xref: /freebsd/contrib/file/magic/Magdir/console (revision 898496ee)
1
2#------------------------------------------------------------------------------
3# $File: console,v 1.72 2023/06/16 19:24:06 christos Exp $
4# Console game magic
5# Toby Deshane <hac@shoelace.digivill.net>
6
7# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8# Updated by David Korth <gerbilsoft@gerbilsoft.com>
9# References:
10# - https://wiki.nesdev.com/w/index.php/INES
11# - https://wiki.nesdev.com/w/index.php/NES_2.0
12
13# Common header for iNES, NES 2.0, and Wii U iNES.
140	name		nes-rom-image-ines
15>7	byte&0x0C	=0x8		(NES 2.0)
16>4	byte		x		\b: %ux16k PRG
17>5	byte		x		\b, %ux8k CHR
18>6	byte&0x08	=0x8		[4-Scr]
19>6	byte&0x09	=0x0		[H-mirror]
20>6	byte&0x09	=0x1		[V-mirror]
21>6	byte&0x02	=0x2		[SRAM]
22>6	byte&0x04	=0x4		[Trainer]
23>7	byte&0x03	=0x2		[PC10]
24>7	byte&0x03	=0x1		[VS]
25>>7	byte&0x0C	=0x8
26# NES 2.0: VS PPU
27>>>13	byte&0x0F	=0x0		\b, RP2C03B
28>>>13	byte&0x0F	=0x1		\b, RP2C03G
29>>>13	byte&0x0F	=0x2		\b, RP2C04-0001
30>>>13	byte&0x0F	=0x3		\b, RP2C04-0002
31>>>13	byte&0x0F	=0x4		\b, RP2C04-0003
32>>>13	byte&0x0F	=0x5		\b, RP2C04-0004
33>>>13	byte&0x0F	=0x6		\b, RP2C03B
34>>>13	byte&0x0F	=0x7		\b, RP2C03C
35>>>13	byte&0x0F	=0x8		\b, RP2C05-01
36>>>13	byte&0x0F	=0x9		\b, RP2C05-02
37>>>13	byte&0x0F	=0xA		\b, RP2C05-03
38>>>13	byte&0x0F	=0xB		\b, RP2C05-04
39>>>13	byte&0x0F	=0xC		\b, RP2C05-05
40# TODO: VS protection hardware?
41>>7	byte		x		\b]
42# NES 2.0-specific flags.
43>7	byte&0x0C	=0x8
44>>12	byte&0x03	=0x0		[NTSC]
45>>12	byte&0x03	=0x1		[PAL]
46>>12	byte&0x02	=0x2		[NTSC+PAL]
47
48# Standard iNES ROM header.
490	string		NES\x1A		NES ROM image (iNES)
50!:mime	application/x-nes-rom
51>0	use		nes-rom-image-ines
52
53# Wii U Virtual Console iNES ROM header.
540	belong		0x4E455300	NES ROM image (Wii U Virtual Console)
55!:mime	application/x-nes-rom
56>0	use		nes-rom-image-ines
57
58#------------------------------------------------------------------------------
59# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
60# Reference: https://wiki.nesdev.com/w/index.php/UNIF
61# From: David Korth <gerbilsoft@gerbilsoft.com>
62#
63# NOTE: The UNIF format uses chunks instead of a fixed header,
64# so most of the data isn't easily parseable.
65#
660	string	UNIF
67>4	lelong	<16	NES ROM image (UNIF v%d format)
68!:mime	application/x-nes-rom
69
70#------------------------------------------------------------------------------
71# fds: file(1) magic for Famicom Disk System disk images
72# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
73# From: David Korth <gerbilsoft@gerbilsoft.com>
74# TODO: Check "Disk info block" and get info from that in addition to the optional header.
75
76# Disk info block. (block 1)
770	name	nintendo-fds-disk-info-block
78>23	byte	!1		FMC-
79>23	byte	1		FSC-
80>16	string	x		\b%.3s
81>15	ubyte	x		\b, mfr %02X
82>20	ubyte	x		(Rev.%02u)
83
84# Headered version.
850	string	FDS\x1A
86>0x11	string	*NINTENDO-HVC*	Famicom Disk System disk image:
87!:mime	application/x-fds-disk
88>>0x10	use	nintendo-fds-disk-info-block
89>4	byte	1	(%u side)
90>4	byte	!1	(%u sides)
91
92# Unheadered version.
931	string	*NINTENDO-HVC*	Famicom Disk System disk image:
94!:mime	application/x-fds-disk
95>0	use	nintendo-fds-disk-info-block
96
97#------------------------------------------------------------------------------
98# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
99# Used by Nintendo 3DS NES Virtual Console games.
100# From: David Korth <gerbilsoft@gerbilsoft.com>
101#
1020		string	TNES	NES ROM image (Nintendo 3DS Virtual Console)
103!:mime		application/x-nes-rom
104>4		byte	100	\b: FDS,
105>>0x2010	use	nintendo-fds-disk-info-block
106>4		byte	!100	\b: TNES mapper %u
107>>5	byte		x		\b, %ux8k PRG
108>>6	byte		x		\b, %ux8k CHR
109>>7	byte&0x08	=1		[WRAM]
110>>8	byte&0x09	=1		[H-mirror]
111>>8	byte&0x09	=2		[V-mirror]
112>>8	byte&0x02	=3		[VRAM]
113
114#------------------------------------------------------------------------------
115# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
116# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
117#
1180x104		bequad		0xCEED6666CC0D000B	Game Boy ROM image
119# TODO: application/x-gameboy-color-rom for GBC.
120!:mime		application/x-gameboy-rom
121>0x143		byte&0x80	0x80
122>>0x134		string		>\0			\b: "%.15s"
123>0x143		byte&0x80	!0x80
124>>0x134		string		>\0			\b: "%.16s"
125>0x14c		byte		x			(Rev.%02u)
126
127# Machine type. (SGB, CGB, SGB+CGB)
128# Old licensee code 0x33 is required for SGB, but not CGB.
129>0x14b		byte		0x33
130>>0x146		byte		0x03
131>>>0x143	byte&0x80	0x80	[SGB+CGB]
132>>>0x143	byte&0x80	!0x80	[SGB]
133>>0x146		byte		!0x03
134>>>0x143	byte&0xC0	0x80	[CGB]
135>>>0x143	byte&0xC0	0xC0	[CGB ONLY]
136>0x14b		byte		!0x33
137>>0x143		byte&0xC0	0x80	[CGB]
138>>0x143		byte&0xC0	0xC0	[CGB ONLY]
139
140# Mapper.
