/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/ |
H A D | glew.h | 416 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/ |
H A D | glew.h | 416 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/glad/include/glad/ |
H A D | glad.h | 378 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/lang/racket/racket-8.3/share/pkgs/sgl/ |
H A D | gl.rkt | 935 (define-enum GL_POINT_SMOOTH #x0B10) function
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | gl.py | 140 GL_POINT_SMOOTH = 2832 # /usr/include/GL/gl.h:221 variable
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/dports/audio/minimp3/minimp3-ca7c706/player/ |
H A D | glad.h | 1009 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 124 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES/ |
H A D | gl.h | 175 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/ |
H A D | gl.h | 250 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/ |
H A D | glew.h | 416 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/ |
H A D | glew.h | 413 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/ |
H A D | glew.h | 413 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/NBlood/NBlood-a1689a4/source/glad/include/glad/ |
H A D | glad.h | 406 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 411 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 95 -define(GL_POINT_SMOOTH, 16#0B10). macro
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl.h | 276 #define GL_POINT_SMOOTH 0x0B10 macro
|