xref: /dragonfly/games/rogue/machdep.c (revision 2c3b1d1b)
1 /*-
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)machdep.c	8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/machdep.c,v 1.6.2.1 2001/12/17 12:43:23 phantom Exp $
34  */
35 
36 /*
37  * machdep.c
38  *
39  * This source herein may be modified and/or distributed by anybody who
40  * so desires, with the following restrictions:
41  *    1.)  No portion of this notice shall be removed.
42  *    2.)  Credit shall not be taken for the creation of this source.
43  *    3.)  This code is not to be traded, sold, or used for personal
44  *         gain or profit.
45  *
46  */
47 
48 /* Included in this file are all system dependent routines.  Extensive use
49  * of #ifdef's will be used to compile the appropriate code on each system:
50  *
51  *    UNIX:        all UNIX systems.
52  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
53  *    UNIX_SYSV:   UNIX system V
54  *    UNIX_V7:     UNIX version 7
55  *
56  * All UNIX code should be included between the single "#ifdef UNIX" at the
57  * top of this file, and the "#endif" at the bottom.
58  *
59  * To change a routine to include a new UNIX system, simply #ifdef the
60  * existing routine, as in the following example:
61  *
62  *   To make a routine compatible with UNIX system 5, change the first
63  *   function to the second:
64  *
65  *      md_function()
66  *      {
67  *         code;
68  *      }
69  *
70  *      md_function()
71  *      {
72  *      #ifdef UNIX_SYSV
73  *         sys5code;
74  *      #else
75  *         code;
76  *      #endif
77  *      }
78  *
79  * Appropriate variations of this are of course acceptable.
80  * The use of "#elseif" is discouraged because of non-portability.
81  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
82  * and insert it in the list at the top of the file.  Alter the CFLAGS
83  * in you Makefile appropriately.
84  *
85  */
86 
87 #ifdef UNIX
88 
89 #include <stdio.h>
90 #include <sys/types.h>
91 #include <sys/stat.h>
92 #include <sys/wait.h>
93 #include <fcntl.h>
94 #include <pwd.h>
95 #include <time.h>
96 
97 #ifdef UNIX_BSD4_2
98 #include <sys/time.h>
99 #endif
100 
101 #ifdef UNIX_SYSV
102 #include <time.h>
103 #endif
104 
105 #include <signal.h>
106 #include <stdlib.h>
107 #include <termios.h>
108 #include <unistd.h>
109 #include "rogue.h"
110 #include "pathnames.h"
111 
112 /* md_slurp:
113  *
114  * This routine throws away all keyboard input that has not
115  * yet been read.  It is used to get rid of input that the user may have
116  * typed-ahead.
117  *
118  * This function is not necessary, so it may be stubbed.  The might cause
119  * message-line output to flash by because the game has continued to read
120  * input without waiting for the user to read the message.  Not such a
121  * big deal.
122  */
123 
124 void
md_slurp(void)125 md_slurp(void)
126 {
127 	fpurge(stdin);
128 }
129 
130 /* md_control_keybord():
131  *
132  * This routine is much like md_cbreak_no_echo_nonl() below.  It sets up the
133  * keyboard for appropriate input.  Specifically, it prevents the tty driver
134  * from stealing characters.  For example, ^Y is needed as a command
135  * character, but the tty driver intercepts it for another purpose.  Any
136  * such behavior should be stopped.  This routine could be avoided if
137  * we used RAW mode instead of CBREAK.  But RAW mode does not allow the
138  * generation of keyboard signals, which the program uses.
139  *
140  * The parameter 'mode' when true, indicates that the keyboard should
141  * be set up to play rogue.  When false, it should be restored if
142  * necessary.
143  *
144  * This routine is not strictly necessary and may be stubbed.  This may
145  * cause certain command characters to be unavailable.
146  */
147 
148 void
md_control_keybord(boolean mode)149 md_control_keybord(boolean mode)
150 {
151 	static boolean called_before = 0;
152 #ifdef UNIX_BSD4_2
153 	static struct ltchars ltc_orig;
154 	static struct tchars tc_orig;
155 	struct ltchars ltc_temp;
156 	struct tchars tc_temp;
157 #endif
158 #ifdef UNIX_SYSV
159 	static struct termio _oldtty;
160 	struct termio _tty;
161 #endif
162 
163 	if (!called_before) {
164 		called_before = 1;
165 #ifdef UNIX_BSD4_2
166 		ioctl(0, TIOCGETC, &tc_orig);
167 		ioctl(0, TIOCGLTC, &ltc_orig);
168 #endif
169 #ifdef UNIX_SYSV
170 		ioctl(0, TCGETA, &_oldtty);
171 #endif
172 	}
173 #ifdef UNIX_BSD4_2
174 	ltc_temp = ltc_orig;
175 	tc_temp = tc_orig;
176 #endif
177 #ifdef UNIX_SYSV
178 	_tty = _oldtty;
179 #endif
180 
181 	if (!mode) {
182 #ifdef UNIX_BSD4_2
183 		ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
184 		ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
185 		ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
186 		tc_temp.t_startc = tc_temp.t_stopc = -1;
187 #endif
188 #ifdef UNIX_SYSV
189 		_tty.c_cc[VSWTCH] = CNSWTCH;
190 #endif
191 	}
192 #ifdef UNIX_BSD4_2
193 	ioctl(0, TIOCSETC, &tc_temp);
194 	ioctl(0, TIOCSLTC, &ltc_temp);
195 #endif
196 #ifdef UNIX_SYSV
197 	ioctl(0, TCSETA, &_tty);
198 #endif
199 }
200 
201 /* md_heed_signals():
202  *
203  * This routine tells the program to call particular routines when
204  * certain interrupts/events occur:
205  *
206  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
207  *      SIGQUIT: call byebye() to check for game termination.
