xref: /qemu/docs/devel/reset.rst (revision 631f46d4)
1
2=======================================
3Reset in QEMU: the Resettable interface
4=======================================
5
6The reset of qemu objects is handled using the resettable interface declared
7in ``include/hw/resettable.h``.
8
9This interface allows objects to be grouped (on a tree basis); so that the
10whole group can be reset consistently. Each individual member object does not
11have to care about others; in particular, problems of order (which object is
12reset first) are addressed.
13
14The main object types which implement this interface are DeviceClass
15and BusClass.
16
17Triggering reset
18----------------
19
20This section documents the APIs which "users" of a resettable object should use
21to control it. All resettable control functions must be called while holding
22the BQL.
23
24You can apply a reset to an object using ``resettable_assert_reset()``. You need
25to call ``resettable_release_reset()`` to release the object from reset. To
26instantly reset an object, without keeping it in reset state, just call
27``resettable_reset()``. These functions take two parameters: a pointer to the
28object to reset and a reset type.
29
30The Resettable interface handles reset types with an enum ``ResetType``:
31
32``RESET_TYPE_COLD``
33  Cold reset is supported by every resettable object. In QEMU, it means we reset
34  to the initial state corresponding to the start of QEMU; this might differ
35  from what is a real hardware cold reset. It differs from other resets (like
36  warm or bus resets) which may keep certain parts untouched.
37
38``RESET_TYPE_SNAPSHOT_LOAD``
39  This is called for a reset which is being done to put the system into a
40  clean state prior to loading a snapshot. (This corresponds to a reset
41  with ``SHUTDOWN_CAUSE_SNAPSHOT_LOAD``.) Almost all devices should treat
42  this the same as ``RESET_TYPE_COLD``. The main exception is devices which
43  have some non-deterministic state they want to reinitialize to a different
44  value on each cold reset, such as RNG seed information, and which they
45  must not reinitialize on a snapshot-load reset.
46
47Devices which implement reset methods must treat any unknown ``ResetType``
48as equivalent to ``RESET_TYPE_COLD``; this will reduce the amount of
49existing code we need to change if we add more types in future.
50
51Calling ``resettable_reset()`` is equivalent to calling
52``resettable_assert_reset()`` then ``resettable_release_reset()``. It is
53possible to interleave multiple calls to these three functions. There may
54be several reset sources/controllers of a given object. The interface handles
55everything and the different reset controllers do not need to know anything
56about each others. The object will leave reset state only when each other
57controllers end their reset operation. This point is handled internally by
58maintaining a count of in-progress resets; it is crucial to call
59``resettable_release_reset()`` one time and only one time per
60``resettable_assert_reset()`` call.
61
62For now migration of a device or bus in reset is not supported. Care must be
63taken not to delay ``resettable_release_reset()`` after its
64``resettable_assert_reset()`` counterpart.
65
66Note that, since resettable is an interface, the API takes a simple Object as
67parameter. Still, it is a programming error to call a resettable function on a
68non-resettable object and it will trigger a run time assert error. Since most
69calls to resettable interface are done through base class functions, such an
70error is not likely to happen.
71
72For Devices and Buses, the following helper functions exist:
73
74- ``device_cold_reset()``
75- ``bus_cold_reset()``
76
77These are simple wrappers around resettable_reset() function; they only cast the
78Device or Bus into an Object and pass the cold reset type. When possible
79prefer to use these functions instead of ``resettable_reset()``.
80
81Device and bus functions co-exist because there can be semantic differences
82between resetting a bus and resetting the controller bridge which owns it.
83For example, consider a SCSI controller. Resetting the controller puts all
84its registers back to what reset state was as well as reset everything on the
85SCSI bus, whereas resetting just the SCSI bus only resets everything that's on
86it but not the controller.
87
88
89Multi-phase mechanism
90---------------------
91
92This section documents the internals of the resettable interface.
93
94The resettable interface uses a multi-phase system to relieve objects and
95machines from reset ordering problems. To address this, the reset operation
96of an object is split into three well defined phases.
97
98When resetting several objects (for example the whole machine at simulation
99startup), all first phases of all objects are executed, then all second phases
100and then all third phases.
101
102The three phases are:
103
1041. The **enter** phase is executed when the object enters reset. It resets only
105   local state of the object; it must not do anything that has a side-effect
106   on other objects, such as raising or lowering a qemu_irq line or reading or
107   writing guest memory.
108
1092. The **hold** phase is executed for entry into reset, once every object in the
110   group which is being reset has had its *enter* phase executed. At this point
111   devices can do actions that affect other objects.
