1 // Licensed under the Apache License, Version 2.0
2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4 // All files in the project carrying such notice may not be copied, modified, or distributed
5 // except according to those terms.
6 //! XInput procedure declarations, constant definitions and macros
7 use shared::guiddef::GUID;
8 use shared::minwindef::{BOOL, BYTE, DWORD, UINT, WORD};
9 use um::winnt::{LPWSTR, SHORT, WCHAR};
10 pub const XINPUT_DEVTYPE_GAMEPAD: BYTE = 0x01;
11 pub const XINPUT_DEVSUBTYPE_GAMEPAD: BYTE = 0x01;
12 pub const XINPUT_DEVSUBTYPE_UNKNOWN: BYTE = 0x00;
13 pub const XINPUT_DEVSUBTYPE_WHEEL: BYTE = 0x02;
14 pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: BYTE = 0x03;
15 pub const XINPUT_DEVSUBTYPE_FLIGHT_SICK: BYTE = 0x04;
16 pub const XINPUT_DEVSUBTYPE_DANCE_PAD: BYTE = 0x05;
17 pub const XINPUT_DEVSUBTYPE_GUITAR: BYTE = 0x06;
18 pub const XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: BYTE = 0x07;
19 pub const XINPUT_DEVSUBTYPE_DRUM_KIT: BYTE = 0x08;
20 pub const XINPUT_DEVSUBTYPE_GUITAR_BASS: BYTE = 0x0B;
21 pub const XINPUT_DEVSUBTYPE_ARCADE_PAD: BYTE = 0x13;
22 pub const XINPUT_CAPS_VOICE_SUPPORTED: WORD = 0x0004;
23 pub const XINPUT_CAPS_FFB_SUPPORTED: WORD = 0x0001;
24 pub const XINPUT_CAPS_WIRELESS: WORD = 0x0002;
25 pub const XINPUT_CAPS_PMD_SUPPORTED: WORD = 0x0008;
26 pub const XINPUT_CAPS_NO_NAVIGATION: WORD = 0x0010;
27 pub const XINPUT_GAMEPAD_DPAD_UP: WORD = 0x0001;
28 pub const XINPUT_GAMEPAD_DPAD_DOWN: WORD = 0x0002;
29 pub const XINPUT_GAMEPAD_DPAD_LEFT: WORD = 0x0004;
30 pub const XINPUT_GAMEPAD_DPAD_RIGHT: WORD = 0x0008;
31 pub const XINPUT_GAMEPAD_START: WORD = 0x0010;
32 pub const XINPUT_GAMEPAD_BACK: WORD = 0x0020;
33 pub const XINPUT_GAMEPAD_LEFT_THUMB: WORD = 0x0040;
34 pub const XINPUT_GAMEPAD_RIGHT_THUMB: WORD = 0x0080;
35 pub const XINPUT_GAMEPAD_LEFT_SHOULDER: WORD = 0x0100;
36 pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: WORD = 0x0200;
37 pub const XINPUT_GAMEPAD_A: WORD = 0x1000;
38 pub const XINPUT_GAMEPAD_B: WORD = 0x2000;
39 pub const XINPUT_GAMEPAD_X: WORD = 0x4000;
40 pub const XINPUT_GAMEPAD_Y: WORD = 0x8000;
41 pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: SHORT = 7849;
42 pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: SHORT = 8689;
43 pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: BYTE = 30;
44 pub const XINPUT_FLAG_GAMEPAD: DWORD = 0x00000001;
45 pub const BATTERY_DEVTYPE_GAMEPAD: BYTE = 0x00;
46 pub const BATTERY_DEVTYPE_HEADSET: BYTE = 0x01;
47 pub const BATTERY_TYPE_DISCONNECTED: BYTE = 0x00;
48 pub const BATTERY_TYPE_WIRED: BYTE = 0x01;
49 pub const BATTERY_TYPE_ALKALINE: BYTE = 0x02;