208  *      SIGHUP: call error_save() to save game when terminal hangs up.
209  *
210  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
211  *
212  * This routine is not strictly necessary and can be stubbed.  This will
213  * mean that the game cannot be interrupted properly with keyboard
214  * input, this is not usually critical.
215  */
216 
217 void
md_heed_signals(void)218 md_heed_signals(void)
219 {
220 	signal(SIGINT, onintr);
221 	signal(SIGQUIT, byebye);
222 	signal(SIGHUP, error_save);
223 }
224 
225 /* md_ignore_signals():
226  *
227  * This routine tells the program to completely ignore the events mentioned
228  * in md_heed_signals() above.  The event handlers will later be turned on
229  * by a future call to md_heed_signals(), so md_heed_signals() and
230  * md_ignore_signals() need to work together.
231  *
232  * This function should be implemented or the user risks interrupting
233  * critical sections of code, which could cause score file, or saved-game
234  * file, corruption.
235  */
236 
237 void
md_ignore_signals(void)238 md_ignore_signals(void)
239 {
240 	signal(SIGQUIT, SIG_IGN);
241 	signal(SIGINT, SIG_IGN);
242 	signal(SIGHUP, SIG_IGN);
243 }
244 
245 /* md_get_file_id():
246  *
247  * This function returns an integer that uniquely identifies the specified
248  * file.  It need not check for the file's existence.  In UNIX, the inode
249  * number is used.
250  *
251  * This function is used to identify saved-game files.
252  */
253 
254 int
md_get_file_id(const char * fname)255 md_get_file_id(const char *fname)
256 {
257 	struct stat sbuf;
258 
259 	if (stat(fname, &sbuf)) {
260 		return(-1);
261 	}
262 	return((int)sbuf.st_ino);
263 }
264 
265 /* md_link_count():
266  *
267  * This routine returns the number of hard links to the specified file.
268  *
269  * This function is not strictly necessary.  On systems without hard links
270  * this routine can be stubbed by just returning 1.
271  */
272 
273 int
md_link_count(const char * fname)274 md_link_count(const char *fname)
275 {
276 	struct stat sbuf;
277 
278 	stat(fname, &sbuf);
279 	return((int)sbuf.st_nlink);
280 }
281 
282 /* md_gct(): (Get Current Time)
283  *
284  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
285  * minute(0-59), and second(0-59).  This is used for identifying the time
286  * at which a game is saved.
287  *
288  * This function is not strictly necessary.  It can be stubbed by returning
289  * zeros instead of the correct year, month, etc.  If your operating
290  * system doesn't provide all of the time units requested here, then you
291  * can provide only those that it does, and return zeros for the others.
292  * If you cannot provide good time values, then users may be able to copy
293  * saved-game files and play them.
294  */
295 
296 void
md_gct(struct rogue_time * rt_buf)297 md_gct(struct rogue_time *rt_buf)
298 {
299 	struct tm *t;
300 	time_t seconds;
301 
302 	time(&seconds);
303 	t = localtime(&seconds);
304 
305 	rt_buf->year = t->tm_year;
306 	rt_buf->month = t->tm_mon + 1;
307 	rt_buf->day = t->tm_mday;
308 	rt_buf->hour = t->tm_hour;
309 	rt_buf->minute = t->tm_min;
310 	rt_buf->second = t->tm_sec;
311 }
312 
313 /* md_gfmt: (Get File Modification Time)
314  *
315  * This routine returns a file's date of last modification in the same format
316  * as md_gct() above.
317  *
318  * This function is not strictly necessary.  It is used to see if saved-game
319  * files have been modified since they were saved.  If you have stubbed the
320  * routine md_gct() above by returning constant values, then you may do
321  * exactly the same here.
322  * Or if md_gct() is implemented correctly, but your system does not provide
323  * file modification dates, you may return some date far in the past so
324  * that the program will never know that a saved-game file being modified.
325  * You may also do this if you wish to be able to restore games from
326  * saved-games that have been modified.
