/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | light.cpp | 68 void Light::set_shadow(bool p_enable) { in set_shadow() 82 void Light::set_negative(bool p_enable) { in set_negative() 125 void Light::set_shadow_reverse_cull_face(bool p_enable) { in set_shadow_reverse_cull_face() 369 void DirectionalLight::set_blend_splits(bool p_enable) { in set_blend_splits()
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H A D | reflection_probe.cpp | 131 void ReflectionProbe::set_enable_box_projection(bool p_enable) { in set_enable_box_projection() 141 void ReflectionProbe::set_as_interior(bool p_enable) { in set_as_interior() 153 void ReflectionProbe::set_enable_shadows(bool p_enable) { in set_enable_shadows()
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H A D | gi_probe.cpp | 122 void GIProbeData::set_interior(bool p_enable) { in set_interior() 137 void GIProbeData::set_compress(bool p_enable) { in set_compress() 311 void GIProbe::set_interior(bool p_enable) { in set_interior() 324 void GIProbe::set_compress(bool p_enable) { in set_compress()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | light.cpp | 68 void Light::set_shadow(bool p_enable) { in set_shadow() 82 void Light::set_negative(bool p_enable) { in set_negative() 125 void Light::set_shadow_reverse_cull_face(bool p_enable) { in set_shadow_reverse_cull_face() 369 void DirectionalLight::set_blend_splits(bool p_enable) { in set_blend_splits()
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H A D | reflection_probe.cpp | 131 void ReflectionProbe::set_enable_box_projection(bool p_enable) { in set_enable_box_projection() 141 void ReflectionProbe::set_as_interior(bool p_enable) { in set_as_interior() 153 void ReflectionProbe::set_enable_shadows(bool p_enable) { in set_enable_shadows()
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H A D | gi_probe.cpp | 122 void GIProbeData::set_interior(bool p_enable) { in set_interior() 137 void GIProbeData::set_compress(bool p_enable) { in set_compress() 311 void GIProbe::set_interior(bool p_enable) { in set_interior() 324 void GIProbe::set_compress(bool p_enable) { in set_compress()
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/dports/science/cdo/cdo-2.0.0/src/ |
H A D | fileStream.h | 49 enableTimers(const bool p_enable) in enableTimers()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.cpp | 65 void Particles2D::set_one_shot(bool p_enable) { in set_one_shot() 109 void Particles2D::set_use_local_coordinates(bool p_enable) { in set_use_local_coordinates() 220 void Particles2D::set_fractional_delta(bool p_enable) { in set_fractional_delta()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.cpp | 65 void Particles2D::set_one_shot(bool p_enable) { in set_one_shot() 109 void Particles2D::set_use_local_coordinates(bool p_enable) { in set_use_local_coordinates() 220 void Particles2D::set_fractional_delta(bool p_enable) { in set_fractional_delta()
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | viewport.cpp | 709 void Viewport::set_as_audio_listener(bool p_enable) { in set_as_audio_listener() 723 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d() 910 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background() 1095 void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { in set_size_override() 1117 void Viewport::set_size_override_stretch(bool p_enable) { in set_size_override_stretch() 1135 void Viewport::set_as_render_target(bool p_enable) { in set_as_render_target() 1194 void Viewport::set_render_target_vflip(bool p_enable) { in set_render_target_vflip() 1205 void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { in set_render_target_clear_on_new_frame() 1222 void Viewport::set_render_target_filter(bool p_enable) { in set_render_target_filter() 1235 void Viewport::set_render_target_gen_mipmaps(bool p_enable) { in set_render_target_gen_mipmaps() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | viewport.cpp | 709 void Viewport::set_as_audio_listener(bool p_enable) { in set_as_audio_listener() 723 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d() 910 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background() 1095 void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { in set_size_override() 1117 void Viewport::set_size_override_stretch(bool p_enable) { in set_size_override_stretch() 