xref: /freebsd/stand/liblua/luaconf.h (revision 10ff414c)
1 /* $FreeBSD$ */
2 /*
3 ** $Id: luaconf.h,v 1.259 2016/12/22 13:08:50 roberto Exp $
4 ** Configuration file for Lua
5 ** See Copyright Notice in lua.h
6 */
7 
8 
9 #ifndef luaconf_h
10 #define luaconf_h
11 
12 #include <limits.h>
13 #include <stddef.h>
14 
15 
16 /*
17 ** ===================================================================
18 ** General Configuration File for Lua
19 **
20 ** Some definitions here can be changed externally, through the
21 ** compiler (e.g., with '-D' options). Those are protected by
22 ** '#if !defined' guards. However, several other definitions should
23 ** be changed directly here, either because they affect the Lua
24 ** ABI (by making the changes here, you ensure that all software
25 ** connected to Lua, such as C libraries, will be compiled with the
26 ** same configuration); or because they are seldom changed.
27 **
28 ** Search for "@@" to find all configurable definitions.
29 ** ===================================================================
30 */
31 
32 
33 /*
34 ** {====================================================================
35 ** System Configuration: macros to adapt (if needed) Lua to some
36 ** particular platform, for instance restricting it to C89.
37 ** =====================================================================
38 */
39 
40 /*
41 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
42 ** Define it if you want Lua to avoid the use of a few C99 features
43 ** or Windows-specific features on Windows.
44 */
45 /* #define LUA_USE_C89 */
46 
47 
48 /*
49 ** By default, Lua on Windows use (some) specific Windows features
50 */
51 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
52 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
53 #endif
54 
55 
56 #if defined(LUA_USE_WINDOWS)
57 #define LUA_DL_DLL	/* enable support for DLL */
58 #define LUA_USE_C89	/* broadly, Windows is C89 */
59 #endif
60 
61 
62 #if defined(LUA_USE_LINUX)
63 #define LUA_USE_POSIX
64 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
65 #endif
66 
67 
68 #if defined(LUA_USE_MACOSX)
69 #define LUA_USE_POSIX
70 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
71 #endif
72 
73 
74 /*
75 @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
76 */
77 #define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
78 
79 /* }================================================================== */
80 
81 
82 
83 /*
84 ** {==================================================================
85 ** Configuration for Number types.
86 ** ===================================================================
87 */
88 
89 /*
90 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
91 */
92 /* #define LUA_32BITS */
93 
94 
95 /*
96 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
97 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
98 ** not need to use this case.
99 */
100 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
101 #define LUA_C89_NUMBERS
102 #endif
103 
104 
105 /*
106 @@ LUA_INT_TYPE defines the type for Lua integers.
107 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
108 ** Lua should work fine with any mix of these options supported
109 ** by your C compiler. The usual configurations are 64-bit integers
110 ** and 'double' (the default), 32-bit integers and 'float' (for
111 ** restricted platforms), and 'long'/'double' (for C compilers not
112 ** compliant with C99, which may not have support for 'long long').
113 */
114 
115 /* predefined options for LUA_INT_TYPE */
116 #define LUA_INT_INT		1
117 #define LUA_INT_LONG		2
118 #define LUA_INT_LONGLONG	3
119 
120 /* predefined options for LUA_FLOAT_TYPE */
121 #define LUA_FLOAT_FLOAT		1
122 #define LUA_FLOAT_DOUBLE	2
123 #define LUA_FLOAT_LONGDOUBLE	3
124 #define LUA_FLOAT_INT64		4
125 
126 #if defined(LUA_32BITS)		/* { */
127 /*
128 ** 32-bit integers and 'float'
129 */
130 #if LUAI_IS32INT  /* use 'int' if big enough */
131 #define LUA_INT_TYPE	LUA_INT_INT
132 #else  /* otherwise use 'long' */
133 #define LUA_INT_TYPE	LUA_INT_LONG
134 #endif
135 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
136 
137 #elif defined(LUA_C89_NUMBERS)	/* }{ */
138 /*
139 ** largest types available for C89 ('long' and 'double')
140 */
141 #define LUA_INT_TYPE	LUA_INT_LONG
142 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
143 
144 #endif				/* } */
145 
146 
147 /*
148 ** default configuration for 64-bit Lua ('long long' and 'double')
149 */
150 #if !defined(LUA_INT_TYPE)
151 #define LUA_INT_TYPE	LUA_INT_LONGLONG
152 #endif
153 
154 #if !defined(LUA_FLOAT_TYPE)
155 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
156 #endif
157 
158 /* }================================================================== */
159 
160 
161 
162 /*
163 ** {==================================================================
164 ** Configuration for Paths.