112
1133. The **exit** phase is executed when the object leaves the reset state.
114   Actions affecting other objects are permitted.
115
116As said in previous section, the interface maintains a count of reset. This
117count is used to ensure phases are executed only when required. *enter* and
118*hold* phases are executed only when asserting reset for the first time
119(if an object is already in reset state when calling
120``resettable_assert_reset()`` or ``resettable_reset()``, they are not
121executed).
122The *exit* phase is executed only when the last reset operation ends. Therefore
123the object does not need to care how many of reset controllers it has and how
124many of them have started a reset.
125
126
127Handling reset in a resettable object
128-------------------------------------
129
130This section documents the APIs that an implementation of a resettable object
131must provide and what functions it has access to. It is intended for people
132who want to implement or convert a class which has the resettable interface;
133for example when specializing an existing device or bus.
134
135Methods to implement
136....................
137
138Three methods should be defined or left empty. Each method corresponds to a
139phase of the reset; they are name ``phases.enter()``, ``phases.hold()`` and
140``phases.exit()``. They all take the object as parameter. The *enter* method
141also take the reset type as second parameter.
142
143When extending an existing class, these methods may need to be extended too.
144The ``resettable_class_set_parent_phases()`` class function may be used to
145backup parent class methods.
146
147Here follows an example to implement reset for a Device which sets an IO while
148in reset.
149
150::
151
152    static void mydev_reset_enter(Object *obj, ResetType type)
153    {
154        MyDevClass *myclass = MYDEV_GET_CLASS(obj);
155        MyDevState *mydev = MYDEV(obj);
156        /* call parent class enter phase */
157        if (myclass->parent_phases.enter) {
158            myclass->parent_phases.enter(obj, type);
159        }
160        /* initialize local state only */
161        mydev->var = 0;
162    }
163
164    static void mydev_reset_hold(Object *obj, ResetType type)
165    {
166        MyDevClass *myclass = MYDEV_GET_CLASS(obj);
167        MyDevState *mydev = MYDEV(obj);
168        /* call parent class hold phase */
169        if (myclass->parent_phases.hold) {
170            myclass->parent_phases.hold(obj, type);
171        }
172        /* set an IO */
173        qemu_set_irq(mydev->irq, 1);
174    }
175
176    static void mydev_reset_exit(Object *obj, ResetType type)
177    {
178        MyDevClass *myclass = MYDEV_GET_CLASS(obj);
179        MyDevState *mydev = MYDEV(obj);
180        /* call parent class exit phase */
181        if (myclass->parent_phases.exit) {
182            myclass->parent_phases.exit(obj, type);
183        }
184        /* clear an IO */
185        qemu_set_irq(mydev->irq, 0);
186    }
187
188    typedef struct MyDevClass {
189        MyParentClass parent_class;
190        /* to store eventual parent reset methods */
191        ResettablePhases parent_phases;
192    } MyDevClass;
193
194    static void mydev_class_init(ObjectClass *class, void *data)
195    {
196        MyDevClass *myclass = MYDEV_CLASS(class);
197        ResettableClass *rc = RESETTABLE_CLASS(class);
198        resettable_class_set_parent_phases(rc,
199                                           mydev_reset_enter,
200                                           mydev_reset_hold,
201                                           mydev_reset_exit,
202                                           &myclass->parent_phases);
203    }
204
205In the above example, we override all three phases. It is possible to override
206only some of them by passing NULL instead of a function pointer to
207``resettable_class_set_parent_phases()``. For example, the following will
208only override the *enter* phase and leave *hold* and *exit* untouched::
209
210    resettable_class_set_parent_phases(rc, mydev_reset_enter, NULL, NULL,
211                                       &myclass->parent_phases);
212
213This is equivalent to providing a trivial implementation of the hold and exit
214phases which does nothing but call the parent class's implementation of the
215phase.
216
217Polling the reset state
218.......................
219
220Resettable interface provides the ``resettable_is_in_reset()`` function.
221This function returns true if the object parameter is currently under reset.
222
223An object is under reset from the beginning of the *enter* phase (before
224either its children or its own enter method is called) to the *exit*
225phase. During *enter* and *hold* phase only, the function will return that the
226object is in reset. The state is changed after the *exit* is propagated to
227its children and just before calling the object's own *exit* method.
228
229This function may be used if the object behavior has to be adapted
230while in reset state. For example if a device has an irq input,
231it will probably need to ignore it while in reset; then it can for
232example check the reset state at the beginning of the irq callback.
