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/dports/games/xqf/xqf-xqf-1.0.6.2/src/
H A Dgame.h49 struct game { struct
50 enum server_type type;
74 * @param this pointer to game argument
100 void (*cmd_or_dir_changed)(struct game* g); argument
103 void (*prefs_load)(struct game* g); argument
106 void (*update_prefs)(struct game* g); argument
111 /** tilde expanded game specific home directory */ argument
123 char *game_cfg; argument
124 GData *games_data; argument
126 /** game specific private data */ argument
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dgame.h34 typedef struct game struct
41 guint8 difficulty; /* game difficulty */ argument
45 inventory *store_stock;
47 inventory *monastery_stock;
50 inventory *player_home;
53 int amulet_created[AM_MAX];
67 guint item_max_id;
68 guint effect_max_id;
69 guint monster_max_id;
95 autosave: 1; /* save the game when entering a new map */ argument
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/dports/games/pvpgn/pvpgn-1.8.5/src/d2cs/
H A Dgame.c89 t_game * game; in d2cs_gamelist_destroy() local
107 t_game * game; in d2cs_gamelist_find_game() local
120 t_game * game; in gamelist_find_game_by_id() local
132 t_game * game; in gamelist_find_game_by_d2gs_and_id() local
147 t_game * game; in gamelist_find_character() local
160 t_game * game; in d2cs_gamelist_check_voidgame() local
182 t_game * game; in d2cs_game_create() local
218 extern int game_destroy(t_game * game, t_elem ** elem) in game_destroy()
347 extern int game_set_d2gs(t_game * game, t_d2gs * gs) in game_set_d2gs()
354 extern t_d2gs * game_get_d2gs(t_game const * game) in game_get_d2gs()
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/dports/math/oink/oink-c1259fe/src/
H A Dsolvers.cpp45 …add("zlkq", "qpt Zielonka", 0, [] (Oink* oink, Game* game) { return new ZLKQSolver(oink, game); }); in Solvers()
46 …add("zlk", "parallel Zielonka", 1, [] (Oink* oink, Game* game) { return new ZLKSolver(oink, game);… in Solvers()
51 …add("npp", "priority promotion NPP", 0, [] (Oink* oink, Game* game) { return new NPPSolver(oink, g… in Solvers()
52 …add("pp", "priority promotion PP", 0, [] (Oink* oink, Game* game) { return new PPSolver(oink, game… in Solvers()
53 …add("ppp", "priority promotion PP+", 0, [] (Oink* oink, Game* game) { return new PPPSolver(oink, g… in Solvers()
54 …add("rr", "priority promotion RR", 0, [] (Oink* oink, Game* game) { return new RRSolver(oink, game… in Solvers()
57 …add("fpi", "fixpoint iteration", 1, [] (Oink* oink, Game* game) { return new FPISolver(oink, game)… in Solvers()
68 …add("ptl", "progressive tangle learning", 0, [] (Oink* oink, Game* game) { return new PTLSolver(oi… in Solvers()
70 …add("dtl", "distance tangle learning", 0, [] (Oink* oink, Game* game) { return new DTLSolver(oink,… in Solvers()
72 …add("rtl", "recursive tangle learning", 0, [] (Oink* oink, Game* game) { return new RTLSolver(oink… in Solvers()
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/dports/games/pvpgn/pvpgn-1.8.5/src/bnetd/
H A Dgame.c99 static void game_choose_host(t_game * game) in game_choose_host()
420 t_game * game; in game_create() local
503 static void game_destroy(t_game * game) in game_destroy()
561 static int game_evaluate_results(t_game * game) in game_evaluate_results()
674 static int game_report(t_game * game) in game_report()
1333 extern int game_get_startver(t_game const * game) in game_get_startver()
2075 t_game *game; in gamelist_find_game() local
2093 t_game *game; in gamelist_find_game_byid() local
2178 t_game *game; in gamelist_check_voidgame() local
2215 t_game *game; in game_get_count_by_clienttag() local
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H A Dgame.h194 typedef struct game struct
200 t_game_type type; argument
208 t_game_status status; argument
213 t_game_option option; argument
214 t_game_maptype maptype; argument
215 t_game_tileset tileset; argument
216 t_game_speed speed; argument
224 t_game_result * results; argument
233 t_game_difficulty difficulty; argument
235 t_game_flag flag; argument
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/
