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Searched defs:ScValue (Results 1 – 20 of 20) sorted by path

/dports/editors/libreoffice/libreoffice-7.2.6.2/sc/source/core/tool/
H A Dinterpr1.cxx3270 void ScInterpreter::ScValue() in ScValue() function in ScInterpreter
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sc/source/core/tool/
H A Dinterpr1.cxx3281 void ScInterpreter::ScValue() in ScValue() function in ScInterpreter
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_object.h44 class ScValue; variable
H A Dbase_scriptable.h38 class ScValue; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/
H A Dscript.h43 class ScValue; variable
H A Dscript_engine.h40 class ScValue; variable
H A Dscript_stack.h39 class ScValue; variable
H A Dscript_value.cpp43 IMPLEMENT_PERSISTENT(ScValue, false) in IMPLEMENT_PERSISTENT() argument
61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/debugger/
H A Ddebugger_controller.h37 class ScValue; variable
H A Dwatch.h30 class ScValue; variable
H A Dwatch_instance.h28 class ScValue; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_object.h50 class ScValue; variable
H A Dbase_scriptable.h38 class ScValue; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/
H A Dscript.h43 class ScValue; variable
H A Dscript_engine.h40 class ScValue; variable
H A Dscript_stack.h39 class ScValue; variable
H A Dscript_value.cpp43 IMPLEMENT_PERSISTENT(ScValue, false) in IMPLEMENT_PERSISTENT() argument
61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue() function in Wintermute::ScValue
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/debugger/
H A Ddebugger_controller.h37 class ScValue; variable
H A Dwatch.h30 class ScValue; variable
H A Dwatch_instance.h28 class ScValue; variable