141>0x147 byte 0x00  [ROM ONLY]
142>0x147 byte 0x01  [MBC1]
143>0x147 byte 0x02  [MBC1+RAM]
144>0x147 byte 0x03  [MBC1+RAM+BATT]
145>0x147 byte 0x05  [MBC2]
146>0x147 byte 0x06  [MBC2+BATTERY]
147>0x147 byte 0x08  [ROM+RAM]
148>0x147 byte 0x09  [ROM+RAM+BATTERY]
149>0x147 byte 0x0B  [MMM01]
150>0x147 byte 0x0C  [MMM01+SRAM]
151>0x147 byte 0x0D  [MMM01+SRAM+BATT]
152>0x147 byte 0x0F  [MBC3+TIMER+BATT]
153>0x147 byte 0x10  [MBC3+TIMER+RAM+BATT]
154>0x147 byte 0x11  [MBC3]
155>0x147 byte 0x12  [MBC3+RAM]
156>0x147 byte 0x13  [MBC3+RAM+BATT]
157>0x147 byte 0x19  [MBC5]
158>0x147 byte 0x1A  [MBC5+RAM]
159>0x147 byte 0x1B  [MBC5+RAM+BATT]
160>0x147 byte 0x1C  [MBC5+RUMBLE]
161>0x147 byte 0x1D  [MBC5+RUMBLE+SRAM]
162>0x147 byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
163>0x147 byte 0xFC  [Pocket Camera]
164>0x147 byte 0xFD  [Bandai TAMA5]
165>0x147 byte 0xFE  [Hudson HuC-3]
166>0x147 byte 0xFF  [Hudson HuC-1]
167
168# ROM size.
169>0x148 byte 0     \b, ROM: 256Kbit
170>0x148 byte 1     \b, ROM: 512Kbit
171>0x148 byte 2     \b, ROM: 1Mbit
172>0x148 byte 3     \b, ROM: 2Mbit
173>0x148 byte 4     \b, ROM: 4Mbit
174>0x148 byte 5     \b, ROM: 8Mbit
175>0x148 byte 6     \b, ROM: 16Mbit
176>0x148 byte 7     \b, ROM: 32Mbit
177>0x148 byte 0x52  \b, ROM: 9Mbit
178>0x148 byte 0x53  \b, ROM: 10Mbit
179>0x148 byte 0x54  \b, ROM: 12Mbit
180
181# RAM size.
182>0x149 byte 1     \b, RAM: 16Kbit
183>0x149 byte 2     \b, RAM: 64Kbit
184>0x149 byte 3     \b, RAM: 256Kbit
185>0x149 byte 4     \b, RAM: 1Mbit
186>0x149 byte 5     \b, RAM: 512Kbit
187
188#------------------------------------------------------------------------------
189# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
190# Updated by David Korth <gerbilsoft@gerbilsoft.com>
191# References:
192# - https://www.retrodev.com/segacd.html
193# - http://devster.monkeeh.com/sega/32xguide1.txt
194#
195
196# Common Sega Mega Drive header format.
197# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
1980		name	sega-mega-drive-header
199# ROM title. (Use domestic if present; if not, use international.)
200>0x120		byte	>0x20
201>>0x120		string	>\0	\b: "%.16s"
202>0x120		byte	<0x21
203>>0x150		string	>\0	\b: "%.16s"
204# Other information.
205>0x180		string	>\0	(%.14s
206>>0x110		string  >\0	\b, %.16s
207>0x180		byte	0
208>>0x110		string  >\0	(%.16s
209>0		byte	x	\b)
210
211# TODO: Check for 32X CD?
212# Sega Mega CD disc images: 2048-byte sectors.
2130	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
214!:mime	application/x-sega-cd-rom
215>0	use	sega-mega-drive-header
216>0	byte	x			\b, 2048-byte sectors
2170	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
218!:mime	application/x-sega-cd-rom
219>0	use	sega-mega-drive-header
220>0	byte	x			\b, 2048-byte sectors
221# Sega Mega CD disc images: 2352-byte sectors.
2220x10	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
223!:mime	application/x-sega-cd-rom
224>0x10	use	sega-mega-drive-header
225>0	byte	x			\b, 2352-byte sectors
2260x10	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
227!:mime	application/x-sega-cd-rom
228>0x10	use	sega-mega-drive-header
229>0	byte	x			\b, 2352-byte sectors
230
231# Sega Mega Drive: Identify the system ID.
2320x100		string	SEGA
233>0x3C0		string	MARS\ CHECK\ MODE	Sega 32X ROM image
234!:mime		application/x-genesis-32x-rom
235>>0		use	sega-mega-drive-header
236>0x104		string	\ PICO			Sega Pico ROM image
237!:mime		application/x-sega-pico-rom
238>>0		use	sega-mega-drive-header
239>0x104		string	TOYS\ PICO		Sega Pico ROM image
240!:mime		application/x-sega-pico-rom
241>>0		use	sega-mega-drive-header
242>0x104		string	\ TOYS\ PICO		Sega Pico ROM image
243!:mime		application/x-sega-pico-rom
244>>0		use	sega-mega-drive-header
245>0x104		string	\ IAC			Sega Pico ROM image
246!:mime		application/x-sega-pico-rom
247>>0		use	sega-mega-drive-header
248>0x104		string	\ TERA68K		Sega Teradrive (68K) ROM image
249!:mime		application/x-sega-teradrive-rom
250>>0		use	sega-mega-drive-header
251>0x104		string	\ TERA286		Sega Teradrive (286) ROM image
252!:mime		application/x-sega-teradrive-rom
253>>0		use	sega-mega-drive-header
254>0x180		string	BR			Sega Mega CD Boot ROM image
255!:mime		application/x-genesis-rom
256>>0		use	sega-mega-drive-header
257>0x104		default	x			Sega Mega Drive / Genesis ROM image
258!:mime		application/x-genesis-rom
259>>0		use	sega-mega-drive-header
260
261# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
2620x100		string	\ SEGA			Sega Mega Drive / Genesis ROM image
263>0		use	sega-mega-drive-header
264
265# Sega Pico ROMs that don't start with "SEGA".
2660x100		string	SAMSUNG\ PICO		Samsung Pico ROM image
267!:mime		application/x-sega-pico-rom
268>0		use	sega-mega-drive-header
2690x100		string	IMA\ IKUNOUJYUKU	Samsung Pico ROM image
270!:mime		application/x-sega-pico-rom
271>0		use	sega-mega-drive-header
2720x100		string	IMA IKUNOJYUKU		Samsung Pico ROM image
273!:mime		application/x-sega-pico-rom
274>0		use	sega-mega-drive-header
275
276# Sega Picture Magic (modified 32X)
2770x100		string	Picture\ Magic
278>0x3C0		string	PICTURE MAGIC-01	Sega 32X ROM image
279!:mime		application/x-genesis-32x-rom
280>>0		use	sega-mega-drive-header
281
282#------------------------------------------------------------------------------
283# genesis: file(1) magic for the Super MegaDrive ROM dump format
284#
285
286# NOTE: Due to interleaving, we can't display anything
287# other than the copier header information.
2880      name    sega-genesis-smd-header
289>0     byte    x       %dx16k blocks
290>2     byte    0       \b, last in series or standalone
291>2     byte    >0      \b, split ROM
292
293# "Sega Genesis" header.
2940x280	string EAGN
295>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
296!:mime	application/x-genesis-rom
297>>0	use     sega-genesis-smd-header
298
299# "Sega Mega Drive" header.