165 ** ===================================================================
166 */
167 
168 /*
169 ** LUA_PATH_SEP is the character that separates templates in a path.
170 ** LUA_PATH_MARK is the string that marks the substitution points in a
171 ** template.
172 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
173 ** directory.
174 */
175 #define LUA_PATH_SEP            ";"
176 #define LUA_PATH_MARK           "?"
177 #define LUA_EXEC_DIR            "!"
178 
179 
180 /*
181 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
182 ** Lua libraries.
183 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
184 ** C libraries.
185 ** CHANGE them if your machine has a non-conventional directory
186 ** hierarchy or if you want to install your libraries in
187 ** non-conventional directories.
188 */
189 
190 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
191 #if defined(_WIN32)	/* { */
192 /*
193 ** In Windows, any exclamation mark ('!') in the path is replaced by the
194 ** path of the directory of the executable file of the current process.
195 */
196 #define LUA_LDIR	"!\\lua\\"
197 #define LUA_CDIR	"!\\"
198 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
199 
200 #if !defined(LUA_PATH_DEFAULT)
201 #define LUA_PATH_DEFAULT  \
202 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
203 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
204 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
205 		".\\?.lua;" ".\\?\\init.lua"
206 #endif
207 
208 #if !defined(LUA_CPATH_DEFAULT)
209 #define LUA_CPATH_DEFAULT \
210 		LUA_CDIR"?.dll;" \
211 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
212 		LUA_CDIR"loadall.dll;" ".\\?.dll"
213 #endif
214 
215 #else			/* }{ */
216 
217 #define LUA_ROOT       LUA_PATH "/" LUA_VDIR "/"
218 #define LUA_LDIR       LUA_ROOT "share/"
219 #define LUA_CDIR       LUA_ROOT "lib/"
220 
221 #ifndef LUA_PATH_DEFAULT
222 #define LUA_PATH_DEFAULT  \
223 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
224 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
225 		"./?.lua;" "./?/init.lua"
226 #endif
227 
228 #if !defined(LUA_CPATH_DEFAULT)
229 #define LUA_CPATH_DEFAULT \
230 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
231 #endif
232 
233 #endif			/* } */
234 
235 
236 /*
237 @@ LUA_DIRSEP is the directory separator (for submodules).
238 ** CHANGE it if your machine does not use "/" as the directory separator
239 ** and is not Windows. (On Windows Lua automatically uses "\".)
240 */
241 #if !defined(LUA_DIRSEP)
242 
243 #if defined(_WIN32)
244 #define LUA_DIRSEP	"\\"
245 #else
246 #define LUA_DIRSEP	"/"
247 #endif
248 
249 #endif
250 
251 /* }================================================================== */
252 
253 
254 /*
255 ** {==================================================================
256 ** Marks for exported symbols in the C code
257 ** ===================================================================
258 */
259 
260 /*
261 @@ LUA_API is a mark for all core API functions.
262 @@ LUALIB_API is a mark for all auxiliary library functions.
263 @@ LUAMOD_API is a mark for all standard library opening functions.
264 ** CHANGE them if you need to define those functions in some special way.
265 ** For instance, if you want to create one Windows DLL with the core and
266 ** the libraries, you may want to use the following definition (define
267 ** LUA_BUILD_AS_DLL to get it).
268 */
269 #if defined(LUA_BUILD_AS_DLL)	/* { */
270 
271 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
272 #define LUA_API __declspec(dllexport)
273 #else						/* }{ */
274 #define LUA_API __declspec(dllimport)
275 #endif						/* } */
276 
277 #else				/* }{ */
278 
279 #define LUA_API		extern
280 
281 #endif				/* } */
282 
283 
284 /*
285 ** More often than not the libs go together with the core.
286 */
287 #define LUALIB_API	LUA_API
288 #define LUAMOD_API	LUA_API
289 
290 
291 /*
292 @@ LUAI_FUNC is a mark for all extern functions that are not to be
293 ** exported to outside modules.
294 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
295 ** none of which to be exported to outside modules (LUAI_DDEF for
296 ** definitions and LUAI_DDEC for declarations).
297 ** CHANGE them if you need to mark them in some special way. Elf/gcc
298 ** (versions 3.2 and later) mark them as "hidden" to optimize access
299 ** when Lua is compiled as a shared library. Not all elf targets support
300 ** this attribute. Unfortunately, gcc does not offer a way to check
301 ** whether the target offers that support, and those without support
302 ** give a warning about it. To avoid these warnings, change to the
303 ** default definition.
