1 /*
2 * IDirect3DStateBlock9 implementation
3 *
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 * iface)28 static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
29 {
30 return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface);
31 }
32
d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 * iface,REFIID riid,void ** out)33 static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out)
34 {
35 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
36
37 if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9)
38 || IsEqualGUID(riid, &IID_IUnknown))
39 {
40 IDirect3DStateBlock9_AddRef(iface);
41 *out = iface;
42 return S_OK;
43 }
44
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
46
47 *out = NULL;
48 return E_NOINTERFACE;
49 }
50
d3d9_stateblock_AddRef(IDirect3DStateBlock9 * iface)51 static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
52 {
53 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
54 ULONG refcount = InterlockedIncrement(&stateblock->refcount);
55
56 TRACE("%p increasing refcount to %u.\n", iface, refcount);
57
58 return refcount;
59 }
60
d3d9_stateblock_Release(IDirect3DStateBlock9 * iface)61 static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
62 {
63 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
64 ULONG refcount = InterlockedDecrement(&stateblock->refcount);
65
66 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
67
68 if (!refcount)
69 {
70 wined3d_mutex_lock();
71 wined3d_stateblock_decref(stateblock->wined3d_stateblock);
72 wined3d_mutex_unlock();
73
74 IDirect3DDevice9Ex_Release(stateblock->parent_device);
75 heap_free(stateblock);
76 }
77
78 return refcount;
79 }
80
d3d9_stateblock_GetDevice(IDirect3DStateBlock9 * iface,IDirect3DDevice9 ** device)81 static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
82 {
83 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
84
85 TRACE("iface %p, device %p.\n", iface, device);
86
87 *device = (IDirect3DDevice9 *)stateblock->parent_device;
88 IDirect3DDevice9_AddRef(*device);
89
90 TRACE("Returning device %p.\n", *device);
91
92 return D3D_OK;
93 }
94
d3d9_stateblock_Capture(IDirect3DStateBlock9 * iface)95 static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
96 {
97 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
98
99 TRACE("iface %p.\n", iface);
100
101 wined3d_mutex_lock();
102 wined3d_stateblock_capture(stateblock->wined3d_stateblock);
103 wined3d_mutex_unlock();
104
105 return D3D_OK;
106 }
107
d3d9_stateblock_Apply(IDirect3DStateBlock9 * iface)108 static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
109 {
110 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
111
112 TRACE("iface %p.\n", iface);
113
114 wined3d_mutex_lock();
115 wined3d_stateblock_apply(stateblock->wined3d_stateblock);
116 wined3d_mutex_unlock();
117
118 return D3D_OK;
119 }
120
121
122 static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl =
123 {
124 /* IUnknown */
125 d3d9_stateblock_QueryInterface,
126 d3d9_stateblock_AddRef,
127 d3d9_stateblock_Release,
128 /* IDirect3DStateBlock9 */
129 d3d9_stateblock_GetDevice,
130 d3d9_stateblock_Capture,
131 d3d9_stateblock_Apply,
132 };
133
stateblock_init(struct d3d9_stateblock * stateblock,struct d3d9_device * device,D3DSTATEBLOCKTYPE type,struct wined3d_stateblock * wined3d_stateblock)134 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
135 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock)
136 {
137 HRESULT hr;
138
139 stateblock->IDirect3DStateBlock9_iface.lpVtbl = &d3d9_stateblock_vtbl;
140 stateblock->refcount = 1;
141
142 if (wined3d_stateblock)
143 {
144 stateblock->wined3d_stateblock = wined3d_stateblock;
145 }
146 else
147 {
148 wined3d_mutex_lock();
149 hr = wined3d_stateblock_create(device->wined3d_device,
150 (enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock);
151 wined3d_mutex_unlock();
152 if (FAILED(hr))
153 {
154 WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
155 return hr;
156 }
157 }
158
159 stateblock->parent_device = &device->IDirect3DDevice9Ex_iface;
160 IDirect3DDevice9Ex_AddRef(stateblock->parent_device);
161
162 return D3D_OK;
163 }
164