/dports/games/fs2open/fs2open.github.com-release_21_4_1/ |
H A D | Changelog.md | 7 ### Meta 9 ### Added 17 ### Changed 25 ### Fixed 29 ### Added 49 ### Fixed 53 ### Added 83 ### Fixed 87 ### Added 93 ### Added [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/ |
H A D | TALK_FACTION_CAMP.json | 11 "topic": "TALK_HALLU_CAMP", string 17 "topic": "TALK_DONE", string 25 "topic": "TALK_CAMP_SITES", string 33 "topic": "TALK_DONE", string 38 "topic": "TALK_DONE", string 71 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 88 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 103 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 119 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 240 "topic": "TALK_DONE", string [all …]
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H A D | TALK_SURVIVOR_CHEF.json | 8 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 10 { "text": "I gotta go.", "topic": "TALK_DONE" } string 22 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 31 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 33 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 55 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 66 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 77 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 87 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string [all …]
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H A D | TALK_NC_FARMER.json | 7 { "text": "One of who?", "topic": "TALK_NC_FARMER_INTRO" }, string 10 "topic": "TALK_SUGGEST_FOLLOW" string 13 { "text": "I don't have time for this.", "topic": "TALK_DONE" } string 22 { "text": "How did you make it?", "topic": "TALK_NC_FARMER_STORY1" }, string 25 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 36 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 47 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 58 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 69 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 79 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string [all …]
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H A D | TALK_CITY_COP.json | 16 "topic": "TALK_CITY_COP_INTRO", string 19 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 21 { "text": "Can I do anything for you?", "topic": "TALK_MISSION_LIST" }, string 22 { "text": "I gotta go.", "topic": "TALK_DONE" } string 32 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 42 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 54 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 56 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 65 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string [all …]
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H A D | TALK_ALLY_TUTORIAL.json | 7 { "text": "Forget I asked.", "topic": "TALK_FRIEND" }, string 8 { "text": "Skip it, let's get going.", "topic": "TALK_DONE" }, string 24 "success": { "topic": "TALK_SHELTER_DENY_ADVICE" }, string 27 { "text": "Let's talk about faction camps.", "topic": "TALK_CAMP_GENERAL" }, string 39 "topic": "TALK_ALLY_TUTORIAL_ACTIVITIES" string 41 { "text": "You can ride horses?", "topic": "TALK_ALLY_TUTORIAL_HORSES" }, string 48 "topic": "TALK_ALLY_TUTORIAL_MISC" string 86 "topic": "TALK_ALLY_TUTORIAL_MOVEMENT" string 192 "topic": "TALK_ALLY_TUTORIAL_MISC" string 215 "topic": "TALK_ALLY_TUTORIAL_TRAINING" string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/ |
H A D | TALK_FACTION_CAMP.json | 11 "topic": "TALK_HALLU_CAMP", string 17 "topic": "TALK_DONE", string 25 "topic": "TALK_CAMP_SITES", string 33 "topic": "TALK_DONE", string 38 "topic": "TALK_DONE", string 71 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 88 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 103 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 119 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string 240 "topic": "TALK_DONE", string [all …]
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H A D | TALK_SURVIVOR_CHEF.json | 8 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 10 { "text": "I gotta go.", "topic": "TALK_DONE" } string 22 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 31 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 33 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 55 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 66 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 77 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 87 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string [all …]
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H A D | TALK_NC_FARMER.json | 7 { "text": "One of who?", "topic": "TALK_NC_FARMER_INTRO" }, string 10 "topic": "TALK_SUGGEST_FOLLOW" string 13 { "text": "I don't have time for this.", "topic": "TALK_DONE" } string 22 { "text": "How did you make it?", "topic": "TALK_NC_FARMER_STORY1" }, string 25 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 36 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 47 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 58 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 69 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 79 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string [all …]
