Searched defs:resetable (Results 1 – 12 of 12) sorted by path
/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/dialogs/ |
H A D | EqualizerDialog.cpp | 238 const bool resetable = EqualizerPresets::eqCfgCanRestorePreset( currentName ); in updateUi() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/editors/ |
H A D | variablegroupeditor.cpp | 64 bool resetable = false; in DENG2_PIMPL() local 156 void VariableGroupEditor::setResetable(bool resetable) in setResetable()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 18096 void ent_set_anim(entity *ent, int aninum, int resetable) in ent_set_anim()
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H A D | openborscript.c | 13852 LONG anim, resetable = 0; in openbor_executeanimation() local 13916 LONG anim, resetable = 0; in openbor_performattack() local 13979 LONG anim = 0, resetable = 0, stalladd = 0; in openbor_setidle() local
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 10788 void ent_set_anim(entity *ent, int aninum, int resetable) in ent_set_anim()
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H A D | openborscript.c | 11525 LONG anim, resetable=0; in openbor_performattack() local 11561 LONG anim=0, resetable=0, stalladd=0; in openbor_setidle() local
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 11020 void ent_set_anim(entity *ent, int aninum, int resetable) in ent_set_anim()
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H A D | openborscript.c | 10943 HRESULT openbor_performattack(ScriptVariant** varlist , ScriptVariant** pretvar, int paramCount) in openbor_performattack() 10979 HRESULT openbor_setidle(ScriptVariant** varlist , ScriptVariant** pretvar, int paramCount) in openbor_setidle()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 15032 void ent_set_anim(entity *ent, int aninum, int resetable) in ent_set_anim()
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H A D | openborscript.c | 13569 LONG anim, resetable = 0; in openbor_performattack() local 13629 LONG anim = 0, resetable = 0, stalladd = 0; in openbor_setidle() local
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 17472 void ent_set_anim(entity *ent, int aninum, int resetable) in ent_set_anim()
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H A D | openborscript.c | 17149 LONG anim, resetable = 0; in openbor_executeanimation() local 17210 LONG anim, resetable = 0; in openbor_performattack() local 17271 LONG anim = 0, resetable = 0, stalladd = 0; in openbor_setidle() local
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