H A Dsclibrar.cpp1136 sc_bool lib_cmd_look(sc_gameref_t game) { in lib_cmd_look()
1150 sc_bool lib_cmd_quit(sc_gameref_t game) { in lib_cmd_quit()
1181 sc_bool lib_cmd_undo(sc_gameref_t game) { in lib_cmd_undo()
1333 sc_bool lib_cmd_again(sc_gameref_t game) { in lib_cmd_again()
1481 sc_bool lib_cmd_hints(sc_gameref_t game) { in lib_cmd_hints()
1545 sc_bool lib_cmd_help(sc_gameref_t game) { in lib_cmd_help()
1788 sc_bool lib_cmd_wait(sc_gameref_t game) { in lib_cmd_wait()
1946 sc_bool lib_cmd_time(sc_gameref_t game) { in lib_cmd_time()
1971 sc_bool lib_cmd_date(sc_gameref_t game) { in lib_cmd_date()
8627 sc_bool lib_cmd_cry(sc_gameref_t game) { in lib_cmd_cry()
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H A Dscinterf.cpp246 void if_display_hints(sc_gameref_t game) { in if_display_hints()
327 sc_game game; in sc_game_from_filename() local
424 sc_bool sc_save_game(sc_game game) { in sc_save_game()
451 void sc_quit_game(CONTEXT, sc_game game) { in sc_quit_game()
514 void sc_save_game_to_callback(sc_game game, in sc_save_game_to_callback()
589 void sc_free_game(sc_game game) { in sc_free_game()
618 sc_bool sc_is_game_running(sc_game game) { in sc_is_game_running()
641 sc_get_game_author(sc_game game) { in sc_get_game_author()
666 sc_int sc_get_game_turns(sc_game game) { in sc_get_game_turns()
678 sc_int sc_get_game_score(sc_game game) { in sc_get_game_score()
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/dports/games/scare/scare-1.3.10/source/
H A Dsclibrar.c1268 lib_cmd_look (sc_gameref_t game) in lib_cmd_look()
1284 lib_cmd_quit (sc_gameref_t game) in lib_cmd_quit()
1320 lib_cmd_undo (sc_gameref_t game) in lib_cmd_undo()
1487 lib_cmd_again (sc_gameref_t game) in lib_cmd_again()
1734 lib_cmd_help (sc_gameref_t game) in lib_cmd_help()
1994 lib_cmd_wait (sc_gameref_t game) in lib_cmd_wait()
2174 lib_cmd_time (sc_gameref_t game) in lib_cmd_time()
2201 lib_cmd_date (sc_gameref_t game) in lib_cmd_date()
9676 lib_cmd_cry (sc_gameref_t game) in lib_cmd_cry()
9738 lib_cmd_fly (sc_gameref_t game) in lib_cmd_fly()
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H A Dscinterf.c396 sc_game game; in sc_game_from_filename() local
487 sc_interpret_game (sc_game game) in sc_interpret_game()
498 sc_restart_game (sc_game game) in sc_restart_game()
509 sc_save_game (sc_game game) in sc_save_game()
520 sc_load_game (sc_game game) in sc_load_game()
531 sc_undo_game_turn (sc_game game) in sc_undo_game_turn()
542 sc_quit_game (sc_game game) in sc_quit_game()
703 sc_free_game (sc_game game) in sc_free_game()
745 sc_get_game_name (sc_game game) in sc_get_game_name()
789 sc_get_game_turns (sc_game game) in sc_get_game_turns()
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H A Dscrunner.c531 run_update_status (sc_gameref_t game) in run_update_status()
1061 run_player_input (sc_gameref_t game) in run_player_input()
1302 run_main_loop (sc_gameref_t game) in run_main_loop()
1631 run_quit_handler (sc_gameref_t game) in run_quit_handler()
1659 run_interpret (sc_gameref_t game) in run_interpret()
1722 run_destroy (sc_gameref_t game) in run_destroy()
1778 run_quit (sc_gameref_t game) in run_quit()
1804 run_restart (sc_gameref_t game) in run_restart()
1842 run_save_prompted (sc_gameref_t game) in run_save_prompted()
1922 run_undo (sc_gameref_t game) in run_undo()
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/dports/games/polyglot/polyglot-1.4.70b/
H A Dgame.c35 bool game_is_ok(const game_t * game) { in game_is_ok()
77 void game_clear(game_t * game) { in game_clear()
105 int game_status(const game_t * game) { in game_status()
114 int game_size(const game_t * game) { in game_size()
123 int game_pos(const game_t * game) { in game_pos()
172 int game_turn(const game_t * game) { in game_turn()
181 int game_move_nb(const game_t * game) { in game_move_nb()
212 void game_rem_move(game_t * game) { in game_rem_move()
223 void game_goto(game_t * game, int pos) { in game_goto()
245 void game_disp(const game_t * game) { in game_disp()
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/dports/games/gnuchess/gnuchess-6.2.9/src/adapter/
