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Searched defs:p_enable (Results 1 – 25 of 447) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dlight.cpp68 void Light::set_shadow(bool p_enable) { in set_shadow()
82 void Light::set_negative(bool p_enable) { in set_negative()
125 void Light::set_shadow_reverse_cull_face(bool p_enable) { in set_shadow_reverse_cull_face()
369 void DirectionalLight::set_blend_splits(bool p_enable) { in set_blend_splits()
H A Dreflection_probe.cpp131 void ReflectionProbe::set_enable_box_projection(bool p_enable) { in set_enable_box_projection()
141 void ReflectionProbe::set_as_interior(bool p_enable) { in set_as_interior()
153 void ReflectionProbe::set_enable_shadows(bool p_enable) { in set_enable_shadows()
H A Dgi_probe.cpp122 void GIProbeData::set_interior(bool p_enable) { in set_interior()
137 void GIProbeData::set_compress(bool p_enable) { in set_compress()
311 void GIProbe::set_interior(bool p_enable) { in set_interior()
324 void GIProbe::set_compress(bool p_enable) { in set_compress()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dlight.cpp68 void Light::set_shadow(bool p_enable) { in set_shadow()
82 void Light::set_negative(bool p_enable) { in set_negative()
125 void Light::set_shadow_reverse_cull_face(bool p_enable) { in set_shadow_reverse_cull_face()
369 void DirectionalLight::set_blend_splits(bool p_enable) { in set_blend_splits()
H A Dreflection_probe.cpp131 void ReflectionProbe::set_enable_box_projection(bool p_enable) { in set_enable_box_projection()
141 void ReflectionProbe::set_as_interior(bool p_enable) { in set_as_interior()
153 void ReflectionProbe::set_enable_shadows(bool p_enable) { in set_enable_shadows()
H A Dgi_probe.cpp122 void GIProbeData::set_interior(bool p_enable) { in set_interior()
137 void GIProbeData::set_compress(bool p_enable) { in set_compress()
311 void GIProbe::set_interior(bool p_enable) { in set_interior()
324 void GIProbe::set_compress(bool p_enable) { in set_compress()
/dports/science/cdo/cdo-2.0.0/src/
H A DfileStream.h49 enableTimers(const bool p_enable) in enableTimers()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dparticles_2d.cpp65 void Particles2D::set_one_shot(bool p_enable) { in set_one_shot()
109 void Particles2D::set_use_local_coordinates(bool p_enable) { in set_use_local_coordinates()
220 void Particles2D::set_fractional_delta(bool p_enable) { in set_fractional_delta()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dparticles_2d.cpp65 void Particles2D::set_one_shot(bool p_enable) { in set_one_shot()
109 void Particles2D::set_use_local_coordinates(bool p_enable) { in set_use_local_coordinates()
220 void Particles2D::set_fractional_delta(bool p_enable) { in set_fractional_delta()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dviewport.cpp709 void Viewport::set_as_audio_listener(bool p_enable) { in set_as_audio_listener()
723 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d()
910 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background()
1095 void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { in set_size_override()
1117 void Viewport::set_size_override_stretch(bool p_enable) { in set_size_override_stretch()
1135 void Viewport::set_as_render_target(bool p_enable) { in set_as_render_target()
1194 void Viewport::set_render_target_vflip(bool p_enable) { in set_render_target_vflip()
1205 void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { in set_render_target_clear_on_new_frame()
1222 void Viewport::set_render_target_filter(bool p_enable) { in set_render_target_filter()
1235 void Viewport::set_render_target_gen_mipmaps(bool p_enable) { in set_render_target_gen_mipmaps()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dviewport.cpp709 void Viewport::set_as_audio_listener(bool p_enable) { in set_as_audio_listener()
723 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d()
910 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background()
1095 void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { in set_size_override()
