/dports/games/xqf/xqf-xqf-1.0.6.2/src/ |
H A D | game.h | 49 struct game { struct 50 enum server_type type; 74 * @param this pointer to game argument 100 void (*cmd_or_dir_changed)(struct game* g); argument 103 void (*prefs_load)(struct game* g); argument 106 void (*update_prefs)(struct game* g); argument 111 /** tilde expanded game specific home directory */ argument 123 char *game_cfg; argument 124 GData *games_data; argument 126 /** game specific private data */ argument [all …]
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | game.h | 34 typedef struct game struct 41 guint8 difficulty; /* game difficulty */ argument 45 inventory *store_stock; 47 inventory *monastery_stock; 50 inventory *player_home; 53 int amulet_created[AM_MAX]; 67 guint item_max_id; 68 guint effect_max_id; 69 guint monster_max_id; 95 autosave: 1; /* save the game when entering a new map */ argument [all …]
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/dports/games/pvpgn/pvpgn-1.8.5/src/d2cs/ |
H A D | game.c | 89 t_game * game; in d2cs_gamelist_destroy() local 107 t_game * game; in d2cs_gamelist_find_game() local 120 t_game * game; in gamelist_find_game_by_id() local 132 t_game * game; in gamelist_find_game_by_d2gs_and_id() local 147 t_game * game; in gamelist_find_character() local 160 t_game * game; in d2cs_gamelist_check_voidgame() local 182 t_game * game; in d2cs_game_create() local 218 extern int game_destroy(t_game * game, t_elem ** elem) in game_destroy() 347 extern int game_set_d2gs(t_game * game, t_d2gs * gs) in game_set_d2gs() 354 extern t_d2gs * game_get_d2gs(t_game const * game) in game_get_d2gs() [all …]
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/dports/math/oink/oink-c1259fe/src/ |
H A D | solvers.cpp | 45 …add("zlkq", "qpt Zielonka", 0, [] (Oink* oink, Game* game) { return new ZLKQSolver(oink, game); }); in Solvers() 46 …add("zlk", "parallel Zielonka", 1, [] (Oink* oink, Game* game) { return new ZLKSolver(oink, game);… in Solvers() 51 …add("npp", "priority promotion NPP", 0, [] (Oink* oink, Game* game) { return new NPPSolver(oink, g… in Solvers() 52 …add("pp", "priority promotion PP", 0, [] (Oink* oink, Game* game) { return new PPSolver(oink, game… in Solvers() 53 …add("ppp", "priority promotion PP+", 0, [] (Oink* oink, Game* game) { return new PPPSolver(oink, g… in Solvers() 54 …add("rr", "priority promotion RR", 0, [] (Oink* oink, Game* game) { return new RRSolver(oink, game… in Solvers() 57 …add("fpi", "fixpoint iteration", 1, [] (Oink* oink, Game* game) { return new FPISolver(oink, game)… in Solvers() 68 …add("ptl", "progressive tangle learning", 0, [] (Oink* oink, Game* game) { return new PTLSolver(oi… in Solvers() 70 …add("dtl", "distance tangle learning", 0, [] (Oink* oink, Game* game) { return new DTLSolver(oink,… in Solvers() 72 …add("rtl", "recursive tangle learning", 0, [] (Oink* oink, Game* game) { return new RTLSolver(oink… in Solvers() [all …]
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/dports/games/pvpgn/pvpgn-1.8.5/src/bnetd/ |
H A D | game.c | 99 static void game_choose_host(t_game * game) in game_choose_host() 420 t_game * game; in game_create() local 503 static void game_destroy(t_game * game) in game_destroy() 561 static int game_evaluate_results(t_game * game) in game_evaluate_results() 674 static int game_report(t_game * game) in game_report() 1333 extern int game_get_startver(t_game const * game) in game_get_startver() 2075 t_game *game; in gamelist_find_game() local 2093 t_game *game; in gamelist_find_game_byid() local 2178 t_game *game; in gamelist_check_voidgame() local 2215 t_game *game; in game_get_count_by_clienttag() local [all …]
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H A D | game.h | 194 typedef struct game struct 200 t_game_type type; argument 208 t_game_status status; argument 213 t_game_option option; argument 214 t_game_maptype maptype; argument 215 t_game_tileset tileset; argument 216 t_game_speed speed; argument 224 t_game_result * results; argument 233 t_game_difficulty difficulty; argument 235 t_game_flag flag; argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/ |
