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Searched defs:GL_INTENSITY32F_ARB (Results 1 – 25 of 299) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_float.java59 int GL_INTENSITY32F_ARB = 0x8817; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_float.py17 GL_INTENSITY32F_ARB=_C('GL_INTENSITY32F_ARB',0x8817) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_float.py17 GL_INTENSITY32F_ARB=_C('GL_INTENSITY32F_ARB',0x8817) variable
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dqgl.h317 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dqgl.h317 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dqgl.h348 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dqgl.h348 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h363 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h650 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h650 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1274 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h1274 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/glad/
H A Dglad.h2799 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/glad/
H A Dglad.h2799 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h3391 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h994 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h994 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h998 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h998 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h939 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h1161 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h994 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h994 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h998 #define GL_INTENSITY32F_ARB 0x8817 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h994 #define GL_INTENSITY32F_ARB 0x8817 macro

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