1^Cannon:
2	ReloadDelay: 50
3	Range: 6c768
4	Report: 120mmf.aud
5	Projectile: Bullet
6		Speed: 682
7		Image: 120mm
8		Shadow: true
9		LaunchAngle: 75
10		Palette: ra
11	Warhead@1Dam: SpreadDamage
12		Spread: 108
13		Falloff: 100, 50, 25, 12, 6, 3, 0
14		Damage: 3600
15		Versus:
16			None: 25
17			Wood: 65
18			Light: 75
19			Heavy: 100
20			Concrete: 60
21		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
22	Warhead@2Eff: CreateEffect
23		Explosions: medium_clsn
24		ExplosionPalette: effect-ignore-lighting-alpha75
25		ImpactSounds: expnew14.aud
26		ValidTargets: Ground, Air
27	Warhead@3EffWater: CreateEffect
28		Explosions: small_watersplash
29		ExplosionPalette: player
30		ImpactSounds: ssplash3.aud
31		ValidTargets: Water
32		InvalidTargets: Vehicle
33	Warhead@4Smu: LeaveSmudge
34		SmudgeType: MediumCrater
35		InvalidTargets: Vehicle, Building, Wall
36
3790mm:
38	Inherits: ^Cannon
39	Warhead@2Eff: CreateEffect
40		Explosions: small_clsn
41	Warhead@4Smu: LeaveSmudge
42		SmudgeType: SmallCrater
43
44120mm:
45	Inherits: ^Cannon
46	ReloadDelay: 80
47	Projectile: Bullet
48		-Image:
49		Speed: 1c512
50		Blockable: false
51		LaunchAngle: 0
52	Warhead@1Dam: SpreadDamage
53		Damage: 7000
54
55120mmx:
56	Inherits: ^Cannon
57	ReloadDelay: 80
58	Burst: 2
59	BurstDelays: 5
60	Warhead@1Dam: SpreadDamage
61		Damage: 5000
62
63RPGTower:
64	Inherits: ^Cannon
65	ReloadDelay: 80
66	Range: 8c0
67	Report: glnch4.aud
68	Projectile: Bullet
69		Speed: 384
70		Blockable: false
71		Image: canister
72		Palette: player
73	Warhead@1Dam: SpreadDamage
74		Damage: 11000
75		Versus:
76			None: 30
77			Wood: 75
78			Light: 90
79			Heavy: 100
80			Concrete: 70
81		DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
82	Warhead@2Eff: CreateEffect
83		Explosions: large_clsn
84
85^ArtilleryWeapon:
86	Inherits: ^Cannon
87	Projectile: Bullet
88		Blockable: false
89	Warhead@1Dam: SpreadDamage
90		Spread: 216
91		Versus:
92			None: 100
93			Wood: 85
94			Light: 68
95			Heavy: 35
96			Concrete: 35
97		DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
98
99155mm:
100	Inherits: ^ArtilleryWeapon
101	ReloadDelay: 110
102	Range: 18c0
103	TargetActorCenter: true
104	Projectile: Bullet
105		Speed: 384
106		LaunchAngle: 165
107	MinRange: 5c0
108	Warhead@1Dam: SpreadDamage
109		Damage: 15000
110	Warhead@2Eff: CreateEffect
111		Explosions: large_explosion
112		ImpactSounds: expnew06.aud
113
114Jugg90mm:
115	Inherits: ^ArtilleryWeapon
116	ReloadDelay: 150
117	Range: 18c0
118	MinRange: 5c0
119	Burst: 3
120	BurstDelays: 3, 5
121	Report: jugger1-single.aud
122	TargetActorCenter: true
123	Projectile: Bullet
124		Speed: 384
125		LaunchAngle: 165
126		Inaccuracy: 2c0
127	Warhead@1Dam: SpreadDamage
128		Damage: 7500
129	Warhead@2Eff: CreateEffect
130		Explosions: small_explosion
131		ImpactSounds: expnew13.aud
132
133Grenade:
134	Inherits: ^ArtilleryWeapon
135	ReloadDelay: 60
136	Range: 4c512
137	-Report:
138	Projectile: Bullet
139		Speed: 226
140		Blockable: true
141		Shadow: true
142		LaunchAngle: 60
143		Inaccuracy: 0
144		Image: DISCUS
145		Palette: effect
146		BounceCount: 2
147	Warhead@1Dam: SpreadDamage
148		Spread: 154
149		Damage: 4000
150		Versus:
151			Light: 70
152			Concrete: 28
153		DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
154	Warhead@2Eff: CreateEffect
155		Explosions: small_grey_explosion
156		ImpactSounds: expnew13.aud
157