xref: /openbsd/lib/libc/arch/aarch64/gen/flt_rounds.c (revision 2c53affb)
1 /*	$OpenBSD: flt_rounds.c,v 1.2 2022/12/27 17:10:05 jmc Exp $	*/
2 /*	$NetBSD: flt_rounds.c,v 1.1 2000/12/29 20:13:48 bjh21 Exp $	*/
3 
4 /*
5  * Copyright (c) 1996 Mark Brinicombe
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *      This product includes software developed by Mark Brinicombe
19  *	for the NetBSD Project.
20  * 4. The name of the author may not be used to endorse or promote products
21  *    derived from this software without specific prior written permission
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
24  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
25  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
26  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
27  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
28  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
29  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
30  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
31  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
32  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33  */
34 
35 #include <sys/types.h>
36 #include <ieeefp.h>
37 #include <float.h>
38 
39 static const int map[] = {
40 	1,	/* round to nearest */
41 	2,	/* round to positive infinity */
42 	3,	/* round to negative infinity */
43 	0	/* round to zero */
44 };
45 
46 /*
47  * Return the current FP rounding mode
48  *
49  * Returns:
50  *	0 - round to zero
51  *	1 - round to nearest
52  *	2 - round to positive infinity
53  *	3 - round to negative infinity
54  *
55  * ok all we need to do is get the current FP rounding mode
56  * index our map table and return the appropriate value.
57  *
58  * HOWEVER:
59  * The ARM FPA codes the rounding mode into the actual FP instructions
60  * so there is no such thing as a global rounding mode.
61  * The default is round to nearest if rounding is not explicitly specified.
62  * FP instructions generated by GCC will not explicitly specify a rounding
63  * mode.
64  *
65  * So the best we can do it to return the rounding mode FP instructions
66  * use if rounding is not specified which is round to nearest.
67  *
68  * This could change in the future with new floating point emulators or
69  * soft float FP libraries.
70  */
71 
72 int
__flt_rounds()73 __flt_rounds()
74 {
75 	return(map[fpgetround()]);
76 }
77 DEF_STRONG(__flt_rounds);
78