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H A D | TALK_CITY_COP.json | 16 "topic": "TALK_CITY_COP_INTRO", string 19 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 21 { "text": "Can I do anything for you?", "topic": "TALK_MISSION_LIST" }, string 22 { "text": "I gotta go.", "topic": "TALK_DONE" } string 32 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 42 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 54 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string 56 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string 65 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string [all …]
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H A D | TALK_ALLY_TUTORIAL.json | 7 { "text": "Forget I asked.", "topic": "TALK_FRIEND" }, string 8 { "text": "Skip it, let's get going.", "topic": "TALK_DONE" }, string 24 "success": { "topic": "TALK_SHELTER_DENY_ADVICE" }, string 27 { "text": "Let's talk about faction camps.", "topic": "TALK_CAMP_GENERAL" }, string 39 "topic": "TALK_ALLY_TUTORIAL_ACTIVITIES" string 41 { "text": "You can ride horses?", "topic": "TALK_ALLY_TUTORIAL_HORSES" }, string 48 "topic": "TALK_ALLY_TUTORIAL_MISC" string 86 "topic": "TALK_ALLY_TUTORIAL_MOVEMENT" string 192 "topic": "TALK_ALLY_TUTORIAL_MISC" string 215 "topic": "TALK_ALLY_TUTORIAL_TRAINING" string [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/include/ngspice/ |
H A D | hlpdefs.h | 45 typedef struct topic { struct 51 toplink *subtopics; argument 55 struct topic *parent; argument 56 struct topic *children; argument 57 struct topic *next; argument 58 struct topic *winlink; argument 59 struct topic *readlink; argument 68 } topic; argument
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/dports/cad/jspice3/jspice3-2.5/src/include/ |
H A D | hlpdefs.h | 48 typedef struct topic { struct 53 toplink *subtopics; argument 57 struct topic *parent; argument 58 struct topic *lastborn; argument 59 struct topic *sibling; argument 66 } topic; argument
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/Backgrounds/ |
H A D | gung_ho_3.json | 7 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string 9 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 10 { "text": "<end_talking>", "topic": "TALK_DONE" } string 20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 21 { "text": "<end_talking>", "topic": "TALK_DONE" } string 29 { "text": "Where did you go then?", "topic": "BGSS_GUNG_HO_3_STORY2" }, string 30 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string 32 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 33 { "text": "<end_talking>", "topic": "TALK_DONE" } string 41 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string [all …]
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H A D | dreamer.json | 7 { "text": "What were your dreams?", "topic": "BGSS_DREAMER_STORY2" }, string 8 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string 9 { "text": "<end_talking>", "topic": "TALK_DONE" } string 19 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 20 { "text": "<end_talking>", "topic": "TALK_DONE" } string 30 { "text": "<end_talking>", "topic": "TALK_DONE" } string 40 { "text": "<end_talking>", "topic": "TALK_DONE" } string 50 { "text": "<end_talking>", "topic": "TALK_DONE" } string 60 { "text": "<end_talking>", "topic": "TALK_DONE" } string 79 { "text": "<end_talking>", "topic": "TALK_DONE" } string [all …]
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H A D | codger.json | 7 { "text": "Okay, please continue.", "topic": "BGSS_CODGER_STORY2" }, string 16 { "text": "Fireflies. Got it.", "topic": "BGSS_CODGER_STORY3a" }, string 18 { "text": "I need to get going.", "topic": "BGSS_CODGER_STORY3b" } string 28 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string 38 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string 46 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string 56 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string 66 { "text": "I catch your drift.", "topic": "BGSS_CODGER_STORY6" }, string 76 { "text": "Thanks for the story!", "topic": "TALK_FRIEND" }, string 77 { "text": "…", "topic": "TALK_FRIEND" }, string [all …]
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H A D | left_for_dead_3.json | 9 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string 10 { "text": "<end_talking>", "topic": "TALK_DONE" } string 20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 21 { "text": "<end_talking>", "topic": "TALK_DONE" } string 31 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 32 { "text": "<end_talking>", "topic": "TALK_DONE" } string 42 { "text": "<end_talking>", "topic": "TALK_DONE" } string 62 "topic": "CWH_LEFT_FOR_DEAD_3_IDEAS2" string 64 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string 65 { "text": "<end_talking>", "topic": "TALK_DONE" } string [all …]
