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Searched refs:AIATTACK1_MELEE (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c374 ICMPCONST(AIATTACK1_MELEE) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h186 #define AIATTACK1_MELEE 0x00000002 // Melee attack first macro
H A Dopenborscript.c8968 ICMPCONST(AIATTACK1_MELEE) in mapstrings_transconst()
H A Dopenbor.c15318 case AIATTACK1_MELEE: in common_attack()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h186 #define AIATTACK1_MELEE 0x00000002 // Melee attack first, not used macro
H A Dopenborscript.c8534 ICMPCONST(AIATTACK1_MELEE)
H A Dopenbor.c15721 case AIATTACK1_MELEE: in common_attack()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h187 #define AIATTACK1_MELEE 0x00000002 // Melee attack first, not used macro
H A Dopenborscript.c10225 ICMPCONST(AIATTACK1_MELEE) in mapstrings_transconst()
H A Dopenbor.c21444 case AIATTACK1_MELEE: in common_attack()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h326 AIATTACK1_MELEE = 0x00000002, // Melee attack first, not used enumerator
H A Dopenborscript.c13016 ICMPCONST(AIATTACK1_MELEE) in mapstrings_transconst()
H A Dopenbor.c24665 case AIATTACK1_MELEE: in common_attack()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h560 AIATTACK1_MELEE = 0x00000002, // Melee attack first, not used enumerator
H A Dopenbor.c27115 case AIATTACK1_MELEE: in common_attack()