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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dtransform.h55 void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
56 Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dcanvas_item_editor_plugin.h403 Vector2 snap_point(Vector2 p_target, Vector2 p_start = Vector2(0, 0)) const;
404 float snap_angle(float p_target, float p_start = 0) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dcanvas_item_editor_plugin.h403 Vector2 snap_point(Vector2 p_target, Vector2 p_start = Vector2(0, 0)) const;
404 float snap_angle(float p_target, float p_start = 0) const;
/dports/misc/mxnet/incubator-mxnet-1.9.0/3rdparty/tvm/src/te/schedule/
H A Dschedule_lang.cc229 Stage& Stage::fuse(IterVar outer, IterVar inner, IterVar* p_target) { // NOLINT(*) in fuse() argument
260 *p_target = fused; in fuse()
264 Stage& Stage::fuse(const Array<IterVar>& axes, IterVar* p_target) { // NOLINT(*) in fuse() argument
270 *p_target = std::move(fused); in fuse()
282 *p_target = singleton; in fuse()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp902 Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { in snap_point()
904p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.… in snap_point()
905p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.… in snap_point()
908 return p_target; in snap_point()
H A Dpolygon_2d_editor_plugin.cpp1256 Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { in snap_point()
1258p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw… in snap_point()
1259p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw… in snap_point()
1262 return p_target; in snap_point()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp902 Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { in snap_point()
904p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.… in snap_point()
905p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.… in snap_point()
908 return p_target; in snap_point()
H A Dpolygon_2d_editor_plugin.cpp1256 Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { in snap_point()
1258p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw… in snap_point()
1259p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw… in snap_point()
1262 return p_target; in snap_point()
/dports/devel/godot-tools/godot-3.2.3-stable/core/io/
H A Dmultiplayer_api.h107 bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target);
/dports/devel/godot/godot-3.2.3-stable/core/io/
H A Dmultiplayer_api.h107 bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target);
/dports/japanese/w3m/w3m-2b59b9e/
H A Dframe.c411 char *d_target, *p_target, *s_target, *t_target; in createFrameFile() local
519 p_target = f->name; in createFrameFile()
650 d_target = p_target; in createFrameFile()
806 ATTR_TARGET, p_target); in createFrameFile()
/dports/japanese/w3m-img/w3m-2b59b9e/
H A Dframe.c411 char *d_target, *p_target, *s_target, *t_target; in createFrameFile() local
519 p_target = f->name; in createFrameFile()
650 d_target = p_target; in createFrameFile()
806 ATTR_TARGET, p_target); in createFrameFile()
/dports/www/w3m-img/w3m-2b59b9e/
H A Dframe.c411 char *d_target, *p_target, *s_target, *t_target; in createFrameFile() local
519 p_target = f->name; in createFrameFile()
650 d_target = p_target; in createFrameFile()
806 ATTR_TARGET, p_target); in createFrameFile()
/dports/www/w3m/w3m-2b59b9e/
H A Dframe.c411 char *d_target, *p_target, *s_target, *t_target; in createFrameFile() local
519 p_target = f->name; in createFrameFile()
650 d_target = p_target; in createFrameFile()
806 ATTR_TARGET, p_target); in createFrameFile()
/dports/misc/tvm/incubator-tvm-0.6.1/include/tvm/
H A Dschedule.h151 TVM_DLL Stage& fuse(IterVar outer, IterVar inner, IterVar* p_target); // NOLINT(*)
165 TVM_DLL Stage& fuse(const Array<IterVar>& axes, IterVar* p_target); // NOLINT(*)
/dports/misc/py-tvm/incubator-tvm-0.6.1/include/tvm/
H A Dschedule.h151 TVM_DLL Stage& fuse(IterVar outer, IterVar inner, IterVar* p_target); // NOLINT(*)
165 TVM_DLL Stage& fuse(const Array<IterVar>& axes, IterVar* p_target); // NOLINT(*)
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dtransform.h55 void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
56 Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dtransform.h55 void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
56 Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Dskeleton_ik.h183 void set_target_transform(const Transform &p_target);
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Dskeleton_ik.h183 void set_target_transform(const Transform &p_target);
/dports/science/lammps/lammps-stable_29Sep2021/src/RIGID/
H A Dfix_rigid_nh.cpp933 double p0 = (p_target[0] + p_target[1] + p_target[2]) / 3.0; in compute_scalar()
1057 p_target[i] = p_start[i] + delta * (p_stop[i]-p_start[i]); in compute_press_target()
1058 p_hydro += p_target[i]; in compute_press_target()
H A Dfix_rigid_nh_small.cpp1017 double p0 = (p_target[0] + p_target[1] + p_target[2]) / 3.0; in compute_scalar()
1141 p_target[i] = p_start[i] + delta * (p_stop[i]-p_start[i]); in compute_press_target()
1142 p_hydro += p_target[i]; in compute_press_target()
/dports/misc/mxnet/incubator-mxnet-1.9.0/3rdparty/tvm/include/tvm/te/
H A Dschedule.h154 TVM_DLL Stage& fuse(IterVar outer, IterVar inner, IterVar* p_target); // NOLINT(*)
168 TVM_DLL Stage& fuse(const Array<IterVar>& axes, IterVar* p_target); // NOLINT(*)
/dports/science/libefp/libefp-1.5.0/efpmd/src/
H A Dmd.c169 double p_target = cfg_get_double(md->state->cfg, "pressure"); in get_invariant_npt() local
177 double p_virt = p_target * volume + 3.0 * md->n_bodies * kbt * in get_invariant_npt()
602 double p_target = cfg_get_double(md->state->cfg, "pressure"); in update_step_npt() local
634 data->eta += 0.5 * dt * v0 * (p0 - p_target) / md->n_bodies / kbt / p_tau2; in update_step_npt()
695 data->eta = eta_init + 0.5 * dt * v_cur * (p_cur - p_target) / in update_step_npt()
/dports/science/lammps/lammps-stable_29Sep2021/src/
H A Dfix_press_berendsen.cpp348 p_target[i] = p_start[i] + delta * (p_stop[i]-p_start[i]); in end_of_step()
351 (p_target[i]-p_current[i])/bulkmodulus,1.0/3.0); in end_of_step()

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