1APC: 2 Inherits: ^Tank 3 Inherits@VOXELS: ^VoxelActor 4 Valued: 5 Cost: 800 6 Tooltip: 7 Name: Amphibious APC 8 UpdatesPlayerStatistics: 9 AddToArmyValue: true 10 Buildable: 11 Queue: Vehicle 12 BuildPaletteOrder: 80 13 Prerequisites: ~gaweap, gapile, ~techlevel.medium 14 Description: Armored infantry transport.\nCan move on water.\n Unarmed 15 Mobile: 16 TurnSpeed: 5 17 Speed: 113 18 PauseOnCondition: empdisable || loading || being-captured || carried 19 Locomotor: amphibious 20 Health: 21 HP: 20000 22 Armor: 23 Type: Heavy 24 RevealsShroud: 25 RequiresCondition: !inside-tunnel 26 Range: 5c0 27 MaxHeightDelta: 3 28 Cargo: 29 Types: Infantry 30 MaxWeight: 5 31 PipCount: 5 32 UnloadVoice: Unload 33 LoadingCondition: loading 34 EjectOnDeath: true 35 GrantConditionOnTerrain: 36 Condition: inwater 37 TerrainTypes: Water 38 WithVoxelBody: 39 RequiresCondition: !inwater 40 WithVoxelBody@water: 41 Sequence: water 42 RequiresCondition: inwater 43 LeavesTrails: 44 RequiresCondition: !inside-tunnel && inwater 45 Image: wake 46 Palette: effect 47 TerrainTypes: Water 48 StationaryInterval: 18 49 MovingInterval: 6 50 51HVR: 52 Inherits: ^Vehicle 53 Inherits@VOXELS: ^VoxelActor 54 Inherits@EXPERIENCE: ^GainsExperience 55 Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove 56 Valued: 57 Cost: 900 58 Tooltip: 59 Name: Hover MLRS 60 UpdatesPlayerStatistics: 61 AddToArmyValue: true 62 Buildable: 63 Queue: Vehicle 64 BuildPaletteOrder: 80 65 Prerequisites: ~gaweap, garadr, ~techlevel.high 66 Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry 67 Mobile: 68 Speed: 99 69 Locomotor: hover 70 Selectable: 71 Bounds: 40,24,0,-10 72 Health: 73 HP: 23000 74 Armor: 75 Type: Wood 76 RevealsShroud: 77 RequiresCondition: !inside-tunnel 78 Range: 7c0 79 MaxHeightDelta: 3 80 Armament: 81 Weapon: HoverMissile 82 LocalOffset: 0,242,543, 0,-242,543 83 Turreted: 84 TurnSpeed: 7 85 Offset: -128,0,85 86 AttackTurreted: 87 Voice: Attack 88 PauseOnCondition: empdisable 89 WithVoxelTurret: 90 Hovers: 91 RequiresCondition: !empdisable 92 BobDistance: -64 93 InitialHeight: 384 94 Carryable: 95 CarriedCondition: carried 96 LeavesTrails: 97 RequiresCondition: !inside-tunnel && !carried 98 Image: wake 99 Palette: effect 100 TerrainTypes: Water 101 TrailWhileStationary: True 102 StationaryInterval: 18 103 MovingInterval: 6 104 -DamagedByTerrain@VEINS: 105 -LeavesTrails@VEINS: 106 107SMECH: 108 Inherits: ^Vehicle 109 Inherits@EXPERIENCE: ^GainsExperience 110 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 111 Valued: 112 Cost: 500 113 Tooltip: 114 Name: Wolverine 115 UpdatesPlayerStatistics: 116 AddToArmyValue: true 117 Buildable: 118 Queue: Vehicle 119 BuildPaletteOrder: 20 120 Prerequisites: ~gaweap, ~techlevel.low 121 Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft 122 Mobile: 123 TurnSpeed: 5 124 Speed: 99 125 Health: 126 HP: 17500 127 Armor: 128 Type: Light 129 RevealsShroud: 130 RequiresCondition: !inside-tunnel 131 Range: 6c0 132 MaxHeightDelta: 3 133 AttackFrontal: 134 Voice: Attack 135 PauseOnCondition: empdisable 136 Armament: 137 Weapon: AssaultCannon 138 Voiced: 139 VoiceSet: Mech 140 QuantizeFacingsFromSequence: 141 Sequence: stand 142 WithFacingSpriteBody: 143 Sequence: stand 144 WithAttackAnimation: 145 Sequence: shoot 146 WithMoveAnimation: 147 MoveSequence: walk 148 