(primary);
80   if(type.isEmpty()){ type = "center"; } //grab the default arrangement format
81   arrangeWindows(win, type);
82 }
83 
TileWindows(WId primary,QString type)84 void NativeWindowSystem::TileWindows(WId primary, QString type){
85   NativeWindowObject* win =  findWindow(primary);
86   if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling
87   arrangeWindows(win, type);
88 }
89 
CheckWindowPosition(WId id,bool newwindow)90 void NativeWindowSystem::CheckWindowPosition(WId id, bool newwindow){
91   //used after a "drop" to validate/snap/re-arrange window(s) as needed
92   // if "newwindow" is true, then this is the first-placement routine for a window before it initially appears
93   NativeWindowObject* win = findWindow(id);
94   CheckWindowPosition(win, newwindow);
95 }
96 
CheckWindowPosition(NativeWindowObject * win,bool newwindow)97 void NativeWindowSystem::CheckWindowPosition(NativeWindowObject *win, bool newwindow){
98   if(win==0){ return; } //invalid window
99   QRect geom = win->geometry();
100   qDebug() << "Got Window Geometry:" << geom;
101   bool changed = false;
102   //Make sure it is on the screen (quick check)
103   if(geom.x() < 0){ changed = true; geom.moveLeft(0); }
104   if(geom.y() < 0){ changed = true; geom.moveTop(0); }
105   if(geom.width() < 20){ changed = true; geom.setWidth(100); }
106   if(geom.height() < 20){ changed = true; geom.setHeight(100); }
107   if(changed){ win->setGeometryNow(geom); }
108   //Now run it through the window arrangement routine
109   qDebug() << "ArrangeWindows";
110   arrangeWindows(win, newwindow ?"center" : "snap", true);
111 }
112