1117 void Viewport::set_size_override_stretch(bool p_enable) { in set_size_override_stretch()
1135 void Viewport::set_as_render_target(bool p_enable) { in set_as_render_target()
1194 void Viewport::set_render_target_vflip(bool p_enable) { in set_render_target_vflip()
1205 void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { in set_render_target_clear_on_new_frame()
1222 void Viewport::set_render_target_filter(bool p_enable) { in set_render_target_filter()
1235 void Viewport::set_render_target_gen_mipmaps(bool p_enable) { in set_render_target_gen_mipmaps()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Devent_player.cpp110 void EventPlayer::set_loop(bool p_enable) { in set_loop()
208 void EventPlayer::set_autoplay(bool p_enable) { in set_autoplay()
H A Dstream_player.cpp195 void StreamPlayer::set_loop(bool p_enable) { in set_loop()
283 void StreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Devent_player.cpp110 void EventPlayer::set_loop(bool p_enable) { in set_loop()
208 void EventPlayer::set_autoplay(bool p_enable) { in set_autoplay()
H A Dstream_player.cpp195 void StreamPlayer::set_loop(bool p_enable) { in set_loop()
283 void StreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/io/
H A Dpacket_peer_udp.cpp35 void PacketPeerUDP::set_blocking_mode(bool p_enable) { in set_blocking_mode()
/dports/devel/godot2/godot-2.1.6-stable/core/io/
H A Dpacket_peer_udp.cpp35 void PacketPeerUDP::set_blocking_mode(bool p_enable) { in set_blocking_mode()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Denvironment.cpp262 void Environment::set_adjustment_enable(bool p_enable) { in set_adjustment_enable()
390 void Environment::set_ssr_enabled(bool p_enable) { in set_ssr_enabled()
442 void Environment::set_ssr_rough(bool p_enable) { in set_ssr_rough()
452 void Environment::set_ssao_enabled(bool p_enable) { in set_ssao_enabled()
684 void Environment::set_glow_bicubic_upscale(bool p_enable) { in set_glow_bicubic_upscale()
695 void Environment::set_dof_blur_far_enabled(bool p_enable) { in set_dof_blur_far_enabled()
748 void Environment::set_dof_blur_near_enabled(bool p_enable) { in set_dof_blur_near_enabled()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Denvironment.cpp262 void Environment::set_adjustment_enable(bool p_enable) { in set_adjustment_enable()
390 void Environment::set_ssr_enabled(bool p_enable) { in set_ssr_enabled()
442 void Environment::set_ssr_rough(bool p_enable) { in set_ssr_rough()
452 void Environment::set_ssao_enabled(bool p_enable) { in set_ssao_enabled()
684 void Environment::set_glow_bicubic_upscale(bool p_enable) { in set_glow_bicubic_upscale()
695 void Environment::set_dof_blur_far_enabled(bool p_enable) { in set_dof_blur_far_enabled()
748 void Environment::set_dof_blur_near_enabled(bool p_enable) { in set_dof_blur_near_enabled()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Drange.cpp254 void Range::set_rounded_values(bool p_enable) { in set_rounded_values()
264 void Range::set_exp_unit_value(bool p_enable) { in set_exp_unit_value()
H A Dscroll_container.cpp390 void ScrollContainer::set_enable_h_scroll(bool p_enable) { in set_enable_h_scroll()
401 void ScrollContainer::set_enable_v_scroll(bool p_enable) { in set_enable_v_scroll()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dscroll_container.cpp390 void ScrollContainer::set_enable_h_scroll(bool p_enable) { in set_enable_h_scroll()
401 void ScrollContainer::set_enable_v_scroll(bool p_enable) { in set_enable_v_scroll()
H A Drange.cpp254 void Range::set_rounded_values(bool p_enable) { in set_rounded_values()
264 void Range::set_exp_unit_value(bool p_enable) { in set_exp_unit_value()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.cpp178 void SpatialStreamPlayer::set_loop(bool p_enable) { in set_loop()
264 void SpatialStreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.cpp178 void SpatialStreamPlayer::set_loop(bool p_enable) { in set_loop()
264 void SpatialStreamPlayer::set_autoplay(bool p_enable) { in set_autoplay()

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