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/dports/games/fs2open/fs2open.github.com-release_21_4_1/
H A DChangelog.md7 ### Meta
9 ### Added
17 ### Changed
25 ### Fixed
29 ### Added
49 ### Fixed
53 ### Added
83 ### Fixed
87 ### Added
93 ### Added
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/
H A DTALK_FACTION_CAMP.json11 "topic": "TALK_HALLU_CAMP", string
17 "topic": "TALK_DONE", string
25 "topic": "TALK_CAMP_SITES", string
33 "topic": "TALK_DONE", string
38 "topic": "TALK_DONE", string
71 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
88 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
103 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
119 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
240 "topic": "TALK_DONE", string
[all …]
H A DTALK_SURVIVOR_CHEF.json8 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
10 { "text": "I gotta go.", "topic": "TALK_DONE" } string
22 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
31 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
33 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
55 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
66 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
77 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
87 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
[all …]
H A DTALK_NC_FARMER.json7 { "text": "One of who?", "topic": "TALK_NC_FARMER_INTRO" }, string
10 "topic": "TALK_SUGGEST_FOLLOW" string
13 { "text": "I don't have time for this.", "topic": "TALK_DONE" } string
22 { "text": "How did you make it?", "topic": "TALK_NC_FARMER_STORY1" }, string
25 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
36 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
47 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
58 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
69 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
79 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
[all …]
H A DTALK_CITY_COP.json16 "topic": "TALK_CITY_COP_INTRO", string
19 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
21 { "text": "Can I do anything for you?", "topic": "TALK_MISSION_LIST" }, string
22 { "text": "I gotta go.", "topic": "TALK_DONE" } string
32 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
42 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
54 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
56 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
65 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
[all …]
H A DTALK_ALLY_TUTORIAL.json7 { "text": "Forget I asked.", "topic": "TALK_FRIEND" }, string
8 { "text": "Skip it, let's get going.", "topic": "TALK_DONE" }, string
24 "success": { "topic": "TALK_SHELTER_DENY_ADVICE" }, string
27 { "text": "Let's talk about faction camps.", "topic": "TALK_CAMP_GENERAL" }, string
39 "topic": "TALK_ALLY_TUTORIAL_ACTIVITIES" string
41 { "text": "You can ride horses?", "topic": "TALK_ALLY_TUTORIAL_HORSES" }, string
48 "topic": "TALK_ALLY_TUTORIAL_MISC" string
86 "topic": "TALK_ALLY_TUTORIAL_MOVEMENT" string
192 "topic": "TALK_ALLY_TUTORIAL_MISC" string
215 "topic": "TALK_ALLY_TUTORIAL_TRAINING" string
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/
H A DTALK_FACTION_CAMP.json11 "topic": "TALK_HALLU_CAMP", string
17 "topic": "TALK_DONE", string
25 "topic": "TALK_CAMP_SITES", string
33 "topic": "TALK_DONE", string
38 "topic": "TALK_DONE", string
71 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
88 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
103 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
119 { "text": "Forget it. Let's go.", "topic": "TALK_DONE" } string
240 "topic": "TALK_DONE", string
[all …]
H A DTALK_SURVIVOR_CHEF.json8 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
10 { "text": "I gotta go.", "topic": "TALK_DONE" } string
22 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
31 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
33 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
55 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
66 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
77 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
87 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
[all …]
H A DTALK_NC_FARMER.json7 { "text": "One of who?", "topic": "TALK_NC_FARMER_INTRO" }, string
10 "topic": "TALK_SUGGEST_FOLLOW" string
13 { "text": "I don't have time for this.", "topic": "TALK_DONE" } string
22 { "text": "How did you make it?", "topic": "TALK_NC_FARMER_STORY1" }, string
25 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
36 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
47 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
58 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
69 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
79 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
[all …]