50 pub const BATTERY_TYPE_NIMH: BYTE = 0x03;
51 pub const BATTERY_TYPE_UNKNOWN: BYTE = 0xFF;
52 pub const BATTERY_LEVEL_EMPTY: BYTE = 0x00;
53 pub const BATTERY_LEVEL_LOW: BYTE = 0x01;
54 pub const BATTERY_LEVEL_MEDIUM: BYTE = 0x02;
55 pub const BATTERY_LEVEL_FULL: BYTE = 0x03;
56 pub const XUSER_MAX_COUNT: DWORD = 4;
57 pub const XUSER_INDEX_ANY: DWORD = 0x000000FF;
58 pub const VK_PAD_A: WORD = 0x5800;
59 pub const VK_PAD_B: WORD = 0x5801;
60 pub const VK_PAD_X: WORD = 0x5802;
61 pub const VK_PAD_Y: WORD = 0x5803;
62 pub const VK_PAD_RSHOULDER: WORD = 0x5804;
63 pub const VK_PAD_LSHOULDER: WORD = 0x5805;
64 pub const VK_PAD_LTRIGGER: WORD = 0x5806;
65 pub const VK_PAD_RTRIGGER: WORD = 0x5807;
66 pub const VK_PAD_DPAD_UP: WORD = 0x5810;
67 pub const VK_PAD_DPAD_DOWN: WORD = 0x5811;
68 pub const VK_PAD_DPAD_LEFT: WORD = 0x5812;
69 pub const VK_PAD_DPAD_RIGHT: WORD = 0x5813;
70 pub const VK_PAD_START: WORD = 0x5814;
71 pub const VK_PAD_BACK: WORD = 0x5815;
72 pub const VK_PAD_LTHUMB_PRESS: WORD = 0x5816;
73 pub const VK_PAD_RTHUMB_PRESS: WORD = 0x5817;
74 pub const VK_PAD_LTHUMB_UP: WORD = 0x5820;
75 pub const VK_PAD_LTHUMB_DOWN: WORD = 0x5821;
76 pub const VK_PAD_LTHUMB_RIGHT: WORD = 0x5822;
77 pub const VK_PAD_LTHUMB_LEFT: WORD = 0x5823;
78 pub const VK_PAD_LTHUMB_UPLEFT: WORD = 0x5824;
79 pub const VK_PAD_LTHUMB_UPRIGHT: WORD = 0x5825;
80 pub const VK_PAD_LTHUMB_DOWNRIGHT: WORD = 0x5826;
81 pub const VK_PAD_LTHUMB_DOWNLEFT: WORD = 0x5827;
82 pub const VK_PAD_RTHUMB_UP: WORD = 0x5830;
83 pub const VK_PAD_RTHUMB_DOWN: WORD = 0x5831;
84 pub const VK_PAD_RTHUMB_RIGHT: WORD = 0x5832;
85 pub const VK_PAD_RTHUMB_LEFT: WORD = 0x5833;
86 pub const VK_PAD_RTHUMB_UPLEFT: WORD = 0x5834;
87 pub const VK_PAD_RTHUMB_UPRIGHT: WORD = 0x5835;
88 pub const VK_PAD_RTHUMB_DOWNRIGHT: WORD = 0x5836;
89 pub const VK_PAD_RTHUMB_DOWNLEFT: WORD = 0x5837;
90 pub const XINPUT_KEYSTROKE_KEYDOWN: WORD = 0x0001;
91 pub const XINPUT_KEYSTROKE_KEYUP: WORD = 0x0002;
92 pub const XINPUT_KEYSTROKE_REPEAT: WORD = 0x0004;
93 STRUCT!{struct XINPUT_GAMEPAD {
94     wButtons: WORD,
95     bLeftTrigger: BYTE,
96     bRightTrigger: BYTE,
97     sThumbLX: SHORT,
98     sThumbLY: SHORT,
99     sThumbRX: SHORT,
100     sThumbRY: SHORT,
101 }}
102 pub type PXINPUT_GAMEPAD = *mut XINPUT_GAMEPAD;
103 STRUCT!{struct XINPUT_STATE {
104     dwPacketNumber: DWORD,
105     Gamepad: XINPUT_GAMEPAD,
106 }}
107 pub type PXINPUT_STATE = *mut XINPUT_STATE;
108 STRUCT!{struct XINPUT_VIBRATION {
109     wLeftMotorSpeed: WORD,
110     wRightMotorSpeed: WORD,
111 }}
112 pub type PXINPUT_VIBRATION = *mut XINPUT_VIBRATION;
113 STRUCT!{struct XINPUT_CAPABILITIES {
114     Type: BYTE,
115     SubType: BYTE,