ValidMovementTypes: Horizontal, Turn 149 Selectable: 150 Bounds: 20, 32, 0, -8 151 -DamagedByTerrain@VEINS: 152 -LeavesTrails@VEINS: 153 154MMCH: 155 Inherits: ^Tank 156 Inherits@EXPERIENCE: ^GainsExperience 157 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 158 Valued: 159 Cost: 800 160 Tooltip: 161 Name: Titan 162 UpdatesPlayerStatistics: 163 AddToArmyValue: true 164 Buildable: 165 Queue: Vehicle 166 BuildPaletteOrder: 50 167 Prerequisites: ~gaweap, ~techlevel.medium 168 Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft 169 Mobile: 170 TurnSpeed: 5 171 Speed: 56 172 Health: 173 HP: 40000 174 Armor: 175 Type: Heavy 176 RevealsShroud: 177 RequiresCondition: !inside-tunnel 178 Range: 8c0 179 MaxHeightDelta: 3 180 BodyOrientation: 181 QuantizedFacings: 32 182 UseClassicPerspectiveFudge: False 183 WithFacingSpriteBody: 184 Sequence: stand 185 WithMoveAnimation: 186 MoveSequence: walk 187 ValidMovementTypes: Horizontal, Turn 188 Turreted: 189 TurnSpeed: 5 190 AttackTurreted: 191 Voice: Attack 192 PauseOnCondition: empdisable 193 WithSpriteTurret: 194 Recoils: false 195 Armament: 196 Weapon: 120mm 197 MuzzleSequence: muzzle 198 MuzzlePalette: effect-ignore-lighting 199 Recoil: 128 200 RecoilRecovery: 32 201 LocalOffset: 1024,272,1216 202 DetectCloaked: 203 Range: 1c768 204 RequiresCondition: rank-elite 205 RenderDetectionCircle: 206 WithMuzzleOverlay: 207 RenderVoxels: 208 WithVoxelBarrel: 209 LocalOffset: 0,51,256 210 Selectable: 211 Bounds: 30, 42, 0, -8 212 Carryable: 213 LocalOffset: 0,0,577 214 215HMEC: 216 Inherits: ^Tank 217 Inherits@VOXELS: ^VoxelActor 218 Inherits@EXPERIENCE: ^GainsExperience 219 Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove 220 Valued: 221 Cost: 3000 222 Tooltip: 223 Name: Mammoth Mk. II 224 UpdatesPlayerStatistics: 225 AddToArmyValue: true 226 Buildable: 227 Queue: Vehicle 228 BuildPaletteOrder: 140 229 Prerequisites: ~gaweap, gatech, ~techlevel.high 230 BuildLimit: 1 231 Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. 232 Mobile: 233 TurnSpeed: 3 234 Speed: 42 235 Health: 236 HP: 80000 237 SelfHealing: 238 Step: 500 239 Armor: 240 Type: Heavy 241 RevealsShroud: 242 RequiresCondition: !inside-tunnel 243 Range: 8c0 244 MaxHeightDelta: 3 245 AttackFrontal: 246 Voice: Attack 247 PauseOnCondition: empdisable 248 Armament@MISSILES: 249 Weapon: MammothTusk 250 LocalOffset: -243,-368,1208, -243,368,1208 251 Armament@RAILGUN: 252 Weapon: MechRailgun 253 LocalOffset: 368,-311,1030, 368,311,1030 254 -WithVoxelBody: 255 WithVoxelWalkerBody: 256 TickRate: 1 257 Selectable: 258 Bounds: 40, 40, 0, -8 259 Carryable: 260 LocalOffset: 0,0,509 261 262SONIC: 263 Inherits: ^Tank 264 Inherits@VOXELS: ^VoxelActor 265 Inherits@EXPERIENCE: ^GainsExperience 266 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 267 Valued: 268 Cost: 1300 269 Tooltip: 270 Name: Disruptor 271 UpdatesPlayerStatistics: 272 AddToArmyValue: true 273 Buildable: 274 Queue: Vehicle 275 BuildPaletteOrder: 120 276 Prerequisites: ~gaweap, gatech, ~techlevel.high 277 Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft 278 Targetable: 279 TargetTypes: Ground, Vehicle, Disruptor 280 Mobile: 281 TurnSpeed: 4 282 Speed: 56 283 Health: 284 HP: 50000 285 Armor: 286 Type: Heavy 287 RevealsShroud: 288 RequiresCondition: !inside-tunnel 289 Range: 7c0 290 MaxHeightDelta: 