3000x280	string EAMG
301>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
302!:mime	application/x-genesis-rom
303>>0	use     sega-genesis-smd-header
304
305#------------------------------------------------------------------------------
306# smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
307# Detects all Game Gear and export Sega Master System ROM images,
308# and some Japanese Sega Master System ROM images.
309# From: David Korth <gerbilsoft@gerbilsoft.com>
310# Reference: https://www.smspower.org/Development/ROMHeader
311#
312
313# General SMS header rule.
314# The SMS boot ROM checks the header at three locations.
3150	name	sega-master-system-rom-header
316# Machine type.
317>0x0F	byte&0xF0	0x30	Sega Master System
318!:mime	application/x-sms-rom
319>0x0F	byte&0xF0	0x40	Sega Master System
320!:mime	application/x-sms-rom
321>0x0F	byte&0xF0	0x50	Sega Game Gear
322!:mime	application/x-gamegear-rom
323>0x0F	byte&0xF0	0x60	Sega Game Gear
324!:mime	application/x-gamegear-rom
325>0x0F	byte&0xF0	0x70	Sega Game Gear
326!:mime	application/x-gamegear-rom
327>0x0F	default		x	Sega Master System / Game Gear
328!:mime	application/x-sms-rom
329>0	byte		x	ROM image:
330# Product code.
331>0x0E	byte&0xF0	0x10	1
332>0x0E	byte&0xF0	0x20	2
333>0x0E	byte&0xF0	0x30	3
334>0x0E	byte&0xF0	0x40	4
335>0x0E	byte&0xF0	0x50	5
336>0x0E	byte&0xF0	0x60	6
337>0x0E	byte&0xF0	0x70	7
338>0x0E	byte&0xF0	0x80	8
339>0x0E	byte&0xF0	0x90	9
340>0x0E	byte&0xF0	0xA0	10
341>0x0E	byte&0xF0	0xB0	11
342>0x0E	byte&0xF0	0xC0	12
343>0x0E	byte&0xF0	0xD0	13
344>0x0E	byte&0xF0	0xE0	14
345>0x0E	byte&0xF0	0xF0	15
346# If the product code is 5 digits, we'll need to backspace here.
347>0x0E	byte&0xF0	!0
348>>0x0C	leshort		x	\b%04x
349>0x0E	byte&0xF0	0
350>>0x0C	leshort		x	%04x
351# Revision.
352>0x0E	byte&0x0F	x	(Rev.%02d)
353# ROM size. (Used for the boot ROM checksum routine.)
354>0x0F	byte&0x0F	0x0A	(8 KB)
355>0x0F	byte&0x0F	0x0B	(16 KB)
356>0x0F	byte&0x0F	0x0C	(32 KB)
357>0x0F	byte&0x0F	0x0D	(48 KB)
358>0x0F	byte&0x0F	0x0E	(64 KB)
359>0x0F	byte&0x0F	0x0F	(128 KB)
360>0x0F	byte&0x0F	0x00	(256 KB)
361>0x0F	byte&0x0F	0x01	(512 KB)
362>0x0F	byte&0x0F	0x02	(1 MB)
363
364# SMS/GG header locations.
3650x7FF0	string	TMR\ SEGA
366>0x7FF0	use	sega-master-system-rom-header
3670x3FF0	string	TMR\ SEGA
368>0x3FF0	use	sega-master-system-rom-header
3690x1FF0	string	TMR\ SEGA
370>0x1FF0	use	sega-master-system-rom-header
371
372#------------------------------------------------------------------------------
373# saturn: file(1) magic for the Sega Saturn disc image format.
374# From: David Korth <gerbilsoft@gerbilsoft.com>
375#
376
377# Common Sega Saturn disc header format.
378# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
379# TODO: Release date, device information, region code, others?
3800	name	sega-saturn-disc-header
381>0x60	string	>\0	\b: "%.32s"
382>0x20	string	>\0	(%.10s
383>>0x2A	string	>\0	\b, %.6s)
384>>0x2A	byte	0	\b)
385
386# 2048-byte sector version.
3870	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
388!:mime	application/x-saturn-rom
389>0	use	sega-saturn-disc-header
390>0	byte	x			(2048-byte sectors)
391# 2352-byte sector version.
3920x10	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
393!:mime	application/x-saturn-rom
394>0x10	use	sega-saturn-disc-header
395>0	byte	x			(2352-byte sectors)
396
397#------------------------------------------------------------------------------
398# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
399# From: David Korth <gerbilsoft@gerbilsoft.com>
400# Reference: https://mc.pp.se/dc/ip0000.bin.html
401#
402
403# Common Sega Dreamcast disc header format.
404# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
405# TODO: Release date, device information, region code, others?
4060	name	sega-dreamcast-disc-header
407>0x80	string	>\0	\b: "%.32s"
408>0x40	string	>\0	(%.10s
409>>0x4A	string	>\0	\b, %.6s)
410>>0x4A	byte	0	\b)
411
412# 2048-byte sector version.
4130	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
414!:mime	application/x-dc-rom
415>0	use	sega-dreamcast-disc-header
416>0	byte	x			(2048-byte sectors)
417# 2352-byte sector version.
4180x10	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
419!:mime	application/x-dc-rom
420>0x10	use	sega-dreamcast-disc-header
421>0	byte	x			(2352-byte sectors)
422
423#------------------------------------------------------------------------------
424# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
425#
4260 belong 0x21068028   Sega Dreamcast VMU game image
4270 string LCDi         Dream Animator file
428
429#------------------------------------------------------------------------------
430# z64: file(1) magic for the Z64 format N64 ROM dumps
431# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
432# From: David Korth <gerbilsoft@gerbilsoft.com>
433#
4340	bequad	0x803712400000000F	Nintendo 64 ROM image
435!:mime	application/x-n64-rom
436>0x20	string	>\0	\b: "%.20s"
437>0x3B	string	x	(%.4s
438>0x3F	byte	x	\b, Rev.%02u)
439
440#------------------------------------------------------------------------------
441# v64: file(1) magic for the V64 format N64 ROM dumps
442# Same as z64 format, but with 16-bit byteswapping.
443#
4440	bequad	0x3780401200000F00	Nintendo 64 ROM image (V64)
445!:mime	application/x-n64-rom
446
447#------------------------------------------------------------------------------
448# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
449# Same as z64 format, but with swapped 16-bit words.
450#
4510	bequad	0x12408037000F0000	Nintendo 64 ROM image (wordswapped)
452!:mime	application/x-n64-rom
453
454#------------------------------------------------------------------------------
455# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
456# Same as z64 format, but with 32-bit byteswapping.
