1 // generated by Fast Light User Interface Designer (fluid) version 1.0303
2 
3 #ifndef StracciatellaLauncher_h
4 #define StracciatellaLauncher_h
5 #include <FL/Fl.H>
6 #include <FL/Fl_Double_Window.H>
7 #include <FL/Fl_Tabs.H>
8 #include <FL/Fl_Group.H>
9 #include <FL/Fl_Button.H>
10 #include <FL/Fl_Input.H>
11 #include <FL/Fl_Choice.H>
12 #include <FL/Fl_Check_Browser.H>
13 #include <FL/Fl_Menu_Button.H>
14 #include <FL/Fl_Output.H>
15 #include <FL/Fl_Value_Input.H>
16 #include <FL/Fl_Box.H>
17 #include <FL/Fl_Check_Button.H>
18 
19 class StracciatellaLauncher {
20 public:
21   StracciatellaLauncher();
22   Fl_Double_Window *stracciatellaLauncher;
23   Fl_Button *editorButton;
24   Fl_Button *playButton;
25   Fl_Input *gameDirectoryInput;
26   Fl_Button *browseJa2DirectoryButton;
27   Fl_Choice *gameVersionInput;
28   Fl_Button *guessVersionButton;
29   Fl_Check_Browser *modsCheckBrowser;
30   Fl_Menu_Button *addModMenuButton;
31   Fl_Button *moveDownModsButton;
32   Fl_Button *moveUpModsButton;
33   Fl_Button *removeModsButton;
34   Fl_Output *gameSettingsOutput;
35   Fl_Choice *scalingModeChoice;
36   Fl_Value_Input *resolutionXInput;
37   Fl_Value_Input *resolutionYInput;
38   Fl_Menu_Button *predefinedResolutionMenuButton;
39   Fl_Box *invalidResolutionLabel;
40   Fl_Check_Button *fullscreenCheckbox;
41   Fl_Check_Button *playSoundsCheckbox;
42   Fl_Output *ja2JsonPathOutput;
43   Fl_Button *ja2JsonReloadBtn;
44   Fl_Button *ja2JsonSaveBtn;
45 };
46 #endif
47