H A Dgame.cpp57 bool game_is_ok(const game_t * game) { in game_is_ok()
98 void game_clear(game_t * game) { in game_clear()
126 int game_status(const game_t * game) { in game_status()
135 int game_size(const game_t * game) { in game_size()
144 int game_pos(const game_t * game) { in game_pos()
187 int game_turn(const game_t * game) { in game_turn()
196 int game_move_nb(const game_t * game) { in game_move_nb()
227 void game_rem_move(game_t * game) { in game_rem_move()
238 void game_goto(game_t * game, int pos) { in game_goto()
260 void game_disp(const game_t * game) { in game_disp()
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/dports/games/gnubik/gnubik-2.4.3/src/
H A Dgame.c34 gbk_game_init (GbkGame * game) in gbk_game_init()
44 gbk_game_reset (GbkGame * game) in gbk_game_reset()
79 GbkGame *game = GBK_GAME (object); in game_set_property() local
98 GbkGame *game = GBK_GAME (object); in game_get_property() local
179 gbk_game_set_mark (GbkGame * game) in gbk_game_set_mark()
188 gbk_game_at_end (GbkGame * game) in gbk_game_at_end()
195 gbk_game_at_start (GbkGame * game) in gbk_game_at_start()
289 gbk_game_rewind (GbkGame * game) in gbk_game_rewind()
368 move_forward (GbkGame * game) in move_forward()
380 gbk_game_replay (GbkGame * game) in gbk_game_replay()
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Variants/
H A Dsuicide.py45 game = SuicideBoard(SUICIDESTART) variable
47 game = game.move(Move(parseAN(game.board, "h2h4"))) variable
52 game = game.move(Move(parseAN(game.board, "e7e6"))) variable
57 game = game.move(Move(parseAN(game.board, "h4h5"))) variable
62 game = game.move(Move(parseAN(game.board, "f8b4"))) variable
67 game = game.move(Move(parseAN(game.board, "h5h6"))) variable
72 game = game.move(Move(parseAN(game.board, "b4d2"))) variable
77 game = game.move(Move(parseAN(game.board, "h6g7"))) variable
82 game = game.move(Move(parseAN(game.board, "d2e1"))) variable
/dports/games/instead/instead-3.4.1/src/
H A Dgame.h164 struct game { struct
176 extern struct game *games; argument
/dports/games/cgoban/cgoban-1.9.14/src/
H A DgoGame.c61 GoGame *game; in goGame_create() local
112 void goGame_destroy(GoGame *game) { in goGame_destroy()
357 static bool goGame_canDispute(GoGame *game, int move) { in goGame_canDispute()
369 GoStone goGame_whoseTurnOnMove(GoGame *game, int moveNum) { in goGame_whoseTurnOnMove()
408 static bool goGame_forcedHandicapPlacement(GoGame *game) { in goGame_forcedHandicapPlacement()
449 bool goGame_moveTo(GoGame *game, int moveNum) { in goGame_moveTo()
531 void goGame_markDead(GoGame *game, int loc) { in goGame_markDead()
544 void goGame_resume(GoGame *game) { in goGame_resume()
554 void goGame_done(GoGame *game) { in goGame_done()
562 void goGame_dispute(GoGame *game, int loc) { in goGame_dispute()
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/dports/math/gambit/gambit-16.0.1/src/python/gambit/
H A Dnash.py43 def launch(self, prog, game): argument
82 def solve(self, game, use_strategic=False): argument
140 def solve(self, game, rational=False): argument
155 def solve(self, game): argument
167 def solve(self, game): argument
179 def solve(self, game, use_strategic=False): argument
194 def solve(self, game, use_strategic=False): argument
209 def solve(self, game): argument
301 def simpdiv_solve(game, external=False): argument
310 def ipa_solve(game, external=False): argument
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/dports/games/jin/jin-2.14.1/src/free/jin/
H A DConnection.java211 void quitGame(Game game); in quitGame()
220 void makeMove(Game game, Move move); in makeMove()
229 void resign(Game game); in resign()
239 void requestDraw(Game game); in requestDraw()
259 void requestAbort(Game game); in requestAbort()
279 void requestAdjourn(Game game); in requestAdjourn()
299 void requestTakeback(Game game); in requestTakeback()
329 void goBackward(Game game, int plyCount); in goBackward()
339 void goForward(Game game, int plyCount); in goForward()
347 void goToBeginning(Game game); in goToBeginning()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/widgets/