327  */
328 
329 void
md_gfmt(const char * fname,struct rogue_time * rt_buf)330 md_gfmt(const char *fname, struct rogue_time *rt_buf)
331 {
332 	struct stat sbuf;
333 	time_t seconds;
334 	struct tm *t;
335 
336 	stat(fname, &sbuf);
337 	seconds = sbuf.st_mtime;
338 	t = localtime(&seconds);
339 
340 	rt_buf->year = t->tm_year;
341 	rt_buf->month = t->tm_mon + 1;
342 	rt_buf->day = t->tm_mday;
343 	rt_buf->hour = t->tm_hour;
344 	rt_buf->minute = t->tm_min;
345 	rt_buf->second = t->tm_sec;
346 }
347 
348 /* md_df: (Delete File)
349  *
350  * This function deletes the specified file, and returns true (1) if the
351  * operation was successful.  This is used to delete saved-game files
352  * after restoring games from them.
353  *
354  * Again, this function is not strictly necessary, and can be stubbed
355  * by simply returning 1.  In this case, saved-game files will not be
356  * deleted and can be replayed.
357  */
358 
359 boolean
md_df(const char * fname)360 md_df(const char *fname)
361 {
362 	if (unlink(fname)) {
363 		return(0);
364 	}
365 	return(1);
366 }
367 
368 /* md_gln: (Get login name)
369  *
370  * This routine returns the login name of the user.  This string is
371  * used mainly for identifying users in score files.
372  *
373  * A dummy string may be returned if you are unable to implement this
374  * function, but then the score file would only have one name in it.
375  */
376 
377 const char *
md_gln(void)378 md_gln(void)
379 {
380 	struct passwd *p;
381 	char *s;
382 
383 	if ((s = getlogin()))
384 		return (s);
385 	if (!(p = getpwuid(getuid())))
386 		return (NULL);
387 	return (p->pw_name);
388 }
389 
390 /* md_sleep:
391  *
392  * This routine causes the game to pause for the specified number of
393  * seconds.
394  *
395  * This routine is not particularly necessary at all.  It is used for
396  * delaying execution, which is useful to this program at some times.
397  */
398 
399 void
md_sleep(int nsecs)400 md_sleep(int nsecs)
401 {
402 	sleep(nsecs);
403 }
404 
405 /* md_getenv()
406  *
407  * This routine gets certain values from the user's environment.  These
408  * values are strings, and each string is identified by a name.  The names
409  * of the values needed, and their use, is as follows:
410  *
411  *   ROGUEOPTS
412  *     A string containing the various game options.  This need not be
413  *     defined.
414  *   HOME
415  *     The user's home directory.  This is only used when the user specifies
416  *     '~' as the first character of a saved-game file.  This string need
417  *     not be defined.
418  *   SHELL
419  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
420  *
421  */
422 
423 char *
md_getenv(const char * name)424 md_getenv(const char *name)
425 {
426 	char *value;
427 
428 	value = getenv(name);
429 
430 	return(value);
431 }
432 
433 /* md_malloc()
434  *
435  * This routine allocates, and returns a pointer to, the specified number
436  * of bytes.  This routines absolutely MUST be implemented for your
437  * particular system or the program will not run at all.  Return zero
438  * when no more memory can be allocated.
439  */
440 
441 char *
md_malloc(int n)442 md_malloc(int n)
443 {
444 	char *t;
445 
446 	t = malloc(n);
447 	return(t);
448 }
449 
450 /* md_exit():
451  *
452  * This function causes the program to discontinue execution and exit.
453  * This function must be implemented or the program will continue to
454  * hang when it should quit.
455  */
456 
457 void
md_exit(int status)458 md_exit(int status)
459 {
460 	exit(status);
461 }
462 
463 /* md_lock():
464  *
465  * This function is intended to give the user exclusive access to the score
466  * file.  It does so by flock'ing the score file.  The full path name of the
467  * score file should be defined for any particular site in rogue.h.  The
468  * constants _PATH_SCOREFILE defines this file name.
469  *
470  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
471  * the lock is released.
472  */
473 
474 void
md_lock(boolean l)475 md_lock(boolean l)
476 {
477 	static int fd;
478 	short tries;
479 
480 	if (l) {
481 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
482 			message("cannot lock score file", 0);
483 			return;
484 		}
485 		for (tries = 0; tries < 5; tries++)
486 			if (!flock(fd, LOCK_EX|LOCK_NB))
487 				return;
488 	} else {
489 		flock(fd, LOCK_NB);
490 		close(fd);
491 	}
492 }
493 
494 /* md_shell():
495  *
496  * This function spawns a shell for the user to use.  When this shell is
497  * terminated, the game continues.  Since this program may often be run
498  * setuid to gain access to privileged files, care is taken that the shell
499  * is run with the user's REAL user id, and not the effective user id.
500  * The effective user id is restored after the shell completes.
501  */
502 
503 void
md_shell(const char * shell)504 md_shell(const char *shell)
505 {
506 	int w;
507 	pid_t pid;
508 
509 	pid = fork();
510 	switch (pid) {
511 	case -1:
512 		break;
513 	case 0:
514 		/* revoke */
515 		setgid(getgid());
516 		execl(shell, shell, NULL);
517 		_exit(255);
518 	default:
519 		waitpid(pid, &w, 0);
520 		break;
521 	}
522 }
523 
524 #endif /* UNIX */
525