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Searched refs:quaketime (Results 51 – 69 of 69) sorted by relevance

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dironhead.cpp179 game.quaketime = 20; in Run()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/final_battle/
H A Ddoctor_frenzied.cpp466 game.quaketime = 2; in run_defeat()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/final_battle/
H A Ddoctor_frenzied.cpp568 game.quaketime = 2; in run_defeat()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dmap.cpp1039 if (game.quaketime) in map_scroll_do()
1081 game.quaketime--; in map_scroll_do()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c716 (*pretvar)->lVal = (LONG)handle->quaketime; in openbor_get_level_property()
1416 handle->quaketime = temp_int; in openbor_set_level_property()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sand/
H A Dsand.cpp347 game.quaketime = 20; in ai_sunstone()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sym/
H A Dsym.cpp1128 game.quaketime = 10; in ai_quake()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dtsc.cpp933 case OP_QUA: s->nod_delay = game.quaketime = parm[0]; break; in ExecScript()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sand/
H A Dsand.cpp382 game.quaketime = 20; in ai_sunstone()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1588 u32 quaketime; member
H A Dopenbor.c8596 level->quaketime = 0; in unload_level()
20046 if(level->quake!=0 && time>=level->quaketime){ in draw_scrolled_bg()
20048 level->quaketime = time + (GAME_SPEED/25); in draw_scrolled_bg()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1613 u32 quaketime;
H A Dopenbor.c8722 level->quaketime = 0; in unload_level()
20292 if(time>=level->quaketime){ in update_scrolled_bg()
20294 level->quaketime = time + (GAME_SPEED/25); in update_scrolled_bg()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1641 u32 quaketime; member
H A Dopenbor.c12021 level->quaketime = 0; in unload_level()
27615 if(time >= level->quaketime) in update_scrolled_bg()
27618 level->quaketime = time + (GAME_SPEED / 25); in update_scrolled_bg()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2409 u32 quaketime; member
H A Dopenbor.c13793 level->quaketime = 0; in unload_level()
31145 if(time >= level->quaketime) in update_scrolled_bg()
31148 level->quaketime = time + (GAME_SPEED / 25); in update_scrolled_bg()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2920 u32 quaketime; member
H A Dopenbor.c14367 level->quaketime = 0; in unload_level()
34251 if(_time >= level->quaketime) in update_scrolled_bg()
34254 level->quaketime = _time + (GAME_SPEED / 25); in update_scrolled_bg()

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