/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | parallax_layer.h | 47 Point2 screen_offset; variable
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H A D | parallax_background.h | 46 Point2 screen_offset; variable
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H A D | camera_2d.cpp | 60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local 144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | parallax_layer.h | 47 Point2 screen_offset; variable
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H A D | parallax_background.h | 46 Point2 screen_offset; variable
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H A D | camera_2d.cpp | 60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local 144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | d3_d2.cpp | 67 int screen_offset = mr_dest; in generic_map_row() local
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/dports/games/libretro-picodrive/picodrive-600894e/pico/ |
H A D | mode4.c | 20 static int screen_offset; variable
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | camera_2d.cpp | 132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | camera_2d.cpp | 132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/ |
H A D | kernel_projection.h | 254 float3 screen_offset = convergence_distance * (*D); in spherical_stereo_transform() local
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/dports/net-mgmt/iftop/iftop-1.0pre4/ |
H A D | options.h | 70 int screen_offset; member
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/pico/ |
H A D | mode4.c | 20 static int screen_offset, line_offset; variable
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/dports/editors/hexer/hexer-1.0.3/ |
H A D | hexer.h | 91 long screen_offset; member
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/ |
H A D | chainentry.cpp | 143 bgfx_uniform* screen_offset = m_effect->uniform("u_screen_offset"); in setup_screenoffset_uniforms() local
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/ |
H A D | chainentry.cpp | 143 bgfx_uniform* screen_offset = m_effect->uniform("u_screen_offset"); in setup_screenoffset_uniforms() local
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/dports/news/nn/nn-6.7.3/ |
H A D | more.c | 366 more(article_header * ah, int mode, int screen_offset) in more()
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/dports/emulators/mess/mame-mame0226/src/osd/windows/ |
H A D | winmain.h | 208 const char *screen_offset() const { return value(WINOPTION_OFFSET); } in screen_offset() function
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/dports/emulators/mame/mame-mame0226/src/osd/windows/ |
H A D | winmain.h | 208 const char *screen_offset() const { return value(WINOPTION_OFFSET); } in screen_offset() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionshipchoice.cpp | 1644 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number() 2033 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionshipchoice.cpp | 1664 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number() 1980 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list()
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/dports/x11-wm/fvwm2/fvwm-2.6.9/fvwm/ |
H A D | icons.c | 1776 int screen_offset; /* screen offset */ in AutoPlaceIcon() member
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/dports/x11-wm/fvwm3/fvwm3-1.0.4/fvwm/ |
H A D | icons.c | 1776 int screen_offset; /* screen offset */ in AutoPlaceIcon() member
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/dports/emulators/libspectrum/libspectrum-1.5.0/ |
H A D | z80.c | 721 size_t screen_length = 0, screen_offset = 0; in read_slt() local
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/d3d/ |
H A D | d3dhlsl.cpp | 1174 float screen_offset[] = { xoffset, yoffset }; in scanline_pass() local 1256 float screen_offset[2] = { xoffset, yoffset }; in post_pass() local
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