xref: /freebsd/stand/liblua/luaconf.h (revision ec965063)
1 /*
2 ** $Id: luaconf.h $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
6 
7 
8 #ifndef luaconf_h
9 #define luaconf_h
10 
11 #include <limits.h>
12 #include <stddef.h>
13 
14 
15 /*
16 ** ===================================================================
17 ** General Configuration File for Lua
18 **
19 ** Some definitions here can be changed externally, through the
20 ** compiler (e.g., with '-D' options). Those are protected by
21 ** '#if !defined' guards. However, several other definitions should
22 ** be changed directly here, either because they affect the Lua
23 ** ABI (by making the changes here, you ensure that all software
24 ** connected to Lua, such as C libraries, will be compiled with the
25 ** same configuration); or because they are seldom changed.
26 **
27 ** Search for "@@" to find all configurable definitions.
28 ** ===================================================================
29 */
30 
31 
32 /*
33 ** {====================================================================
34 ** System Configuration: macros to adapt (if needed) Lua to some
35 ** particular platform, for instance restricting it to C89.
36 ** =====================================================================
37 */
38 
39 /*
40 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41 ** Define it if you want Lua to avoid the use of a few C99 features
42 ** or Windows-specific features on Windows.
43 */
44 /* #define LUA_USE_C89 */
45 
46 
47 /*
48 ** By default, Lua on Windows use (some) specific Windows features
49 */
50 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
52 #endif
53 
54 
55 #if defined(LUA_USE_WINDOWS)
56 #define LUA_DL_DLL	/* enable support for DLL */
57 #define LUA_USE_C89	/* broadly, Windows is C89 */
58 #endif
59 
60 
61 #if defined(LUA_USE_LINUX)
62 #define LUA_USE_POSIX
63 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
64 #endif
65 
66 
67 #if defined(LUA_USE_MACOSX)
68 #define LUA_USE_POSIX
69 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
70 #endif
71 
72 
73 /*
74 @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
75 */
76 #define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
77 
78 /* }================================================================== */
79 
80 
81 
82 /*
83 ** {==================================================================
84 ** Configuration for Number types.
85 ** ===================================================================
86 */
87 
88 /*
89 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
90 */
91 /* #define LUA_32BITS */
92 
93 
94 /*
95 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
96 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
97 ** not need to use this case.
98 */
99 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
100 #define LUA_C89_NUMBERS
101 #endif
102 
103 
104 /*
105 @@ LUA_INT_TYPE defines the type for Lua integers.
106 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
107 ** Lua should work fine with any mix of these options supported
108 ** by your C compiler. The usual configurations are 64-bit integers
109 ** and 'double' (the default), 32-bit integers and 'float' (for
110 ** restricted platforms), and 'long'/'double' (for C compilers not
111 ** compliant with C99, which may not have support for 'long long').
112 */
113 
114 /* predefined options for LUA_INT_TYPE */
115 #define LUA_INT_INT		1
116 #define LUA_INT_LONG		2
117 #define LUA_INT_LONGLONG	3
118 
119 /* predefined options for LUA_FLOAT_TYPE */
120 #define LUA_FLOAT_FLOAT		1
121 #define LUA_FLOAT_DOUBLE	2
122 #define LUA_FLOAT_LONGDOUBLE	3
123 #define LUA_FLOAT_INT64		4
124 
125 #if defined(LUA_32BITS)		/* { */
126 /*
127 ** 32-bit integers and 'float'
128 */
129 #if LUAI_IS32INT  /* use 'int' if big enough */
130 #define LUA_INT_TYPE	LUA_INT_INT
131 #else  /* otherwise use 'long' */
132 #define LUA_INT_TYPE	LUA_INT_LONG
133 #endif
134 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
135 
136 #elif defined(LUA_C89_NUMBERS)	/* }{ */
137 /*
138 ** largest types available for C89 ('long' and 'double')
139 */
140 #define LUA_INT_TYPE	LUA_INT_LONG
141 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
142 
143 #endif				/* } */
144 
145 
146 /*
147 ** default configuration for 64-bit Lua ('long long' and 'double')
148 */
149 #if !defined(LUA_INT_TYPE)
150 #define LUA_INT_TYPE	LUA_INT_LONGLONG
151 #endif
152 
153 #if !defined(LUA_FLOAT_TYPE)
154 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
155 #endif
156 
157 /* }================================================================== */
158 
159 
160 
161 /*
162 ** {==================================================================
163 ** Configuration for Paths.
