/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_ents.c | 3774 apArgs.killTime = cg.frametime; in CG_Cube()
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H A D | cg_players.c | 4299 cg.frametime, cent->turAngles, cent->modelScale, ci->legsAnim, ci->torsoAnim, &ci->corrTime, in CG_G2PlayerAngles() 8406 cg_vehThirdPersonAlpha -= 0.1f*cg.frametime/50.0f; in CG_CheckThirdPersonAlpha() 8414 cg_vehThirdPersonAlpha += 0.1f*cg.frametime/50.0f; in CG_CheckThirdPersonAlpha()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | model_alias.c | 2946 p->frametime = LittleFloat(p->frametime); in Mod_PSKMODEL_Load()
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H A D | gl_rmain.c | 12078 float frametime; in R_DrawModelDecals_FadeEntity() local 12097 frametime = (r_refdef.scene.time - decalsystem->lastupdatetime); in R_DrawModelDecals_FadeEntity() 12099 frametime = 0; in R_DrawModelDecals_FadeEntity() 12107 decal->lived += frametime; in R_DrawModelDecals_FadeEntity()
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H A D | todo | 438 …in/angles/mins/maxs/velocity/avelocity) for a specified amount of time (frametime typically), and … 692 …ill runs every frame, consuming massive amounts of cpu and resulting in very small frametime values 1138 d darkplaces: keep track of min and max fps (based on single frame frametime) during timedemo and p…
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/dports/games/darkplaces/darkplaces/ |
H A D | model_alias.c | 2935 p->frametime = LittleFloat(p->frametime); in Mod_PSKMODEL_Load()
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H A D | gl_rmain.c | 11883 float frametime; in R_DrawModelDecals_FadeEntity() local 11902 frametime = (r_refdef.scene.time - decalsystem->lastupdatetime); in R_DrawModelDecals_FadeEntity() 11904 frametime = 0; in R_DrawModelDecals_FadeEntity() 11912 decal->lived += frametime; in R_DrawModelDecals_FadeEntity()
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H A D | todo | 438 …in/angles/mins/maxs/velocity/avelocity) for a specified amount of time (frametime typically), and … 693 …ill runs every frame, consuming massive amounts of cpu and resulting in very small frametime values 1139 d darkplaces: keep track of min and max fps (based on single frame frametime) during timedemo and p…
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sv_main.c | 3008 sv.frametime = 0.1; in SV_SpawnServer()
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H A D | clvm_cmds.c | 1186 prog->globals.client->input_timelength = cl.movecmd[i].frametime; in VM_CL_getinputstate()
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H A D | todo | 419 …in/angles/mins/maxs/velocity/avelocity) for a specified amount of time (frametime typically), and … 672 …ill runs every frame, consuming massive amounts of cpu and resulting in very small frametime values 1118 d darkplaces: keep track of min and max fps (based on single frame frametime) during timedemo and p…
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/dports/net/wireshark-lite/wireshark-3.6.1/epan/dissectors/ |
H A D | packet-megaco.c | 374 nstime_delta(&delta, &pinfo->abs_ts, &mi->trx->initial->frametime); in megacostat_packet()
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/dports/net/wireshark/wireshark-3.6.1/epan/dissectors/ |
H A D | packet-megaco.c | 374 nstime_delta(&delta, &pinfo->abs_ts, &mi->trx->initial->frametime); in megacostat_packet()
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H A D | packet-h248.c | 639 m->frametime = pinfo->abs_ts; in gcp_msg()
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/dports/net/tshark-lite/wireshark-3.6.1/epan/dissectors/ |
H A D | packet-megaco.c | 374 nstime_delta(&delta, &pinfo->abs_ts, &mi->trx->initial->frametime); in megacostat_packet()
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/dports/net/tshark/wireshark-3.6.1/epan/dissectors/ |
H A D | packet-megaco.c | 374 nstime_delta(&delta, &pinfo->abs_ts, &mi->trx->initial->frametime); in megacostat_packet()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_fx.c | 384 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/ |
H A D | csprogsdefs.qc | 17 float frametime;
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/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/ |
H A D | csprogsdefs.qc | 17 float frametime;
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/ |
H A D | csprogsdefs.qc | 17 float frametime;
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 247 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 247 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | csprogsdefs.qc | 17 float frametime;
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/dports/x11/xlockmore/xlockmore-5.67/docs/ |
H A D | xlock.hlp | 1655 -frametime microseconds
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_fx.c | 475 dl->radius -= cls.frametime * dl->decay; in CL_RunDLights()
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