H A Dtransport.cpp35 TransportOnFoot::TransportOnFoot(Ultima1Game *game, Maps::MapBase *map) : OverworldWidget(game, map… in TransportOnFoot()
45 Transport::Transport(Ultima1Game *game, Maps::MapBase *map, uint transportId) : in Transport()
85 Horse::Horse(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 1) { in Horse()
92 Cart::Cart(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 2) { in Cart()
99 Raft::Raft(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 3) { in Raft()
106 Frigate::Frigate(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 4) { in Frigate()
110 Ultima1Game *game = static_cast<Ultima1Game *>(_game); in getWeaponsName() local
118 Aircar::Aircar(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 5) { in Aircar()
122 Ultima1Game *game = static_cast<Ultima1Game *>(_game); in getWeaponsName() local
130 Shuttle::Shuttle(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 6), in Shuttle()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/
H A Dview_char_gen.cpp56 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in setMode() local
123 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawFrame() local
137 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawPointsRemaining() local
143 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawAttributes() local
151 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawAttributePointers() local
163 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawHelp() local
168 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawRace() local
180 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawSex() local
192 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawClass() local
206 Ultima1Game *game = static_cast<Ultima1Game *>(getGame()); in drawName() local
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/dports/net-im/toxic/toxic-0.11.3/src/
H A Dgame_base.c163 GameData *game = self->game; in game_kill() local
189 static void game_toggle_pause(GameData *game) in game_toggle_pause()
254 GameData *game = self->game; in game_initialize() local
494 static int game_restart(GameData *game) in game_restart()
700 GameData *game = self->game; in game_onDraw() local
752 GameData *game = self->game; in game_onKey() local
812 GameData *game = self->game; in game_onPacket() local
947 int game_y_top_bound(const GameData *game) in game_y_top_bound()
969 int game_x_left_bound(const GameData *game) in game_x_left_bound()
1019 void game_increment_level(GameData *game) in game_increment_level()
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/dports/games/biniax2/biniax2-1.30_9/
H A Dbiniax.c250 void initGame( BNX_GAME *game ) in initGame()
280 void initPlayer( BNX_GAME *game ) in initPlayer()
345 void chooseLevel( BNX_GAME *game ) in chooseLevel()
395 BNX_BOOL scrollDown( BNX_GAME *game ) in scrollDown()
571 void correctSpeed( BNX_GAME *game ) in correctSpeed()
594 BNX_BOOL checkBonus( BNX_GAME *game ) in checkBonus()
612 BNX_BOOL clearColumn( BNX_GAME *game ) in clearColumn()
1095 BNX_INT16 mainMenu( BNX_GAME *game ) in mainMenu()
1147 void showHelp( BNX_GAME *game ) in showHelp()
1191 BNX_BOOL saveGame( BNX_GAME *game ) in saveGame()
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/dports/games/flyhard/flyhard-0.42/src/
H A Dgame.h68 struct game struct
84 static game* the_game; argument
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/
H A Dpuzzles.h96 typedef struct game game; typedef
625 struct game { struct
628 game_params *(*default_params)(void); argument
631 void (*decode_params)(game_params *, char const *string); argument
636 config_item *(*configure)(const game_params *params); argument
647 char *(*solve)(const game_state *orig, const game_state *curr, argument
650 bool (*can_format_as_text_now)(const game_params *params); argument
663 void (*compute_size)(const game_params *params, int tilesize, argument
684 void (*print_size)(const game_params *params, float *x, float *y); argument
688 bool (*timing_state)(const game_state *state, game_ui *ui); argument
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