3 291 Armament: 292 Weapon: SonicZap 293 LocalOffset: -71,0,580 294 AttackTurreted: 295 Voice: Attack 296 PauseOnCondition: empdisable 297 OpportunityFire: False 298 Turreted: 299 TurnSpeed: 5 300 Offset: -170,0,0 301 WithVoxelTurret: 302 Explodes: 303 RequiresCondition: !rank-elite 304 Explodes@ELITE: 305 RequiresCondition: rank-elite 306 Weapon: UnitExplode 307 308JUGG: 309 Inherits: ^Tank 310 Inherits@SPRITES: ^SpriteActor 311 Inherits@EXPERIENCE: ^GainsExperience 312 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 313 Valued: 314 Cost: 950 315 Tooltip: 316 Name: Juggernaut 317 RequiresCondition: !deployed 318 Tooltip@DEPLOYED: 319 Name: Juggernaut (deployed) 320 RequiresCondition: deployed 321 UpdatesPlayerStatistics: 322 AddToArmyValue: true 323 Buildable: 324 Queue: Vehicle 325 BuildPaletteOrder: 100 326 Prerequisites: ~gaweap, garadr, ~techlevel.high 327 Description: Mobile Artillery Mech.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft 328 Health: 329 HP: 35000 330 Armor: 331 Type: Light 332 Mobile: 333 Speed: 71 334 TurnSpeed: 5 335 ImmovableCondition: !undeployed 336 RequireForceMoveCondition: !undeployed 337 RevealsShroud: 338 RequiresCondition: !inside-tunnel 339 Range: 9c0 340 MaxHeightDelta: 3 341 RenderVoxels: 342 LightAmbientColor: 0.4, 0.4, 0.4 343 RenderSprites: 344 Image: jugg 345 WithMakeAnimation: 346 BodyNames: body, deployedbody 347 WithFacingSpriteBody: 348 Sequence: stand 349 RequiresCondition: undeployed 350 WithMoveAnimation: 351 MoveSequence: walk 352 ValidMovementTypes: Horizontal, Turn 353 GrantConditionOnDeploy: 354 PauseOnCondition: empdisable || being-captured 355 DeployedCondition: deployed 356 UndeployedCondition: undeployed 357 UndeployOnMove: true 358 UndeployOnPickup: true 359 Facing: 96 360 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough 361 DeploySounds: place2.aud 362 UndeploySounds: clicky1.aud 363 Voice: Move 364 EntersTunnels: 365 RequireForceMoveCondition: !undeployed 366 Repairable: 367 RequireForceMoveCondition: !undeployed 368 Passenger: 369 RequireForceMoveCondition: !undeployed 370 GrantCondition@PREVIEWWORKAROUND: 371 Condition: real-actor 372 QuantizeFacingsFromSequence: 373 Sequence: turret 374 WithSpriteBody@deployed: 375 RequiresCondition: !undeployed && real-actor 376 Name: deployedbody 377 Turreted: 378 Turret: deployed 379 TurnSpeed: 5 380 InitialFacing: 96 381 Offset: -153,-17,633 382 RealignDelay: -1 383 WithVoxelBarrel: 384 Armament: deployed 385 LocalOffset: 512,0,362 386 LocalOrientation: 0, 128, 0 387 RequiresCondition: deployed 388 WithSpriteTurret@deployed: 389 Turret: deployed 390 RequiresCondition: deployed 391 Recoils: false 392 AttackTurreted@deployed: 393 Voice: Attack 394 Armaments: deployed 395 Turrets: deployed 396 RequiresCondition: deployed 397 PauseOnCondition: empdisable 398 TargetFrozenActors: True 399 ForceFireIgnoresActors: True 400 OutsideRangeRequiresForceFire: True 401 Armament@deployed: 402 Name: deployed 403 Turret: deployed 404 Weapon: Jugg90mm 405 LocalOffset: 820,203,1386, 820,0,1386, 820,-203,1386 406 RequiresCondition: deployed 407 MuzzleSequence: muzzle 408 MuzzlePalette: effect-ignore-lighting 409 WithMuzzleOverlay: 410 RevealOnFire: 411 ArmamentNames: deployed 412 SelectionDecorations: 413 Selectable: 414 DecorationBounds: 48,40,0,-8 415