H A DTALK_CITY_COP.json16 "topic": "TALK_CITY_COP_INTRO", string
19 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
21 { "text": "Can I do anything for you?", "topic": "TALK_MISSION_LIST" }, string
22 { "text": "I gotta go.", "topic": "TALK_DONE" } string
32 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
42 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
44 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
54 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
56 { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" } string
65 { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" }, string
[all …]
H A DTALK_ALLY_TUTORIAL.json7 { "text": "Forget I asked.", "topic": "TALK_FRIEND" }, string
8 { "text": "Skip it, let's get going.", "topic": "TALK_DONE" }, string
24 "success": { "topic": "TALK_SHELTER_DENY_ADVICE" }, string
27 { "text": "Let's talk about faction camps.", "topic": "TALK_CAMP_GENERAL" }, string
39 "topic": "TALK_ALLY_TUTORIAL_ACTIVITIES" string
41 { "text": "You can ride horses?", "topic": "TALK_ALLY_TUTORIAL_HORSES" }, string
48 "topic": "TALK_ALLY_TUTORIAL_MISC" string
86 "topic": "TALK_ALLY_TUTORIAL_MOVEMENT" string
192 "topic": "TALK_ALLY_TUTORIAL_MISC" string
215 "topic": "TALK_ALLY_TUTORIAL_TRAINING" string
[all …]
/dports/cad/ngspice_rework/ngspice-35/src/include/ngspice/
H A Dhlpdefs.h45 typedef struct topic { struct
51 toplink *subtopics; argument
55 struct topic *parent; argument
56 struct topic *children; argument
57 struct topic *next; argument
58 struct topic *winlink; argument
59 struct topic *readlink; argument
68 } topic; typedef
/dports/cad/jspice3/jspice3-2.5/src/include/
H A Dhlpdefs.h48 typedef struct topic { struct
53 toplink *subtopics; argument
57 struct topic *parent; argument
58 struct topic *lastborn; argument
59 struct topic *sibling; argument
66 } topic; argument
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/Backgrounds/
H A Dgung_ho_3.json7 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string
9 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
10 { "text": "<end_talking>", "topic": "TALK_DONE" } string
20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
21 { "text": "<end_talking>", "topic": "TALK_DONE" } string
29 { "text": "Where did you go then?", "topic": "BGSS_GUNG_HO_3_STORY2" }, string
30 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string
32 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
33 { "text": "<end_talking>", "topic": "TALK_DONE" } string
41 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string
[all …]
H A Ddreamer.json7 { "text": "What were your dreams?", "topic": "BGSS_DREAMER_STORY2" }, string
8 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string
9 { "text": "<end_talking>", "topic": "TALK_DONE" } string
19 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
20 { "text": "<end_talking>", "topic": "TALK_DONE" } string
30 { "text": "<end_talking>", "topic": "TALK_DONE" } string
40 { "text": "<end_talking>", "topic": "TALK_DONE" } string
50 { "text": "<end_talking>", "topic": "TALK_DONE" } string
60 { "text": "<end_talking>", "topic": "TALK_DONE" } string
79 { "text": "<end_talking>", "topic": "TALK_DONE" } string
[all …]
H A Dcodger.json7 { "text": "Okay, please continue.", "topic": "BGSS_CODGER_STORY2" }, string
16 { "text": "Fireflies. Got it.", "topic": "BGSS_CODGER_STORY3a" }, string
18 { "text": "I need to get going.", "topic": "BGSS_CODGER_STORY3b" } string
28 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string
38 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string
46 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string
56 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string
66 { "text": "I catch your drift.", "topic": "BGSS_CODGER_STORY6" }, string
76 { "text": "Thanks for the story!", "topic": "TALK_FRIEND" }, string
77 { "text": "…", "topic": "TALK_FRIEND" }, string
[all …]
H A Dleft_for_dead_3.json9 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string
10 { "text": "<end_talking>", "topic": "TALK_DONE" } string
20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
21 { "text": "<end_talking>", "topic": "TALK_DONE" } string
31 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
32 { "text": "<end_talking>", "topic": "TALK_DONE" } string
42 { "text": "<end_talking>", "topic": "TALK_DONE" } string
62 "topic": "CWH_LEFT_FOR_DEAD_3_IDEAS2" string
64 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string
65 { "text": "<end_talking>", "topic": "TALK_DONE" } string
[all …]
H A Dlost_partner_1.json15 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
16 { "text": "<end_talking>", "topic": "TALK_DONE" } string
27 "topic": "BGSS_LOST_PARTNER_1_YEAH" string
30 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
31 { "text": "<end_talking>", "topic": "TALK_DONE" } string
40 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
