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Searched defs:nextanim (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Du8_avatar_mover_process.cpp210 Animation::Sequence nextanim; in handleCombatMode() local
248 Animation::Sequence nextanim = Animation::advance; in handleCombatMode() local
283 Animation::Sequence nextanim; in handleCombatMode() local
314 Animation::Sequence nextanim = Animation::checkWeapon(Animation::combatStand, lastanim); in handleCombatMode() local
463 Animation::Sequence nextanim = Animation::jump; in handleNormalMode() local
486 Animation::Sequence nextanim = Animation::jumpUp; in handleNormalMode() local
517 Animation::Sequence nextanim = Animation::step; in handleNormalMode() local
545 Animation::Sequence nextanim = Animation::walk; in handleNormalMode() local
H A Dcru_avatar_mover_process.cpp165 Animation::Sequence nextanim; in handleCombatMode() local
202 Animation::Sequence nextanim; in handleCombatMode() local
253 Animation::Sequence nextanim = Animation::combatStand; in handleCombatMode() local
293 Animation::Sequence nextanim = Animation::checkWeapon(idleanim, lastanim); in handleCombatMode() local
327 Animation::Sequence nextanim; in handleNormalMode() local
354 Animation::Sequence nextanim = Animation::walk; in handleNormalMode() local
H A Danimation.cpp100 Sequence checkWeapon(const Sequence nextanim, in checkWeapon()
H A Dactor.cpp718 Animation::Sequence nextanim = turnanim; in turnTowardDir() local
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dgravity_process.cpp362 Animation::Sequence nextanim = actor->isInCombat() ? Animation::combatStand : Animation::stand; in actorFallStoppedCru() local
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1236 unsigned int nextanim; member
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1259 u32 guardtime;
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1294 u32 nextanim; member
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2060 u32 nextanim; member
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2570 u32 nextanim; // Time for next frame (or to mark animation finished). ~~ member