164 ** ===================================================================
165 */
166 
167 /*
168 ** LUA_PATH_SEP is the character that separates templates in a path.
169 ** LUA_PATH_MARK is the string that marks the substitution points in a
170 ** template.
171 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
172 ** directory.
173 */
174 #define LUA_PATH_SEP            ";"
175 #define LUA_PATH_MARK           "?"
176 #define LUA_EXEC_DIR            "!"
177 
178 
179 /*
180 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
181 ** Lua libraries.
182 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
183 ** C libraries.
184 ** CHANGE them if your machine has a non-conventional directory
185 ** hierarchy or if you want to install your libraries in
186 ** non-conventional directories.
187 */
188 
189 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
190 #if defined(_WIN32)	/* { */
191 /*
192 ** In Windows, any exclamation mark ('!') in the path is replaced by the
193 ** path of the directory of the executable file of the current process.
194 */
195 #define LUA_LDIR	"!\\lua\\"
196 #define LUA_CDIR	"!\\"
197 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
198 
199 #if !defined(LUA_PATH_DEFAULT)
200 #define LUA_PATH_DEFAULT  \
201 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
202 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
203 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
204 		".\\?.lua;" ".\\?\\init.lua"
205 #endif
206 
207 #if !defined(LUA_CPATH_DEFAULT)
208 #define LUA_CPATH_DEFAULT \
209 		LUA_CDIR"?.dll;" \
210 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
211 		LUA_CDIR"loadall.dll;" ".\\?.dll"
212 #endif
213 
214 #else			/* }{ */
215 
216 #define LUA_ROOT       LUA_PATH "/" LUA_VDIR "/"
217 #define LUA_LDIR       LUA_ROOT "share/"
218 #define LUA_CDIR       LUA_ROOT "lib/"
219 
220 #if !defined(LUA_PATH_DEFAULT)
221 #define LUA_PATH_DEFAULT  \
222 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
223 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
224 		"./?.lua;" "./?/init.lua"
225 #endif
226 
227 #if !defined(LUA_CPATH_DEFAULT)
228 #define LUA_CPATH_DEFAULT \
229 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
230 #endif
231 
232 #endif			/* } */
233 
234 
235 /*
236 @@ LUA_DIRSEP is the directory separator (for submodules).
237 ** CHANGE it if your machine does not use "/" as the directory separator
238 ** and is not Windows. (On Windows Lua automatically uses "\".)
239 */
240 #if !defined(LUA_DIRSEP)
241 
242 #if defined(_WIN32)
243 #define LUA_DIRSEP	"\\"
244 #else
245 #define LUA_DIRSEP	"/"
246 #endif
247 
248 #endif
249 
250 /* }================================================================== */
251 
252 
253 /*
254 ** {==================================================================
255 ** Marks for exported symbols in the C code
256 ** ===================================================================
257 */
258 
259 /*
260 @@ LUA_API is a mark for all core API functions.
261 @@ LUALIB_API is a mark for all auxiliary library functions.
262 @@ LUAMOD_API is a mark for all standard library opening functions.
263 ** CHANGE them if you need to define those functions in some special way.
264 ** For instance, if you want to create one Windows DLL with the core and
265 ** the libraries, you may want to use the following definition (define
266 ** LUA_BUILD_AS_DLL to get it).
267 */
268 #if defined(LUA_BUILD_AS_DLL)	/* { */
269 
270 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
271 #define LUA_API __declspec(dllexport)
272 #else						/* }{ */
273 #define LUA_API __declspec(dllimport)
274 #endif						/* } */
275 
276 #else				/* }{ */
277 
278 #define LUA_API		extern
279 
280 #endif				/* } */
281 
282 
283 /*
284 ** More often than not the libs go together with the core.
285 */
286 #define LUALIB_API	LUA_API
287 #define LUAMOD_API	LUA_API
288 
289 
290 /*
291 @@ LUAI_FUNC is a mark for all extern functions that are not to be
292 ** exported to outside modules.
293 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
294 ** none of which to be exported to outside modules (LUAI_DDEF for
295 ** definitions and LUAI_DDEC for declarations).
296 ** CHANGE them if you need to mark them in some special way. Elf/gcc
297 ** (versions 3.2 and later) mark them as "hidden" to optimize access
298 ** when Lua is compiled as a shared library. Not all elf targets support
299 ** this attribute. Unfortunately, gcc does not offer a way to check
300 ** whether the target offers that support, and those without support
301 ** give a warning about it. To avoid these warnings, change to the
302 ** default definition.