457#
4580	bequad	0x401237800F000000	Nintendo 64 ROM image (32-bit byteswapped)
459!:mime	application/x-n64-rom
460
461#------------------------------------------------------------------------------
462# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
463# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
464#
465# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
466# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
467#
4684	bequad	0x24FFAE51699AA221	Game Boy Advance ROM image
469!:mime	application/x-gba-rom
470>0xA0	string	>\0	\b: "%.12s"
471>0xAC	string	x	(%.6s
472>0xBC	byte	x	\b, Rev.%02u)
473
474#------------------------------------------------------------------------------
475# nds: file(1) magic for the Nintendo DS(i) raw ROM format
476# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
477#
478# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
479# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
480#
4810xC0	bequad	0x24FFAE51699AA221	Nintendo DS ROM image
482!:mime	application/x-nintendo-ds-rom
483>0x00	string	>\0		\b: "%.12s"
484>0x0C	string	x		(%.6s
485>0x1E	byte	x		\b, Rev.%02u)
486>0x12	byte	2		(DSi enhanced)
487>0x12	byte	3		(DSi only)
488# Secure Area check.
489>0x20		lelong	<0x4000		(homebrew)
490>0x20		lelong	>0x3FFF
491>>0x4000	lequad	0x0000000000000000	(multiboot)
492>>0x4000	lequad	!0x0000000000000000
493>>>0x4000	lequad	0xE7FFDEFFE7FFDEFF	(decrypted)
494>>>0x4000	lequad	!0xE7FFDEFFE7FFDEFF
495>>>>0x1000	lequad	0x0000000000000000	(encrypted)
496>>>>0x1000	lequad	!0x0000000000000000	(mask ROM)
497
498#------------------------------------------------------------------------------
499# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
500# This is also used for loading .nds files using the MSET exploit on 3DS.
501# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
5020xC0	bequad	0xC8604FE201708FE2	Nintendo DS Slot-2 ROM image (PassMe)
503!:mime	application/x-nintendo-ds-rom
504
505#------------------------------------------------------------------------------
506# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
507# From: David Korth <gerbilsoft@gerbilsoft.com>
508# References:
509# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
510# - https://www.devrs.com/ngp/files/ngpctech.txt
511#
5120x0A	string		BY\ SNK\ CORPORATION	Neo Geo Pocket
513!:mime	application/x-neo-geo-pocket-rom
514>0x23	byte		0x10			Color
515>0	byte		x			ROM image
516>0x24	string		>\0			\b: "%.12s"
517>0x21	uleshort	x			\b, NEOP%04X
518>0x1F	ubyte		0xFF			(debug mode enabled)
519
520#------------------------------------------------------------------------------
521# msx: file(1) magic for MSX game cartridge dumps
522# Too simple - MPi
523#0 beshort 0x4142 MSX game cartridge dump
524
525#------------------------------------------------------------------------------
526# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
5270	string	PS-X\ EXE	Sony Playstation executable
528>16	lelong	x		PC=%#08x,
529>20	lelong	!0		GP=%#08x,
530>24	lelong	!0		.text=[%#08x,
531>>28	lelong	x		\b%#x],
532>32	lelong	!0		.data=[%#08x,
533>>36	lelong	x		\b%#x],
534>40	lelong	!0		.bss=[%#08x,
535>>44	lelong	x		\b%#x],
536>48	lelong	!0		Stack=%#08x,
537>48	lelong	=0		No Stack!,
538>52	lelong	!0		StackSize=%#x,
539#>76	string	>\0		(%s)
540#  Area:
541>113	string	x		(%s)
542
543# CPE executables
5440	string	CPE		CPE executable
545>3	byte	x		(version %d)
546
547# Sony PlayStation archive (PSARC)
548# From: Alexandre Iooss <erdnaxe@crans.org>
549# URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC)
5500	string		PSAR	Sony PlayStation Archive
551!:ext	psarc
552>4	ubeshort	x	\b, version %d.
553>6	ubeshort	x	\b%d
554>8	string		zlib	\b, zlib compression
555>8	string		lzma	\b, LZMA compression
556>28	ubeshort&2	0	\b, relative paths
557>28	ubeshort&2	2	\b, absolute paths
558>28	ubeshort&1	1	\b, ignore case
559
560#------------------------------------------------------------------------------
561# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
5620	string	XBEH	Microsoft Xbox executable
563!:mime	audio/x-xbox-executable
564!:ext	xbe
565# expect base address of 0x10000
566>0x0104                 ulelong =0x10000
567>>(0x0118.l-0x0FFF4)    lestring16 x       \b: "%.40s"
568>>(0x0118.l-0x0FFF5)    byte     x         (%c
569>>(0x0118.l-0x0FFF6)    byte     x         \b%c-
570>>(0x0118.l-0x0FFF8)    uleshort x         \b%03u)
571>>(0x0118.l-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
572>>(0x0118.l-0x0FF60)    ulelong&0x80000007  !0x80000007
573>>>(0x0118.l-0x0FF60)   ulelong >0           (regions:
574>>>>(0x0118.l-0x0FF60)  ulelong &0x00000001  NA
575>>>>(0x0118.l-0x0FF60)  ulelong &0x00000002  Japan
576>>>>(0x0118.l-0x0FF60)  ulelong &0x00000004  Rest_of_World
577>>>>(0x0118.l-0x0FF60)  ulelong &0x80000000  Manufacturer
578>>>(0x0118.l-0x0FF60)   ulelong >0           \b)
579# probabilistic checks whether signed or not
580>0x0004 ulelong =0x0
581>>&2    ulelong =0x0
582>>>&2   ulelong =0x0  \b, not signed
583>0x0004 ulelong >0
584>>&2    ulelong >0
585>>>&2   ulelong >0    \b, signed
586
587# --------------------------------
588# Microsoft Xbox data file formats
5890       string          XIP0            XIP, Microsoft Xbox data
5900       string          XTF0            XTF, Microsoft Xbox data
591
592#------------------------------------------------------------------------------
593# Microsoft Xbox 360 executables (.xex)
594# From: David Korth <gerbilsoft@gerbilsoft.com>
595# References:
596# - https://free60project.github.io/wiki/XEX.html
597# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
598
599# Title ID (part of Execution ID section)
6000		name	xbox-360-xex-execution-id
601>(0.L+0xC)	byte	x	(%c
602>(0.L+0xD)	byte	x	\b%c
603>(0.L+0xE)	beshort	x	\b-%04u, media ID:
604>(0.L)		belong	x	%08X)
605
606# Region code (part of Security Info)
6070	name	xbox-360-xex-region-code
608>0	ubelong	0xFFFFFFFF	\b, all regions
609>0	ubelong	!0xFFFFFFFF
610>>0	ubelong	>0		(regions:
611>>0	ubelong&0x000000FF	0x000000FF	USA
612>>0	ubelong&0x00000100	0x00000100	Japan
613>>0	ubelong&0x00000200	0x00000200	China
614>>0	ubelong&0x0000FC00	0x0000FC00	Asia
615>>0	ubelong&0x00FF0000	0x00FF0000	PAL
616>>0	ubelong&0x00FF0000	0x00FE0000	PAL [except AU/NZ]
617>>0	ubelong&0x00FF0000	0x00010000	AU/NZ
618>>0	ubelong&0xFF000000	0xFF000000	Other
619>>0	ubelong	>0		\b)
620
6210	string	XEX2	Microsoft Xbox 360 executable
622!:mime	audio/x-xbox360-executable
623!:ext	xex
624>0x18	search/0x100	\x00\x04\x00\x06
625>>&0	use	xbox-360-xex-execution-id
626>(0x010.L+0x178)	use	xbox-360-xex-region-code
627
6280	string	XEX1	Microsoft Xbox 360 executable (XEX1)
629!:mime	audio/x-xbox360-executable
630!:ext	xex
631>0x18	search/0x100	\x00\x04\x00\x06
632>>&0	use	xbox-360-xex-execution-id
633>(0x010.L+0x154)	use	xbox-360-xex-region-code
634
635#------------------------------------------------------------------------------
636# Microsoft Xbox 360 packages
637# From: David Korth <gerbilsoft@gerbilsoft.com>
638# References:
639# - https://free60project.github.io/wiki/STFS.html
640# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
641
642# TODO: More information for console-signed packages.
