/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/io/ |
H A D | glbuffer.cpp | 44 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 36 GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) variable
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_1.h | 54 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 36 GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 59 GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_uniform_buffer_object.java | 49 int GL_UNIFORM_BUFFER = 0x8A11; field
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H A D | GL31.java | 185 int GL_UNIFORM_BUFFER = 0x8A11; field
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 62 GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) variable
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | glexts.h | 392 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgopengltokens_p.h | 116 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | glexts.h | 389 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 300 // TODO: Optimize by getting the locations first and putting in a custom struct
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 300 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 300 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | glexts.h | 541 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 572 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 572 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/ |
H A D | gl3.h | 719 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/ |
H A D | gl3.h | 719 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/ |
H A D | gl3.h | 719 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/ |
H A D | gl3.h | 719 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/ |
H A D | gl_headers.h | 716 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 689 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_0.py | 286 GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_0.py | 302 GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) variable
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