303 */
304 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
305     defined(__ELF__)		/* { */
306 #define LUAI_FUNC	__attribute__((visibility("internal"))) extern
307 #else				/* }{ */
308 #define LUAI_FUNC	extern
309 #endif				/* } */
310 
311 #define LUAI_DDEC(dec)	LUAI_FUNC dec
312 #define LUAI_DDEF	/* empty */
313 
314 /* }================================================================== */
315 
316 
317 /*
318 ** {==================================================================
319 ** Compatibility with previous versions
320 ** ===================================================================
321 */
322 
323 /*
324 @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
325 ** You can define it to get all options, or change specific options
326 ** to fit your specific needs.
327 */
328 #if defined(LUA_COMPAT_5_3)	/* { */
329 
330 /*
331 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
332 ** functions in the mathematical library.
333 ** (These functions were already officially removed in 5.3;
334 ** nevertheless they are still available here.)
335 */
336 #define LUA_COMPAT_MATHLIB
337 
338 /*
339 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
340 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
341 ** luaL_checkint, luaL_checklong, etc.)
342 ** (These macros were also officially removed in 5.3, but they are still
343 ** available here.)
344 */
345 #define LUA_COMPAT_APIINTCASTS
346 
347 
348 /*
349 @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
350 ** using '__lt'.
351 */
352 #define LUA_COMPAT_LT_LE
353 
354 
355 /*
356 @@ The following macros supply trivial compatibility for some
357 ** changes in the API. The macros themselves document how to
358 ** change your code to avoid using them.
359 ** (Once more, these macros were officially removed in 5.3, but they are
360 ** still available here.)
361 */
362 #define lua_strlen(L,i)		lua_rawlen(L, (i))
363 
364 #define lua_objlen(L,i)		lua_rawlen(L, (i))
365 
366 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
367 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
368 
369 #endif				/* } */
370 
371 /* }================================================================== */
372 
373 
374 
375 /*
376 ** {==================================================================
377 ** Configuration for Numbers.
378 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
379 ** satisfy your needs.
380 ** ===================================================================
381 */
382 
383 /*
384 @@ LUA_NUMBER is the floating-point type used by Lua.
385 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
386 @@ over a floating number.
387 @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
388 ** by prefixing it with one of FLT/DBL/LDBL.
389 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
390 @@ LUA_NUMBER_FMT is the format for writing floats.
391 @@ lua_number2str converts a float to a string.
392 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
393 @@ l_floor takes the floor of a float.
394 @@ lua_str2number converts a decimal numeral to a number.
395 */
396 
397 
398 /* The following definitions are good for most cases here */
399 
400 #define l_floor(x)		(l_mathop(floor)(x))
401 
402 #define lua_number2str(s,sz,n)  \
403 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
404 
405 /*
406 @@ lua_numbertointeger converts a float number with an integral value
407 ** to an integer, or returns 0 if float is not within the range of
408 ** a lua_Integer.  (The range comparisons are tricky because of
409 ** rounding. The tests here assume a two-complement representation,
410 ** where MININTEGER always has an exact representation as a float;
411 ** MAXINTEGER may not have one, and therefore its conversion to float
412 ** may have an ill-defined value.)
