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Searched defs:GL_NV_multisample_coverage (Results 1 – 25 of 221) sorted by relevance

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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl4402 -define(GL_NV_multisample_coverage, 1). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl4402 -define(GL_NV_multisample_coverage, 1). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl4402 -define(GL_NV_multisample_coverage, 1). macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4562 -define(GL_NV_multisample_coverage, 1). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4562 -define(GL_NV_multisample_coverage, 1). macro
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/
H A Dglext.h10267 #define GL_NV_multisample_coverage 1 macro
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4562 -define(GL_NV_multisample_coverage, 1). macro
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4562 -define(GL_NV_multisample_coverage, 1). macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dglext.h10964 #define GL_NV_multisample_coverage 1 macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h11362 #define GL_NV_multisample_coverage 1 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_opengl.h10538 #define GL_NV_multisample_coverage 1 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/games/tesseract-data/tesseract/src/include/GL/
H A Dglext.h11364 #define GL_NV_multisample_coverage 1 macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h11364 #define GL_NV_multisample_coverage 1 macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h11373 #define GL_NV_multisample_coverage 1 macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_opengl.h11046 #define GL_NV_multisample_coverage 1 macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dglext.h10964 #define GL_NV_multisample_coverage 1 macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_opengl.h11055 #define GL_NV_multisample_coverage 1 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGlext.h11006 #define GL_NV_multisample_coverage 1 macro

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