304 */
305 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
306     defined(__ELF__)		/* { */
307 #define LUAI_FUNC	__attribute__((visibility("internal"))) extern
308 #else				/* }{ */
309 #define LUAI_FUNC	extern
310 #endif				/* } */
311 
312 #define LUAI_DDEC(dec)	LUAI_FUNC dec
313 #define LUAI_DDEF	/* empty */
314 
315 /* }================================================================== */
316 
317 
318 /*
319 ** {==================================================================
320 ** Compatibility with previous versions
321 ** ===================================================================
322 */
323 
324 /*
325 @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
326 ** You can define it to get all options, or change specific options
327 ** to fit your specific needs.
328 */
329 #if defined(LUA_COMPAT_5_3)	/* { */
330 
331 /*
332 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
333 ** functions in the mathematical library.
334 ** (These functions were already officially removed in 5.3;
335 ** nevertheless they are still available here.)
336 */
337 #define LUA_COMPAT_MATHLIB
338 
339 /*
340 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
341 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
342 ** luaL_checkint, luaL_checklong, etc.)
343 ** (These macros were also officially removed in 5.3, but they are still
344 ** available here.)
345 */
346 #define LUA_COMPAT_APIINTCASTS
347 
348 
349 /*
350 @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
351 ** using '__lt'.
352 */
353 #define LUA_COMPAT_LT_LE
354 
355 
356 /*
357 @@ The following macros supply trivial compatibility for some
358 ** changes in the API. The macros themselves document how to
359 ** change your code to avoid using them.
360 ** (Once more, these macros were officially removed in 5.3, but they are
361 ** still available here.)
362 */
363 #define lua_strlen(L,i)		lua_rawlen(L, (i))
364 
365 #define lua_objlen(L,i)		lua_rawlen(L, (i))
366 
367 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
368 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
369 
370 #endif				/* } */
371 
372 /* }================================================================== */
373 
374 
375 
376 /*
377 ** {==================================================================
378 ** Configuration for Numbers.
379 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
380 ** satisfy your needs.
381 ** ===================================================================
382 */
383 
384 /*
385 @@ LUA_NUMBER is the floating-point type used by Lua.
386 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
387 @@ over a floating number.
388 @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
389 ** by prefixing it with one of FLT/DBL/LDBL.
390 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
391 @@ LUA_NUMBER_FMT is the format for writing floats.
392 @@ lua_number2str converts a float to a string.
393 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
394 @@ l_floor takes the floor of a float.
395 @@ lua_str2number converts a decimal numeral to a number.
396 */
397 
398 
399 /* The following definitions are good for most cases here */
400 
401 #define l_floor(x)		(l_mathop(floor)(x))
402 
403 #define lua_number2str(s,sz,n)  \
404 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
405 
406 /*
407 @@ lua_numbertointeger converts a float number with an integral value
408 ** to an integer, or returns 0 if float is not within the range of
409 ** a lua_Integer.  (The range comparisons are tricky because of
410 ** rounding. The tests here assume a two-complement representation,
411 ** where MININTEGER always has an exact representation as a float;
412 ** MAXINTEGER may not have one, and therefore its conversion to float
413 ** may have an ill-defined value.)
