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Searched refs:AIATTACK2_DODGE (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c378 ICMPCONST(AIATTACK2_DODGE) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h192 #define AIATTACK2_DODGE 0x00010000 // Use dodge animation to avoid attack macro
H A Dopenborscript.c8971 ICMPCONST(AIATTACK2_DODGE) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h193 #define AIATTACK2_DODGE 0x00010000 // Use dodge animation to avoid attack macro
H A Dopenborscript.c8538 ICMPCONST(AIATTACK2_DODGE)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h194 #define AIATTACK2_DODGE 0x00010000 // Use dodge animation to avoid attack macro
H A Dopenborscript.c10229 ICMPCONST(AIATTACK2_DODGE) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h341 AIATTACK2_DODGE = 0x00010000, // Use dodge animation to avoid attack enumerator
H A Dopenborscript.c13020 ICMPCONST(AIATTACK2_DODGE) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h575 AIATTACK2_DODGE = 0x00010000, // Use dodge animation to avoid attack enumerator