H A D | sclibrar.cpp | 1136 sc_bool lib_cmd_look(sc_gameref_t game) { in lib_cmd_look() 1150 sc_bool lib_cmd_quit(sc_gameref_t game) { in lib_cmd_quit() 1181 sc_bool lib_cmd_undo(sc_gameref_t game) { in lib_cmd_undo() 1333 sc_bool lib_cmd_again(sc_gameref_t game) { in lib_cmd_again() 1481 sc_bool lib_cmd_hints(sc_gameref_t game) { in lib_cmd_hints() 1545 sc_bool lib_cmd_help(sc_gameref_t game) { in lib_cmd_help() 1788 sc_bool lib_cmd_wait(sc_gameref_t game) { in lib_cmd_wait() 1946 sc_bool lib_cmd_time(sc_gameref_t game) { in lib_cmd_time() 1971 sc_bool lib_cmd_date(sc_gameref_t game) { in lib_cmd_date() 8627 sc_bool lib_cmd_cry(sc_gameref_t game) { in lib_cmd_cry() [all …]
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H A D | scinterf.cpp | 246 void if_display_hints(sc_gameref_t game) { in if_display_hints() 327 sc_game game; in sc_game_from_filename() local 424 sc_bool sc_save_game(sc_game game) { in sc_save_game() 451 void sc_quit_game(CONTEXT, sc_game game) { in sc_quit_game() 514 void sc_save_game_to_callback(sc_game game, in sc_save_game_to_callback() 589 void sc_free_game(sc_game game) { in sc_free_game() 618 sc_bool sc_is_game_running(sc_game game) { in sc_is_game_running() 641 sc_get_game_author(sc_game game) { in sc_get_game_author() 666 sc_int sc_get_game_turns(sc_game game) { in sc_get_game_turns() 678 sc_int sc_get_game_score(sc_game game) { in sc_get_game_score() [all …]
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/dports/games/scare/scare-1.3.10/source/ |
H A D | sclibrar.c | 1268 lib_cmd_look (sc_gameref_t game) in lib_cmd_look() 1284 lib_cmd_quit (sc_gameref_t game) in lib_cmd_quit() 1320 lib_cmd_undo (sc_gameref_t game) in lib_cmd_undo() 1487 lib_cmd_again (sc_gameref_t game) in lib_cmd_again() 1734 lib_cmd_help (sc_gameref_t game) in lib_cmd_help() 1994 lib_cmd_wait (sc_gameref_t game) in lib_cmd_wait() 2174 lib_cmd_time (sc_gameref_t game) in lib_cmd_time() 2201 lib_cmd_date (sc_gameref_t game) in lib_cmd_date() 9676 lib_cmd_cry (sc_gameref_t game) in lib_cmd_cry() 9738 lib_cmd_fly (sc_gameref_t game) in lib_cmd_fly() [all …]
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H A D | scinterf.c | 396 sc_game game; in sc_game_from_filename() local 487 sc_interpret_game (sc_game game) in sc_interpret_game() 498 sc_restart_game (sc_game game) in sc_restart_game() 509 sc_save_game (sc_game game) in sc_save_game() 520 sc_load_game (sc_game game) in sc_load_game() 531 sc_undo_game_turn (sc_game game) in sc_undo_game_turn() 542 sc_quit_game (sc_game game) in sc_quit_game() 703 sc_free_game (sc_game game) in sc_free_game() 745 sc_get_game_name (sc_game game) in sc_get_game_name() 789 sc_get_game_turns (sc_game game) in sc_get_game_turns() [all …]
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H A D | scrunner.c | 531 run_update_status (sc_gameref_t game) in run_update_status() 1061 run_player_input (sc_gameref_t game) in run_player_input() 1302 run_main_loop (sc_gameref_t game) in run_main_loop() 1631 run_quit_handler (sc_gameref_t game) in run_quit_handler() 1659 run_interpret (sc_gameref_t game) in run_interpret() 1722 run_destroy (sc_gameref_t game) in run_destroy() 1778 run_quit (sc_gameref_t game) in run_quit() 1804 run_restart (sc_gameref_t game) in run_restart() 1842 run_save_prompted (sc_gameref_t game) in run_save_prompted() 1922 run_undo (sc_gameref_t game) in run_undo() [all …]
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/dports/games/polyglot/polyglot-1.4.70b/ |
H A D | game.c | 35 bool game_is_ok(const game_t * game) { in game_is_ok() 77 void game_clear(game_t * game) { in game_clear() 105 int game_status(const game_t * game) { in game_status() 114 int game_size(const game_t * game) { in game_size() 123 int game_pos(const game_t * game) { in game_pos() 172 int game_turn(const game_t * game) { in game_turn() 181 int game_move_nb(const game_t * game) { in game_move_nb() 212 void game_rem_move(game_t * game) { in game_rem_move() 223 void game_goto(game_t * game, int pos) { in game_goto() 245 void game_disp(const game_t * game) { in game_disp() [all …]
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/dports/games/gnuchess/gnuchess-6.2.9/src/adapter/ |