414 */
415 #define lua_numbertointeger(n,p) \
416       (*(p) = (LUA_INTEGER)(n), 1)
417 
418 
419 /* now the variable definitions */
420 
421 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
422 
423 #define LUA_NUMBER	float
424 
425 #define l_floatatt(n)		(FLT_##n)
426 
427 #define LUAI_UACNUMBER	double
428 
429 #define LUA_NUMBER_FRMLEN	""
430 #define LUA_NUMBER_FMT		"%.7g"
431 
432 #define l_mathop(op)		op##f
433 
434 #define lua_str2number(s,p)	strtof((s), (p))
435 
436 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
437 
438 #define LUA_NUMBER	long double
439 
440 #define l_floatatt(n)		(LDBL_##n)
441 
442 #define LUAI_UACNUMBER	long double
443 
444 #define LUA_NUMBER_FRMLEN	"L"
445 #define LUA_NUMBER_FMT		"%.19Lg"
446 
447 #define l_mathop(op)		op##l
448 
449 #define lua_str2number(s,p)	strtold((s), (p))
450 
451 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
452 
453 #define LUA_NUMBER	double
454 
455 #define l_floatatt(n)		(DBL_##n)
456 
457 #define LUAI_UACNUMBER	double
458 
459 #define LUA_NUMBER_FRMLEN	""
460 #define LUA_NUMBER_FMT		"%.14g"
461 
462 #define l_mathop(op)		op
463 
464 #define lua_str2number(s,p)	strtod((s), (p))
465 
466 #elif LUA_FLOAT_TYPE == LUA_FLOAT_INT64	/* }{ int64 */
467 
468 #include "lstd.h"
469 
470 #include <machine/_inttypes.h>
471 
472 #define panic lua_panic
473 /* Hack to use int64 as the LUA_NUMBER from ZFS code, kinda */
474 
475 #define LUA_NUMBER	int64_t
476 
477 #define l_mathlim(n)		(LUA_FLOAT_INT_HACK_##n)
478 #define LUA_FLOAT_INT_HACK_MANT_DIG	32
479 #define LUA_FLOAT_INT_HACK_MAX_10_EXP	32
480 
481 #define LUAI_UACNUMBER	int64_t
482 
483 #define LUA_NUMBER_FRMLEN	""
484 #define LUA_NUMBER_FMT		"%" PRId64
485 
486 #define l_mathop(x)		(lstd_ ## x)
487 
488 #define lua_str2number(s,p)	strtoll((s), (p), 0)
489 
490 #define lua_getlocaledecpoint()		'.'
491 
492 #else						/* }{ */
493 
494 #error "numeric float type not defined"
495 
496 #endif					/* } */
497 
498 
499 
500 /*
501 @@ LUA_INTEGER is the integer type used by Lua.
502 **
503 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
504 **
505 @@ LUAI_UACINT is the result of a 'default argument promotion'
506 @@ over a LUA_INTEGER.
507 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
508 @@ LUA_INTEGER_FMT is the format for writing integers.
509 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
510 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
511 @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
512 @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
513 @@ lua_integer2str converts an integer to a string.
514 */
515 
516 
517 /* The following definitions are good for most cases here */
518 
519 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
520 
521 #define LUAI_UACINT		LUA_INTEGER
522 
523 #define lua_integer2str(s,sz,n)  \
524 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
525 
526 /*
527 ** use LUAI_UACINT here to avoid problems with promotions (which
528 ** can turn a comparison between unsigneds into a signed comparison)
529 */
530 #define LUA_UNSIGNED		unsigned LUAI_UACINT
531 
532 
533 #define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
534 
535 
536 /* now the variable definitions */
537 
538 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
539 
540 #define LUA_INTEGER		int
541 #define LUA_INTEGER_FRMLEN	""
542 
543 #define LUA_MAXINTEGER		INT_MAX
544 #define LUA_MININTEGER		INT_MIN
545 
546 #define LUA_MAXUNSIGNED		UINT_MAX
547 
548 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
549 
550 #define LUA_INTEGER		long
551 #define LUA_INTEGER_FRMLEN	"l"
552 
553 #define LUA_MAXINTEGER		LONG_MAX
554 #define LUA_MININTEGER		LONG_MIN
555 
556 #define LUA_MAXUNSIGNED		ULONG_MAX
557 
558 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
559 
560 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
561 #if defined(LLONG_MAX)		/* { */
562 /* use ISO C99 stuff */
563 
564 #define LUA_INTEGER		long long
565 #define LUA_INTEGER_FRMLEN	"ll"
566 
567 #define LUA_MAXINTEGER		LLONG_MAX
568 #define LUA_MININTEGER		LLONG_MIN
569 
570 #define LUA_MAXUNSIGNED		ULLONG_MAX
571 
572 #elif defined(LUA_USE_WINDOWS) /* }{ */
573 /* in Windows, can use specific Windows types */
574 
575 #define LUA_INTEGER		__int64
576 #define LUA_INTEGER_FRMLEN	"I64"
577 
578 #define LUA_MAXINTEGER		_I64_MAX
579 #define LUA_MININTEGER		_I64_MIN
580 
581 #define LUA_MAXUNSIGNED		_UI64_MAX
582 
583 #else				/* }{ */
584 
585 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
586   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
587 
588 #endif				/* } */
589 
590 #else				/* }{ */
591 
592 #error "numeric integer type not defined"
593 
594 #endif				/* } */
595 
596 /* }================================================================== */
597 
598 
599 /*
600 ** {==================================================================
601 ** Dependencies with C99 and other C details
602 ** ===================================================================
603 */
604 
605 /*
606 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
607 ** (All uses in Lua have only one format item.)