1135 void Viewport::set_as_render_target(bool p_enable) { in set_as_render_target() 1194 void Viewport::set_render_target_vflip(bool p_enable) { in set_render_target_vflip() 1205 void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { in set_render_target_clear_on_new_frame() 1222 void Viewport::set_render_target_filter(bool p_enable) { in set_render_target_filter() 1235 void Viewport::set_render_target_gen_mipmaps(bool p_enable) { in set_render_target_gen_mipmaps() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | event_player.cpp | 110 void EventPlayer::set_loop(bool p_enable) { in set_loop() 208 void EventPlayer::set_autoplay(bool p_enable) { in set_autoplay()
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H A D | stream_player.cpp | 195 void StreamPlayer::set_loop(bool p_enable) { in set_loop() 283 void StreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | event_player.cpp | 110 void EventPlayer::set_loop(bool p_enable) { in set_loop() 208 void EventPlayer::set_autoplay(bool p_enable) { in set_autoplay()
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H A D | stream_player.cpp | 195 void StreamPlayer::set_loop(bool p_enable) { in set_loop() 283 void StreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/io/ |
H A D | packet_peer_udp.cpp | 35 void PacketPeerUDP::set_blocking_mode(bool p_enable) { in set_blocking_mode()
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/dports/devel/godot2/godot-2.1.6-stable/core/io/ |
H A D | packet_peer_udp.cpp | 35 void PacketPeerUDP::set_blocking_mode(bool p_enable) { in set_blocking_mode()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | environment.cpp | 262 void Environment::set_adjustment_enable(bool p_enable) { in set_adjustment_enable() 390 void Environment::set_ssr_enabled(bool p_enable) { in set_ssr_enabled() 442 void Environment::set_ssr_rough(bool p_enable) { in set_ssr_rough() 452 void Environment::set_ssao_enabled(bool p_enable) { in set_ssao_enabled() 684 void Environment::set_glow_bicubic_upscale(bool p_enable) { in set_glow_bicubic_upscale() 695 void Environment::set_dof_blur_far_enabled(bool p_enable) { in set_dof_blur_far_enabled() 748 void Environment::set_dof_blur_near_enabled(bool p_enable) { in set_dof_blur_near_enabled()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | environment.cpp | 262 void Environment::set_adjustment_enable(bool p_enable) { in set_adjustment_enable() 390 void Environment::set_ssr_enabled(bool p_enable) { in set_ssr_enabled() 442 void Environment::set_ssr_rough(bool p_enable) { in set_ssr_rough() 452 void Environment::set_ssao_enabled(bool p_enable) { in set_ssao_enabled() 684 void Environment::set_glow_bicubic_upscale(bool p_enable) { in set_glow_bicubic_upscale() 695 void Environment::set_dof_blur_far_enabled(bool p_enable) { in set_dof_blur_far_enabled() 748 void Environment::set_dof_blur_near_enabled(bool p_enable) { in set_dof_blur_near_enabled()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | range.cpp | 254 void Range::set_rounded_values(bool p_enable) { in set_rounded_values() 264 void Range::set_exp_unit_value(bool p_enable) { in set_exp_unit_value()
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H A D | scroll_container.cpp | 390 void ScrollContainer::set_enable_h_scroll(bool p_enable) { in set_enable_h_scroll() 401 void ScrollContainer::set_enable_v_scroll(bool p_enable) { in set_enable_v_scroll()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | scroll_container.cpp | 390 void ScrollContainer::set_enable_h_scroll(bool p_enable) { in set_enable_h_scroll() 401 void ScrollContainer::set_enable_v_scroll(bool p_enable) { in set_enable_v_scroll()
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H A D | range.cpp | 254 void Range::set_rounded_values(bool p_enable) { in set_rounded_values() 264 void Range::set_exp_unit_value(bool p_enable) { in set_exp_unit_value()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_stream_player.cpp | 178 void SpatialStreamPlayer::set_loop(bool p_enable) { in set_loop() 264 void SpatialStreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_stream_player.cpp | 178 void SpatialStreamPlayer::set_loop(bool p_enable) { in set_loop() 264 void SpatialStreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
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