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Searched refs:GL_REDUCE (Results 126 – 150 of 416) sorted by relevance

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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl624 -define(GL_REDUCE, 16#8016). macro
/dports/lang/racket/racket-8.3/doc/sgl/
H A Dblueboxes.rktd2 …XY_POST_CONVOLUTION_COLOR_TABLE)) q (43647 . 2)) ((c def c (c (? . 0) q GL_REDUCE)) q (41498 . 2))…
2136 GL_REDUCE : exact-integer?
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c578 /* 0x8016 */ GL_ENUM(GL_REDUCE)
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A Dmacgl.pas1627 const GL_REDUCE = $8016;
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h330 #define GL_REDUCE 0x8016 macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h733 #define GL_REDUCE 0x8016 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h108 #define GL_REDUCE 0x8016 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h74 #define GL_REDUCE 0x8016 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h74 #define GL_REDUCE 0x8016 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h74 #define GL_REDUCE 0x8016 macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h1342 #define GL_REDUCE 0x8016 macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java649 public static final int GL_REDUCE = 0x8016; field
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d1451 const uint GL_REDUCE = 0x8016; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h118 #define GL_REDUCE 0x8016 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h118 #define GL_REDUCE 0x8016 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h118 #define GL_REDUCE 0x8016 macro
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/
H A Dglext.nim689 GL_REDUCE* = 0x00008016
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads75 GL_REDUCE : constant := 16#8016#; -- ../include/SDL/SDL_opengl.h:180 constant
/dports/audio/snd/snd-21.2/
H A Dgl.c5515 DEFINE_INTEGER(GL_REDUCE);
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h121 #define GL_REDUCE 0x8016 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h176 #define GL_REDUCE 0x8016 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h176 #define GL_REDUCE 0x8016 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h180 #define GL_REDUCE 0x8016 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h180 #define GL_REDUCE 0x8016 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h176 #define GL_REDUCE 0x8016 macro

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