643
6440	name	xbox-360-package
645>0x360	byte	x	(%c
646>0x361	byte	x	\b%c
647>0x362	beshort	x	\b-%04u, media ID:
648>0x354	belong	x	%08X)
649>0x344	belong	x	\b, content type:
650>>0x344	belong	0x1		Saved Game
651>>0x344	belong	0x2		Marketplace Content
652>>0x344	belong	0x3		Publisher
653>>0x344	belong	0x1000		Xbox 360 Title
654>>0x344	belong	0x2000		IPTV Pause Buffer
655>>0x344	belong	0x4000		Installed Game
656>>0x344	belong	0x5000		Original Xbox Game
657>>0x344	belong	0x9000		Avatar Item
658>>0x344	belong	0x10000		Profile
659>>0x344	belong	0x20000		Gamer Picture
660>>0x344	belong	0x30000		Theme
661>>0x344	belong	0x40000		Cache File
662>>0x344	belong	0x50000		Storage Download
663>>0x344	belong	0x60000		Xbox Saved Game
664>>0x344	belong	0x70000		Xbox Download
665>>0x344	belong	0x80000		Game Demo
666>>0x344	belong	0x90000		Video
667>>0x344	belong	0xA0000		Game
668>>0x344	belong	0xB0000		Installer
669>>0x344	belong	0xC0000		Game Trailer
670>>0x344	belong	0xD0000		Arcade Title
671>>0x344	belong	0xE0000		XNA
672>>0x344	belong	0xF0000		License Store
673>>0x344	belong	0x100000	Movie
674>>0x344	belong	0x200000	TV
675>>0x344	belong	0x300000	Music Video
676>>0x344	belong	0x400000	Game Video
677>>0x344	belong	0x500000	Podcast Video
678>>0x344	belong	0x600000	Viral Video
679>>0x344	belong	0x2000000	Community Game
680
6810	string	CON\x20	Microsoft Xbox 360 package (console-signed)
682>0	use	xbox-360-package
6830	string	PIRS
684>0	belong	0	Microsoft Xbox 360 package (non-Xbox Live)
685>>0	use	xbox-360-package
6860	string	LIVE
687>0x104	belong	0	Microsoft Xbox 360 package (Xbox Live)
688>>0	use	xbox-360-package
689
690# Atari Lynx cartridge dump (EXE/BLL header)
691# From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org>
692# Reference:
693# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
694# Double-check that the image type matches too, 0x8008 conflicts with
695# 8 character OMF-86 object file headers.
6960	beshort		0x8008
697>6	string		BS93		Lynx homebrew cartridge
698!:mime	application/x-atari-lynx-rom
699>>2	beshort		x		\b, RAM start $%04x
700# Update:	Joerg Jenderek
701# Reference:	http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml
702# Note:		called "Atari Lynx ROM" by TrID
7030	string		LYNX		Lynx cartridge
704!:mime	application/x-atari-lynx-rom
705!:ext	lnx
706# bank 0 page size like: 128 256 512
707>4	leshort/4	>0		\b, bank 0 %dk
708>6	leshort/4	>0		\b, bank 1 %dk
709# 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX"
710>10	string		>\0		\b, "%.32s"
711# 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin"
712>42	string		>\0		\b, "%.16s"
713# version number
714#>8	leshort		!1		\b, version number %u
715# rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx
716>58	ubyte		>0		\b, rotation %u
717# spare
718#>59	lelong		!0		\b, spare %#x
719
720# Opera file system that is used on the 3DO console
721# From: Serge van den Boom <svdb@stack.nl>
7220	string		\x01ZZZZZ\x01	3DO "Opera" file system
723
724# From: Alex Myczko <alex@aiei.ch>
725# From: David Pflug <david@pflug.email>
726# is the offset 12 or the offset 16 correct?
727# GBS (Game Boy Sound) magic
728# ftp://ftp.modland.com/pub/documents/format_documentation/\
729# Gameboy%20Sound%20System%20(.gbs).txt
7300	string		GBS		Nintendo Gameboy Music/Audio Data
731#12	string		GameBoy\ Music\ Module	Nintendo Gameboy Music Module
732>16	string		>\0	("%.32s" by
733>48	string		>\0	%.32s, copyright
734>80	string		>\0	%.32s),
735>3	byte		x	version %u,
736>4	byte		x	%u tracks
737
738# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
739# see https://zerosoft.zophar.net/ips.php
7400	string	PATCH			IPS patch file
741!:ext	ips
742
743# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
744# Reference: https://www.romhacking.net/documents/746/
7450	string	BPS1			BPS patch file
746!:ext	bps
747
748# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
749# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
7500	string	APS10			APS patch file
751!:ext	aps
752>5	byte	0			\b, simple patch
753>5	byte	1			\b, N64-specific patch for
754>>58	byte	x			N%c
755>>59	byte	x			\b%c
756>>60	byte	x			\b%c
757>7	byte	!0x20
758# FIXME: /T specifier isn't working with a fixed-length string.
759>>7	string	x			\b: "%.50s"
760
761# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
762# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
7630	string	UPS1			UPS patch file
764!:ext	ups
765
766# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
7670	string	PPF30			Playstation Patch File version 3.0
768>5	byte	0			\b, PPF 1.0 patch
769>5	byte	1			\b, PPF 2.0 patch
770>5	byte	2			\b, PPF 3.0 patch
771>>56	byte	0			\b, Imagetype BIN (any)
772>>56	byte	1			\b, Imagetype GI (PrimoDVD)
773>>57	byte	0			\b, Blockcheck disabled
774>>57	byte	1			\b, Blockcheck enabled
775>>58	byte	0			\b, Undo data not available
776>>58	byte	1			\b, Undo data available
777>6	string	x			\b, description: %s
778
7790	string	PPF20			Playstation Patch File version 2.0
780>5	byte	0			\b, PPF 1.0 patch
781>5	byte	1			\b, PPF 2.0 patch
782>>56	lelong	>0			\b, size of file to patch %d
783>6	string	x			\b, description: %s
784
7850	string	PPF10			Playstation Patch File version 1.0
786>5	byte	0			\b, Simple Encoding
787>6	string	x			\b, description: %s
788
789# Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive)
790# From: Alexandre Iooss <erdnaxe@crans.org>
791# URL: https://en.wikipedia.org/wiki/.CSO
792# NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image,
793# though it has the same magic number.