233
234Note that until migration of the reset state is supported, an object
235should not be left in reset. So apart from being currently executing
236one of the reset phases, the only cases when this function will return
237true is if an external interaction (like changing an io) is made during
238*hold* or *exit* phase of another object in the same reset group.
239
240Helpers ``device_is_in_reset()`` and ``bus_is_in_reset()`` are also provided
241for devices and buses and should be preferred.
242
243
244Base class handling of reset
245----------------------------
246
247This section documents parts of the reset mechanism that you only need to know
248about if you are extending it to work with a new base class other than
249DeviceClass or BusClass, or maintaining the existing code in those classes. Most
250people can ignore it.
251
252Methods to implement
253....................
254
255There are two other methods that need to exist in a class implementing the
256interface: ``get_state()`` and ``child_foreach()``.
257
258``get_state()`` is simple. *resettable* is an interface and, as a consequence,
259does not have any class state structure. But in order to factorize the code, we
260need one. This method must return a pointer to ``ResettableState`` structure.
261The structure must be allocated by the base class; preferably it should be
262located inside the object instance structure.
263
264``child_foreach()`` is more complex. It should execute the given callback on
265every reset child of the given resettable object. All children must be
266resettable too. Additional parameters (a reset type and an opaque pointer) must
267be passed to the callback too.
268
269In ``DeviceClass`` and ``BusClass`` the ``ResettableState`` is located
270``DeviceState`` and ``BusState`` structure. ``child_foreach()`` is implemented
271to follow the bus hierarchy; for a bus, it calls the function on every child
272device; for a device, it calls the function on every bus child. When we reset
273the main system bus, we reset the whole machine bus tree.
274
275Changing a resettable parent
276............................
277
278One thing which should be taken care of by the base class is handling reset
279hierarchy changes.
280
281The reset hierarchy is supposed to be static and built during machine creation.
282But there are actually some exceptions. To cope with this, the resettable API
283provides ``resettable_change_parent()``. This function allows to set, update or
284remove the parent of a resettable object after machine creation is done. As
285parameters, it takes the object being moved, the old parent if any and the new
286parent if any.
287
288This function can be used at any time when not in a reset operation. During
289a reset operation it must be used only in *hold* phase. Using it in *enter* or
290*exit* phase is an error.
291Also it should not be used during machine creation, although it is harmless to
292do so: the function is a no-op as long as old and new parent are NULL or not
293in reset.
294
295There is currently 2 cases where this function is used:
296
2971. *device hotplug*; it means a new device is introduced on a live bus.
298
2992. *hot bus change*; it means an existing live device is added, moved or
300   removed in the bus hierarchy. At the moment, it occurs only in the raspi
301   machines for changing the sdbus used by sd card.
302
303Reset of the complete system
304----------------------------
305
306Reset of the complete system is a little complicated. The typical
307flow is:
308
3091. Code which wishes to reset the entire system does so by calling
310   ``qemu_system_reset_request()``. This schedules a reset, but the
311   reset will happen asynchronously after the function returns.
312   That makes this safe to call from, for example, device models.
313
3142. The function which is called to make the reset happen is
315   ``qemu_system_reset()``. Generally only core system code should
316   call this directly.
317
3183. ``qemu_system_reset()`` calls the ``MachineClass::reset`` method of
319   the current machine, if it has one. That method must call
320   ``qemu_devices_reset()``. If the machine has no reset method,
321   ``qemu_system_reset()`` calls ``qemu_devices_reset()`` directly.
322
3234. ``qemu_devices_reset()`` performs a reset of the system, using
324   the three-phase mechanism listed above. It resets all objects
325   that were registered with it using ``qemu_register_resettable()``.
326   It also calls all the functions registered with it using
327   ``qemu_register_reset()``. Those functions are called during the
328   "hold" phase of this reset.
329
3305. The most important object that this reset resets is the
331   'sysbus' bus. The sysbus bus is the root of the qbus tree. This
332   means that all devices on the sysbus are reset, and all their
333   child buses, and all the devices on those child buses.
334
3356. Devices which are not on the qbus tree are *not* automatically
336   reset! (The most obvious example of this is CPU objects, but
337   anything that directly inherits from ``TYPE_OBJECT`` or ``TYPE_DEVICE``
338   rather than from ``TYPE_SYS_BUS_DEVICE`` or some other plugs-into-a-bus
339   type will be in this category.) You need to therefore arrange for these
340   to be reset in some other way (e.g. using ``qemu_register_resettable()``
341   or ``qemu_register_reset()``).
342