413 */
414 #define lua_numbertointeger(n,p) \
415       (*(p) = (LUA_INTEGER)(n), 1)
416 
417 
418 /* now the variable definitions */
419 
420 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
421 
422 #define LUA_NUMBER	float
423 
424 #define l_floatatt(n)		(FLT_##n)
425 
426 #define LUAI_UACNUMBER	double
427 
428 #define LUA_NUMBER_FRMLEN	""
429 #define LUA_NUMBER_FMT		"%.7g"
430 
431 #define l_mathop(op)		op##f
432 
433 #define lua_str2number(s,p)	strtof((s), (p))
434 
435 
436 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
437 
438 #define LUA_NUMBER	long double
439 
440 #define l_floatatt(n)		(LDBL_##n)
441 
442 #define LUAI_UACNUMBER	long double
443 
444 #define LUA_NUMBER_FRMLEN	"L"
445 #define LUA_NUMBER_FMT		"%.19Lg"
446 
447 #define l_mathop(op)		op##l
448 
449 #define lua_str2number(s,p)	strtold((s), (p))
450 
451 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
452 
453 #define LUA_NUMBER	double
454 
455 #define l_floatatt(n)		(DBL_##n)
456 
457 #define LUAI_UACNUMBER	double
458 
459 #define LUA_NUMBER_FRMLEN	""
460 #define LUA_NUMBER_FMT		"%.14g"
461 
462 #define l_mathop(op)		op
463 
464 #define lua_str2number(s,p)	strtod((s), (p))
465 
466 #elif LUA_FLOAT_TYPE == LUA_FLOAT_INT64	/* }{ int64 */
467 
468 #include "lstd.h"
469 
470 #include <machine/_inttypes.h>
471 
472 #define panic lua_panic
473 /* Hack to use int64 as the LUA_NUMBER from ZFS code, kinda */
474 
475 #define LUA_NUMBER	int64_t
476 
477 #define l_mathlim(n)		(LUA_FLOAT_INT_HACK_##n)
478 #define LUA_FLOAT_INT_HACK_MANT_DIG	32
479 #define LUA_FLOAT_INT_HACK_MAX_10_EXP	32
480 
481 #define LUAI_UACNUMBER	int64_t
482 
483 #define LUA_NUMBER_FRMLEN	""
484 #define LUA_NUMBER_FMT		"%" PRId64
485 
486 #define l_mathop(x)		(lstd_ ## x)
487 
488 #define lua_str2number(s,p)	strtoll((s), (p), 0)
489 
490 #define lua_getlocaledecpoint()		'.'
491 
492 #else						/* }{ */
493 
494 #error "numeric float type not defined"
495 
496 #endif					/* } */
497 
498 
499 
500 /*
501 @@ LUA_INTEGER is the integer type used by Lua.
502 **
503 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
504 **
505 @@ LUAI_UACINT is the result of a 'default argument promotion'
506 @@ over a LUA_INTEGER.
507 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
508 @@ LUA_INTEGER_FMT is the format for writing integers.
509 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
510 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
511 @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
512 @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
513 @@ lua_integer2str converts an integer to a string.
514 */
515 
516 
517 /* The following definitions are good for most cases here */
518 
519 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
520 
521 #define LUAI_UACINT		LUA_INTEGER
522 
523 #define lua_integer2str(s,sz,n)  \
524 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
525 
526 /*
527 ** use LUAI_UACINT here to avoid problems with promotions (which
528 ** can turn a comparison between unsigneds into a signed comparison)
529 */
530 #define LUA_UNSIGNED		unsigned LUAI_UACINT
531 
532 
533 #define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
534 
535 
536 /* now the variable definitions */
537 
538 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
539 
540 #define LUA_INTEGER		int
541 #define LUA_INTEGER_FRMLEN	""
542 
543 #define LUA_MAXINTEGER		INT_MAX
544 #define LUA_MININTEGER		INT_MIN
545 
546 #define LUA_MAXUNSIGNED		UINT_MAX
547 
548 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
549 
550 #define LUA_INTEGER		long
551 #define LUA_INTEGER_FRMLEN	"l"
552 
553 #define LUA_MAXINTEGER		LONG_MAX
554 #define LUA_MININTEGER		LONG_MIN
555 
556 #define LUA_MAXUNSIGNED		ULONG_MAX
557 
558 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
559 
560 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
561 #if defined(LLONG_MAX)		/* { */
562 /* use ISO C99 stuff */
563 
564 #define LUA_INTEGER		long long
565 #define LUA_INTEGER_FRMLEN	"ll"
566 
567 #define LUA_MAXINTEGER		LLONG_MAX
568 #define LUA_MININTEGER		LLONG_MIN
569 
570 #define LUA_MAXUNSIGNED		ULLONG_MAX
571 
572 #elif defined(LUA_USE_WINDOWS) /* }{ */
573 /* in Windows, can use specific Windows types */
574 
575 #define LUA_INTEGER		__int64
576 #define LUA_INTEGER_FRMLEN	"I64"
577 
578 #define LUA_MAXINTEGER		_I64_MAX
579 #define LUA_MININTEGER		_I64_MIN
580 
581 #define LUA_MAXUNSIGNED		_UI64_MAX
582 
583 #else				/* }{ */
584 
585 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
586   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
587 
588 #endif				/* } */
589 
590 #else				/* }{ */
591 
592 #error "numeric integer type not defined"
593 
594 #endif				/* } */
595 
596 /* }================================================================== */
597 
598 
599 /*
600 ** {==================================================================
601 ** Dependencies with C99 and other C details
602 ** ===================================================================
603 */
604 
605 /*
606 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
607 ** (All uses in Lua have only one format item.)
