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Searched defs:screen_offset (Results 1 – 25 of 37) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dparallax_layer.h47 Point2 screen_offset; variable
H A Dparallax_background.h46 Point2 screen_offset; variable
H A Dcamera_2d.cpp60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local
144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dparallax_layer.h47 Point2 screen_offset; variable
H A Dparallax_background.h46 Point2 screen_offset; variable
H A Dcamera_2d.cpp60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local
144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
/dports/games/bstone/bstone-1.1.9/src/
H A Dd3_d2.cpp67 int screen_offset = mr_dest; in generic_map_row() local
/dports/games/libretro-picodrive/picodrive-600894e/pico/
H A Dmode4.c20 static int screen_offset; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcamera_2d.cpp132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcamera_2d.cpp132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/
H A Dkernel_projection.h254 float3 screen_offset = convergence_distance * (*D); in spherical_stereo_transform() local
/dports/net-mgmt/iftop/iftop-1.0pre4/
H A Doptions.h70 int screen_offset; member
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/pico/
H A Dmode4.c20 static int screen_offset, line_offset; variable
/dports/editors/hexer/hexer-1.0.3/
H A Dhexer.h91 long screen_offset; member
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/
H A Dchainentry.cpp143 bgfx_uniform* screen_offset = m_effect->uniform("u_screen_offset"); in setup_screenoffset_uniforms() local
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/
H A Dchainentry.cpp143 bgfx_uniform* screen_offset = m_effect->uniform("u_screen_offset"); in setup_screenoffset_uniforms() local
/dports/news/nn/nn-6.7.3/
H A Dmore.c366 more(article_header * ah, int mode, int screen_offset) in more()
/dports/emulators/mess/mame-mame0226/src/osd/windows/
H A Dwinmain.h208 const char *screen_offset() const { return value(WINOPTION_OFFSET); } in screen_offset() function
/dports/emulators/mame/mame-mame0226/src/osd/windows/
H A Dwinmain.h208 const char *screen_offset() const { return value(WINOPTION_OFFSET); } in screen_offset() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionshipchoice.cpp1644 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number()
2033 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionshipchoice.cpp1664 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number()
1980 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list()
/dports/x11-wm/fvwm2/fvwm-2.6.9/fvwm/
H A Dicons.c1776 int screen_offset; /* screen offset */ in AutoPlaceIcon() member
/dports/x11-wm/fvwm3/fvwm3-1.0.4/fvwm/
H A Dicons.c1776 int screen_offset; /* screen offset */ in AutoPlaceIcon() member
/dports/emulators/libspectrum/libspectrum-1.5.0/
H A Dz80.c721 size_t screen_length = 0, screen_offset = 0; in read_slt() local
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/d3d/
H A Dd3dhlsl.cpp1174 float screen_offset[] = { xoffset, yoffset }; in scanline_pass() local
1256 float screen_offset[2] = { xoffset, yoffset }; in post_pass() local

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