41 { "text": "<end_talking>", "topic": "TALK_DONE" } string
50 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
51 { "text": "<end_talking>", "topic": "TALK_DONE" } string
61 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/Backgrounds/
H A Dgung_ho_3.json7 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string
9 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
10 { "text": "<end_talking>", "topic": "TALK_DONE" } string
20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
21 { "text": "<end_talking>", "topic": "TALK_DONE" } string
29 { "text": "Where did you go then?", "topic": "BGSS_GUNG_HO_3_STORY2" }, string
30 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string
32 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
33 { "text": "<end_talking>", "topic": "TALK_DONE" } string
41 { "text": "Tell me about your son.", "topic": "BGSS_GUNG_HO_3_SON1" }, string
[all …]
H A Ddreamer.json7 { "text": "What were your dreams?", "topic": "BGSS_DREAMER_STORY2" }, string
8 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string
9 { "text": "<end_talking>", "topic": "TALK_DONE" } string
19 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
20 { "text": "<end_talking>", "topic": "TALK_DONE" } string
30 { "text": "<end_talking>", "topic": "TALK_DONE" } string
40 { "text": "<end_talking>", "topic": "TALK_DONE" } string
50 { "text": "<end_talking>", "topic": "TALK_DONE" } string
60 { "text": "<end_talking>", "topic": "TALK_DONE" } string
79 { "text": "<end_talking>", "topic": "TALK_DONE" } string
[all …]
H A Dcodger.json7 { "text": "Okay, please continue.", "topic": "BGSS_CODGER_STORY2" }, string
16 { "text": "Fireflies. Got it.", "topic": "BGSS_CODGER_STORY3a" }, string
18 { "text": "I need to get going.", "topic": "BGSS_CODGER_STORY3b" } string
28 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string
38 { "text": "Shut up, you old fart.", "topic": "BGSS_CODGER_STORY4b" } string
46 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string
56 { "text": "What did you see?", "topic": "BGSS_CODGER_STORY5" }, string
66 { "text": "I catch your drift.", "topic": "BGSS_CODGER_STORY6" }, string
76 { "text": "Thanks for the story!", "topic": "TALK_FRIEND" }, string
77 { "text": "…", "topic": "TALK_FRIEND" }, string
[all …]
H A Dleft_for_dead_3.json9 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string
10 { "text": "<end_talking>", "topic": "TALK_DONE" } string
20 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
21 { "text": "<end_talking>", "topic": "TALK_DONE" } string
31 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
32 { "text": "<end_talking>", "topic": "TALK_DONE" } string
42 { "text": "<end_talking>", "topic": "TALK_DONE" } string
62 "topic": "CWH_LEFT_FOR_DEAD_3_IDEAS2" string
64 { "text": "<done_conversation_section>", "topic": "TALK_NONE" }, string
65 { "text": "<end_talking>", "topic": "TALK_DONE" } string
[all …]
H A Dlost_partner_1.json15 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
16 { "text": "<end_talking>", "topic": "TALK_DONE" } string
27 "topic": "BGSS_LOST_PARTNER_1_YEAH" string
30 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
31 { "text": "<end_talking>", "topic": "TALK_DONE" } string
40 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
41 { "text": "<end_talking>", "topic": "TALK_DONE" } string
50 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
51 { "text": "<end_talking>", "topic": "TALK_DONE" } string
61 { "text": "<done_conversation_section>", "topic": "TALK_FRIEND" }, string
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/refugee_center/beggars/
H A DBEGGAR_4_Brandon_Garder.json74 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string
79 "topic": "TALK_DONE" string
84 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string
89 "topic": "TALK_DONE" string
105 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUITED" string
132 "topic": "TALK_REFUGEE_BEGGAR_4_GAVE_FOOD", string
223 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string
228 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string
247 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string
252 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/refugee_center/beggars/
H A DBEGGAR_4_Brandon_Garder.json74 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string
79 "topic": "TALK_DONE" string
84 "topic": "TALK_REFUGEE_BEGGAR_4_TALK1" string
89 "topic": "TALK_DONE" string
105 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUITED" string
132 "topic": "TALK_REFUGEE_BEGGAR_4_GAVE_FOOD", string
223 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string
228 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string
247 "topic": "TALK_REFUGEE_BEGGAR_4_JOIN" string
252 "topic": "TALK_REFUGEE_BEGGAR_4_RECRUIT1" string
[all …]

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