7940               string                  CISO
795# Match CISO version 1 with ISO-9660 sector size
796>20             ubyte                   <2
797>>16            ulelong                 =2048           CSO v1 disk image
798!:mime  application/x-compressed-iso
799!:ext   ciso/cso
800>>>8            ulequad                 x               \b, original size %llu bytes
801>>>16           ulelong                 x               \b, datablock size %u bytes
802# Match CISO version 2
803>20             ubyte                   =2
804>>22            uleshort                =0
805>>>4            ulelong                 =24             CSO v2 disk image
806!:mime  application/x-compressed-iso
807!:ext   ciso/cso
808>>>>8           ulequad                 x               \b, original size %llu bytes
809>>>>16          ulelong                 x               \b, datablock size %u bytes
810
811# From: Daniel Dawson <ddawson@icehouse.net>
812# SNES9x .smv "movie" file format.
8130		string		SMV\x1A	SNES9x input recording
814>0x4		lelong		x	\b, version %d
815# version 4 is latest so far
816>0x4		lelong		<5
817>>0x8		ledate		x	\b, recorded at %s
818>>0xc		lelong		>0	\b, rerecorded %d times
819>>0x10		lelong		x	\b, %d frames long
820>>0x14		byte		>0	\b, data for controller(s):
821>>>0x14		byte		&0x1	#1
822>>>0x14		byte		&0x2	#2
823>>>0x14		byte		&0x4	#3
824>>>0x14		byte		&0x8	#4
825>>>0x14		byte		&0x10	#5
826>>0x15		byte		^0x1	\b, begins from snapshot
827>>0x15		byte		&0x1	\b, begins from reset
828>>0x15		byte		^0x2	\b, NTSC standard
829>>0x15		byte		&0x2	\b, PAL standard
830>>0x17		byte		&0x1    \b, settings:
831# WIP1Timing not used as of version 4
832>>>0x4		lelong		<4
833>>>>0x17	byte		&0x2	WIP1Timing
834>>>0x17		byte		&0x4	Left+Right
835>>>0x17		byte		&0x8	VolumeEnvX
836>>>0x17		byte		&0x10	FakeMute
837>>>0x17		byte		&0x20	SyncSound
838# New flag as of version 4
839>>>0x4		lelong		>3
840>>>>0x17	byte		&0x80	NoCPUShutdown
841>>0x4		lelong		<4
842>>>0x18		lelong		>0x23
843>>>>0x20	leshort		!0
844>>>>>0x20	lestring16	x	\b, metadata: "%s"
845>>0x4		lelong		>3
846>>>0x24		byte		>0	\b, port 1:
847>>>>0x24	byte		1	joypad
848>>>>0x24	byte		2	mouse
849>>>>0x24	byte		3	SuperScope
850>>>>0x24	byte		4	Justifier
851>>>>0x24	byte		5	multitap
852>>>0x24		byte		>0	\b, port 2:
853>>>>0x25	byte		1	joypad
854>>>>0x25	byte		2	mouse
855>>>>0x25	byte		3	SuperScope
856>>>>0x25	byte		4	Justifier
857>>>>0x25	byte		5	multitap
858>>>0x18		lelong		>0x43
859>>>>0x40	leshort		!0
860>>>>>0x40	lestring16	x	\b, metadata: "%s"
861>>0x17		byte		&0x40   \b, ROM:
862>>>(0x18.l-26)	lelong		x	CRC32 %#08x
863>>>(0x18.l-23)	string		x	"%s"
864
865# Type: scummVM savegame files
866# From: Sven Hartge <debian@ds9.argh.org>
8670	string	SCVM	ScummVM savegame
868>12	string	>\0	"%s"
869
870#------------------------------------------------------------------------------
871# Nintendo GameCube / Wii file formats.
872#
873
874# Type: Nintendo GameCube/Wii common disc header data.
875# From: David Korth <gerbilsoft@gerbilsoft.com>
876# Reference: https://wiibrew.org/wiki/Wii_Disc
8770	name	nintendo-gcn-disc-common
878>0x20	string	x	"%.64s"
879>0x00	string	x	(%.6s
880>0x06	byte	>0
881>>0x06	byte	1	\b, Disc 2
882>>0x06	byte	2	\b, Disc 3
883>>0x06	byte	3	\b, Disc 4
884>0x07	byte	x	\b, Rev.%02u)
885>0x18	belong	0x5D1C9EA3
886>>0x60	beshort	0x0101	\b (Unencrypted)
887>0x200	string	NKIT	\b (NKit compressed)
888
889
890# Type: Nintendo GameCube disc image
891# From: David Korth <gerbilsoft@gerbilsoft.com>
892# Reference: https://wiibrew.org/wiki/Wii_Disc
8930x1C	belong	0xC2339F3D	Nintendo GameCube disc image:
894!:mime	application/x-gamecube-rom
895>0	use	nintendo-gcn-disc-common
896
897# Type: Nintendo GameCube embedded disc image
898# Commonly found on demo discs.
899# From: David Korth <gerbilsoft@gerbilsoft.com>
900# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
9010		belong	0xAE0F38A2
902>0x0C		belong	0x00100000
903>>(8.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube embedded disc image:
904!:mime	application/x-gamecube-rom
905>>>(8.L)	use	nintendo-gcn-disc-common
906
907# Type: Nintendo Wii disc image
908# From: David Korth <gerbilsoft@gerbilsoft.com>
909# Reference: https://wiibrew.org/wiki/Wii_Disc
9100x18	belong	0x5D1C9EA3	Nintendo Wii disc image:
911>0	use	nintendo-gcn-disc-common
912
913# Type: Nintendo Wii disc image (WBFS format)
914# From: David Korth <gerbilsoft@gerbilsoft.com>
915# Reference: https://wiibrew.org/wiki/Wii_Disc
9160	string	WBFS
917>0x218	belong	0x5D1C9EA3	Nintendo Wii disc image (WBFS format):
918!:mime	application/x-wii-rom
919>>0x200	use	nintendo-gcn-disc-common
920
921# Type: Nintendo GameCube/Wii disc image (CISO format)
922# NOTE: This is NOT the same as Compact ISO or PSP CISO,
923# though it has the same magic number.
9240		string	CISO
925# Other fields are used to determine what type of CISO this is:
926# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
927# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
928# - None of the above: Compact ISO.
929>4		lelong	0x200000
930>>8		byte	1
931>>>0x801C	belong	0xC2339F3D	Nintendo GameCube disc image (CISO format):
932!:mime	application/x-wii-rom
933>>>>0x8000	use	nintendo-gcn-disc-common
934>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii disc image (CISO format):
935!:mime	application/x-wii-rom
936>>>>0x8000	use	nintendo-gcn-disc-common
937
938# Type: Nintendo GameCube/Wii disc image (GCZ format)
939# Due to zlib compression, we can't get the actual disc information.