116     Flags: WORD,
117     Gamepad: XINPUT_GAMEPAD,
118     Vibration: XINPUT_VIBRATION,
119 }}
120 pub type PXINPUT_CAPABILITIES = *mut XINPUT_CAPABILITIES;
121 STRUCT!{struct XINPUT_BATTERY_INFORMATION {
122     BatteryType: BYTE,
123     BatteryLevel: BYTE,
124 }}
125 pub type PXINPUT_BATTERY_INFORMATION = *mut XINPUT_BATTERY_INFORMATION;
126 STRUCT!{struct XINPUT_KEYSTROKE {
127     VirtualKey: WORD,
128     Unicode: WCHAR,
129     Flags: WORD,
130     UserIndex: BYTE,
131     HidCode: BYTE,
132 }}
133 pub type PXINPUT_KEYSTROKE = *mut XINPUT_KEYSTROKE;
134 extern "system" {
XInputGetState( dwUserIndex: DWORD, pState: *mut XINPUT_STATE, ) -> DWORD135     pub fn XInputGetState(
136         dwUserIndex: DWORD,
137         pState: *mut XINPUT_STATE,
138     ) -> DWORD;
XInputSetState( dwUserIndex: DWORD, pVibration: *mut XINPUT_VIBRATION, ) -> DWORD139     pub fn XInputSetState(
140         dwUserIndex: DWORD,
141         pVibration: *mut XINPUT_VIBRATION,
142     ) -> DWORD;
XInputGetCapabilities( dwUserIndex: DWORD, dwFlags: DWORD, pCapabilities: *mut XINPUT_CAPABILITIES, ) -> DWORD143     pub fn XInputGetCapabilities(
144         dwUserIndex: DWORD,
145         dwFlags: DWORD,
146         pCapabilities: *mut XINPUT_CAPABILITIES,
147     ) -> DWORD;
XInputEnable( enable: BOOL, )148     pub fn XInputEnable(
149         enable: BOOL,
150     );
XInputGetAudioDeviceIds( dwUserIndex: DWORD, pRenderDeviceId: LPWSTR, pRenderCount: *mut UINT, pCaptureDeviceId: LPWSTR, pCaptureCount: *mut UINT, ) -> DWORD151     pub fn XInputGetAudioDeviceIds(
152         dwUserIndex: DWORD,
153         pRenderDeviceId: LPWSTR,
154         pRenderCount: *mut UINT,
155         pCaptureDeviceId: LPWSTR,
156         pCaptureCount: *mut UINT,
157     ) -> DWORD;
XInputGetBatteryInformation( dwUserIndex: DWORD, devType: BYTE, pBatteryInformation: *mut XINPUT_BATTERY_INFORMATION, ) -> DWORD158     pub fn XInputGetBatteryInformation(
159         dwUserIndex: DWORD,
160         devType: BYTE,
161         pBatteryInformation: *mut XINPUT_BATTERY_INFORMATION,
162     ) -> DWORD;
XInputGetKeystroke( dwUserIndex: DWORD, dwReserved: DWORD, pKeystroke: PXINPUT_KEYSTROKE, ) -> DWORD163     pub fn XInputGetKeystroke(
164         dwUserIndex: DWORD,
165         dwReserved: DWORD,
166         pKeystroke: PXINPUT_KEYSTROKE,
167     ) -> DWORD;
XInputGetDSoundAudioDeviceGuids( dwUserIndex: DWORD, pDSoundRenderGuid: *mut GUID, pDSoundCaptureGuid: *mut GUID, ) -> DWORD168     pub fn XInputGetDSoundAudioDeviceGuids(
169         dwUserIndex: DWORD,
170         pDSoundRenderGuid: *mut GUID,
171         pDSoundCaptureGuid: *mut GUID,
172     ) -> DWORD;
173 }
174