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Searched defs:GL_POINT_SMOOTH (Results 76 – 100 of 282) sorted by last modified time

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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Dglew.h416 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Dglew.h416 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/glad/include/glad/
H A Dglad.h378 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/lang/racket/racket-8.3/share/pkgs/sgl/
H A Dgl.rkt935 (define-enum GL_POINT_SMOOTH #x0B10) function
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/
H A Dgl.py140 GL_POINT_SMOOTH = 2832 # /usr/include/GL/gl.h:221 variable
/dports/audio/minimp3/minimp3-ca7c706/player/
H A Dglad.h1009 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h124 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES/
H A Dgl.h175 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/
H A Dgl.h250 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dglew.h416 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dglew.h413 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dglew.h413 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/NBlood/NBlood-a1689a4/source/glad/include/glad/
H A Dglad.h406 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h411 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl95 -define(GL_POINT_SMOOTH, 16#0B10). macro
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengl.h276 #define GL_POINT_SMOOTH 0x0B10 macro

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