9400	lelong	0xB10BC001
941>4	lelong	0		Nintendo GameCube disc image (GCZ format)
942!:mime	application/x-gamecube-rom
943>4	lelong	1		Nintendo Wii disc image (GCZ format)
944!:mime	application/x-wii-rom
945>4	default	x		Nintendo GameCube/Wii disc image (GCZ format)
946
947# Type: Nintendo GameCube/Wii disc image (WDF format)
9480		string	WII\001DISC
949>8		belong	1
950# WDFv1
951>>0x54		belong	0xC2339F3D	Nintendo GameCube disc image (WDFv1 format):
952!:mime	application/x-gamecube-rom
953>>>0x38		use	nintendo-gcn-disc-common
954>>0x58		belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv1 format):
955!:mime	application/x-wii-rom
956>>>0x38		use	nintendo-gcn-disc-common
957>8		belong	2
958# WDFv2
959>>(12.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube disc image (WDFv2 format):
960!:mime	application/x-gamecube-rom
961>>>(12.L)	use	nintendo-gcn-disc-common
962>>(12.L+0x18)	belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv2 format):
963!:mime	application/x-wii-rom
964>>>(12.L)	use	nintendo-gcn-disc-common
965
966# Type: Nintendo GameCube/Wii disc image (WIA format)
9670	string	WIA\001	Nintendo
968>0x48	belong	1	GameCube
969!:mime	application/x-gamecube-rom
970>0x48	belong	2	Wii
971!:mime	application/x-wii-rom
972>0x48	default	x	GameCube/Wii
973>0x48	belong	x	disc image (WIA format):
974>>0x58	use	nintendo-gcn-disc-common
975
976# Type: Nintendo GameCube/Wii disc image (with SDK header)
977# From: David Korth <gerbilsoft@gerbilsoft.com>
978# Reference: https://wiibrew.org/wiki/Wii_Disc
9790		belong	0xFFFF0000
980>0x18		belong	0x00000000
981>>0x1C		belong	0x00000000
982>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii SDK disc image:
983!:mime	application/x-wii-rom
984>>>>0x8000	use	nintendo-gcn-disc-common
985>>>0x801C	belong	0xC2339F3D	Nintendo GameCube SDK disc image:
986!:mime	application/x-gamecube-rom
987>>>>0x8000	use	nintendo-gcn-disc-common
988
989# Type: Nintendo GameCube/Wii disc image (RVZ format)
9900	string		RVZ\001	Nintendo
991>0x48	belong		1	GameCube
992!:mime	application/x-gamecube-rom
993>0x48	belong		2	Wii
994!:mime	application/x-wii-rom
995>0x48	default		x	GameCube/Wii
996>0x48	belong		x	disc image (RVZ format):
997>>0x58	use		nintendo-gcn-disc-common
998
999#------------------------------------------------------------------------------
1000# Nintendo 3DS file formats.
1001#
1002
1003# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
1004# From: David Korth <gerbilsoft@gerbilsoft.com>
1005# Reference: https://www.3dbrew.org/wiki/NCSD
10060x100		string		NCSD
1007>0x118		lequad		0		Nintendo 3DS Game Card image
1008# NCCH header for partition 0. (game data)
1009>>0x1150	string		>\0	\b: "%.16s"
1010>>0x312		byte		x	(Rev.%02u)
1011>>0x118C	byte		2	(New3DS only)
1012>>0x18D		byte		0		(inner device)
1013>>0x18D		byte		1		(Card1)
1014>>0x18D		byte		2		(Card2)
1015>>0x18D		byte		3		(extended device)
1016>0x118		bequad		0x0102020202000000	Nintendo 3DS eMMC dump (Old3DS)
1017>0x118		bequad		0x0102020203000000	Nintendo 3DS eMMC dump (New3DS)
1018
1019# Nintendo 3DS version code.
1020# Reference: https://www.3dbrew.org/wiki/Titles
1021# Format: leshort containing three fields:
1022# - 6-bit: Major
1023# - 6-bit: Minor
1024# - 4-bit: Revision
1025# NOTE: Only supporting major/minor versions from 0-15 right now.
1026# NOTE: Should be prefixed with "v".
10270	name	nintendo-3ds-version-code
1028# Raw version.
1029>0	leshort	x	\b%u,
1030# Major version.
1031>0	leshort&0xFC00	0x0000	0
1032>0	leshort&0xFC00	0x0400	1
1033>0	leshort&0xFC00	0x0800	2
1034>0	leshort&0xFC00	0x0C00	3
1035>0	leshort&0xFC00	0x1000	4
1036>0	leshort&0xFC00	0x1400	5
1037>0	leshort&0xFC00	0x1800	6
1038>0	leshort&0xFC00	0x1C00	7
1039>0	leshort&0xFC00	0x2000	8
1040>0	leshort&0xFC00	0x2400	9
1041>0	leshort&0xFC00	0x2800	10
1042>0	leshort&0xFC00	0x2C00	11
1043>0	leshort&0xFC00	0x3000	12
1044>0	leshort&0xFC00	0x3400	13
1045>0	leshort&0xFC00	0x3800	14
1046>0	leshort&0xFC00	0x3C00	15
1047# Minor version.
1048>0	leshort&0x03F0	0x0000	\b.0
1049>0	leshort&0x03F0	0x0010	\b.1
1050>0	leshort&0x03F0	0x0020	\b.2
1051>0	leshort&0x03F0	0x0030	\b.3
1052>0	leshort&0x03F0	0x0040	\b.4
1053>0	leshort&0x03F0	0x0050	\b.5
1054>0	leshort&0x03F0	0x0060	\b.6
1055>0	leshort&0x03F0	0x0070	\b.7
1056>0	leshort&0x03F0	0x0080	\b.8
1057>0	leshort&0x03F0	0x0090	\b.9
1058>0	leshort&0x03F0	0x00A0	\b.10
1059>0	leshort&0x03F0	0x00B0	\b.11
1060>0	leshort&0x03F0	0x00C0	\b.12
1061>0	leshort&0x03F0	0x00D0	\b.13
1062>0	leshort&0x03F0	0x00E0	\b.14
1063>0	leshort&0x03F0	0x00F0	\b.15
1064# Revision.
1065>0	leshort&0x000F	x	\b.%u
1066
1067# Type: Nintendo 3DS "NCCH" container.
1068# https://www.3dbrew.org/wiki/NCCH
10690x100		string	NCCH	Nintendo 3DS
1070>0x18D		byte&2	0	File Archive (CFA)
1071>0x18D		byte&2	2	Executable Image (CXI)
1072>0x150		string	>\0	\b: "%.16s"
1073>0x18D		byte	0x05
1074>>0x10E		leshort	x	(Old3DS System Update v
1075>>0x10E		use	nintendo-3ds-version-code
1076>>0x10E		leshort	x	\b)
1077>0x18D		byte	0x15
1078>>0x10E		leshort	x	(New3DS System Update v
1079>>0x10E		use	nintendo-3ds-version-code
1080>>0x10E		leshort	x	\b)
1081>0x18D		byte	!0x05
1082>>0x18D		byte	!0x15
1083>>>0x112	byte	x	(v
1084>>>0x112	use	nintendo-3ds-version-code
1085>>>0x112	byte	x	\b)
1086>0x18C		byte	2	(New3DS only)
1087
1088# Type: Nintendo 3DS "SMDH" file. (application description)
1089# From: David Korth <gerbilsoft@gerbilsoft.com>
1090# Reference: https://3dbrew.org/wiki/SMDH
10910		string		SMDH		Nintendo 3DS SMDH file
1092>0x208		leshort		!0
1093>>0x208		lestring16	x		\b: "%.128s"
1094>>0x388		leshort		!0
1095>>>0x388	lestring16	x		by %.128s
1096>0x208		leshort		0
1097>>0x008		leshort		!0
1098>>>0x008	lestring16	x		\b: "%.128s"
1099>>>0x188	leshort		!0
1100>>>>0x188	lestring16	x		by %.128s
1101
1102# Type: Nintendo 3DS Homebrew Application.