608 */
609 #if !defined(LUA_USE_C89)
610 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
611 #else
612 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
613 #endif
614 
615 
616 /*
617 @@ lua_strx2number converts a hexadecimal numeral to a number.
618 ** In C99, 'strtod' does that conversion. Otherwise, you can
619 ** leave 'lua_strx2number' undefined and Lua will provide its own
620 ** implementation.
621 */
622 #if !defined(LUA_USE_C89)
623 #define lua_strx2number(s,p)		lua_str2number(s,p)
624 #endif
625 
626 
627 /*
628 @@ lua_pointer2str converts a pointer to a readable string in a
629 ** non-specified way.
630 */
631 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
632 
633 
634 /*
635 @@ lua_number2strx converts a float to a hexadecimal numeral.
636 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
637 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
638 ** provide its own implementation.
639 */
640 #if !defined(LUA_USE_C89)
641 #define lua_number2strx(L,b,sz,f,n)  \
642 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
643 #endif
644 
645 
646 /*
647 ** 'strtof' and 'opf' variants for math functions are not valid in
648 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
649 ** availability of these variants. ('math.h' is already included in
650 ** all files that use these macros.)
651 */
652 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
653 #undef l_mathop  /* variants not available */
654 #undef lua_str2number
655 #define l_mathop(op)		(lua_Number)op  /* no variant */
656 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
657 #endif
658 
659 
660 /*
661 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
662 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
663 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
664 ** 'intptr_t' in C89)
665 */
666 #define LUA_KCONTEXT	ptrdiff_t
667 
668 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
669     __STDC_VERSION__ >= 199901L
670 #include <stdint.h>
671 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
672 #undef LUA_KCONTEXT
673 #define LUA_KCONTEXT	intptr_t
674 #endif
675 #endif
676 
677 
678 /*
679 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
680 ** Change that if you do not want to use C locales. (Code using this
681 ** macro must include the header 'locale.h'.)
682 */
683 #if !defined(lua_getlocaledecpoint)
684 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
685 #endif
686 
687 /* }================================================================== */
688 
689 
690 /*
691 ** {==================================================================
692 ** Language Variations
693 ** =====================================================================
694 */
695 
696 /*
697 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
698 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
699 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
700 ** coercion from strings to numbers.
701 */
702 /* #define LUA_NOCVTN2S */
703 /* #define LUA_NOCVTS2N */
704 
705 
706 /*
707 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
708 ** Define it as a help when debugging C code.
709 */
710 #if defined(LUA_USE_APICHECK)
711 #include <assert.h>
712 #define luai_apicheck(l,e)	assert(e)
713 #endif
714 
715 /* }================================================================== */
716 
717 
718 /*
719 ** {==================================================================
720 ** Macros that affect the API and must be stable (that is, must be the
721 ** same when you compile Lua and when you compile code that links to
722 ** Lua).
723 ** =====================================================================
724 */
725 
726 /*
727 @@ LUAI_MAXSTACK limits the size of the Lua stack.
728 ** CHANGE it if you need a different limit. This limit is arbitrary;
729 ** its only purpose is to stop Lua from consuming unlimited stack
730 ** space (and to reserve some numbers for pseudo-indices).
731 ** (It must fit into max(size_t)/32.)
732 */
733 #if LUAI_IS32INT
734 #define LUAI_MAXSTACK		1000000
735 #else
736 #define LUAI_MAXSTACK		15000
737 #endif
738 
739 
740 /*
741 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
742 ** a Lua state with very fast access.
743 ** CHANGE it if you need a different size.
744 */
745 #define LUA_EXTRASPACE		(sizeof(void *))
746 
747 
748 /*
749 @@ LUA_IDSIZE gives the maximum size for the description of the source
750 @@ of a function in debug information.
751 ** CHANGE it if you want a different size.
752 */
753 #define LUA_IDSIZE	60
754 
755 
756 /*
757 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
758 */
759 #define LUAL_BUFFERSIZE		128
760 
761 
762 /*
763 @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
764 ** maximum alignment for the other items in that union.
765 */
766 #define LUAI_MAXALIGN  lua_Number n; void *s; lua_Integer i; long l
767 
768 /* }================================================================== */
769 
770 
771 
772 
773 
774 /* =================================================================== */
775 
776 /*
777 ** Local configuration. You can use this space to add your redefinitions
778 ** without modifying the main part of the file.
779 */
780 
781 
782 
783 
784 
785 #endif
786