/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | collision_polygon.h | 67 Vector<Point2> get_polygon() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | collision_polygon.h | 67 Vector<Point2> get_polygon() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | collision_polygon_2d_editor_plugin.cpp | 84 undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); in _wip_close() 115 Vector<Vector2> poly = node->get_polygon(); in forward_input_event() 321 poly = node->get_polygon(); in _canvas_draw()
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H A D | light_occluder_2d_editor_plugin.cpp | 85 …od(node->get_occluder_polygon().ptr(), "set_polygon", node->get_occluder_polygon()->get_polygon()); in _wip_close() 126 Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon()); in forward_input_event() 337 poly = Variant(node->get_occluder_polygon()->get_polygon()); in _canvas_draw()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | collision_polygon_2d_editor_plugin.cpp | 84 undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); in _wip_close() 115 Vector<Vector2> poly = node->get_polygon(); in forward_input_event() 321 poly = node->get_polygon(); in _canvas_draw()
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H A D | light_occluder_2d_editor_plugin.cpp | 85 …od(node->get_occluder_polygon().ptr(), "set_polygon", node->get_occluder_polygon()->get_polygon()); in _wip_close() 126 Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon()); in forward_input_event() 337 poly = Variant(node->get_occluder_polygon()->get_polygon()); in _canvas_draw()
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/dports/misc/libpostal/libpostal-1.1-alpha/scripts/geodata/polygons/ |
H A D | index.py | 68 self.get_polygon = self.get_polygon_cached 333 def get_polygon(self, i): member in PolygonIndex 349 yield self.get_properties(i), self.get_polygon(i) 359 poly = self.get_polygon(i)
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | collision_polygon.h | 75 Vector<Point2> get_polygon() const;
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H A D | collision_polygon.cpp | 230 Vector<Point2> CollisionPolygon::get_polygon() const { in get_polygon() function in CollisionPolygon 292 ObjectTypeDB::bind_method(_MD("get_polygon"), &CollisionPolygon::get_polygon); in _bind_methods()
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H A D | navigation_mesh.h | 71 Vector<int> get_polygon(int p_idx);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | collision_polygon.h | 75 Vector<Point2> get_polygon() const;
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H A D | collision_polygon.cpp | 230 Vector<Point2> CollisionPolygon::get_polygon() const { in get_polygon() function in CollisionPolygon 292 ObjectTypeDB::bind_method(_MD("get_polygon"), &CollisionPolygon::get_polygon); in _bind_methods()
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H A D | navigation_mesh.h | 71 Vector<int> get_polygon(int p_idx);
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | collision_polygon_2d.h | 78 Vector<Point2> get_polygon() const;
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H A D | light_occluder_2d.h | 57 DVector<Vector2> get_polygon() const;
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H A D | navigation_polygon.cpp | 101 Vector<int> NavigationPolygon::get_polygon(int p_idx) { in get_polygon() function in NavigationPolygon 248 ObjectTypeDB::bind_method(_MD("get_polygon", "idx"), &NavigationPolygon::get_polygon); in _bind_methods() 383 Vector<int> polygon = navpoly->get_polygon(i); in _notification()
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H A D | navigation_polygon.h | 72 Vector<int> get_polygon(int p_idx);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | collision_polygon_2d.h | 78 Vector<Point2> get_polygon() const;
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H A D | light_occluder_2d.h | 57 DVector<Vector2> get_polygon() const;
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H A D | navigation_polygon.cpp | 101 Vector<int> NavigationPolygon::get_polygon(int p_idx) { in get_polygon() function in NavigationPolygon 248 ObjectTypeDB::bind_method(_MD("get_polygon", "idx"), &NavigationPolygon::get_polygon); in _bind_methods() 383 Vector<int> polygon = navpoly->get_polygon(i); in _notification()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | collision_polygon_2d.h | 80 Vector<Point2> get_polygon() const;
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H A D | collision_polygon_2d.cpp | 213 Vector<Point2> CollisionPolygon2D::get_polygon() const { in get_polygon() function in CollisionPolygon2D 299 ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon); in _bind_methods()
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H A D | light_occluder_2d.h | 66 PoolVector<Vector2> get_polygon() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | collision_polygon_2d.h | 80 Vector<Point2> get_polygon() const;
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H A D | collision_polygon_2d.cpp | 213 Vector<Point2> CollisionPolygon2D::get_polygon() const { in get_polygon() function in CollisionPolygon2D 299 ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon); in _bind_methods()
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