1103# From: David Korth <gerbilsoft@gerbilsoft.com>
1104# Reference: https://3dbrew.org/wiki/3DSX_Format
11050	string	3DSX	Nintendo 3DS Homebrew Application (3DSX)
1106
1107# Type: Nintendo 3DS Banner Model Data.
1108# From: David Korth <gerbilsoft@gerbilsoft.com>
1109# Reference: https://3dbrew.org/wiki/CBMD
11100	string	CBMD\0\0\0\0	Nintendo 3DS Banner Model Data
1111
1112#------------------------------------------------------------------------------
1113# a7800: file(1) magic for the Atari 7800 raw ROM format.
1114# From: David Korth <gerbilsoft@gerbilsoft.com>
1115# Reference: https://sites.google.com/site/atari7800wiki/a78-header
1116
11170	byte	>0
1118>0	byte	<3
1119>>1	string	ATARI7800	Atari 7800 ROM image
1120!:mime	application/x-atari-7800-rom
1121>>>0x11	string	>\0	\b: "%.32s"
1122# Display type.
1123>>>0x39	byte	0	(NTSC)
1124>>>0x39	byte	1	(PAL)
1125>>>0x36	byte&1	1	(POKEY)
1126
1127#------------------------------------------------------------------------------
1128# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
1129# From: David Korth <gerbilsoft@gerbilsoft.com>
1130# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
1131#
1132# NOTE: Title is terminated with 0x80, not 0.
1133# The header is terminated with a 0, so that will
1134# terminate the title as well.
1135#
11360	string	g\ GCE	Vectrex ROM image
1137>0x11	string	>\0	\b: "%.16s"
1138
1139#------------------------------------------------------------------------------
1140# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
1141# From: David Korth <gerbilsoft@gerbilsoft.com>
1142# Reference: https://www.3dbrew.org/wiki/Amiibo
11430x00		byte	0x04
1144>0x0A		beshort	0x0FE0
1145>>0x0C		belong	0xF110FFEE
1146>>>0x208	beshort	0x0100
1147>>>>0x020A	byte	0x0F
1148>>>>>0x020C	bequad	0x000000045F000000
1149>>>>>>0x5B	byte	0x02
1150>>>>>>>0x54	belong	x	Nintendo amiibo NFC dump - amiibo ID: %08X-
1151>>>>>>>0x58	belong	x	\b%08X
1152
1153#------------------------------------------------------------------------------
1154# Type: Nintendo Switch XCI (Game Cartridge Image)
1155# From: Benjamin Lowry <ben@ben.gmbh>
1156# Reference: https://switchbrew.org/wiki/Gamecard_Format
11570x100		string	HEAD
1158>0x10D		byte	0xFA	Nintendo Switch cartridge image (XCI), 1GB
1159>0x10D		byte	0xF8	Nintendo Switch cartridge image (XCI), 2GB
1160>0x10D		byte	0xF0	Nintendo Switch cartridge image (XCI), 4GB
1161>0x10D		byte	0xE0	Nintendo Switch cartridge image (XCI), 8GB
1162>0x10D		byte	0xE1	Nintendo Switch cartridge image (XCI), 16GB
1163>0x10D		byte	0xE2	Nintendo Switch cartridge image (XCI), 32GB
1164
1165#------------------------------------------------------------------------------
1166# Type: Nintendo Switch Executable
1167# From: Benjamin Lowry <ben@ben.gmbh>
1168# Reference: https://switchbrew.org/wiki/NSO
11690x00		string	NSO0	Nintendo Switch executable (NSO)
1170
1171#------------------------------------------------------------------------------
1172# Type: Nintendo Switch PFS0
1173# From: Benjamin Lowry <ben@ben.gmbh>
1174# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
11750x00		string	PFS0	Nintendo Switch partition filesystem (PFS0)
1176>0x04		ulelong	x	\b, %d files
1177
1178#------------------------------------------------------------------------------
1179# amiibo: file(1) magic for Nintendo Badge Arcade files.
1180# From: David Korth <gerbilsoft@gerbilsoft.com>
1181# References:
1182# - https://github.com/GerbilSoft/rom-properties/issues/92
1183# - https://github.com/CaitSith2/BadgeArcadeTool
1184# - https://github.com/TheMachinumps/Advanced-badge-editor
1185
1186# PRBS: Individual badge and/or mega badge.
11870		string	PRBS
1188>0x44		byte	>0x20	Nintendo Badge Arcade
1189>>0xB8		ulelong	<2
1190>>>0xBC		ulelong	<2	badge:
1191>>>0xBC		ulelong	>1	Mega Badge
1192>>>>0xB8	ulelong	x	(%ux
1193>>>>0xBC	ulelong	x	\b%u):
1194>>0xB8		ulelong	>1	Mega Badge
1195>>>0xB8		ulelong	x	(%ux
1196>>>0xBC		ulelong	x	\b%u):
1197>0x44		string	x	"%s"
1198>0x3C		ulelong	x	\b, badge ID: %u
1199>0x74		byte	>0x20
1200>>0x74		string	x	\b, set: "%s"
1201>0xA8		ulelong	!0xFFFFFFFF
1202>>0xA8		ulelong	x	\b, launch title ID: %08X
1203>>0xA4		ulelong	x	\b-%08X
1204
1205# CABS: Badge set.
12060	string	CABS
1207>0x2C	byte	>0x20	Nintendo Badge Arcade badge set:
1208>>0x2C	string	x	"%.48s"
1209>>0x24	ulelong	x	\b, set ID: %u
1210
1211#------------------------------------------------------------------------------
1212# sufami: file(1) magic for Sufami Turbo ROM images.
1213# From: David Korth <gerbilsoft@gerbilsoft.com>
1214# References:
1215# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
12160	string		BANDAI\ SFC-ADX
1217>0x10	string		!SFC-ADX\ BACKUP	Sufami Turbo ROM image:
1218>>0x10	string/T	x	"%.14s"
1219>>0x30	byte		x	\b, ID %02X
1220>>0x31	byte		x	\b%02X
1221>>0x32	byte		x	\b%02X
1222>>0x33	ubyte		>0	\b, series index %u
1223>>0x34	ubyte		0	[SlowROM]
1224>>0x34	ubyte		1	[FastROM]
1225>>0x35	ubyte		1	[SRAM]
1226>>0x35	ubyte		3	[Special]
1227