/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_float.java | 62 int GL_RGBA16F_ARB = 0x881A; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_float.py | 24 GL_RGBA16F_ARB=_C('GL_RGBA16F_ARB',0x881A) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_float.py | 24 GL_RGBA16F_ARB=_C('GL_RGBA16F_ARB',0x881A) variable
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | qgl.h | 320 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | qgl.h | 320 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | qgl.h | 351 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | qgl.h | 351 #define GL_RGBA16F_ARB 0x881A macro
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 372 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 653 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 653 #define GL_RGBA16F_ARB 0x881A macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1277 #define GL_RGBA16F_ARB 0x881A macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1277 #define GL_RGBA16F_ARB 0x881A macro
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/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/glad/ |
H A D | glad.h | 2802 #define GL_RGBA16F_ARB 0x881A macro
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/glad/ |
H A D | glad.h | 2802 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7105 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 997 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 997 #define GL_RGBA16F_ARB 0x881A macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1001 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1001 #define GL_RGBA16F_ARB 0x881A macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 942 #define GL_RGBA16F_ARB 0x881A macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 1164 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 997 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 997 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 1001 #define GL_RGBA16F_ARB 0x881A macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 997 #define GL_RGBA16F_ARB 0x881A macro
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