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H A D | lost_partner_1.json | 15 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 16 { "text": "<end_talking>", "topic": "TALK_DONE" } string 27 "topic": "BGSS_LOST_PARTNER_1_YEAH" string 30 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 31 { "text": "<end_talking>", "topic": "TALK_DONE" } string 40 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 41 { "text": "<end_talking>", "topic": "TALK_DONE" } string 50 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 51 { "text": "<end_talking>", "topic": "TALK_DONE" } string 61 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/Backgrounds/ |
H A D | gung_ho_3.json | 7 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string 9 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 10 { "text": "<end_talking>", "topic": "TALK_DONE" } string 20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 21 { "text": "<end_talking>", "topic": "TALK_DONE" } string 29 { "text": "Where did you go then?", "topic": "BGSS_GUNG_HO_3_STORY2" }, string 30 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string 32 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 33 { "text": "<end_talking>", "topic": "TALK_DONE" } string 41 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string [all …]
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H A D | dreamer.json | 7 { "text": "What were your dreams?", "topic": "BGSS_DREAMER_STORY2" }, string 8 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string 9 { "text": "<end_talking>", "topic": "TALK_DONE" } string 19 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 20 { "text": "<end_talking>", "topic": "TALK_DONE" } string 30 { "text": "<end_talking>", "topic": "TALK_DONE" } string 40 { "text": "<end_talking>", "topic": "TALK_DONE" } string 50 { "text": "<end_talking>", "topic": "TALK_DONE" } string 60 { "text": "<end_talking>", "topic": "TALK_DONE" } string 79 { "text": "<end_talking>", "topic": "TALK_DONE" } string [all …]
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H A D | codger.json | 7 { "text": "Okay, please continue.", "topic": "BGSS_CODGER_STORY2" }, string 16 { "text": "Fireflies. Got it.", "topic": "BGSS_CODGER_STORY3a" }, string 18 { "text": "I need to get going.", "topic": "BGSS_CODGER_STORY3b" } string 28 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string 38 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string 46 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string 56 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string 66 { "text": "I catch your drift.", "topic": "BGSS_CODGER_STORY6" }, string 76 { "text": "Thanks for the story!", "topic": "TALK_FRIEND" }, string 77 { "text": "…", "topic": "TALK_FRIEND" }, string [all …]
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H A D | left_for_dead_3.json | 9 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string 10 { "text": "<end_talking>", "topic": "TALK_DONE" } string 20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 21 { "text": "<end_talking>", "topic": "TALK_DONE" } string 31 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 32 { "text": "<end_talking>", "topic": "TALK_DONE" } string 42 { "text": "<end_talking>", "topic": "TALK_DONE" } string 62 "topic": "CWH_LEFT_FOR_DEAD_3_IDEAS2" string 64 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string 65 { "text": "<end_talking>", "topic": "TALK_DONE" } string [all …]
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H A D | lost_partner_1.json | 15 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 16 { "text": "<end_talking>", "topic": "TALK_DONE" } string 27 "topic": "BGSS_LOST_PARTNER_1_YEAH" string 30 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 31 { "text": "<end_talking>", "topic": "TALK_DONE" } string 40 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 41 { "text": "<end_talking>", "topic": "TALK_DONE" } string 50 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string 51 { "text": "<end_talking>", "topic": "TALK_DONE" } string 61 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/refugee_center/beggars/ |
H A D | BEGGAR_4_Brandon_Garder.json | 74 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string 79 "topic": "TALK_DONE" string 84 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string 89 "topic": "TALK_DONE" string 105 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUITED" string 132 "topic": "TALK_REFUGEE_BEGGAR_4_GAVE_FOOD", string 223 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string 228 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string 247 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string 252 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/refugee_center/beggars/ |
H A D | BEGGAR_4_Brandon_Garder.json | 74 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string 79 "topic": "TALK_DONE" string 84 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string 89 "topic": "TALK_DONE" string 105 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUITED" string 132 "topic": "TALK_REFUGEE_BEGGAR_4_GAVE_FOOD", string 223 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string 228 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string 247 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string 252 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string [all …]
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