H A D | game.cpp | 57 bool game_is_ok(const game_t * game) { in game_is_ok() 98 void game_clear(game_t * game) { in game_clear() 126 int game_status(const game_t * game) { in game_status() 135 int game_size(const game_t * game) { in game_size() 144 int game_pos(const game_t * game) { in game_pos() 187 int game_turn(const game_t * game) { in game_turn() 196 int game_move_nb(const game_t * game) { in game_move_nb() 227 void game_rem_move(game_t * game) { in game_rem_move() 238 void game_goto(game_t * game, int pos) { in game_goto() 260 void game_disp(const game_t * game) { in game_disp() [all …]
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/dports/games/gnubik/gnubik-2.4.3/src/ |
H A D | game.c | 34 gbk_game_init (GbkGame * game) in gbk_game_init() 44 gbk_game_reset (GbkGame * game) in gbk_game_reset() 79 GbkGame *game = GBK_GAME (object); in game_set_property() local 98 GbkGame *game = GBK_GAME (object); in game_get_property() local 179 gbk_game_set_mark (GbkGame * game) in gbk_game_set_mark() 188 gbk_game_at_end (GbkGame * game) in gbk_game_at_end() 195 gbk_game_at_start (GbkGame * game) in gbk_game_at_start() 289 gbk_game_rewind (GbkGame * game) in gbk_game_rewind() 368 move_forward (GbkGame * game) in move_forward() 380 gbk_game_replay (GbkGame * game) in gbk_game_replay() [all …]
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Variants/ |
H A D | suicide.py | 45 game = SuicideBoard(SUICIDESTART) variable 47 game = game.move(Move(parseAN(game.board, "h2h4"))) variable 52 game = game.move(Move(parseAN(game.board, "e7e6"))) variable 57 game = game.move(Move(parseAN(game.board, "h4h5"))) variable 62 game = game.move(Move(parseAN(game.board, "f8b4"))) variable 67 game = game.move(Move(parseAN(game.board, "h5h6"))) variable 72 game = game.move(Move(parseAN(game.board, "b4d2"))) variable 77 game = game.move(Move(parseAN(game.board, "h6g7"))) variable 82 game = game.move(Move(parseAN(game.board, "d2e1"))) variable
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/dports/games/instead/instead-3.4.1/src/ |
H A D | game.h | 164 struct game { struct 176 extern struct game *games; argument
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/dports/games/cgoban/cgoban-1.9.14/src/ |
H A D | goGame.c | 61 GoGame *game; in goGame_create() local 112 void goGame_destroy(GoGame *game) { in goGame_destroy() 357 static bool goGame_canDispute(GoGame *game, int move) { in goGame_canDispute() 369 GoStone goGame_whoseTurnOnMove(GoGame *game, int moveNum) { in goGame_whoseTurnOnMove() 408 static bool goGame_forcedHandicapPlacement(GoGame *game) { in goGame_forcedHandicapPlacement() 449 bool goGame_moveTo(GoGame *game, int moveNum) { in goGame_moveTo() 531 void goGame_markDead(GoGame *game, int loc) { in goGame_markDead() 544 void goGame_resume(GoGame *game) { in goGame_resume() 554 void goGame_done(GoGame *game) { in goGame_done() 562 void goGame_dispute(GoGame *game, int loc) { in goGame_dispute() [all …]
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/dports/math/gambit/gambit-16.0.1/src/python/gambit/ |
H A D | nash.py | 43 def launch(self, prog, game): argument 82 def solve(self, game, use_strategic=False): argument 140 def solve(self, game, rational=False): argument 155 def solve(self, game): argument 167 def solve(self, game): argument 179 def solve(self, game, use_strategic=False): argument 194 def solve(self, game, use_strategic=False): argument 209 def solve(self, game): argument 301 def simpdiv_solve(game, external=False): argument 310 def ipa_solve(game, external=False): argument [all …]
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/dports/games/jin/jin-2.14.1/src/free/jin/ |
H A D | Connection.java | 211 void quitGame(Game game); in quitGame() 220 void makeMove(Game game, Move move); in makeMove() 229 void resign(Game game); in resign() 239 void requestDraw(Game game); in requestDraw() 259 void requestAbort(Game game); in requestAbort() 279 void requestAdjourn(Game game); in requestAdjourn() 299 void requestTakeback(Game game); in requestTakeback() 329 void goBackward(Game game, int plyCount); in goBackward() 339 void goForward(Game game, int plyCount); in goForward() 347 void goToBeginning(Game game); in goToBeginning() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/widgets/ |