608 */
609 #if !defined(LUA_USE_C89)
610 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
611 #else
612 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
613 #endif
614 
615 
616 /*
617 @@ lua_strx2number converts a hexadecimal numeral to a number.
618 ** In C99, 'strtod' does that conversion. Otherwise, you can
619 ** leave 'lua_strx2number' undefined and Lua will provide its own
620 ** implementation.
621 */
622 #if !defined(LUA_USE_C89)
623 #define lua_strx2number(s,p)		lua_str2number(s,p)
624 #endif
625 
626 
627 /*
628 @@ lua_pointer2str converts a pointer to a readable string in a
629 ** non-specified way.
630 */
631 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
632 
633 
634 /*
635 @@ lua_number2strx converts a float to a hexadecimal numeral.
636 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
637 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
638 ** provide its own implementation.
639 */
640 #if !defined(LUA_USE_C89)
641 #define lua_number2strx(L,b,sz,f,n)  \
642 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
643 #endif
644 
645 
646 /*
647 ** 'strtof' and 'opf' variants for math functions are not valid in
648 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
649 ** availability of these variants. ('math.h' is already included in
650 ** all files that use these macros.)
651 */
652 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
653 #undef l_mathop  /* variants not available */
654 #undef lua_str2number
655 #define l_mathop(op)		(lua_Number)op  /* no variant */
656 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
657 #endif
658 
659 
660 /*
661 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
662 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
663 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
664 ** 'intptr_t' in C89)
665 */
666 #define LUA_KCONTEXT	ptrdiff_t
667 
668 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
669     __STDC_VERSION__ >= 199901L
670 #include <stdint.h>
671 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
672 #undef LUA_KCONTEXT
673 #define LUA_KCONTEXT	intptr_t
674 #endif
675 #endif
676 
677 
678 /*
679 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
680 ** Change that if you do not want to use C locales. (Code using this
681 ** macro must include the header 'locale.h'.)
682 */
683 #if !defined(lua_getlocaledecpoint)
684 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
685 #endif
686 
687 /* }================================================================== */
688 
689 
690 /*
691 ** {==================================================================
692 ** Language Variations
693 ** =====================================================================
694 */
695 
696 /*
697 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
698 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
699 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
700 ** coercion from strings to numbers.
701 */
702 /* #define LUA_NOCVTN2S */
703 /* #define LUA_NOCVTS2N */
704 
705 
706 /*
707 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
708 ** Define it as a help when debugging C code.
709 */
710 #if defined(LUA_USE_APICHECK)
711 #include <assert.h>
712 #define luai_apicheck(l,e)	assert(e)
713 #endif
714 
715 /* }================================================================== */
716 
717 
718 /*
719 ** {==================================================================
720 ** Macros that affect the API and must be stable (that is, must be the
721 ** same when you compile Lua and when you compile code that links to
722 ** Lua).
723 ** =====================================================================
724 */
725 
726 /*
727 @@ LUAI_MAXSTACK limits the size of the Lua stack.
728 ** CHANGE it if you need a different limit. This limit is arbitrary;
729 ** its only purpose is to stop Lua from consuming unlimited stack
730 ** space (and to reserve some numbers for pseudo-indices).
731 ** (It must fit into max(size_t)/32.)
732 */
733 #if LUAI_IS32INT
734 #define LUAI_MAXSTACK		1000000
735 #else
736 #define LUAI_MAXSTACK		15000
737 #endif
738 
739 
740 /*
741 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
742 ** a Lua state with very fast access.
743 ** CHANGE it if you need a different size.
744 */
745 #define LUA_EXTRASPACE		(sizeof(void *))
746 
747 
748 /*
749 @@ LUA_IDSIZE gives the maximum size for the description of the source
750 @@ of a function in debug information.
751 ** CHANGE it if you want a different size.
752 */
753 #define LUA_IDSIZE	60
754 
755 
756 /*
757 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
758 */
759 #define LUAL_BUFFERSIZE		128
760 
761 
762 /*
763 @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
764 ** maximum alignment for the other items in that union.
765 */
766 #define LUAI_MAXALIGN  lua_Number n; void *s; lua_Integer i; long l
767 
768 /* }================================================================== */
769 
770 
771 
772 
773 
774 /* =================================================================== */
775 
776 /*
777 ** Local configuration. You can use this space to add your redefinitions
778 ** without modifying the main part of the file.
779 */
780 
781 
782 
783 
784 
785 #endif
786 
787