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Searched defs:_node_removed (Results 1 – 25 of 108) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp35 void CameraEditor::_node_removed(Node *p_node) { in _node_removed() function in CameraEditor
H A Dcpu_particles_editor_plugin.cpp35 void CPUParticlesEditor::_node_removed(Node *p_node) { in _node_removed() function in CPUParticlesEditor
H A Dskeleton_2d_editor_plugin.cpp38 void Skeleton2DEditor::_node_removed(Node *p_node) { in _node_removed() function in Skeleton2DEditor
H A Dskeleton_editor_plugin.cpp141 void SkeletonEditor::_node_removed(Node *p_node) { in _node_removed() function in SkeletonEditor
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp35 void CameraEditor::_node_removed(Node *p_node) { in _node_removed() function in CameraEditor
H A Dcpu_particles_editor_plugin.cpp35 void CPUParticlesEditor::_node_removed(Node *p_node) { in _node_removed() function in CPUParticlesEditor
H A Dskeleton_2d_editor_plugin.cpp38 void Skeleton2DEditor::_node_removed(Node *p_node) { in _node_removed() function in Skeleton2DEditor
H A Dskeleton_editor_plugin.cpp141 void SkeletonEditor::_node_removed(Node *p_node) { in _node_removed() function in SkeletonEditor
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp45 void CameraEditor::_node_removed(Node *p_node) { in _node_removed() function in CameraEditor
H A Dstream_editor_plugin.cpp39 void StreamEditor::_node_removed(Node *p_node) { in _node_removed() function in StreamEditor
H A Dsample_player_editor_plugin.cpp41 void SamplePlayerEditor::_node_removed(Node *p_node) { in _node_removed() function in SamplePlayerEditor
H A Drich_text_editor_plugin.cpp43 void RichTextEditor::_node_removed(Node *p_node) { in _node_removed() function in RichTextEditor
H A Dbaked_light_editor_plugin.cpp44 void BakedLightEditor::_node_removed(Node *p_node) { in _node_removed() function in BakedLightEditor
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dstream_editor_plugin.cpp39 void StreamEditor::_node_removed(Node *p_node) { in _node_removed() function in StreamEditor
H A Dcamera_editor_plugin.cpp45 void CameraEditor::_node_removed(Node *p_node) { in _node_removed() function in CameraEditor
H A Dsample_player_editor_plugin.cpp41 void SamplePlayerEditor::_node_removed(Node *p_node) { in _node_removed() function in SamplePlayerEditor
H A Drich_text_editor_plugin.cpp43 void RichTextEditor::_node_removed(Node *p_node) { in _node_removed() function in RichTextEditor
H A Dbaked_light_editor_plugin.cpp44 void BakedLightEditor::_node_removed(Node *p_node) { in _node_removed() function in BakedLightEditor
H A Dmesh_instance_editor_plugin.cpp9 void MeshInstanceEditor::_node_removed(Node *p_node) { in _node_removed() function in MeshInstanceEditor
/dports/devel/godot-tools/godot-3.2.3-stable/modules/recast/
H A Dnavigation_mesh_editor_plugin.cpp38 void NavigationMeshEditor::_node_removed(Node *p_node) { in _node_removed() function in NavigationMeshEditor
/dports/devel/godot/godot-3.2.3-stable/modules/recast/
H A Dnavigation_mesh_editor_plugin.cpp38 void NavigationMeshEditor::_node_removed(Node *p_node) { in _node_removed() function in NavigationMeshEditor
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dvisibility_notifier.cpp237 void VisibilityEnabler::_node_removed(Node *p_node) { in _node_removed() function in VisibilityEnabler
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dvisibility_notifier.cpp234 void VisibilityEnabler::_node_removed(Node *p_node) { in _node_removed() function in VisibilityEnabler
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dvisibility_notifier.cpp234 void VisibilityEnabler::_node_removed(Node *p_node) { in _node_removed() function in VisibilityEnabler
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dvisibility_notifier.cpp237 void VisibilityEnabler::_node_removed(Node *p_node) { in _node_removed() function in VisibilityEnabler

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