H A D | transport.cpp | 35 TransportOnFoot::TransportOnFoot(Ultima1Game *game, Maps::MapBase *map) : OverworldWidget(game, map… in TransportOnFoot() 45 Transport::Transport(Ultima1Game *game, Maps::MapBase *map, uint transportId) : in Transport() 85 Horse::Horse(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 1) { in Horse() 92 Cart::Cart(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 2) { in Cart() 99 Raft::Raft(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 3) { in Raft() 106 Frigate::Frigate(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 4) { in Frigate() 110 Ultima1Game *game = static_cast<Ultima1Game *>(_game); in getWeaponsName() local 118 Aircar::Aircar(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 5) { in Aircar() 122 Ultima1Game *game = static_cast<Ultima1Game *>(_game); in getWeaponsName() local 130 Shuttle::Shuttle(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 6), in Shuttle() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/ |
H A D | view_char_gen.cpp | 56 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in setMode() local 123 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawFrame() local 137 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawPointsRemaining() local 143 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawAttributes() local 151 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawAttributePointers() local 163 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawHelp() local 168 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawRace() local 180 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawSex() local 192 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawClass() local 206 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawName() local [all …]
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/dports/net-im/toxic/toxic-0.11.3/src/ |
H A D | game_base.c | 163 GameData *game = self->game; in game_kill() local 189 static void game_toggle_pause(GameData *game) in game_toggle_pause() 254 GameData *game = self->game; in game_initialize() local 494 static int game_restart(GameData *game) in game_restart() 700 GameData *game = self->game; in game_onDraw() local 752 GameData *game = self->game; in game_onKey() local 812 GameData *game = self->game; in game_onPacket() local 947 int game_y_top_bound(const GameData *game) in game_y_top_bound() 969 int game_x_left_bound(const GameData *game) in game_x_left_bound() 1019 void game_increment_level(GameData *game) in game_increment_level() [all …]
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/dports/games/biniax2/biniax2-1.30_9/ |
H A D | biniax.c | 250 void initGame( BNX_GAME *game ) in initGame() 280 void initPlayer( BNX_GAME *game ) in initPlayer() 345 void chooseLevel( BNX_GAME *game ) in chooseLevel() 395 BNX_BOOL scrollDown( BNX_GAME *game ) in scrollDown() 571 void correctSpeed( BNX_GAME *game ) in correctSpeed() 594 BNX_BOOL checkBonus( BNX_GAME *game ) in checkBonus() 612 BNX_BOOL clearColumn( BNX_GAME *game ) in clearColumn() 1095 BNX_INT16 mainMenu( BNX_GAME *game ) in mainMenu() 1147 void showHelp( BNX_GAME *game ) in showHelp() 1191 BNX_BOOL saveGame( BNX_GAME *game ) in saveGame() [all …]
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | game.h | 68 struct game struct 84 static game* the_game; argument
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/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/ |
H A D | puzzles.h | 96 typedef struct game game; typedef 625 struct game { struct 628 game_params *(*default_params)(void); argument 631 void (*decode_params)(game_params *, char const *string); argument 636 config_item *(*configure)(const game_params *params); argument 647 char *(*solve)(const game_state *orig, const game_state *curr, argument 650 bool (*can_format_as_text_now)(const game_params *params); argument 663 void (*compute_size)(const game_params *params, int tilesize, argument 684 void (*print_size)(const game_params *params, float *x, float *y); argument 688 bool (*timing_state)(const game_state *state, game_ui *ui); argument [all …]
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